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Things in games that annoy you


JayKed20

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NightmanCometh96
  • Physics and gameplay mechanics being tied to the framerate. This happens more often with console ports in my experience (especially with games that originally ran at 30FPS).
  • Escort missions / waiting for partner NPCs to catch up with you.
  • Slower paced tailing missions
    • Scripted chases where the game decides when and where you can catch someone/something.
  • Overly linear missions in open-world games (one of my main gripes with RDR2 and GTA V)
  • Micro-transactions/loot-boxes/etc.
  • What would have been unlockable characters/skins/etc. in older games is usually DLC nowadays.
  • SNK Boss Syndrome and AI that reads your inputs in fighting games.
Edited by CartmanKusanagi
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-On higher difficulities, enemy NPCs become bullet sponges. Their strenght is ridiculous numbers and HP.

-Protogonists have zero to no motivation to do quests in RPGs or storytelling games.

-Mute protagonists.

-Friendly NPCs that have deadeye or never stop talking.

-Microtransactions and pay 2 win mechanics.

-Poor PvP balance.

-SJW content.

-Unrealistic or unnecesary gore.

-Plot armor.

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GrudgefromSanAndreas
  • Abandonware not being abandonware anymore and instead you have to pay again
  • Most remasters/remakes/whatever it's called
  • Motion capture cutscenes in many games
  • Tamagotchi-level realism (like bathing then getting sick in rdr2 and gym+being hungry in gtasa)
  • AAA games of 8th gen having very noticeable polygons in circles, even when zoomed in
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- Unskippable cutscenes. Obviously fine for a first playthrough as I never skip them, but becomes a chore in following ones.

- Missions where you have NPC's 'helping' you clear enemies. Most of the time they can barely aim so you have to do 99% of the work yourself.

- Quests where there is a walking scene and you have to follow the NPC's speed. Either make it a short cutscene or have them walk at a normal goddamn speed.

- Obstacles that you should be able to climb/jump over but your character just can't. I noticed this a lot in HZD, despite my love for that game.

- Copy and paste sidequests/objectives. Incredibly apparent when I played Origins. Go here, kill these people, come back. I would much rather have half the number of sidequests if they're fully fleshed out and have a good story behind them, like many in the Witcher 3.

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Guest Billy Russo

Backtracking.

 

Probably why I prefer linear games that avoid this. I really dislike replaying areas or revisiting things I've already seen before.

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The typical 'I'm fine when something happens multiple times that could kill me at normal gameplay, but in cutscenes I would get killed instantly'.

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Guest Billy Russo

Companions.

 

They just get in the way. I refuse to play Resident Evil 4 again because as awesome as that game is, I don't want to deal with "LEON! HELP!!"

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9 hours ago, Billy Russo said:

Companions.

 

They just get in the way. I refuse to play Resident Evil 4 again because as awesome as that game is, I don't want to deal with "LEON! HELP!!"

The only companions I like are those that actually help in combat like Atreas in God Of War (2018), NPCs that you have to watch over though so they don't die...yeah they're a massive pain. 

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Guest Billy Russo
19 hours ago, SonOfLiberty said:

The only companions I like are those that actually help in combat like Atreas in God Of War (2018), NPCs that you have to watch over though so they don't die...yeah they're a massive pain. 

Yeah, Companions like that are generally fine.

 

I'm playing through Bioshock Infinite right now and a bit way through the game you get given a Companion which I groaned at honestly. Turns out it's actually not bad at all. The character can't die, and she actually tosses you health & ammo, and can help you out during fights. I like when Companions are done that way.

Edited by Billy Russo
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-Sections of games that strip away all your weapons, items etc. Like I get it's to sell the idea if you've been left abandoned or whatever, but it's still pretty f*cking annoying when my awesome arsenal has been taken away and I'm just stuck with a knife and a sh*tty pistol.

 

-Instant fail stealth sections that will fail you in a heartbeat just because you've been seen for a split second. 

 

-When the game doesn't make it immediately clear what you should be doing and you waste time chasing your tail around and it's something minor. I don't believe in hand holding in video games, but also it grinds my gears when a game is TOO vague that it makes me start questioning my own sanity. Great games have a balance. 

 

-Choices that don't do sh*t. I LOVE narrative driven games and those that include choices to alter the outcome how certain scenarios play out, but admittedly some games seem to have choices simply for the sake of having them. Do we really need a choice for say for example whether to climb this wall faster or to do it safely? I get major decisions that can affect the story, but mundane choices that do nothing in the long run I don't.

 

-This is more of a logic complaint, but in zombie games isn't it like really dumb to be using automatic rifles and whatnot when zombies are attracted to noise so every bloody zombie can hear it? This is why I like the Walking Dead games. Using guns is actually quite rare and it seems to be about the only series that nails it. 

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Guest Billy Russo

Online only games.

 

So f*cking dumb. I actually enjoy The Crew 2 but I've had it disconnect on me near the end of a race, even though it was an offline race technically. Just dumb.

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- Repeated Copy/Pasted quests. Be creative. Be interesting FFS. I'm looking at you Ubisoft. 

 

-Companions who block your way and result in your failure. You might even accidentally kill them and fail(in games that allow it). 

 

- Too much cheese. 

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7 hours ago, TheSantader25 said:

- Too much cheese. 

And not enough realistic steak.:blush:

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Guest Billy Russo

AI in Stealth games. They are either way too dumb or they have eagle eye. 

 

Either that or I'm just terrible at these type of games.

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I don't think this has been mentioned yet, but pointless collectables with a weak reward or nothing at all. As much as I love GTA IV I have to admit I've only completed the game once to 100% and I don't think I could torture myself with the flying rats again. I'm not really a collectable hunter, but if I know there's a worthwhile reward and/or a point in collecting them I don't mind.

 

Playing Man Of Medan and Until Dawn are probably two examples of where collectables are done right. They don't feel pointless as they provide extra detail on the stories and don't feel they're added in just to pad out the play time. You don't get any "reward" persay in terms of physical features, but the fact they add pieces to the story puzzle so to speak is rewarding .

 

Those kind of collectables are good, but games that have collectables simply for the sake of having them? No thanks. 

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Guest Billy Russo
2 hours ago, SonOfLiberty said:

I don't think this has been mentioned yet, but pointless collectables with a weak reward or nothing at all. As much as I love GTA IV I have to admit I've only completed the game once to 100% and I don't think I could torture myself with the flying rats again. I'm not really a collectable hunter, but if I know there's a worthwhile reward and/or a point in collecting them I don't mind.

 

Playing Man Of Medan and Until Dawn are probably two examples of where collectables are done right. They don't feel pointless as they provide extra detail on the stories and don't feel they're added in just to pad out the play time. You don't get any "reward" persay in terms of physical features, but the fact they add pieces to the story puzzle so to speak is rewarding .

 

Those kind of collectables are good, but games that have collectables simply for the sake of having them? No thanks. 

I did mention this above. It's actually one of the things that got me out of the habit/obsession with Trophies on PS4. I played Assassin's Creed Trilogy, and whilst I really loved and enjoyed those games, Ubisoft makes by far the absolute worst collectables. in Assassin's Creed II there is 100 Feathers scattered on the map and there is no in-game map to see them. You have to literally pull up a guide or YouTube video and it isn't even fun. f*ck that.

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  • 1 month later...

Could be a bit of a nitpick, but how in LOTS of modern racing/driving games, you can't see the side of your car in the rear-view mirrors. The most recent title I noted this at is GRID 2019. I mean, it can't be hardware limitations, right? Games are optimized enough that they can render big realistic cities at night, and huge crowds. Why can't they render a bit of my car behind me?

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Detonating enemies. You know, the type that run right up to you and explode. f*ck ‘em. Too many games have been using this type in order to shake up the combat lately.

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Clustered UI/HUD on the screen. Too much HUD information takes me out of the game. I like to be in the game, enjoying the environments, looking for detail etc. HUD is secondary to me. I only want it there should I need it at my own leisure. Not in my face all the time. Rockstar are good at keeping it pretty minimalist. Also, Bethesda are pretty good at it as well. 

 

Another thing that bugs me is that in Forza Horizon online, collisions are switched off so you don't crash into other free-roaming players online. This is great. However, the default look is that holograph style.. you know there you can see through the other player's car, indicating that crash collision is off. Either it's on or it's off, you don't need to indicate this to me with every single player's car being see-through. I can't get a good look at other player's cars. Just give me a tiny red/green indicator as a HUD and let me see the cars as they should be. 

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  • 2 weeks later...

Games that overuse quick time events and QTE's in general. I just don't like them.

 

Being blocked by objects which irl would be easy to move or climb over.

 

James in Silent Hill 2 not using that board he's carrying to grab that damn key that was just out of reach.

 

 

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Guest Billy Russo
On 11/3/2019 at 12:36 AM, Tacymist said:

Games that overuse quick time events and QTE's in general. I just don't like them.

Resident Evil 6 comes to mind.

 

I'm actually one of the few that somewhat enjoyed the game, but I have no idea what the hell Capcom were thinking. I remember I was stuck on a certain parts of the game because the QTE was so so awkward to try to do. It's one of those things that takes you out of the game, rather than enhances it.

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On 11/2/2019 at 10:20 PM, Cameron Star said:

Games that tout looking the way you want but not really. You could wear this nice looking piece of armour but it has terrible stats. It's also ten levels lower than you and you can't level it up. That cool looking helmet? You can have it for the low price of a quarter the price of the game you already bought. Your favourite piece of armour? It's obsolete now.

Funny enough I think AC Odyssey was one of the few games that solved that problem by letting you use the visual model of any gear you picked up, instead of whatever ugly ass higher level gear you have equipped.

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Guest Billy Russo
On 11/2/2019 at 8:20 PM, Cameron Star said:

Games that tout looking the way you want but not really. You could wear this nice looking piece of armour but it has terrible stats. It's also ten levels lower than you and you can't level it up. That cool looking helmet? You can have it for the low price of a quarter the price of the game you already bought. Your favourite piece of armour? It's obsolete now.

Destiny in a nutshell.

 

Majority of the loot you get is totally useless, it gets constantly replaced as you level up and you're only going to ever want to equip your best pieces to get the best stats. Gives you the illusion you have lots of choice, but not really.

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