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Patrik2000_CZ

[III]Bone-based animations

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Patrik2000_CZ

We all know that PC version of GTA 3 uses animations based on body chunks.  Is it possible to make the PC version use and accept animations based on bones like mobile version or Xbox does? This probably won't be possible with original chunky models but will it work if we use skinned models?

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𝙲olby

Yes

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Patrik2000_CZ

I know about this… BUT... Does it work when I'll try to use VC or SA animations to III? 'Cause I tried to replace a single animation(run_1armed) with VC one and Claude didn't move in game after all... he was just standing still and deformed...

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The Hero

Animations aren't compatible between the games. You have to recreate them somehow with the bones the game expects.

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Patrik2000_CZ
Posted (edited)

Oh s**t, and I thought that when I done it like this in SA, it will also work in III. Thanks for makin' it explaining it for me.

Edited by Patrik2000_CZ

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𝙲olby

III xbox on the left, SA on the right

33qGMS6.png

The bones are laid out differently and they also have different names.

 

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Patrik2000_CZ

Hmm. Interesting is that VC bones and SA bones are also different and it worked as I wrote…. but the difference is not that big like in this case... BTW I don't want to have someone post tutorial to this or I dunno what more but can someone skilled in animation please send me some tutorial, etc. to PM? If so, thank you.

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Patrik2000_CZ

Thanks, but is there something for 3DS Max? I currently don't have blender.

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𝙲olby
Posted (edited)

Sorry, i dont use 3ds.

Maybe google something like '3ds max animation retarget'

Also Blender is free and like a 300mb download, why not just get it.

Edited by 𝙲olby

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Patrik2000_CZ

Problem is that I don't know Blender well in things like these... 3DS on the other hand... also my 3 years license is almost over and that's why... but still thanks for help.

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