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BayuSumardi

[SA] How to add SkyGFX/PS2 reflection and xvehicleenv128 to cars on Zmodeler?

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BayuSumardi

I can't find any tutorial about this thing on youtube wihout being russian or ridiculously sped up. I don't know how to do this.
Where are the xvehicleenv should be placed on the material editor?
vincentedit.png

I have edited a model of Vincent via Zmodeler, everything's work fine. Collision works, dam models work and dirt works too, but since I don't know where to put xvehicleenv128 in the material editor, there's no reflection ingame.
rallyvin.png
collision.png
(Side note: The new part model still had the old material borrowed from Sultan, don't know how to remove or reassign it to another material.)

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Calvin.linardi
Posted (edited)

@BayuSumardi can you help me finishing my truck?

Spoiler

 

and also your vehicle adding tools works, thank you so much!

Edited by Calvin.linardi

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Leinad

This it's material editor button

Spoiler

https://i.imgur.com/6KEQba5.png

 

This it' how it looks like

Spoiler

https://i.imgur.com/2LklaW7.png

 

Ok, every car on gta sa have 1st and 2nd color in ZModeler you can found the like prim and sec. 

 

example

Spoiler

https://i.imgur.com/1yRxoJY.png

 

If you want to add "reflection" to your car you need select the material (prim and sec), below on Texture Layers you have to add the image "vehicleenvmap128" or "xvehicleenv128", those images add the reflection to the car

Spoiler

https://i.imgur.com/XvfFrCk.png

 

Now, you have to click on edit button and you have to select the option "Low-level Additive" on 'Apply texture as:'

Spoiler

https://i.imgur.com/gomNNr5.png

 

On the same window now, you have to select the option "Manual UV # 2" or "Auto Sphere Environmet " on 'Use UV Mapping:'

Spoiler

https://i.imgur.com/8RRf5dS.png

 

NOTE: you have to do the same with with secodnary color (if you car have 4 colors you nedd to follow the same method)

 

Plus, if you want the reflection in widescreen, wheels, etc you can add it, like this

Spoiler

https://i.imgur.com/cU4UVJt.png

 

 

If you have problems, cotact me for PM. Hope it helps!

 

 

 

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BayuSumardi
On 8/19/2019 at 10:07 PM, Leinad said:

This it's material editor button

  Reveal hidden contents

https://i.imgur.com/6KEQba5.png

 

This it' how it looks like

  Reveal hidden contents

https://i.imgur.com/2LklaW7.png

 

Ok, every car on gta sa have 1st and 2nd color in ZModeler you can found the like prim and sec. 

 

example

  Hide contents

https://i.imgur.com/1yRxoJY.png

 

If you want to add "reflection" to your car you need select the material (prim and sec), below on Texture Layers you have to add the image "vehicleenvmap128" or "xvehicleenv128", those images add the reflection to the car

  Hide contents

https://i.imgur.com/XvfFrCk.png

 

Now, you have to click on edit button and you have to select the option "Low-level Additive" on 'Apply texture as:'

  Hide contents

https://i.imgur.com/gomNNr5.png

 

On the same window now, you have to select the option "Manual UV # 2" or "Auto Sphere Environmet " on 'Use UV Mapping:'

  Hide contents

https://i.imgur.com/8RRf5dS.png

 

NOTE: you have to do the same with with secodnary color (if you car have 4 colors you nedd to follow the same method)

 

Plus, if you want the reflection in widescreen, wheels, etc you can add it, like this

  Hide contents

https://i.imgur.com/cU4UVJt.png

 

 

If you have problems, cotact me for PM. Hope it helps!

 

 

 

The reflection does work (xvehicleenv128.tga) when I put them on vehiclegrunge256 material.
The problem is my Zmodeler had none of those option?
Also: My Zmodeler XYZ mode always move on two axes no mather which axis I picked, strange.
 

Spoiler

where.png

 

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Leinad
2 hours ago, BayuSumardi said:

The reflection does work (xvehicleenv128.tga) when I put them on vehiclegrunge256 material.
The problem is my Zmodeler had none of those option?
Also: My Zmodeler XYZ mode always move on two axes no mather which axis I picked, strange.
 

  Hide contents

where.png

 

send me your car via PM (.dff .txd and .z3d files), maybe I can help you

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