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Napalmbrain

Red Dead Redemption 2 Music Rip (Optical Recording)

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Napalmbrain
Posted (edited)

Qm0kXyT.jpg

 

All I ask in return for this rip is that you consider supporting Woody Jackson, Daniel Landis and the many others who have spent 5 years creating this beautiful music, by purchasing 1 or both of the official albums if you have not already. As far as I am aware, this is the single largest music production in history. If there is anything bigger, I have not heard of it. These people deserve all the support they can get in appreciation for their hard work. There are no tracks from OSTs that appear in my rip besides some of the vocal tracks, which are much higher quality on the official album, so I would recommend buying the albums for those tracks. Also, the albums contain many completely original mixes and even new melodies found nowhere in my rip.  We want Woody and the team back for Red Dead 3, so please support the official albums if you are able!

 

https://www.rockstargames.com/newswire/article/61033/The-Music-of-Red-Dead-Redemption-2-Original-Soundtrack-Out-Now
https://www.rockstargames.com/newswire/article/61078/The-Music-of-Red-Dead-Redemption-2-Original-Score-Out-Now

 

WARNING : IF YOU READ NOTHING ELSE, READ THIS!!!!!
These tracks are recorded at their default volumes in real time, the way they are mixed for the game, using an optical cable directly from my PS4. Some stems are MUCH quieter and some MUCH louder than others. This is due to the way the stems are mixed. They all need to be able to play at the same time without clipping, which is the reason for the wide variation in volumes. Be careful with your speakers with some of the high energy tracks. I can confirm there is no clipping as whoever did the mixing did a good job, but the shift from low volume tracks to high volume can be quite jarring. I have not "normalized" this music. In fact i believe it would be quite difficult to remaster these tracks so that all volumes match. Doing so would compromise the music and create large shifts in volumes of stems in tracks. I experimented quite a bit with the volumes, especially the quieter ambient tracks. It is very tempting to increase the volumes of the ambient tracks because they can be very low, but I can assure you that increasing those volumes will create large amounts of noise. If that sort of thing doesn't bother you, feel free to increase them, but these are raw recordings. If you compare this rip the the official releases, the quality is much higher on the official albums. This is due to compression as far as I can tell. I have done some testing with the Equalizer in MusicBee, which is my music player, and I have found that the "Acoustic" preset really breathes life into the recordings, especially the quieter tracks. It's not 100% consistent though, so be warned the louder tracks can create artifacts with an EQ. You may want to experiment with an EQ in your player, but I would only recommend it if you are experienced with them. Maybe someone out there has enough skill to "remaster" or decompress" this rip and improve it's quality, but that is beyond my skills. If this is something you might be interested in attempting, please send me a message. If an EQ can improve the quality I can only assume that a skilled audio engineer can improve it as well. I will be as concise as possible, but there is a lot I have to say about this rip and the process of recording/editing the music. The rip is gigantic and it will be a long thread. I will try to avoid walls of text to make it easier for those that are interested.

I'd like to thank AchillesPDX and IzzyBlues very much for assisting me in ensuring the best possible quality while recording this music. They pointed out some major errors with my rip and the quality would not be nearly as good if not for their help.

 

I also need to give a VERY special thanks to Heidl who has graciously spent months creating hundreds of beautiful pieces of custom art for this rip. Every track is embedded with a custom piece of art. If space is a concern for you and you opt to not use the embedded art, here is an album with a whole bunch of amazing custom artwork created by Heidl. If using a single piece of art is your preference, you will surely find something here you like. The embedded artwork takes up about 300mb total. He does great work, so please be sure to show your appreciation for his efforts, and have a look at his website!
 

https://imgur.com/a/DUJW3AA
https://hqcovers.net/soundtracks/

 

IzzyBlues is working on creating 5 albums full of custom mixes created from my rip, and he has some fantastic ideas, so please be on the lookout for that release soon! Here are some samples:
https://www.youtube.com/watch?v=UbVW-4LheSg&feature=youtu.be

https://www.youtube.com/watch?v=G-tt5SLzNbo&feature=youtu.be

https://www.youtube.com/watch?v=lU-AakASFd4&feature=youtu.be

https://www.youtube.com/watch?v=YEhmzslhzdc&feature=youtu.be

https://www.youtube.com/watch?v=kelq8WoSriE&feature=youtu.be
 

 

When I started to record the music for Red Dead Redemption 2, I had no idea what I was getting myself into. Having done a rip of the original RDR, I expected it to be massive, but not 5 times the size of RDR 1 massive. This rip is the result of countless hours of recording and editing over the past 8 months on and off. When you see the amount of music here, you will understand why it took me 8 months. Every track is manually recorded in real time using an optical cable directly from my PS4. However, it wasn't as simple as just pressing record and walking away, and I will elaborate more in the sections below. I highly recommend you read the sections below if you are interested in the details of the rip. If you have questions about the rip, please read the sections below because there is a high chance you will find the information you need there. Also, if you want to contribute to improving the rip or adding tracks, I ask that you please read the sections.
 

 

I have divided the music into 3 sections.

 

Story - 617 tracks
Strangers - 128 tracks

Territories - 279 tracks (Open World, Random Encounters, Horse Races, Fishing, Poker, Loading Screens)
 

NOT INCLUDED IN THIS RIP - Camp music, anything tied to 3d positional audio and about half of the cut scene music. These are all tied to the sound effects slider and there is no way to record them without a large amount of sound effects, as far as I am aware. Unless someone manages to extract these sound files from the game, there is no way to hear them.

 

In total this rip contains 1024 tracks and 63 hours of music! The FLAC version is 12GB and the MP3 version is 8GB.

 

Story
FLAC - Part 1 - 4GB
FLAC - Part 2 - 4GB

MP3 - Part 1 - 2GB
MP3 - Part 2 - 2GB

 

I want to be clear that my goal of this rip was to isolate and record each individual loop/stem, not create mixes from the stems. Basically, there are 15 stems per loop. For example, each instrument in a full track can be considered 1 stem. These stems can weave in an out of each other and ramp up and down as the action changes. Even if we had access to the music files from the game, they would be separated by individual stems, not full tracks. What that means is unless someone managed to extract those files and compile them EXACTLY the way they appear the the game, we would never be able to hear these tracks outside of the game. Since I learned this from my RDR 1 rip, I knew exactly what I was going for, which is the combinations of stems exactly as they appear in the game.

 

With that said, I would not have been able to get more than half of this music if not for one vital game mechanic in RDR 2. The slow motion. When you open the log or open the weapon wheel, the game goes into slow motion and in turn EXTENDS the music track that is currently playing for many minutes. The game tends to rush you from one checkpoint to the next, so a normal player will player will only hear a fraction of the music that is capable of playing in the mission. In most cases, you would only hear anywhere from a few seconds of music to maybe a minute or 2 max, unless you are purposefully delaying. Even in those cases, the game doesn't let you because it constantly pushes you forward and shifts rapidly into the next music stem. The mission will fail if you lag behind. Most of the time I was able to just open the log and sit back and enjoy the music while it recorded, but there were a lot of high energy action tracks that required me to hold the weapon wheel button for minutes at time. Every loop tends to kick in at what appears to be a few seconds after the apparent beginning of a loop, so I recorded every loop twice when possible, in order the ensure a full loop of music. I know that must seems like a huge pain and a lot of work to some of you, but I can never convey how much fun and inspiration I received from discovering these full tracks that I missed on my first play through. The sheer amount of it and the amazing consistency of how good these compositions are, still blows my mind and inspires me.

 

Most of the time, I was able to get the entire full loop of a track, but there are definitely some tracks that are impossible to get full versions of, as far as I can tell. Then there are cases where I was able to get a full loop, but I wasn't able to record the loop twice. I wanted to edit these tracks in a way that would work well in a playlist no matter which order you played them, without being too jarring. But I also wanted to make the tracks flow into each other in order when possible. I did my best to start similar stems from the exact same point, and end them at the same point as well. Since I was not able to get a full 2 loop recording of some tracks, they will not start and end at the same point. But as I said, I would say 95% of it is full. My interpretations of where the music starts and ends may be different than yours or what was intended, but I had to make hundreds of decisions using my own instinct and knowledge of music. This rip is not perfect by any means, but I am pleased with most of the decisions and I hope you are as well.

 

Unfortunately, a lot of the cut scene music in the game is not included in this rip. It seems that in some situations, the cut scene music is tied to the sound effects slider, and in some situations it's not. I never figured out why this is the case. Still, I did record a good amount of them that did play, and I know what you are all thinking. YES, the House Build track is here. :D. One of the biggest challenges of recording the full loops is dialogue. Even when you turn voices/sound effects all the way down, when an NPC speaks in a mission, the music will reduce to 50% volume, unconditionally. I don't know why this still happens even with sound and voice off, but it made recording a lot of these tracks quite difficult. I had to exhaust the dialogue in almost every section of a mission before I started recording, and because of this I couldn't record some loops twice due to time constraints. Even with slow motion, the track will eventually change. The last thing to mention that is connected to slow motion is musical flourishes/stings that can occur during missions and music shifts. The slow motion mutes the top layer in very specific situations, so I had to make a decision to either record a full loop of the stem, or to only record a handful of seconds with the extra layer that will 100% shift to the next stem rapidly. I felt the decision was obvious, so these extra layers are not present in my rip, BUT there are very few of these situations. A lot of the time I was able to record those flourishes and start the track from there, but only if I was able to record the full loop without slow motion.

 

Strangers
Strangers - FLAC - 1GB
Strangers MP3 - 700MB

 

This section is straight forward. I applied slow motion when necessary and recorded every loop in order. I don't think I missed much of anything here, but I could definitely be mistaken.

 

Territories
Territories FLAC - 3GB
Territories MP3 - 2GB

 

There are 30 main Open World tracks that play in RDR 2, and every main track has 4 versions.

 

Day
Day - Riding
Night
Night - Riding

 

It took many hours of testing and recording to isolate and identify each of the 120 Open World tracks. I already knew that there was a day and night version of each track and that each territory has it's own set of tracks that can play, but I didn't discover that there was a riding/not riding version of each day and night track until I was well into the process. The slow motion mechanic made recording all of these tracks a LOT easier, especially the riding tracks. If you slow down for more than a few seconds to less than a gallop, the music will 100% shift to the "b" version every time. Discovering which tracks play in which regions was quite a challenge as well because there are some tracks that play in other territories and some that ONLY play in 1 territory. I had to label them in some way that made sense to me and as a way to differentiate them, and you may personally identify a track with a different region. I labeled the tracks according to where they played most for me in those cases. I will break it down as best as I can.

 

Heartlands - These 4 tracks are the only tracks that play in the Heartlands, but they can also play in any other territory from what I can tell.
Cumberland Forest - Cumberland Forest 1 can also play in Roanoke Ridge. Cumberland Forest 2 and 3 seem to be exclusive to this territory.
Big Valley - Both tracks can also play in Bayou NWA.
Grizzlies - These 3 tracks only play in West and East Grizzlies.
Scarlett Meadows - All 4 tracks only play in Scarlett Meadows.
Bayou NWA - Bayou NWA 1 can play in Scarlett Meadows. Bayou NWA 2 only plays here.
Roanoke Ridge - All 4 tracks only play in Roanoke Ridge.
Great Plains - This track can play in the Grizzlies, and also New Austin.
Rio Bravo - This only plays in Rio Bravo.
Online - All 6 tracks can play anywhere.

 

Once I sorted out which territory track plays where, tracking down the missing tracks was much easier. I am happy to say that I managed to record the full loops of each of the 120 tracks, even the Online tracks. Getting the full versions of the Online tracks was not easy because the tracks cut off at 3:10 seconds no matter what you do. Without slow motion, I thought there was no way to extend them. However, I recently discovered a method to extend those tracks indefinitely. One of my main goals of this rip was the get all of the ambient Open World music, and I am so glad to have reached that goal.

 

There are 10 horse race tracks, 8 of which are from Online. All 4 loading screen tracks are here, along with 6 fishing tracks I was able to identify. There may be more fishing tracks, but they didn't play for me if there are more. I also managed to record 3 poker tracks and 1 dominoes track.

 

Here is where things can get a little messy. The rest of the Territories section is comprised of Encounter/Event music. This can be anything from random encounters, to being wanted and robberies. Basically, anything that plays in the open world that isn't an open world track. If you were to look at the way the files are allocated on the disc, all of these loops would be linked to at least 1 of the 30 main Open World tracks. Here is how it works. Depending on which open world track is currently playing, that determines which "Encounter" track kicks in. Since random encounters are limited in single player, there is only so much I was able to get, but I did manage to record quite a bit. Keep in mind that there are tracks in both the Story and Strangers section that can play during an encounter as well. Overall I think I captured most of the recognizable stuff and every main track is represented. However, I wasn't able to record the loop twice in a lot of cases, and sometimes I wasn't even able to play the full loop once. I did the best I could, but without spending a ton of time waiting for the perfect storm, there is no way of knowing how many combinations of stems there are without seeing the files on the disc, and even then we couldn't say which combinations will play. I can say with certainty that the number of missing tracks that can possibly play in RDR 2 is at least 100, if not hundreds.
 

 

You would be hard pressed to find a bigger fan of Woody Jackson's Red Dead scores than myself. I am extremely passionate when it comes to this music and that is the reason I set out to preserve it. Being a huge fan of the RDR 1 music as well, and after recording a rip for that game many years ago, I was determined to complete this rip and make it as high quality as I could. The RDR 1 music is very special to me, and if I had to choose between the RDR 1 or RDR 2 score, I couldn't. I look at this music as more of an extension of what I consider to be the greatest and most beautiful game soundtrack ever created.

 

Any feedback you can give in order to improve the rip with missing tracks etc., would be appreciated. It's my pleasure to share this with you all and I hope you all find as much joy and inspiration from this music as I have. :)

Edited by Napalmbrain

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zachsterosu
Posted (edited)

Thank you for taking the time to do this, these will be very helpful!

 

It's so nice to finally be able to hear the night theme for New Hanover (heartlands night 1a) in high quality, it's probably my favorite ambient track in the game...

Edited by zachsterosu

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JakeSmooth

You've done some monumental work right here! Honestly, I'll never understand the level of determination you must have had to pull this off. You've included so much and have even offered it in both Flac and MP3 - Wowzers! You're spoiling me!

It's such a pleasure to hear all the beautiful music that was cut from the Original Score. You've really done the soundtrack some justice. As a casual listener though, I would really like for IzzyBlues to pull through with these albums. Having everything mixed and volumes levelled out would be the icing on the cake. And the many lovely artworks to choose from by Heidl are a great cherry topper. They look soooo good.

It warms my heart to see projects like this. Thank you so much!

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Cutter De Blanc

Is the Rio Bravo track the one that plays around mexico?

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IzzyBlues93
Posted (edited)
2 hours ago, JakeSmooth said:

I would really like for IzzyBlues to pull through with these albums.

Thanks, I'm working on these as hard as I can.

 

While I am here, before this thread blows up, and while we are on the first page (not to detract from Napalm's thread where the sole discussion is based on the rip itself) I'd like to provide just a bit more background information on these albums I am making.

 

So there are 5 albums in total that I am working on at the moment. As you can see, the artwork is consistent with the format of Rockstars album art and this is thanks to heidl. He did an amazing job, along with the art on Napalm's rip.

 

Story Medleys

Stranger Medleys

Territory Medleys

Uncut Medleys

Assorted Stems

 

Story, Stranger and Territory Medley's are pretty self explanatory if you look at the previews I have shared as those albums are based off of the mission/interactive and/or encounter music to which medleys are being made out of them.

 

The Uncut Medleys album will feature music that combines all sorts of different tracks blended together to make new music, since the music is seamless and flows into each other due to the nature of how Jackson and co. composed the music.

 

The Assorted Stems album is an alternate listening experience to the Uncut Medleys album, and the point of this album is to combine stems without any interludes or transitions, they are played at their full loop. I'm going to try and diversify these two albums as best I can, so as you go through each album, they will provide a unique listening experience.

 

While Rockstars score album is wonderful in it's own right, unfortunately they can't possibly include all of the music from the score onto one album, so this is where my albums come in. They are to fill in the void that Rockstar have left behind, and hopefully by cataloguing the score into 5 separate albums, all of you will be pleased with the mixes I am making. As I mentioned before, the album art is consistent with Rockstars formula for the two albums they have just released, so this is (in essence) a fans continuation of their work.

 

I realize I am going up against Woody Jackson at his own game here, but I am very passionate about this music, and I aim to do the best I can with these albums. Unfortunately, with part time work and full time uni (I am doing my Masters degree right now) I am getting hammered with assignments, so I am trying to work on these albums as much as I can. My kitty has actually been keeping a close eye on me, making sure that I'm working on the mixes...

 

3cYyD5L.jpg

 

In the meantime please enjoy Napalmbrains rip, there is so much music there to go through so the wait for these albums won't be so hard. If you like, keep an eye on my YouTube channel, I might drip feed some more previews as time goes on. I don't have an ETA yet on the mixes, but I will say I am a headway through them.

Edited by IzzyBlues93

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Jabalous

Incredible work. Thank you! 

15 hours ago, Napalmbrain said:


 I look at this music as more of an extension of what I consider to be the greatest and most beautiful game soundtrack ever created.

Without a doubt, it is. For video games, I only come back to listen to the Redemption universe's soundtrack. It drips with atmosphere and emotions of various levels.  

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JakeSmooth
25 minutes ago, IzzyBlues93 said:

Thanks, I'm working on these as hard as I can.

You're balancing this between work and a masters?!? More power to you, my dude, but don't stress yourself. It seems like a mighty big project considering how much music Napalmbrain has managed to rip.

Are you planning on mixing/releasing each album one at a time, or are you planning on mixing everything and then dropping all the albums at once? One at a time might relieve a bit of pressure for yourself :)

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IzzyBlues93
Posted (edited)
5 minutes ago, JakeSmooth said:

You're balancing this between work and a masters?!? More power to you, my dude, but don't stress yourself. It seems like a mighty big project considering how much music Napalmbrain has managed to rip.

Are you planning on mixing/releasing each album one at a time, or are you planning on mixing everything and then dropping all the albums at once? One at a time might relieve a bit of pressure for yourself :)

I'm doing one album at a time and I plan to drop all 5 albums at once, but I have my reasons for doing this. The main reason being to be able to go back over each of the medleys that are made and add more to them. I'm constantly making notes every time I make a new medley and that is to come up with new tracks for the Uncut Medleys album specifically.

Edited by IzzyBlues93

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Napalmbrain
Posted (edited)
On 8/11/2019 at 11:06 AM, Cutter De Blanc said:

Is the Rio Bravo track the one that plays around mexico?

Yes it is. It only plays in that specific region of New Austin.

 

You are all welcome. :)

 

I forgot to make one change that I meant to make. Scarlett Meadows Night 2a and 2b should be switched with Scarlett Meadows Night 4a and 4b. They are both connected to the opposite Day versions. I will correct the upload sometime today or tomorrow, but if you download this before then, just know that those tracks are mixed up.

 

EDIT: The Territories links have been updated with the correct versions of Scarlett Meadows Night 2 and 4.

Edited by Napalmbrain

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Alex2965

Awesome work, thank you! The original score they released recently is nothing compared to the massive work they have put in the game. I liked to hear the territories score, it's so atmospheric. Whilst listening, I did an art cover for this complete score, in the style of the recent albums, just for fun 🙂 

https://imgur.com/LtfOyJC

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IzzyBlues93
Posted (edited)
8 minutes ago, Alex2965 said:

Awesome work, thank you! The original score they released recently is nothing compared to the massive work they have put in the game. I liked to hear the territories score, it's so atmospheric. Whilst listening, I did an art cover for this complete score, in the style of the recent albums, just for fun 🙂 

https://imgur.com/LtfOyJC

That's a great piece of art.

 

That reminds me, I forgot to include a link to the gallery of artwork for the albums, so here they are in all their glory. Aside from the Sadie artwork, the colours are all the exact colour codes taken from the in-game map screen. The blue colour is the colour of your camp in RDR Online. I opted for the dark green colour for the Uncut Medleys album because it's a complimentary/opposite/inverted colour to the red theme that the RDR games have.

 

https://imgur.com/a/Msm9va8

Edited by IzzyBlues93

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Alex2965
10 minutes ago, IzzyBlues93 said:

That's a great piece of art.

 

That reminds me, I forgot to include a link to the gallery of artwork for the albums, so here they are in all their glory. Aside from the Sadie artwork, the colours are all the exact colour codes taken from the in-game map screen. The blue colour is the colour of your camp in RDR Online. I opted for the dark green colour for the Uncut Medleys album because it's a complimentary/opposite/inverted colour to the red theme that the RDR games have.

 

https://imgur.com/a/Msm9va8

Thank you! These are great too! 

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DEALUX

I wish you'd do the same with the first game. There were some good ambient tracks on that one as well.

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Napalmbrain
10 minutes ago, DEALUX said:

I wish you'd do the same with the first game. There were some good ambient tracks on that one as well.

I already did it back in 2013. The links are on ffshrine forums, but they are down right now.

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DEALUX
7 minutes ago, Napalmbrain said:

I already did it back in 2013. The links are on ffshrine forums, but they are down right now.

Should have used Google Drive or something.

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Napalmbrain
1 hour ago, DEALUX said:

Should have used Google Drive or something.

Links aren't down, the shrine is, which is where the links are located.

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Cutter De Blanc

I just think its awesome how OP figured out how to extend the music tracks by opening the log

 

I like weird little tricks like that

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edemardil

I still have the original RDR full track rip on my ipod (It's one of the only albums in my iTunes). So far been listening and this is epic! It's a shame they embedded those camp songs and saloon piano music but everything else is perfect. Great job.

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VideoTech UK

Holy sh*t. Thank you so much!!

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NosferatuLudd

Bless you, Napalmbrain! This rules so much I cannot wait to get home from work and exclusively listen to this for the remainder of the year :^:

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Valdo

Goddamn here it is! We can now scream Lenny on flac and that is priceless!

 

You are crazy, all of you, this is completely insane work and so I thank you more than thousands times for these pieces of art and how you complete the two precedents albums from Rockstar.

 

I may be too on fire but for me this is a unique moment and project in the history of video game music, truly. Therefore, I propose to make the 11th of august a public holiday.

 

Joking aside, keep up the good work and be proud of it ;)

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muggins101

Already gave some thanks over reddit, but this is incredible guys. You've all done amazing work!

On 8/12/2019 at 1:15 AM, DEALUX said:

I wish you'd do the same with the first game. There were some good ambient tracks on that one as well.

There's a link here to KHInsider which has a game rip for the original game and Undead Nightmare, not sure if these are the originals by Napalmbrain, but there's a lot of stuff. Only downside is I don't think that you can mass download unfortunately unless you donate to the servers or give a referral URL, you can go track by track though.

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DEALUX

I'd rather get the FLAC files though.

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Alexlecj

A big thank you for all this work, I'm so happy.

 

Do you know where I can download the stems from Fatherhood and Other Dreams and Do Not Seek Absolution? I don't find them.

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N-F-C

Tipping my hat off to you mate , this is an outstanding work you've done here so thank you because i know they were many who were letdown by the official release of the score including me  ( i mean who don't want to listen to that " the sheep and the goats" soundtrack ? anyone ? ) and you sir save the day 

 

so thanks Cowpoke 

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Napalmbrain
13 hours ago, Alexlecj said:

A big thank you for all this work, I'm so happy.

 

Do you know where I can download the stems from Fatherhood and Other Dreams and Do Not Seek Absolution? I don't find them.

You're welcome. Did you download the Strangers section? Both of those are definitely there.

 

 

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Alexlecj
2 hours ago, Napalmbrain said:

You're welcome. Did you download the Strangers section? Both of those are definitely there.

 

 

Alright I assumed they were in the story file. Thanks!

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Napalmbrain
9 hours ago, Alexlecj said:

Alright I assumed they were in the story file. Thanks!

I put them into the Strangers section because they are optional missions like the Strangers, but you are right I should have put them into the Story section since they are more extensions of story missions.

 

I will swap them over to the Story section eventually, but feel free to switch them yourself for now.

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wagszilla

 

Is Robin Koninsky included in this?

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Sonicdude

You are a saint for taking the time to rip these! It's amazing how some songs have a second part I've never heard until now!

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