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(SA) Real Peds Overhaul


Irsis
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gaerithard64

Yeah, too bad the script for that is merged with the other object spawns. I hope they patch it

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  • 1 month later...
Posted (edited)

Yep, this happens, the white leg appears instead of some drinks.

 

https://drive.google.com/file/d/12f46hU_pMpIQj2p4RyVjjj0zf0IcErVL/view?usp=sharing


ED: I think I find a solution, you see... if you have more that one "Loader.txt", the only think you will have to do is copy the content of one of them in the other "Loader.txt". For example: I have 3 "Loader.txt", so in one of them I have:
 

IDE DATA\MAPS\shoesonthewires.ide
IPL DATA\MAPS\shoesonthewires.ipl
COLFILE 0 DATA\MAPS\shoesonthewires.col

 

IDE data\maps\mans_with_objects.IDE
COLFILE 0 models\METLA.col
COLFILE 0 models\minewa.col

 

COLFILE 0 DATA/MAPS/vtxcfix2dfxs.col
IDE DATA/MAPS/vtxcfix2dfxs.ide
IPL DATA/MAPS/vtxcfix2dfxs.ipl

 

The first 3 lines are for the mod shoes on the wires, the next 3 lines are for the Real Ped Overload, and the last 3 one I don't remember from what mod is it.

I made that on the 3 "Loader.txt" ubicated on my modloader just in case.


ED2: Well, I played for I while, and at first I though the problem was solved, but the once more I saw the white choopcop leg.

Edited by Tsudan
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  • 2 weeks later...
CynicalMexican

Badly needed mod for GTA SA - been looking for something like this for years! Good work

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  • 5 weeks later...
GamerPintar__
On 5/25/2021 at 10:42 AM, Tsudan said:

Yep, this happens, the white leg appears instead of some drinks.

 

https://drive.google.com/file/d/12f46hU_pMpIQj2p4RyVjjj0zf0IcErVL/view?usp=sharing


ED: I think I find a solution, you see... if you have more that one "Loader.txt", the only think you will have to do is copy the content of one of them in the other "Loader.txt". For example: I have 3 "Loader.txt", so in one of them I have:
 

IDE DATA\MAPS\shoesonthewires.ide
IPL DATA\MAPS\shoesonthewires.ipl
COLFILE 0 DATA\MAPS\shoesonthewires.col

 

IDE data\maps\mans_with_objects.IDE
COLFILE 0 models\METLA.col
COLFILE 0 models\minewa.col

 

COLFILE 0 DATA/MAPS/vtxcfix2dfxs.col
IDE DATA/MAPS/vtxcfix2dfxs.ide
IPL DATA/MAPS/vtxcfix2dfxs.ipl

 

The first 3 lines are for the mod shoes on the wires, the next 3 lines are for the Real Ped Overload, and the last 3 one I don't remember from what mod is it.

I made that on the 3 "Loader.txt" ubicated on my modloader just in case.


ED2: Well, I played for I while, and at first I though the problem was solved, but the once more I saw the white choopcop leg.

Yes I had the same bug, I don't know how to fix it. Possible missing "chopcop_legr.dff" or coding error in cleo.
Please for the makers of the mod "Real Peds Overhaul" fix it soon.
Sorry, my English is bad

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  • 3 weeks later...

I'm super disappointed, this mod is so amazing I enjoy it a lot but it's really buggy right now, my issues are not new. Others on here have also explained the same issues like; white leg texture (instead of a drink) and the objects staying mid-air when saving the game at the garage in San Fierro (my guess is because you don't have to go inside before saving the game). Please fix these two bugs ASAP and I would consider this a perfect mod :D. A temporary fix for people who don't mind losing a few animations is to just delete "Real_peds2.cs" as this is the broken Cleo script. Like I said previously you will see less anims but at-least you won't see a broken white leg texture randomly! Please fix this ASAP <3

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