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HarryTVisitor

What Mods Would You Want to See?

Spider-Vice

Please avoid posting spoilers in mod suggestions/wishes. If you absolutely have to, please use the "eye" icon in the text editor to wrap the text around a spoiler. Thanks.

Message added by Spider-Vice

Recommended Posts

GN 92

All I want on release day (or a day after) is a god mode trainer/script/whatever...

 

I've beat the story twice (ps4 version) and missed a god mode cheat so much, just to go crazy... god mode is a must for any Rockstar game.

  • Like 7

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HarryTVisitor

Another mod I'd love to see is one that restores the waypoint option when using fast travels.

For a start, it'd make progressing through the game a hell of a lot faster, and it's just a feature that I don't know why they ever removed to begin with!

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UncleTacitus

I want a decent bodyguard mod, so I can finally go hunting with Charles or Lenneah when ever I want to!

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steeljacket488

RDR 2 Redux, twister mod, and a mod that will keep your weapons selected while your on horse back, on console they reset after just a bit and you have to select them again. Cant believe I forgot gta 5 bullet time mod, this would work great in this game. Slow motion kills with a bow anyone.

Edited by steeljacket488
Remembered something
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Vice Beach

I had an idea I think would be really cool. Remake the map from Red Dead Revolver and add it west of New Austin. 
red_dead_revolver_map.jpg

give it the realistic HD update just to tie together the three games. 

  • Like 3

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Nasoor123132
On 8/25/2019 at 12:49 PM, thornberry1138 said:

Stop camera sway while in a shootout.

Fix compendium bug allowing all progress bars (plants) to be filled. 

LaMat Revolver and Evans Repeater in SP.

Adjusted horse stats that let me give any horse any stats I want. Fear level, Speed.. etc..

Both these weapons will be released exclusively for the PC version.

On 8/29/2019 at 12:55 AM, Hayden_ said:

SDPDFR (Saint Denis Police Department First Response) - You can pull people's horses over lol

More like SDSDFR (Saint Denis Sheriff's Department First Response)

On 8/29/2019 at 8:52 AM, thalilmythos said:

I can't believe no one has said anything about bountys.

A little cutscene ripping some low quality paper from a wall after a sheriff glued it to it.

 

You go, catch or kill the bad guy,

 

Go back, and then

 

A little cutscene where you receive the money.

 

It worked perfect in the first game didn't it?

 

Oh i can only dream.

Or add the Online bounties.
 

On 9/3/2019 at 1:48 PM, Sonicdude said:

Just got another cool idea for a mod (unless they make it an option on PC)

 

The removal of motion blur. As beautiful as this game is, I feel the motion blur makes it harder to spot the finer details!

I think it'll be an option that you can disable.

 

On 9/6/2019 at 3:12 PM, GroveStGTAV said:

Playing as another gangmember and see arthur in the camp as free roam character

I don't think it'll be working, seeing as Arthur doesn't have any audio for answering a call, unless you wanna see Arthur's model on any camp character, i doubt it'll work.
 

On 10/4/2019 at 7:31 PM, RJX74 said:

Image result for john marston hair

 

Also a 1851 Navy, if it's not one of the new weapons.

His whole face looks different in this picture, like if rockstar took his NPC model and used it here.

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Jimbatron

I’m not sure it would be even classified as a mod but it would be great if someone to figure out a way to transfer my Xbox One SP saves to PC.

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NChabb

Any type of native all-in-one trainer to mess around, including cheats (infinite money, ammo, god mode, no gravity, etc.), teleport to various places (including cutscene interior, out of bound maps, etc.), horse/animal/bodyguard spawn and character modifier (to play as numerous different characters), airbreak etc. I’ve been having native trainers for years with GTA 4 and all its DLC, same for GTA 5, and they’re the main source of replayability for me. I probably have easily an extra 20 hours just for messing around with it.

 

Hopefully it’ll come fast.

Edited by NChabb
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Tuskin38
5 minutes ago, NChabb said:

Any type of native all-in-one trainer to mess around, including cheats (infinite money, ammo, god mode, no gravity, etc.), teleport to various places (including cutscene interior, out of bound maps, etc.), horse/animal/bodyguard spawn and character modifier (to play as numerous different characters), airbreak etc. I’ve been having native trainers for years with GTA 4 and all its DLC, same for GTA 5, and they’re the main source of replayability for me. I probably have easily an extra 20 hours just for messing around with it.

 

Hopefully it’ll come fast.

Well, it depends on how the files are locked. It could take a month or so just to access the files, and then another month or so to map all the functions.

 

It took 2-3 months just for the first GTAV mods to start coming out.

Edited by Tuskin38
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maxim444

Can a mod for skipping looting animations (optional) be possible ? Or adding the famous "pushing NPCs" action  from red dead redemption 1 ?

Edited by maxim444

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NChabb
5 hours ago, Tuskin38 said:

Well, it depends on how the files are locked. It could take a month or so just to access the files, and then another month or so to map all the functions.

 

It took 2-3 months just for the first GTAV mods to start coming out.

I’m in no rush, it’ll give me plenty of time to finish the game normally and get used to online mode. Beside, in worst case scenarios, cheat engine tables usually appear quite fast and offer the minimum (god mode etc). I fully expect extensive mods to appear later anyway.

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HarryTVisitor
18 minutes ago, NChabb said:

I’m in no rush, it’ll give me plenty of time to finish the game normally and get used to online mode. Beside, in worst case scenarios, cheat engine tables usually appear quite fast and offer the minimum (god mode etc). I fully expect extensive mods to appear later anyway.

Plus, it certainly helps that RDR2 is based off of GTA V's engine, so I imagine that porting things like the Simple Native Trainer and Scripthook wouldn't be too difficult.

Edited by Sonicdude

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Tuskin38
1 hour ago, Sonicdude said:

Plus, it certainly helps that RDR2 is based off of GTA V's engine, so I imagine that porting things like the Simple Native Trainer and Scripthook wouldn't be too difficult.

They would need to find all the hooks first. Though I'm not entirely sure what that requires.

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gtafan1995
On 11/1/2019 at 7:26 PM, Alabeo said:

Slower, more realistic gun reloading. I want to be able to make fights more tactical. 

 

Not saying this should be a priority to make, but imagine a situation where you are outnumbered and you have to choose who to shoot. I am not sure if in RDR2 you can cancel reload mid way, leaving only few loaded bullets, but imagine slow reloading and having to take time in cover and pick if to reload in full or to load only 1-2 bullets for quicker take down.

 

This. A mod that makes reloading slower + makes it so every reload button press reloads only one bullet. This combined with a mod that makes enemies hit you harder and faster core drain would make this a dream game for me.

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steeljacket488
On 11/2/2019 at 11:42 AM, steeljacket488 said:

RDR 2 Redux, twister mod, and a mod that will keep your weapons selected while your on horse back, on console they reset after just a bit and you have to select them again. Cant believe I forgot gta 5 bullet time mod, this would work great in this game. Slow motion kills with a bow anyone.

I forgot about bullet time.

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Hertigo

Just a tiny thing that would make smoking cigs n other stuff much better.

 

You can actually enjoy a cigarette or cigar by smoking it way longer. Now you just take on hit and throw it away.

And if youre done smoking it needs an animation where he throws it on the ground and puts it out with his foot. Also maybe where he just flicks it away. Would be cool

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UncleTacitus
23 hours ago, Tuskin38 said:

Well, it depends on how the files are locked. It could take a month or so just to access the files, and then another month or so to map all the functions.

 

It took 2-3 months just for the first GTAV mods to start coming out.

According to Wikipedia GTA V was released for Windows on April 14 2015. According to gta5-mods.com sjaak327's Simple Trainer was first uploaded on May 26. The Native Trainer was first uploaded on April 23. So with any luck we might see first decent trainer within a month, I believe. Then again, we might not. I would also like to add that I know next to nothing about modding, so taking my word for anything related to that would be extremely reckless to say the least ;)

Edited by UncleTacitus

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Tuskin38
1 hour ago, UncleTacitus said:

According to Wikipedia GTA V was released for Windows on April 14 2015. According to gta5-mods.com sjaak327's Simple Trainer was first uploaded on May 26. The Native Trainer was first uploaded on April 23. So with any luck we might see first decent trainer within a month, I believe. Then again, we might not. I would also like to add that I know next to nothing about modding, so taking my word for anything related to that would be extremely reckless to say the least ;)

Scripthook is easily, relatively speaking, it's inserting code. OpenIV is what took a while to figure out the files.

Edited by Tuskin38
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wapster

I'd like to see more interaction with the lasso- tying it to a rock and lowering yourself down cliffs with it, or being able to tie people to trees with it.

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silly_nate

idk if anyone has said it yet but 

tenor.gif

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Tuskin38

I guess this isn't technically a mod, but I would like to see a save editor.

Edited by Tuskin38

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SmileyBandito

removed

Edited by SmileyBandito
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GN 92

I really hope for a scripthook plugin 

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CarltonDanks69

ray tracing 

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juansero29

I want a mod wich makes any kill you want a slow-mo kill, that would be badass....

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rohitagrwal
  • sit on any chair in the game 
  • Longer Smoking

 

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Kumieee

where the hair mod at doe

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Tuskin38
16 hours ago, CarltonDanks69 said:

ray tracing 

That's not something you can just add with modding. 

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Glokon

Would be nice to have functions mapped out again.

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CarltonDanks69
4 hours ago, Tuskin38 said:

That's not something you can just add with modding. 

Theres a bunch of mods that seem to work for GTA

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