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What Mods Would You Want to See?


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Spider-Vice
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These two mods for Arthur are almost guaranteed:

 

- New Austin barrier removal + content restoration

Spoiler

- Play in endgame as Arthur

 

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1 hour ago, jje1000 said:

These two mods for Arthur are almost guaranteed:

 

- New Austin barrier removal + content restoration

Spoiler

- Play in endgame as Arthur

 

what  content restoration ? Is there beta cut info ?

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- Increased presence of aggressive animals at night

- Civil war mod (sort of like ped riot mod in gta v)

- more diseased people in areas of lower class people for realism

- more animal population density

- illnesses and diseases mod

 

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One thing I would like to see, and I might just have to make it myself: a map mod that makes the map more realistic and desolated in terms of a western landscape. In my opinion the RDR2 map, as gorgeous as it is, doesnt feel enough like the old western frontier. There are roads and paths literally everywhere and the map is huge but cramped. Back then you had main trails, but veer off those and you find yourself in plain nature, no paths, no trails, no roads. Just nature as long as the eye can see, and where its easy to get lost. Yes indeed, my first mod project for RDR2 will be making a mod that makes the map feel more wild and realistic, getting rid of most of the roads. Because it honestly feels kind of ridiculous in a western game that you cant even find a wild spot on the map without any path or road going through it, there are literally roads everywhere like a GTA game. The game needs even wilder nature and less of a checkerboard of roads going everywhere.

 

I shall call the mod: True Western Frontier map mod for RDR2.

Edited by Merle Travis
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8 hours ago, maxim444 said:

what  content restoration ? Is there beta cut info ?

People found that Arthur had some side quests and dialogue in New Austin that seemed to be cut out at the last moment, who knows what else they’ll find?

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18 hours ago, Merle Travis said:

One thing I would like to see, and I might just have to make it myself: a map mod that makes the map more realistic and desolated in terms of a western landscape. In my opinion the RDR2 map, as gorgeous as it is, doesnt feel enough like the old western frontier. There are roads and paths literally everywhere and the map is huge but cramped. Back then you had main trails, but veer off those and you find yourself in plain nature, no paths, no trails, no roads. Just nature as long as the eye can see, and where its easy to get lost. Yes indeed, my first mod project for RDR2 will be making a mod that makes the map feel more wild and realistic, getting rid of most of the roads. Because it honestly feels kind of ridiculous in a western game that you cant even find a wild spot on the map without any path or road going through it, there are literally roads everywhere like a GTA game. The game needs even wilder nature and less of a checkerboard of roads going everywhere.

 

I shall call the mod: True Western Frontier map mod for RDR2.

I think that was the point - the east of USA was much more 'populated' and urban than the west , known as the "Wild west" . More roads, paths , larger towns and cities . the old western frontier that you mentioned appears in red dead redemption 1 where it took place in the actual undeveloped and empty deserty west close to Mexico. Red Dead redemption 2 takes place in the area that was setteled since the European  immigration of the 18th century , meaning more and more roads .

Edited by maxim444
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2 hours ago, maxim444 said:

I think that was the point - the east of USA was much more 'populated' and urban than the west , known as the "Wild west" . More roads, paths , larger towns and cities . the old western frontier that you mentioned appears in red dead redemption 1 where it took place in the actual undeveloped and empty deserty west close to Mexico. Red Dead redemption 2 takes place in the area that was setteled since the European  immigration of the 18th century , meaning more and more roads .

 

Fair point 

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Sorry for spamming this a 2nd time but I really really hope that someone makes masks and bandannas unbroken (honor gets affected when it shouldnt)  ...Rockstar doesn't care to fix their games after release 😕

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Oh and another mod that should be one of the first mods made: slower time. Can't wait to enjoy those 20 second sunsets over 20 real life minutes!

 

maxresdefault.jpg

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steeljacket488
On 8/10/2019 at 5:16 AM, Uncle Sikee Atric said:

Hardcore Survival and quality of life mods, more than anything else.

Same here. agree

On 10/14/2019 at 11:03 AM, Crocodile Hunter said:

- Increased presence of aggressive animals at night

- Civil war mod (sort of like ped riot mod in gta v)

- more diseased people in areas of lower class people for realism

- more animal population density

- illnesses and diseases mod

 

these are good as well agree with all.

Cant help myself here, Twister Mod. Would love to see my horse Toto go to the Wizard of Oz.

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SmileyBandito
Spoiler

 

First I would like to download a fresh epilogue save with 0% completion stats for John (no side missions, trapper gear, or challenges progressed for John). 
 

I also wanna download a mod that restores John to his former RDR1-self. His OG hair, his real OG outfit, maybe a different walking animation too. 
 

I don’t feel like playing through the story again as Arthur, it’s too much of a time sink. I just wanna jump in as John ASAP and mess around/explore. I may not even get the game on PC until these mods (and epilogue save) are available. 

 

Aside from that, QoL mods like faster animations, more immersion like actually being able to starve to death or freeze in the snow, etc...

Edited by Spider-Vice
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-longer smoking

 

-enter new austin from the beginning

 

-shooting someone in the leg actual makes them slower

 

-better economy. I just get rich too easy

 

-building/owning a house. Like that skyrim home mod

 

-no combat music. I like the ambiente music and the ones during missions but i dont like the combat ones.

 

-more random events. More duels. More animals etc.

 

-survival mod

 

 

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20 hours ago, maxim444 said:

Sorry for spamming this a 2nd time but I really really hope that someone makes masks and bandannas unbroken (honor gets affected when it shouldnt)  ...Rockstar doesn't care to fix their games after release 😕

That's actually not a bug it's a feature. People can identify you even if your face is covered by what you wear (if you don't change your outfit often) 

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48 minutes ago, RedDread said:

That's actually not a bug it's a feature. People can identify you even if your face is covered by what you wear (if you don't change your outfit often) 

No...it is broken - what is the purpose of wearing it if your honor goes down? Judging by the Wiki and RDR1 Hides your identity so honor and fame won't change. Remove it to decrease your wanted level faster.”  

It is supposed to work the same in this game (minus fame). Where is the "feature" here exactly ?

Edited by maxim444
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2019Redifiv/2020Modifiv
29 minutes ago, maxim444 said:

No...it is broken - what is the purpose of wearing it if your honor goes down? Judging by the Wiki and RDR1 Hides your identity so honor and fame won't change. Remove it to decrease your wanted level faster.”  

It is supposed to work the same in this game (minus fame). Where is the "feature" here exactly ?

Maybe you are both kind of right. 

 

To begin with something is definitely off, because the Pinkertons are set to be the only pedmodel that can recognize a player wearing a bandana. 

 

<Item key="Pinkerton"<Flags>IsLaw IsCop CanReportSpottedPlayers IsPinkerton NoticeIgnoresPassivelyWanted CanIdentifyDisguisedCriminals</Flags></Item>

 

The good news however is that I have located a Condition that can offset everything about how a ped reacts to player putting a bandana on, what the player does while he has it on, and how it will affect the ped Ai memory afterwards.

 

<Condition type="CInteractionConditionWasAgitatorDisguised"/>

 

This is just one of almost 600 editable conditions for general Ai behavior, and on top of that we have almost 150 conditions for specific  Ai (Class ) Interaction behavior and much more. 

 

Conclusion, I will be very surprised if we will not be able to fully customize the bandana/honor/recognition systems to perfectly fit our personal preferences.  

Edited by jevity
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5 minutes ago, jevity said:

Maybe you are both kind of right. 

 

To begin with something is definitely off, because the Pinkertons are set to be the only pedmodel that can recognize a player wearing a bandana. 

 

<Item key="Pinkerton"<Flags>IsLaw IsCop CanReportSpottedPlayers IsPinkerton NoticeIgnoresPassivelyWanted CanIdentifyDisguisedCriminals</Flags></Item>

 

The good news however is that I have located a Condition that can offset everything about a ped reacts when a player puts a bandana on, what he does while he has it on, and how it will affect Ai memory afterwards.

 

<Condition type="CInteractionConditionWasAgitatorDisguised"/>

 

This is just one of almost 600 editable conditions for general Ai behavior, and on top of that we have almost 150 conditions for specific  Ai (Class ) Interaction behavior and much more. 

 

Conclusion, I will be very surprised if we will not be able to fully customize the bandana/honor/recognition systems to perfectly fit our personal preferences.  

good finds ! But personally....making a mod  that makes everyone not recognize you while committing murders with the banana   is a "bad game design " - players can abuse it to never get wanted in the game . in my opinion it should act exactly the same as in RDR1 - no affect to honor , and removing it to decrease your wanted level faster ( also hopefully if the fame system returns via a mod it wont get affected as well , I'm crossing my fingers for all these kinds of mods :) )

Edited by maxim444
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2019Redifiv/2020Modifiv

 

Personally, I would not like playing through the game knowing I could just hide behind a bandana while I spree-shoot myself way through Saint Denis. 

 

If we are talking about how a potential mod of mine would look, then it would carefully document which files I have edited in order to give the users the needed insight ,

so they can configure the conditions to match their preferred playstyle. 

 

For instance, you could mess around with these supporting conditions to either make masked crime more punishing or the opposite. 

 

CAIConditionApproachingCrimeSceneEvent

CAIConditionCanWitnessCrime

CAIConditionCrimeInvestigating

CAIConditionCrimeSceneContainsInterior

CAIConditionHasConfirmedCrime

CAIConditionHasCrimeAboutCriminal

CAIConditionHasForgivenCrime

CAIConditionIsCrimeSceneFlagSet

CAIConditionIsPedClosestToCrimeSceneBody

CAIConditionNumPiecesOfCrimeSceneEvidence

CAIConditionWantedHasReportedCrimeInQueue

 

 

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1 minute ago, jevity said:

 

Personally, I would not like playing through the game knowing I could just hide behind a bandana while I spree-shoot myself way through Saint Denis. 

 

If we are talking about how a potential mod of mine would look, then it would carefully document which files I have edited in order to give the users the needed insight ,

so they can configure the conditions to match their preferred playstyle. 

 

For instance, you could mess around with these supporting conditions to either make masked crime more punishing or the opposite. 

 

CAIConditionApproachingCrimeSceneEvent

CAIConditionCanWitnessCrime

CAIConditionCrimeInvestigating

CAIConditionCrimeSceneContainsInterior

CAIConditionHasConfirmedCrime

CAIConditionHasCrimeAboutCriminal

CAIConditionHasForgivenCrime

CAIConditionIsCrimeSceneFlagSet

CAIConditionIsPedClosestToCrimeSceneBody

CAIConditionNumPiecesOfCrimeSceneEvidence

CAIConditionWantedHasReportedCrimeInQueue

 

 

Yup . Easy Configurable mods are great

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1 hour ago, maxim444 said:

No...it is broken - what is the purpose of wearing it if your honor goes down? Judging by the Wiki and RDR1 Hides your identity so honor and fame won't change. Remove it to decrease your wanted level faster.”  

It is supposed to work the same in this game (minus fame). Where is the "feature" here exactly ?

It's not the bandana that's causing you to be identified it's the fact that you are wearing the same clothes you have worn in town when you weren't wearing a bandana. Trust me I've read up on this. 

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7 minutes ago, RedDread said:

It's not the bandana that's causing you to be identified it's the fact that you are wearing the same clothes you have worn in town when you weren't wearing a bandana. Trust me I've read up on this. 

Alright....why is the honor affected then ? It's a bug in the game that Rockstar gave no sh*t to fix , including the honor\bounty system 

Wait a second - does the bandanna make a difference If you change your clothes and go back to town with it or without it?

Edited by maxim444
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Just now, maxim444 said:

Alright....why is the honor affected then ? It's a bug in the game that Rockstar gave no sh*t to fix , including the honor\bounty system 

Your honor is effected because in rdr2 you don't need to be identifyed for your honor to be effected. Think about how if your out in the wilderness and you let an animal bleed out with no witnesses you get bad honor. It's like karma it's meant to represent your morals. The bandana is just to stop bounties. 

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2019Redifiv/2020Modifiv
5 minutes ago, RedDread said:

It's not the bandana that's causing you to be identified it's the fact that you are wearing the same clothes you have worn in town when you weren't wearing a bandana. Trust me I've read up on this. 

Sounds interesting. Do you have some sort of source on it that info?

 Knowing more would make it easier for me to find the file i need in order to override the default system.

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6 minutes ago, RedDread said:

Your honor is effected because in rdr2 you don't need to be identifyed for your honor to be effected. Think about how if your out in the wilderness and you let an animal bleed out with no witnesses you get bad honor. It's like karma it's meant to represent your morals. The bandana is just to stop bounties. 

so......in rdr1 it was wrong and here it makes sense you say ? Does it stop your bounties if you wear it + new clothes or just new clothes ? If both then it makes perfectly sense and fans that complained about it being broken just didn't think it through

Edited by maxim444
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1 minute ago, maxim444 said:

so......in rdr1 it was wrong and here it makes sense you say ? Does it stop your bounties if you wear it + new clothes or just new clothes ?

It's just something that's different from the original game. 

Yes if you change your clothes frequently, get a haircut and use bandana it will be harder for them to identify you. 

12 minutes ago, jevity said:

Sounds interesting. Do you have some sort of source on it that info?

 Knowing more would make it easier for me to find the file i need in order to override the default system.

I either read about it in the official game manual or a article online I'll see if I can find it again. 

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A big circle instead of a dot for the crosshair of shotguns (like in rdr1 online) makes the shotguns feel "more powerful"

Edited by maxim444
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ClimateLockdowns

Not got a gaming PC so won't be playing but i'd love to drive around in a car or on a bike 

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A Plant vs. Wildlife, where you could fight wildlife fairly, like in PvZ

Or replace the plants with persons (gang members?) and shoot at the wildlife from fixed positions.

 

Then, you stand on a plank and make orders of what comes in at each round.

 

--

 

or a chess game with wildlife as pawns on both sides, and it would look like HP Sorcerer's Stone scene

can't wait to see a rabbit mauling a bear :D

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Can we have a mod that lets us save with cheats on ?

also remove the hitmarker thing 

Edited by maxim444
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