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What Mods Would You Want to See?


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Official General
2 hours ago, Natsuki said:

It's not complicated, bud.

 

He was making a joke. A joke saying that this game can't have a bobcat, because the bobcat is a pickup truck in GTA. And pick up trucks were not in the wild west.

 

It's word play. Comedy. 

Did not get it the first time, so I guess to me it was a weak joke, sorry. 

I want the weapon locker added into the single player camp. Also the ability to permanently drop weapons would be great, get rid of the dead weight so to speak.

 

 

On 8/10/2019 at 4:07 PM, lesrima88 said:
  • Make Smoking Longer
  • Sit on any chair in the game
  • Remove weapon swaying
  • Slow down day and night cycles 
  • Remove wanted level in West Elizabeth/New Austin when playing as Arthur

Exactly. Would give five thumbs up to this if I could. These immersion enhancing stuff is a very high priority on my "Wanted" list.

 

Edited by UncleTacitus

Proper inventory with RPG like inventory management. Make all weapons take slots in the inventory. Make inventory have limited carry weight for both horse and the player. Ability to pick up weapons from enemies to sell them. 

 

Individual bullet/shell reloading for weapons without magazines. Meaning that if you want to reload shotgun you have to keep tapping the reload button. Each tap corresponds to one shell.

 

Random events from Online brought to singleplayer.

 

Zombie apocalypse with basic base building mod

 

More hardcore damage/survival system. Getting shot at can cause you to bleed. You can stop bleeding by buying, or crafting bandages. Ability to get ill by not wearing warm clothing in cold weather. Food decay system, so eating old food causes you to vomit and get poisoned, or ill.

 

 

Edited by gtafan1995
2 hours ago, roe said:

A more realistic economy would be good. 

 

One of the main parts of the story is the gang's struggle for money but it makes little sense as its too easy for Arthur to have loads 

That's easy, just set the story economy to the same as online prices... 😂

gonnaenodaethat

Horse poop shoveler mode tae see whos kin grow thi maist rhubarb 

 

Cowboys oan bicycles

 

Lighthoose keepers

 

Delorean hidden in cave driven by bigfit 

 

Speaking corn

 

2019Redifiv/2020Modifiv

Hi.

 

I'm currently meta modding the SINGLEPLAYER part of the game,  and will gladly take requests within reason.

 

It goes without saying that I can't really test the modifications yet, but nevertheless I have made a sizeable amount of edits already.

 

Most of my tweaks/additions are in some way QoL related or aiming to enhance the ambience in the world.

 

A couple of examples of what I have already completed are :

 

Optional/configurable weapon degradation.

 

Faster anim rates for tasks like looting and picking up objects.

 

More vehicle and animal variety.

 

Increased ped population in Blackwater and Saint Denis.

 

These are just a few examples of what can be done with relatively little effort.

 

So...

 

Let me hear some suggestions,boahs :0)

 

 

 

 

Edited by jevity
37 minutes ago, jevity said:

Hi.

 

I'm currently meta modding the SINGLEPLAYER part of the game,  and will gladly take requests within reason.

 

It goes without saying that I can't really test the modifications yet, but nevertheless I have made a sizeable amount of edits already.

 

Most of my tweaks/additions are in some way QoL related or aiming to enhance the ambience in the world.

 

A couple of examples of what I have already completed are :

 

Optional/configurable weapon degradation.

 

Faster anim rates for tasks like looting and picking up objects.

 

More vehicle and animal variety.

 

Increased ped population in Blackwater and Saint Denis.

 

These are just a few examples of what can be done with relatively little effort.

 

So...

 

Let me hear some suggestions,boahs :0)

 

 

 

 

Horsepressor mk 2

NightmanCometh96

In terms of simple QoL improvements, I wish there was a way to set a default weapon loadout when dismounting your horse (my weapons almost always became unequipped upon dismounting during both of my console playthroughs, but I’m not sure what triggered it or whether it has been patched). A mod to keep your current weapons/core levels during mission replays would be great, too (this is especially odd, since GTA V kept your weapons/stats IIRC). 

Edited by CartmanKusanagi
  • Like 2

Realistic gun sounds. I might make that myself, should be easier without automatic weapons. In GTA V it was basically impossible to replace automatic guns because they have som really weird sound structure.

Like it's factured in to dozens of little files and in to different archives. Who the f*ck designs like that? Rockstar I guess 😂

14 hours ago, The Janitor said:

Realistic gun sounds. I might make that myself, should be easier without automatic weapons. In GTA V it was basically impossible to replace automatic guns because they have som really weird sound structure.

Like it's factured in to dozens of little files and in to different archives. Who the f*ck designs like that? Rockstar I guess 😂

I don't like realistic gun sounds mods ever since one for Payday 2 gave me tinnitus... I play on low volume ever since

-One of the only 'big flaws' in the game in my opinion is how broken the AI is with your actions (witnesses in the middle of nowhere teleporting to the Sheriff \ Bandannas and masks give away your identity while for some reason work in heist missions\defending yourself makes you wanted and you lose honor and so on )

if there are any "active modders" in this forum I would really appreciate If you will look into this once it comes on to PC 

Thanks :) 

Also since nobody here mentioned that 

+ The ability to drop\sell unwanted weapons 

+ A return of the drunk cheat physics from RDR1 and invincibility cheat for health and one from the law 

Edited by maxim444
Typo
2019Redifiv/2020Modifiv
1 hour ago, maxim444 said:

-One of the only 'big flaws' in the game in my opinion is how broken the AI is with your actions (witnesses in the middle of nowhere teleporting to the Sheriff \ Bandannas and masks give away your identity while for some reason work in heist missions\defending yourself makes you wanted and you lose honor and so on )

if there are any "active modders" in this forum I would really appreciate If you will look into this once it comes on to PC 

Thanks :) 

Also since nobody here mentioned that 

+ The ability to drop\sell unwanted weapons 

+ A return of the drunk cheat physics from RDR1 and invincibility cheat for health and one from the law 

 

I have already looked into the meta files controlling the crime/ crime reporting/wanted system and it looks highly configurable.

 

My modified version of said systems will be made public, when I have an actual way of fully testing them after the game releases.

  • Like 2
2019Redifiv/2020Modifiv
9 hours ago, wapster said:

back-porting horses into GTA 5 would be pretty cool.

I would not count on that any time soon, since the only realistic way for us to succesfully do that relatively early after the game is released, would inadvertently also depend on 100% parity between GTA V .ycd animation files and RDR2's PC version of those.

 

And that is unfortunately very unlikely to be the case.

 

 

1 hour ago, jevity said:

I would not count on that any time soon, since the only realistic way for us to succesfully do that relatively early after the game is released, would inadvertently also depend on 100% parity between GTA V .ycd animation files and RDR2's PC version of those.

 

And that is unfortunately very unlikely to be the case.

 

 

Just curious, would it be possible to port all the online bounties to single player? 

On 10/12/2019 at 6:30 AM, jevity said:

Hi.

 

I'm currently meta modding the SINGLEPLAYER part of the game,  and will gladly take requests within reason.

 

It goes without saying that I can't really test the modifications yet, but nevertheless I have made a sizeable amount of edits already.

 

Most of my tweaks/additions are in some way QoL related or aiming to enhance the ambience in the world.

 

A couple of examples of what I have already completed are :

 

Optional/configurable weapon degradation.

 

Faster anim rates for tasks like looting and picking up objects.

 

More vehicle and animal variety.

 

Increased ped population in Blackwater and Saint Denis.

 

These are just a few examples of what can be done with relatively little effort.

 

So...

 

Let me hear some suggestions,boahs :0)

 

 

 

 

The timescale. That's the only essential mod I need. I believe it's at something like 30:1 by default. I'd wanna bring it down to 10:1, but I don't know anything about modding Rockstar games.

6 hours ago, jevity said:

 

I have already looked into the meta files controlling the crime/ crime reporting/wanted system and it looks highly configurable.

 

My modified version of said systems will be made public, when I have an actual way of fully testing them after the game releases.

Thankd for responding...what apbout the rest of the mods ? drunk mod  no wanted and invincibility  ?

Edited by maxim444
9 hours ago, maxim444 said:

 

+ A return of the drunk cheat physics from RDR1

Maybe Josh could bring it back like he did in GTA V by using a script.

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