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What Mods Would You Want to See?


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8 hours ago, Legion of Hell said:

Is there any mod that disable the New Austin sniper?

 

I tried the one from lenny trainer, but it doesn't seems to work

Josh's trainer.

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Moonstone Lazarus
38 minutes ago, Petko said:

Josh's trainer.

Thanks, I'll check it out

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I'd love to see some kind of star wars crossover. Like just add in a bunch of random alien npc characters in the bars and park some space ships around. Add in some SW weapons and armor and some alien beasts. Bam. Total conversion.

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On 8/11/2019 at 10:29 AM, cp1dell said:

I don't have has many gripes with RDR2 as I did with GTA V. The only things I can really think of are fixes for John's hair and facial hair (length two is the same as length one), fixed/traditional time cycle and weather lengths, and maybe something to freeze the weight loss/gain until Chapter Six since eating to gain weight is such a confusing system.

 

Oh, and disabling weapons being automatically drawn when you go to start a mission. I want to manually select them like the game shows you to early on. Seems odd that later on in the game, it decides you don't have to take weapons from your horse--it'll just do it for you. And removing the off-hand holster. Restoration of the "HUNTED" graphic when being chased by bounty hunters, instead of lawmen.

 

Nothing else really springs to mind. I found the game pretty much perfect other than a couple minor things.

To add on to this, I'm hoping that someone can write a script that bypasses the language filter for horses. Or maybe we'll have to wait until OpenIV support to edit the file that lists the prohibited words. I'm an unimaginative sh*t so if I buy a horse from a stable, I just name it its' breed just like when you catch them out in the wild. And I couldn't name mine "Thoroughbred" on the PS4 presumably because it contains "rough?" Who f*cking knows. Maybe it can be edited outside the game with a save editor, who knows.

 

I see there are at least two scripts now that attempt to fix the timescale and weather issue. Anyone bother to voice their experiences with these mods, and how well they work?

 

Bought the game months ago but I'm literally waiting for OpenIV support so I can fix that damn epilogue hair for myself.

Edited by cp1dell
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  • 3 weeks later...

Is there a mod that disables the invisible sniper in New Austin pre-prologue?

GTASeries showcased a workaround

 

It involves replaying the mission in Chapter 4 "Angelo Bronte, a Man of Honor" but I don't really want to replay it everytime so I'm looking for a mod for it.

JediJosh's trainer has it as an option in his trainer but it's too tempting not to use the rest of the trainer if I have it installed.

So is there a separate mod that disables it?

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Didn't get one for GTA V, but I really hope we get a Hardcore Mode script/mod for RDR2.

 

Max health and stamina cut in half, health and stamina regenerate slower, dead-eye doesn't fill up automatically you need to kill enemies or use items, everything costs twice as much and sells for half as much as well as payouts being half as the original, loots/drops/rewards (ammo and money) are reduced, and honor gains are reduced.

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  • 1 month later...

I want to play as Tommy Vercetti from Gta Vc :D

Edited by eyeballs
i made a typo
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  • 2 weeks later...
socorrista22198

Gold Rush MOD

 

Search at rivers for gold nuggets!! Different locations, rivers more richs than others, animals attacking you while searching, bandits ambush you,... 😍 Using the gold prospector encounters functions and animations, i think someone will be able to make a must have mod for a western game!!

 

Thanks 🙂

 

Firecamp where you want, not where the game wants 😄<span> 

Edited by socorrista22198
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I would love to get more iconic firearms. I saw that someone had already uploaded custom models for some new revolvers to nexus as moders recourse.

I would love to see a colt navy/army cap&ball revolver in SP.

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  • 1 month later...
Lemoyne outlaw

i dont know anything about modding. i just like to watch mod videos on youtube. i would like to see new guns. like guns that are realistic to that time and even unrealistic guns. like an ak47 or something like that. i would also like to see cars and aircraft. and also some new interiors. basically it would be cool to see rdr2 turn into gta 6.

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A bounty hunter mod with random and infinite objectives, using npc already existing on the map (exactly the same as the assassin mod for GTA IV)

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  • 3 months later...
  • 2 weeks later...

Sanchez bike mod, I just want to tear round those hills on a dirt bike.

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  • 2 weeks later...

The functionality for this is there, to disable the "Unlocked" function for dual-wielding, as well as the function to remove the Off-Hand holster from your current outfit. The issue is that the former needs to be done each time you load the game, and the latter requires you to re-remove it every time the player is given a "status update" (when weight changes etc. are applied) which is all sorts of instances. After a cutscene, waking up, dying etc.

 

I would love a script that could toggle off the "Dual Wield" (this removes the second holster from the weapon wheel) every time the game is loaded, as well as executing the function of removing the Off-Hand holster every status check/update, or if such native doesn't exist, just every minute or so. Removing it every couple minutes with a trainer is a pain, and knowing it can be automated is worse.

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  • 6 months later...
Ring Dang Do

Had anyone ever come across Samson’s cut belt and hat which were replaced?

 

htyg0YO.jpg

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  • 9 months later...
  • 2 weeks later...
SteelStallion

At this point in time I'm just really hoping there's progress made with OpenIV. Other than that, I'm just interested in quality of life mods. Those babies make playing any game just that little bit less special when they're not installed.

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batmanrules17
On 10/17/2020 at 10:51 AM, cp1dell said:

The functionality for this is there, to disable the "Unlocked" function for dual-wielding, as well as the function to remove the Off-Hand holster from your current outfit. The issue is that the former needs to be done each time you load the game, and the latter requires you to re-remove it every time the player is given a "status update" (when weight changes etc. are applied) which is all sorts of instances. After a cutscene, waking up, dying etc.

 

I would love a script that could toggle off the "Dual Wield" (this removes the second holster from the weapon wheel) every time the game is loaded, as well as executing the function of removing the Off-Hand holster every status check/update, or if such native doesn't exist, just every minute or so. Removing it every couple minutes with a trainer is a pain, and knowing it can be automated is worse.

there is a mod that turns off the Dual wield mechanic in the game search it up in the rdr2 section of  Nexusmods 

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I wonder if there’s a way to force first-person controls/movement, with the third-person camera. Would be a great way to have Max Payne 3 styled controls/gunplay.

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  • 11 months later...
knucklebuster

I'd like to see a mod that attempts to recreate the way the bandana used to be put on the player back when the game was still not yet released, as I do not like the way it gets rid of whatever neckwear you had previously before putting it on.

 

I hope this is something that is possible to mod into the game, thank you!

 

(example gif)

 

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  • 1 month later...

I feel like RDR2 could benefit from the following mods: 

  • Enhanced graphics and visuals:  While the game already looks stunning, it's slowly becoming outdated looking, I'm sure modders will find ways to enhance the graphics even further and make the game look even more realistic.
  • New weapons and equipment: It would be awesome to see new weapons and equipment added to the game, maybe even some from the original Red Dead Redemption.
  • Expanded open-world activities: RDR2 already has a ton of activities to do in its open-world, but I'd love to see even more added through mods. Maybe hunting and fishing could be expanded, or new side missions and events could be added.
Edited by m0rkv2
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  • 1 month later...
thalilmythos
On 4/30/2023 at 6:23 AM, m0rkv2 said:

I feel like RDR2 could benefit from the following mods: 

  • Enhanced graphics and visuals:  While the game already looks stunning, it's slowly becoming outdated looking, I'm sure modders will find ways to enhance the graphics even further and make the game look even more realistic.
  • New weapons and equipment: It would be awesome to see new weapons and equipment added to the game, maybe even some from the original Red Dead Redemption.
  • Expanded open-world activities: RDR2 already has a ton of activities to do in its open-world, but I'd love to see even more added through mods. Maybe hunting and fishing could be expanded, or new side missions and events could be added.

You should check nexusmods for red dead redemption 2.

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  • 5 months later...

Does a randomizer for the game exist? A mod that randomizes NPCs, enemy weapons, weather, time, animals, voicelines etc. I know they exist for all GTA games, but not seen one for RDR2

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  • 2 weeks later...

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