Quantcast
Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
    1. Welcome to GTAForums!

    1. Red Dead Redemption 2

      1. PC
      2. Gameplay
      3. Missions
      4. Help & Support
    2. Red Dead Online

      1. Gameplay
      2. Find Lobbies & Outlaws
      3. Help & Support
    1. Crews & Posses

      1. Recruitment
    2. Events

    1. GTA Online

      1. Diamond Casino & Resort
      2. DLC
      3. Find Lobbies & Players
      4. Guides & Strategies
      5. Vehicles
      6. Content Creator
      7. Help & Support
    2. Grand Theft Auto Series

    3. GTA 6

    4. GTA V

      1. PC
      2. Guides & Strategies
      3. Help & Support
    5. GTA IV

      1. Episodes from Liberty City
      2. Multiplayer
      3. Guides & Strategies
      4. Help & Support
      5. GTA Mods
    6. GTA Chinatown Wars

    7. GTA Vice City Stories

    8. GTA Liberty City Stories

    9. GTA San Andreas

      1. Guides & Strategies
      2. Help & Support
      3. GTA Mods
    10. GTA Vice City

      1. Guides & Strategies
      2. Help & Support
      3. GTA Mods
    11. GTA III

      1. Guides & Strategies
      2. Help & Support
      3. GTA Mods
    12. Top Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    13. Wiki

      1. Merchandising
    1. GTA Modding

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    3. Featured Mods

      1. DYOM
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Red Dead Redemption

    2. Rockstar Games

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Programming
      5. Movies & TV
      6. Music
      7. Sports
      8. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. News

    2. Forum Support

    3. Site Suggestions

Recommended

[SA]Firearms, but as a Cleo

Recommended Posts

Recommended
Posted (edited)

Is it possible to create a cleo script to use firearms? So lets say I want to use the Desert Eagle, so it works exactly as the Desert Eagle normally works, but the whole thing runs from a cleo script including the ammo it has which can be stored as a variable all within a cleo script. Can this be done, and if so, how would I go about doing this?

It's something I've tried in the past but could never do this.

Edited by Recommended

Share this post


Link to post
Share on other sites
Strs

i don't get it what you mean and what you want ? you mean adding new weapons not replace using cleo ? 

Share this post


Link to post
Share on other sites
Recommended

I mean gun usage but as a cleo. So everything from switching to a firearm, aiming, shooting, it's ammo amount, etc all via a cleo script instead of the ingame inventory.

 

I honestly don't know any better way to explain what I mean.

 

I mean, I can figure out how to attach an object to CJs hand so I can attach a Pistol to his hand all via a cleo script, but I don't know how to script the aiming and shooting features.

Share this post


Link to post
Share on other sites
thalilmythos
On 8/8/2019 at 6:52 PM, Recommended said:

I mean gun usage but as a cleo. So everything from switching to a firearm, aiming, shooting, it's ammo amount, etc all via a cleo script instead of the ingame inventory.

 

I honestly don't know any better way to explain what I mean.

 

I mean, I can figure out how to attach an object to CJs hand so I can attach a Pistol to his hand all via a cleo script, but I don't know how to script the aiming and shooting features.

There must be a way, but it's not worth it, what are you trying to accomplish?

Share this post


Link to post
Share on other sites
Recommended
Posted (edited)

Yeah I know it would be simplier just to use the actual weapons in the game, but I want to attach a revolver to an inventory mod I'm using, and have the ammo stored in said inventory, so have the whole thing run from a cleo mod. The inventory is totally fine and I know what I'm doing with that, but making a revolver work fully via cleo mod is something I'm stumped over.

 

Main reason being is so I can control the ammo; Making the game RPGish so I can buy and store the ammo in the inventory mod I've got. Hopefully that makes better sense.

Edited by Recommended

Share this post


Link to post
Share on other sites
thalilmythos
Posted (edited)
6 hours ago, Recommended said:

Yeah I know it would be simplier just to use the actual weapons in the game, but I want to attach a revolver to an inventory mod I'm using, and have the ammo stored in said inventory, so have the whole thing run from a cleo mod. The inventory is totally fine and I know what I'm doing with that, but making a revolver work fully via cleo mod is something I'm stumped over.

 

Main reason being is so I can control the ammo; Making the game RPGish so I can buy and store the ammo in the inventory mod I've got. Hopefully that makes better sense.

Okay, you should then, add the revolver to the game, or change the desert eagle, however you prefer.

04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 3 weapon [email protected] ammo [email protected] model [email protected]

0555: remove_weapon [email protected] from_actor $PLAYER_ACTOR

With these 2 opcodes you store:

The weapon, the ammo and the model, while at the same time removing it from the player, now you have them stored in these variables, to get them any time maybe in the form of.... an inventory, like you are doing...

I don't know how your inventory works, but having that, you can recover them any time just by loading the model [email protected] giving the player the weapon [email protected] and the ammo [email protected]

 

That's certainly more simple than remaking the whole shooting system.
 

Edited by thalilmythos

Share this post


Link to post
Share on other sites
Recommended

Okay I've tried the above codes and it works, no problem, apart from 1 thing; The 100% completions' infinite ammo reward is still applied :/

 

Yeah so... that's obviously not what I was after. Is there a way to disable the infinite ammo thing?

Edited by Recommended

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.