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Yhdf

Improved default armoury (Reflections, positions, model and texture improvements))

Recommended Posts

Yhdf

I dunno, models to work on cutscene? Maybe not

Beta/Cutscene models, sometime in the future

  • Like 1

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Staunton Assassin
On 8/16/2019 at 2:20 PM, Yhdf said:

But which weapon isn't ps2 based? I don't see much of a difference other than the vc m4, which mine is based on and even upgraded.

Mainly the Chromed Shotgun, here's a screenshot from your old mod:

 

INSo7BX.png

 

But then again, there's no need to do it now. You can do it whenever you want.:)

 

EDIT:

 

Another update already? Dayum...

 

1LzM6eX.gif

 

Disclaimer: GIF is not mine.

Edited by The Eddo

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LaDiDa

Awesome! Best weapon mod 2019 👌

 

EDIT: noticed the icon of sa_csswitchblade.txd is dxt1 compressed while it has transparency destroying the quality, might want to fix that sometime later, ripcord texture for paracx.txd has the same error.

Edited by LaDiDa

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Staunton Assassin

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Yhdf
31 minutes ago, LaDiDa said:

Awesome! Best weapon mod 2019 👌

 

EDIT: noticed the icon of sa_csswitchblade.txd is dxt1 compressed while it has transparency destroying the quality, might want to fix that sometime later, ripcord texture for paracx.txd has the same error.

I'll check it out

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DeltaNeo

Cool update, but the parachute anim fix is still broken dunno why. Anyway, good stuff.

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Yhdf

The landing or the ripcord anim?

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DeltaNeo
20 hours ago, Yhdf said:

The landing or the ripcord anim?

Ripcord anim.

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DeltaNeo

Problems I have encountered with this mod:

1. Sawn Off Shotgun still has 256x256 icon. Not a deal breaker.

2. Parachute still has no ripcord anim.

Yhdf's - gta_sa_2019-08-23_19-18-48-451.jpg

 

Fixed - gta_sa_2019-08-23_19-19-54-675.jpg

 

 

3. The cutscene models' texture container have sab_ in front of the texture name. Some people may take the .dff and .txd, rename them and call it a day until they realize the icon is missing (crosshair too).

Edited by Neo°

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Yhdf

That's weird, mine is really fixed, checked it too many times, and checked it right now, changed the texture on the parachute so you can see it for yourself that's the edited model

pIO4QY8.jpg

  • Like 1

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DeltaNeo
8 hours ago, Yhdf said:

That's weird, mine is really fixed, checked it too many times, and checked it right now, changed the texture on the parachute so you can see it for yourself that's the edited model

pIO4QY8.jpg

Figured it'd be modloader bug, and it turns out it is modloader's fault. It's fixed now.

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Staunton Assassin

Oh my garden, it's the VC PS2 Chromed Shotgun! Nice work, Yhdf!:^::cookie:

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Gramps
54 minutes ago, The Eddo said:

Oh my garden

Calm down mate 😂

  • Like 1

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Yhdf

unknown.png?width=400&height=225

Soon, more 3d improvements

  • Like 11

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WarButler

They are absolutely beautiful!

Edited by WarButler

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DeltaNeo

Overall, a fantastic mod, I stopped using other custom weapon models after installing this. I'm waiting for a VC version.

Edited by Neo°

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ernestin1

could you adapt those fixed models/ textures to replace also the cutscene models?

  • Like 2

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cyv233

I´ve noticed that the scope of the mp5 is floating or is disappearing when aiming with it.

Edited by cyv233

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ernestin1

I also think that some of the models could get some stuff from the more acurrate models from the ps2 version of Vice City (Mac 10, Uzi, Mp5, Spas12 and m4)

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_keegan_
Posted (edited)

Do you can improve weapons from VC, VCS, III and IV ?

Can you replace deagle for a glock as a optional mod. I changed file names but in-game weapon have sh*tty position.

Edited by _keegan_

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JanisD

Love your work!

Can you do this for GTA Vice City too?

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ernestin1

id love to see the same sort of work for vc (based on ps2 models ofc)

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