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Improved default armoury (Reflections, positions, model and texture improvements))


Yhdf
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I dunno, models to work on cutscene? Maybe not

Beta/Cutscene models, sometime in the future

  • Like 1
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On 8/16/2019 at 2:20 PM, Yhdf said:

But which weapon isn't ps2 based? I don't see much of a difference other than the vc m4, which mine is based on and even upgraded.

Mainly the Chromed Shotgun, here's a screenshot from your old mod:

 

INSo7BX.png

 

But then again, there's no need to do it now. You can do it whenever you want.:)

 

EDIT:

 

Another update already? Dayum...

 

1LzM6eX.gif

 

Disclaimer: GIF is not mine.

Edited by The Eddo
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Update:

https://drive.google.com/file/d/1FxWMx3kp5N4i3BXTTGmi9F_5hJ32KgQH/view?usp=sharing

More 3d triggers

Small fixes

Several improvements to camera and sniper models, with cool 3d lens and better reflections

Cutscene models and useful objects from there converted to sa as a bonus.

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Awesome! Best weapon mod 2019 👌

 

EDIT: noticed the icon of sa_csswitchblade.txd is dxt1 compressed while it has transparency destroying the quality, might want to fix that sometime later, ripcord texture for paracx.txd has the same error.

Edited by LaDiDa
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31 minutes ago, LaDiDa said:

Awesome! Best weapon mod 2019 👌

 

EDIT: noticed the icon of sa_csswitchblade.txd is dxt1 compressed while it has transparency destroying the quality, might want to fix that sometime later, ripcord texture for paracx.txd has the same error.

I'll check it out

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Here's something I hope will be useful; I've edited the default weapon.dat file to reposition the non-3D muzzle flashes (effects.fxp) for these new weapon models:

 

http://www.mediafire.com/file/865cxaqtl2gpsuy/IDA_-_Muzzle_Flash_Position_Fix.7z/file

 

Now the muzzle flashes will come out of the guns :D

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Cool update, but the parachute anim fix is still broken dunno why. Anyway, good stuff.

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The landing or the ripcord anim?

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I'm pretty sure it was on last release:

But anyways updated with those minor compression issues fixed.

https://drive.google.com/file/d/1Lhkjdjdqqxt0xeTgsanBCgZpDB_o5Od6/view?usp=sharing

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Problems I have encountered with this mod:

1. Sawn Off Shotgun still has 256x256 icon. Not a deal breaker.

2. Parachute still has no ripcord anim.

Yhdf's - gta_sa_2019-08-23_19-18-48-451.jpg

 

Fixed - gta_sa_2019-08-23_19-19-54-675.jpg

 

 

3. The cutscene models' texture container have sab_ in front of the texture name. Some people may take the .dff and .txd, rename them and call it a day until they realize the icon is missing (crosshair too).

Edited by Neo°
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That's weird, mine is really fixed, checked it too many times, and checked it right now, changed the texture on the parachute so you can see it for yourself that's the edited model

pIO4QY8.jpg

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8 hours ago, Yhdf said:

That's weird, mine is really fixed, checked it too many times, and checked it right now, changed the texture on the parachute so you can see it for yourself that's the edited model

pIO4QY8.jpg

Figured it'd be modloader bug, and it turns out it is modloader's fault. It's fixed now.

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54 minutes ago, The Eddo said:

Oh my garden

Calm down mate 😂

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unknown.png?width=400&height=225

Soon, more 3d improvements

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https://drive.google.com/file/d/1bu2Vkq-zJ0WOuAkU7X_Et27aDtB0QeMi/view?usp=sharing

Probably last version

 

Changelog: Serious 3d improvements on ak47, chainsaw, cuntgun, tec9, shotgun, flamethrower, bat mapping, and m4. 

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  • 2 weeks later...

Overall, a fantastic mod, I stopped using other custom weapon models after installing this. I'm waiting for a VC version.

Edited by Neo°
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  • 2 months later...

I´ve noticed that the scope of the mp5 is floating or is disappearing when aiming with it.

Edited by cyv233
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I also think that some of the models could get some stuff from the more acurrate models from the ps2 version of Vice City (Mac 10, Uzi, Mp5, Spas12 and m4)

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  • 3 weeks later...

New version everyone!

Some fixes, some new models, etc.

https://drive.google.com/file/d/1fxmucWgBUrjFviSkp5ZgpbJc8UDMXga1/view?usp=sharing

 

Spoiler

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  • 3 weeks later...

Do you can improve weapons from VC, VCS, III and IV ?

Can you replace deagle for a glock as a optional mod. I changed file names but in-game weapon have sh*tty position.

Edited by _keegan_
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  • 3 months later...

id love to see the same sort of work for vc (based on ps2 models ofc)

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  • 2 weeks later...

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