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Irsis

(SA) 24/7 Robbery

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Irsis
Posted (edited)

24/7 ROBBERY

by Irsis

 

Unlike the other robbery mod.

- When you aim at the store clerk, there are random chance that they will give you the money/shoot you with shotgun, then the alarm will ring and give you 2 wanted level

- They also have 'scared' and 'give the money' animation.

- Also they remember the time when you robbed them. When you enter 24/7 next time, there are random chance that they will shoot you without hesitation.

- Dont enter 24/7 when you have wanted level becuase they will shoot you.

- You can only rob 24/7 and toy store

 

gallery11.jpg

 

DOWNLOAD

 

Edited by Irsis

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thalilmythos
Posted (edited)

Dope, what about making the pedestrians perform the cover or cower anim when you are robbing the store? i wanted to do that in my version but i was too lazy to do it

Edited by thalilmythos

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Irsis
2 hours ago, thalilmythos said:

Dope, what about making the pedestrians perform the cover or cower anim when you are robbing the store? i wanted to do that in my version but i was too lazy to do it

Maybe in the next update. But i have a difficulty catching more than one random peds.

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Junior_Djjr

Use this to fix audio volume (to follow the audio menu configuration):

0A8D: [email protected] = read_memory 0xB5FCCC size 4 virtual_protect 0
Audiostream.Volume([email protected]) = [email protected]

The sound (not the alarm one) is too loud btw. I multiplied the volume by 0.7 and looks ok now.

You don't need this:

if
not Player.WantedLevel($PLAYER_CHAR) > 1
jf @ROBST_7
Player.WantedLevel($PLAYER_CHAR) = 2

Just use 010E:

010E: alter_wanted_level_no_drop $PLAYER_CHAR to 2

 

On 8/8/2019 at 8:13 PM, Irsis said:

But i have a difficulty catching more than one random peds.

068D: get_camera_position_to [email protected] [email protected] [email protected]
if 0AE1: [email protected] = random_actor_near_point [email protected] [email protected] [email protected] in_radius 50.0 find_next false pass_deads true
then
    repeat
        //do stuff
    until 8AE1: [email protected] = random_actor_near_point [email protected] [email protected] [email protected] in_radius 50.0 find_next true pass_deads true
end

You are programming at a low level, this is not how cleo mods are created, apparently you learned how to program by looking at Sanny Builder's decompiled code, not actual code programmed by people.

Read some cleo tutorial, I made an excellent one.

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Irsis
Posted (edited)

Thanks for the tips @Junior_Djjr! I do want to use high level on my mod, but my brain was having hard times getting used to until, then, repeat, end...etc. these, for me its just not clear(damn you brain!).. i mean when i use low level, its crystal clear where the script is going to jump when its false/true. But i will try to learn from your tutorial

Edited by Irsis

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Junior_Djjr

You are using ped model to define the vendor.

This makes the script think that this ped is a vendor if you enter in other interiors, so they will start to shot you like a crazy.

There is a not 100% perfect, but ok solution: check if the ped is controlled by script / isn't random created.

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Irsis

Thanks! i'll update it soon.

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