Secura Posted August 6, 2019 Share Posted August 6, 2019 In Rockstar's most recent title we saw a few big leaps forward with regard to world destruction, far more of the environment was malleable and could be damaged in different ways, dynamic fire-spread across more flammable surfaces and bullets, arrows and so forth would and could actually accurately perforate through objects. Just how destructible do you expect the world of GTA VI to be and what elements of the destruction improved and expanded upon in GTA V? Could relate to things such as cars, roads, buildings, foliage and vegetation and so on. Ron Horse 1 Link to comment Share on other sites More sharing options...
Eternal Moonshine Posted August 7, 2019 Share Posted August 7, 2019 i think it's time we get destructible telegraph poles. other destructible elements i would like to see are storefronts, crash barriers that actually bend and with enough force applied get ripped apart as you drive through them. things like fences, gates, garage doors R3CON, Dock, Ron Horse and 4 others 7 Link to comment Share on other sites More sharing options...
XXVIII Posted August 7, 2019 Share Posted August 7, 2019 It would be great to see every single asset functioning as not just an asset, but as an organism that is alive and will react to full scale destructibility. The nature of such destruction would include: mutilation of skin, charring around a wall receptacle if you were to shoot it, melting of tires via a flamethrower, smashing through any type of building construction (housing, storefronts, et cetra), with a vehicle, dependent on the size of the vehicle and the speed at which the collision occurs (making for an effortless burglary opportunity). Furthermore, being able to incur damage to every component of a vehicle. Such as... shooting a column shifter right out of alignment with a shotgun and disabling it so that the wheels chase that was going to ensue with the looker (thief) who swiped your VISA card to commit identity theft, will now be a foot chase, and an easy way to avenge him. And much, much more... Sam Doe and Ron Horse 2 Link to comment Share on other sites More sharing options...
Sam Doe Posted August 8, 2019 Share Posted August 8, 2019 Please C*, let us destroy buildings ! Turning [Speculated place] into a mess of ruins But (because there is always one), it would take a lot of work and power to be able to run this kind of mechanic in an open world game XXVIII 1 Link to comment Share on other sites More sharing options...
Nintendo Thong Tuna Posted August 8, 2019 Share Posted August 8, 2019 I enjoyed that orange ball thing that was on a few buildings in the country in GTA V. GTA doesn't need Battlefield or Mercenaries level destruction but more of such interactive objects would be really nice. Ron Horse and DentureDynamite 2 Link to comment Share on other sites More sharing options...
Lotte Posted August 8, 2019 Share Posted August 8, 2019 It would be very funny if you hit a guardrail while going very fast there's a chance of it breaking Ron Horse 1 Link to comment Share on other sites More sharing options...
CrimsonFolo Posted August 9, 2019 Share Posted August 9, 2019 Things that should feel or be brakeable should be. E.g. that volleyball net on the beach in GTA 5 should be destroyable. However, having more dynamic objects might increase strain on the system so idk how all that would work on the performance side. All lamposts should defo be destroyable though at the very least. Ron Horse, Lotte and DentureDynamite 3 Link to comment Share on other sites More sharing options...
Bob Loblaw Posted August 9, 2019 Share Posted August 9, 2019 (edited) As long as volleyball nets and bushes aren't made of steel and concrete, I'm satisfied. Edited August 9, 2019 by Mafia Assassin® Emmi 1 Link to comment Share on other sites More sharing options...
Ron Horse Posted August 9, 2019 Share Posted August 9, 2019 New rampage mode, DESTROY THE ENTIRE CITY. Link to comment Share on other sites More sharing options...
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