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Have you ever tried making a mod for the GTA game that you have and failed miserably at it?


Nourchame
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I tried making a mod for GTA San Andreas that lets you control any ped that's near you and it didn't end well for both the game and my computer, so... What about you?

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I once made a handling file for GTA IV that made Roman's cab weigh as much as a small country, so you could cause chaos by just destroying everything with it. It also had a tendency to crash the game every few minutes, so there's that.

 

I also attempted to make my own 3D model of a car mod like any big boi modder does. Ragequit Blender 2 hours later, because all I had was a cube with pointy legs.

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19 hours ago, DOUGL4S1 said:

I once made a handling file for GTA IV that made Roman's cab weigh as much as a small country, so you could cause chaos by just destroying everything with it. It also had a tendency to crash the game every few minutes, so there's that.

 

I also attempted to make my own 3D model of a car mod like any big boi modder does. Ragequit Blender 2 hours later, because all I had was a cube with pointy legs.

Are you still working on it or are you done with it? So that way I can maybe download the mod from you and put it in my game. (Only if you want).

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4 minutes ago, Nourchame said:

Are you still working on it or are you done with it? So that way I can maybe download the mod from you and put it in my game. (Only if you want).

I'm done with both, my main PC is currently broken so I have no access to both files even if I wanted to, and it wasn't meant to be a public mod, just something I did for fun. The handling mod isn't that hard to do tho, I just added '99999' to the car's weight. The only things I can say is pick a car that doesn't spawn in traffic normally, or you'll be thrown out the windshield a lot, and don't go too crazy on the value or the game will keep crashing.

 

Here's an example of a similar handling mod.

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