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prismspecs

make 2 peds fight each other?

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prismspecs

I've followed so many guides and can't for the life of me make 2 peds fight one another.

 

if (e.KeyCode == Keys.NumPad3)
        {
            UI.ShowSubtitle("test 3");

            Ped player = Game.Player.Character;
            GTA.Math.Vector3 spawnLoc = player.Position + (player.ForwardVector * 5f);

            int RELATIONSHIP_PROTESTERS = World.AddRelationshipGroup("PROTESTERS"); //Thanks to SHDNV, it converts the string to an int hash automatically
            int RELATIONSHIP_COP = Function.Call<int>(Hash.GET_HASH_KEY, "COP");

            World.SetRelationshipBetweenGroups(Relationship.Hate, RELATIONSHIP_COP, RELATIONSHIP_PROTESTERS); World.SetRelationshipBetweenGroups(Relationship.Hate, RELATIONSHIP_PROTESTERS, RELATIONSHIP_COP);//somewhere in your code ped.RelationshipGroup = RELATIONSHIP_PROTESTERS;

            string model_name = "s_m_y_cop_01";
            Ped cop1 = GTA.World.CreatePed(model_name, spawnLoc);
            Ped cop2 = GTA.World.CreatePed(model_name, spawnLoc);
            cop1.RelationshipGroup = RELATIONSHIP_PROTESTERS;
            cop2.RelationshipGroup = RELATIONSHIP_COP;

            cop1.Task.FightAgainstHatedTargets(5);
            cop2.Task.FightAgainstHatedTargets(5);

        }

 

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Tanjitsu

This is not working because you are using 2 cops.

GTA seems to has some overriding behaviors.
 

using System.Windows.Forms;
using GTA;
using GTA.Math;
using GTA.Native;

namespace ScriptTest
{
    public class PedFight : Script
    {
        Ped cop1;
        Ped cop2;

        public PedFight()
        {
            KeyDown += OnKeyDown;

            Interval = 1000;
        }

        private void OnKeyDown(object sender, KeyEventArgs e)
        {
            if (e.KeyCode == Keys.Enter)
            {
                Vector3 spawnLoc = Vector3.Zero;
                Ped player = Game.Player.Character;

                if (player != null)
                {
                    spawnLoc = player.Position + (player.ForwardVector * 5f);
                }
                else return;

                cop1 = World.CreatePed(new Model(PedHash.Famca01GMY), spawnLoc);

                cop2 = World.CreatePed(new Model(PedHash.Cop01SFY), spawnLoc);

                if (cop1 != null && cop2 != null)
                {
                    cop1.Task.FightAgainst(cop2);
                    cop2.Task.FightAgainst(cop1);

                    UI.Notify("Cop Fight !");
                }
            }
        }
    }
}

 

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