Cal_fromdabow 10 Posted August 1, 2019 Share Posted August 1, 2019 That was a mouthful... So does anyone know how to decompile the YMTs marked as undecompilable by everyone ever? I want to make peds burn for longer, and slow down the charing effect. Is this so wrong? Chnaks ThanksCheers Link to post Share on other sites
OpenIV Team 416 Posted August 2, 2019 Share Posted August 2, 2019 What YMTs? 1 Link to post Share on other sites
Cal_fromdabow 10 Posted August 5, 2019 Author Share Posted August 5, 2019 On 8/2/2019 at 8:35 AM, OpenIV Team said: What YMTs? Sorry for the late reply, good weekend. I belive it is called pedvfx.ymt inside of the update rpf, then either common or straight data x64 / effects. I can't check now I'm not at my PC. Thanks Link to post Share on other sites
Cal_fromdabow 10 Posted August 7, 2019 Author Share Posted August 7, 2019 Hello guys? @OpenIV Team Link to post Share on other sites
Cal_fromdabow 10 Posted August 15, 2019 Author Share Posted August 15, 2019 @OpenIV Team Guys I am still stuggling every day to achieve this visual effect I'm after for machinima. Please can you tell me how to edit vfxpedinfo.ymt inside of "update\update.rpf\x64\data\effects\vfxpedinfo.ymt" Any help appreciated, thanks Link to post Share on other sites
Cal_fromdabow 10 Posted September 29, 2019 Author Share Posted September 29, 2019 @OpenIV Team Are there plans to support editing of the scripts inside of tune? These are basic gameplay modifiers that would unlock so many opportunities for modding. Such as better noteriety tuning, player vehicle "slide out", "crash" and "BurnTodeathinCar" seem very intersting to all of us modders. We have achieved things like engine blowouts, added particle effects using empty slots R* left over, but still half a decade since the game comes out for us to all make it so much better, you still haven't made the tuneable, basic, out of hidden code for a reason, gameplay mechanics scripts. Please, update us! Link to post Share on other sites
OpenIV Team 416 Posted October 1, 2019 Share Posted October 1, 2019 @Cal_fromdabow what scripts? Link to post Share on other sites
Cal_fromdabow 10 Posted October 3, 2019 Author Share Posted October 3, 2019 On 10/1/2019 at 12:18 PM, OpenIV Team said: @Cal_fromdabow what scripts? update\update.rpf\x64\data\effects\vfxpedinfo.ymt Link to post Share on other sites
Cal_fromdabow 10 Posted October 23, 2019 Author Share Posted October 23, 2019 Hello?! @OpenIV Team Link to post Share on other sites