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SA Car machine gun CLEO


Calvin.linardi
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Calvin.linardi

 

 

Original script

Spoiler
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
0000: NOP 
wait 0 
[email protected] = Audiostream.Load3D("CLEO\MINIGUN.MP3")
wait 50 

:NONAME_33
wait 0 
if and
   Actor.DrivingVehicleType($PLAYER_ACTOR, 3204)
00E1:   player 0 pressed_key 4 
else_jump @NONAME_33 
[email protected] = Actor.CurrentCar($PLAYER_ACTOR)
0208: [email protected] = random_float_in_ranges -1.0 1.0 
0208: [email protected] = random_float_in_ranges -1.0 1.0 
0407: store_coords_to [email protected] [email protected] [email protected] from_car [email protected] with_offset [email protected] 100.0 [email protected] 
0407: store_coords_to [email protected] [email protected] [email protected] from_car [email protected] with_offset 0.19 2.6 0.22 
0407: store_coords_to [email protected] [email protected] [email protected] from_car [email protected] with_offset 0.28 2.6 0.22 
0407: store_coords_to [email protected] [email protected] [email protected] from_car [email protected] with_offset -0.19 2.6 0.22 
0407: store_coords_to [email protected] [email protected] [email protected] from_car [email protected] with_offset -0.28 2.6 0.22 
06BC: create_M4_shoot_from [email protected] [email protected] [email protected] target [email protected] [email protected] [email protected] energy 100 
06BC: create_M4_shoot_from [email protected] [email protected] [email protected] target [email protected] [email protected] [email protected] energy 100 
06BC: create_M4_shoot_from [email protected] [email protected] [email protected] target [email protected] [email protected] [email protected] energy 100 
06BC: create_M4_shoot_from [email protected] [email protected] [email protected] target [email protected] [email protected] [email protected] energy 100 
09F1: play_audio_at_actor $PLAYER_ACTOR event 1157 
066C: [email protected] = attach_particle "GUNFLASH" to_car [email protected] with_offset 0.19 2.6 0.22 rotation 0.0 90.0 0.0 type 1 
064C: make_particle [email protected] visible 
066C: [email protected] = attach_particle "GUNFLASH" to_car [email protected] with_offset 0.28 2.6 0.22 rotation 0.0 90.0 0.0 type 1 
064C: make_particle [email protected] visible 
066C: [email protected] = attach_particle "GUNFLASH" to_car [email protected] with_offset -0.19 2.6 0.22 rotation 0.0 90.0 0.0 type 1 
064C: make_particle [email protected] visible 
066C: [email protected] = attach_particle "GUNFLASH" to_car [email protected] with_offset -0.28 2.6 0.22 rotation 0.0 90.0 0.0 type 1 
064C: make_particle [email protected] visible 
wait 100 
064F: remove_references_to_particle [email protected] 
064F: remove_references_to_particle [email protected] 
064F: remove_references_to_particle [email protected] 
064F: remove_references_to_particle [email protected] 
wait 0 
if 
   Player.WantedLevel($PLAYER_CHAR) > 0
else_jump @NONAME_610 
jump @NONAME_617 

:NONAME_610
Player.WantedLevel($PLAYER_CHAR) = 1

:NONAME_617
jump @NONAME_33 
0A93: end_custom_thread 

 

Edited script

Spoiler
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
0000: NOP 
wait 0 
[email protected] = Audiostream.Load3D("CLEO\MINIGUN.MP3")
wait 50 

:NONAME_33
wait 0 
if and
   Actor.DrivingVehicleType($PLAYER_ACTOR, 528)
00E1:   player 0 pressed_key 4 
jf @NONAME_33 
[email protected] = Actor.CurrentCar($PLAYER_ACTOR)
0208: [email protected] = random_float_in_ranges -1.0 1.0 
0208: [email protected] = random_float_in_ranges -1.0 1.0 
0407: store_coords_to [email protected] [email protected] [email protected] from_car [email protected] with_offset [email protected] 100.0 [email protected] 
0407: store_coords_to [email protected] [email protected] [email protected] from_car [email protected] with_offset 0.19 2.6 0.22 
0407: store_coords_to [email protected] [email protected] [email protected] from_car [email protected] with_offset 0.28 2.6 0.22 
0407: store_coords_to [email protected] [email protected] [email protected] from_car [email protected] with_offset -0.19 2.6 0.22 
0407: store_coords_to [email protected] [email protected] [email protected] from_car [email protected] with_offset -0.28 2.6 0.22 
06BC: create_M4_shoot_from [email protected] [email protected] [email protected] target [email protected] [email protected] [email protected] energy 100 
06BC: create_M4_shoot_from [email protected] [email protected] [email protected] target [email protected] [email protected] [email protected] energy 100 
06BC: create_M4_shoot_from [email protected] [email protected] [email protected] target [email protected] [email protected] [email protected] energy 100 
06BC: create_M4_shoot_from [email protected] [email protected] [email protected] target [email protected] [email protected] [email protected] energy 100 
09F1: play_audio_at_actor $PLAYER_ACTOR event 1157 
066C: [email protected] = attach_particle "GUNFLASH" to_car [email protected] with_offset 0.19 2.6 0.22 rotation 0.0 90.0 0.0 type 1 
064C: make_particle [email protected] visible 
066C: [email protected] = attach_particle "GUNFLASH" to_car [email protected] with_offset 0.28 2.6 0.22 rotation 0.0 90.0 0.0 type 1 
064C: make_particle [email protected] visible 
066C: [email protected] = attach_particle "GUNFLASH" to_car [email protected] with_offset -0.19 2.6 0.22 rotation 0.0 90.0 0.0 type 1 
064C: make_particle [email protected] visible 
066C: [email protected] = attach_particle "GUNFLASH" to_car [email protected] with_offset -0.28 2.6 0.22 rotation 0.0 90.0 0.0 type 1 
064C: make_particle [email protected] visible 
wait 100 
064F: remove_references_to_particle [email protected] 
064F: remove_references_to_particle [email protected] 
064F: remove_references_to_particle [email protected] 
064F: remove_references_to_particle [email protected] 
wait 0 
if 
   Player.WantedLevel($PLAYER_CHAR) > 0
jf @NONAME_610 
jump @NONAME_617 

:NONAME_610
Player.WantedLevel($PLAYER_CHAR) = 1

:NONAME_617
jump @NONAME_33 
0A93: end_custom_thread 

 

 

Please help!

 

 

Edited by Calvin.linardi
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Calvin.linardi

Done

, it works

 

Edited by Calvin.linardi
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