Calvin.linardi Posted July 31, 2019 Share Posted July 31, 2019 (edited) Original script Spoiler // This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013 {$CLEO .cs} //-------------MAIN--------------- 0000: NOP wait 0 [email protected] = Audiostream.Load3D("CLEO\MINIGUN.MP3") wait 50 :NONAME_33 wait 0 if and Actor.DrivingVehicleType($PLAYER_ACTOR, 3204) 00E1: player 0 pressed_key 4 else_jump @NONAME_33 [email protected] = Actor.CurrentCar($PLAYER_ACTOR) 0208: [email protected] = random_float_in_ranges -1.0 1.0 0208: [email protected] = random_float_in_ranges -1.0 1.0 0407: store_coords_to [email protected] [email protected] [email protected] from_car [email protected] with_offset [email protected] 100.0 [email protected] 0407: store_coords_to [email protected] [email protected] [email protected] from_car [email protected] with_offset 0.19 2.6 0.22 0407: store_coords_to [email protected] [email protected] [email protected] from_car [email protected] with_offset 0.28 2.6 0.22 0407: store_coords_to [email protected] [email protected] [email protected] from_car [email protected] with_offset -0.19 2.6 0.22 0407: store_coords_to [email protected] [email protected] [email protected] from_car [email protected] with_offset -0.28 2.6 0.22 06BC: create_M4_shoot_from [email protected] [email protected] [email protected] target [email protected] [email protected] [email protected] energy 100 06BC: create_M4_shoot_from [email protected] [email protected] [email protected] target [email protected] [email protected] [email protected] energy 100 06BC: create_M4_shoot_from [email protected] [email protected] [email protected] target [email protected] [email protected] [email protected] energy 100 06BC: create_M4_shoot_from [email protected] [email protected] [email protected] target [email protected] [email protected] [email protected] energy 100 09F1: play_audio_at_actor $PLAYER_ACTOR event 1157 066C: [email protected] = attach_particle "GUNFLASH" to_car [email protected] with_offset 0.19 2.6 0.22 rotation 0.0 90.0 0.0 type 1 064C: make_particle [email protected] visible 066C: [email protected] = attach_particle "GUNFLASH" to_car [email protected] with_offset 0.28 2.6 0.22 rotation 0.0 90.0 0.0 type 1 064C: make_particle [email protected] visible 066C: [email protected] = attach_particle "GUNFLASH" to_car [email protected] with_offset -0.19 2.6 0.22 rotation 0.0 90.0 0.0 type 1 064C: make_particle [email protected] visible 066C: [email protected] = attach_particle "GUNFLASH" to_car [email protected] with_offset -0.28 2.6 0.22 rotation 0.0 90.0 0.0 type 1 064C: make_particle [email protected] visible wait 100 064F: remove_references_to_particle [email protected] 064F: remove_references_to_particle [email protected] 064F: remove_references_to_particle [email protected] 064F: remove_references_to_particle [email protected] wait 0 if Player.WantedLevel($PLAYER_CHAR) > 0 else_jump @NONAME_610 jump @NONAME_617 :NONAME_610 Player.WantedLevel($PLAYER_CHAR) = 1 :NONAME_617 jump @NONAME_33 0A93: end_custom_thread Edited script Spoiler // This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013 {$CLEO .cs} //-------------MAIN--------------- 0000: NOP wait 0 [email protected] = Audiostream.Load3D("CLEO\MINIGUN.MP3") wait 50 :NONAME_33 wait 0 if and Actor.DrivingVehicleType($PLAYER_ACTOR, 528) 00E1: player 0 pressed_key 4 jf @NONAME_33 [email protected] = Actor.CurrentCar($PLAYER_ACTOR) 0208: [email protected] = random_float_in_ranges -1.0 1.0 0208: [email protected] = random_float_in_ranges -1.0 1.0 0407: store_coords_to [email protected] [email protected] [email protected] from_car [email protected] with_offset [email protected] 100.0 [email protected] 0407: store_coords_to [email protected] [email protected] [email protected] from_car [email protected] with_offset 0.19 2.6 0.22 0407: store_coords_to [email protected] [email protected] [email protected] from_car [email protected] with_offset 0.28 2.6 0.22 0407: store_coords_to [email protected] [email protected] [email protected] from_car [email protected] with_offset -0.19 2.6 0.22 0407: store_coords_to [email protected] [email protected] [email protected] from_car [email protected] with_offset -0.28 2.6 0.22 06BC: create_M4_shoot_from [email protected] [email protected] [email protected] target [email protected] [email protected] [email protected] energy 100 06BC: create_M4_shoot_from [email protected] [email protected] [email protected] target [email protected] [email protected] [email protected] energy 100 06BC: create_M4_shoot_from [email protected] [email protected] [email protected] target [email protected] [email protected] [email protected] energy 100 06BC: create_M4_shoot_from [email protected] [email protected] [email protected] target [email protected] [email protected] [email protected] energy 100 09F1: play_audio_at_actor $PLAYER_ACTOR event 1157 066C: [email protected] = attach_particle "GUNFLASH" to_car [email protected] with_offset 0.19 2.6 0.22 rotation 0.0 90.0 0.0 type 1 064C: make_particle [email protected] visible 066C: [email protected] = attach_particle "GUNFLASH" to_car [email protected] with_offset 0.28 2.6 0.22 rotation 0.0 90.0 0.0 type 1 064C: make_particle [email protected] visible 066C: [email protected] = attach_particle "GUNFLASH" to_car [email protected] with_offset -0.19 2.6 0.22 rotation 0.0 90.0 0.0 type 1 064C: make_particle [email protected] visible 066C: [email protected] = attach_particle "GUNFLASH" to_car [email protected] with_offset -0.28 2.6 0.22 rotation 0.0 90.0 0.0 type 1 064C: make_particle [email protected] visible wait 100 064F: remove_references_to_particle [email protected] 064F: remove_references_to_particle [email protected] 064F: remove_references_to_particle [email protected] 064F: remove_references_to_particle [email protected] wait 0 if Player.WantedLevel($PLAYER_CHAR) > 0 jf @NONAME_610 jump @NONAME_617 :NONAME_610 Player.WantedLevel($PLAYER_CHAR) = 1 :NONAME_617 jump @NONAME_33 0A93: end_custom_thread Please help! Edited September 16, 2019 by Calvin.linardi Link to comment Share on other sites More sharing options...
Calvin.linardi Posted August 1, 2019 Author Share Posted August 1, 2019 (edited) Done , it works Edited September 16, 2019 by Calvin.linardi Link to comment Share on other sites More sharing options...
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