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Script Hook V


Alexander Blade
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Alexander Blade

It's safe to use it in SP , when you go Online you should disable asiloader , i.e. rename dinput8 .

 

Hi, so I decided that I would like to mod the game, but I don`t want to be banned or punished. I understand that this trainer is for SP only and it crashes the game when switching to Online, that`s good. I have no desire to mod Online. But I have a few questions. Can I still get banned from Online if I use this trainer and can the car spawner spawn every vehicle in the game? I have a rank 200 character in online and I really don`t want to lose all the progress I made since launch, because I modded in SP.

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It's safe to use it in SP , when you go Online you should disable asiloader , i.e. rename dinput8 .

 

Hi, so I decided that I would like to mod the game, but I don`t want to be banned or punished. I understand that this trainer is for SP only and it crashes the game when switching to Online, that`s good. I have no desire to mod Online. But I have a few questions. Can I still get banned from Online if I use this trainer and can the car spawner spawn every vehicle in the game? I have a rank 200 character in online and I really don`t want to lose all the progress I made since launch, because I modded in SP.

 

 

Thanks for the quick reply. A dumb question, but when I want to go online, deleting the mod files also works right? I don`t need to delete some reg files or anything?

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Claude_Lib

Even if there is no mods in your GTA V folder, the ASI Loader still leaves traces of its presence, so you have to move the dinput file away from the game exe anyway. Also make sure that none of the x64*.rpf files in the root are modified.

Edited by Claude Liberty
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Even if there is no mods in your GTA V folder, the ASI Loader still leaves traces of its presence, so you have to move the dinput file away from the game exe anyway. Also make sure that none of the x64*.rpf files in the root are modified.

 

Okay, so when I delete the trainer I delete the dinput file as well and how do I know if the x64.rpf are modified?

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Claude_Lib

You only delete dinput file, so none other mods will load and if your game does start after that, then that means that all archives are genuine.

Edited by Claude Liberty
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unknown modder

 

Even if there is no mods in your GTA V folder, the ASI Loader still leaves traces of its presence, so you have to move the dinput file away from the game exe anyway. Also make sure that none of the x64*.rpf files in the root are modified.

 

Okay, so when I delete the trainer I delete the dinput file as well and how do I know if the x64.rpf are modified?

 

or rename it to something like dinput8.dll.disabled, that way its easy to re enable mods offline

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unknown modder

This trainer contains all features? New elements will be added?

all features isnt really the correct term to use

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Hi! =) I need: by pressing J to me gave minigun. Here's how I did it, I did everything right?

void Test(){	if (HIBYTE(GetKeyState(0x4A)) == 0xFF)	{		WEAPON::GIVE_WEAPON_TO_PED(PLAYER::PLAYER_PED_ID(), GAMEPLAY::GET_HASH_KEY("WEAPON_MINIGUN"), 1337, true, true);	}}

P.S. Sorry for my bad English =)

Edited by nikita488
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help me please! I have a sniper mission but failed because

I shoot everyone in the GTA them on fire, why are they burning?

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help me please! I have a sniper mission but failed because

I shoot everyone in the GTA them on fire, why are they burning?

 

 

:lol: Check the trainer options.

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Ask in the corresponding plugin topic

 

how do i use the toggle button.

 

im trying to do turbo on a car

 

 

new GTA.MenuToggle("Vehicle Boost",() => {VehicleToggleMod.Turbo = true;},{VehicleToggleMod.Turbo = false;}),

 

Are you sure that setting global will do the trick for SP ?

@Alexander Blade: When do you think we will be able to edit the Globals? It is necessary to load the map changes from the Heist Update which only work on GTA O.

 

I honestly don't know. Here is the post from funmw2 from the Open Interiors thread as to how to get the map updates in SP.

 

 

 

Just edit "iplop" variable global value to 1.

Current scripts check if "iplop" variable is set to 0 then remove the aircraft carrier ..etc

Edit it to 1 and then try to call it with "REQUEST_IPL".

Do you happen know which file the "iplop" variable is stored in? In the game scripts this is all I see: g_1870E1._f107D2 = DATAFILE::_78F06F6B1FB5A80C(v_5, "iplop");

 

You can't edit globals with the current script hook.

+ Did some searching and it's not related to "iplop" global !

But actually another global !

This coding from "building_controller":

if (((!l_C0) && (!STREAMING::IS_NEW_LOAD_SCENE_ACTIVE())) && sub_221()) {

if (!g_1801D8) {

STREAMING::REMOVE_IPL("hei_carrier");

STREAMING::REMOVE_IPL("hei_carrier_int1");

STREAMING::REMOVE_IPL("hei_carrier_int2");

STREAMING::REMOVE_IPL("hei_carrier_int3");

STREAMING::REMOVE_IPL("hei_carrier_int4");

STREAMING::REMOVE_IPL("hei_carrier_int5");

STREAMING::REMOVE_IPL("hei_carrier_int6");

STREAMING::REMOVE_IPL("hei_carrier_DistantLights");

STREAMING::REMOVE_IPL("hei_carrier_LODLights");

STREAMING::REMOVE_IPL("hei_yacht_heist");

STREAMING::REMOVE_IPL("hei_yacht_heist_enginrm");

STREAMING::REMOVE_IPL("hei_yacht_heist_Lounge");

STREAMING::REMOVE_IPL("hei_yacht_heist_Bridge");

STREAMING::REMOVE_IPL("hei_yacht_heist_Bar");

STREAMING::REMOVE_IPL("hei_yacht_heist_Bedrm");

}

l_C0 = 1;

}

 

If g_1801D8 isn't set to 1 then it remove the aircraft carrier and the yacht.

The online scripts first check "iplop" global value and then load the aircraft carrier or the yacht and set g_1801D8 to 1.

Here's the coding from "fm_mission_controller" to load the aircraft carrier:

if (GAMEPLAY::IS_BIT_SET(g_1870E1._f107D2, 1)) {

STREAMING::REQUEST_IPL("hei_carrier");

STREAMING::REQUEST_IPL("hei_Carrier_int1");

STREAMING::REQUEST_IPL("hei_Carrier_int2");

STREAMING::REQUEST_IPL("hei_Carrier_int3");

STREAMING::REQUEST_IPL("hei_Carrier_int4");

STREAMING::REQUEST_IPL("hei_Carrier_int5");

STREAMING::REQUEST_IPL("hei_Carrier_int6");

STREAMING::REQUEST_IPL("hei_carrier_DistantLights");

STREAMING::REQUEST_IPL("hei_carrier_LODLights");

AUDIO::SET_AMBIENT_ZONE_LIST_STATE_PERSISTENT("AZL_HEI_AIRCRAFT_CARRIER", 1, 1);

GAMEPLAY::SET_BIT(&g_250F14._f154A, 0);

g_1801D8 = 1;

}

 

g_1870E1._f107D2 is "iplop" global value and it check if it's set to 1 using IS_BIT_SET

After it load the aircraft carrier then it will set g_1801D8 value to 1.

That's what you need to load the aircraft carrier and the yacht in SP.

Just set g_1801D8 to 1

 

Source: http://gtaforums.com/topic/792887-vrel-open-all-interiors/?p=1067539000

Edited by nkjellman
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So I installed the trainer, game works, trainer turns on and off via f4, but I can't navigate the skin changer menu. It only stays on the first page of it. (Micheal-Hen)

Edited by HipCactus
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better prepare a new version for the scripthook an update is coming ILL-GOTTEN GAINS update.....

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unknown modder

better prepare a new version for the scripthook an update is coming ILL-GOTTEN GAINS update.....

and, This isnt out for another 4 days and no work can be done updating the hook before its release

Edited by unknown modder
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I cant seem to find swift (helicopter) in the vehicle spawner list, is it only me? if anyone can see it what page is it?

Edited by 11khim
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How can I modify gta 5 Knight Rider v1.0b car?
I tried open KITT.net.dll file by Resourse Hacker, but there is no things looks like car parameters.
Purpose: permanently modify car tunning parameters (bumpers, window tint, wheel rims, etc), without visiting LS Customs

Edited by Noktis
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I have a problem in the new ScriptHookV version from 30 May 2015. The parameter doorIndex and the parameter p3 from the native function VEHICLE::SET_VEHICLE_DOOR_CONTROL is now a pointer.


Why? And how can I use it?


Before, the parameters was without pointer and it worked perfectly. :angry:

Edited by cgimda
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Alexander Blade

Download latest natives.h from http://dev-c.com/nativedb/, the params you need you can correct manually

 

 

I have a problem in the new ScriptHookV version from 30 May 2015. The parameter doorIndex and the parameter p3 from the native function VEHICLE::SET_VEHICLE_DOOR_CONTROL is now a pointer.
Why? And how can I use it?
Before, the parameters was without pointer and it worked perfectly. :angry:

 

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I cant seem to find swift (helicopter) in the vehicle spawner list, is it only me? if anyone can see it what page is it?

still cant find it? is it really there? can someone confirm this? TIA

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Hello,

 

I'm on the 0.5 version.

When I apply all of my waypoints to an actor (he was in a vehicle) and I play the scene, the actor "spawn" out of the car and start walking ????

I set Rushed in global driving style, please help me !

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unknown modder

Hello,

 

I'm on the 0.5 version.

When I apply all of my waypoints to an actor (he was in a vehicle) and I play the scene, the actor "spawn" out of the car and start walking ????

I set Rushed in global driving style, please help me !

Is this post relevant to scripthook or a specific mod?

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Hello,

 

I'm on the 0.5 version.

When I apply all of my waypoints to an actor (he was in a vehicle) and I play the scene, the actor "spawn" out of the car and start walking ????

I set Rushed in global driving style, please help me !

Is this post relevant to scripthook or a specific mod?

 

Oh sorry I need to post this in the actor manager topic :/

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help me pls

 

i face this error after copy the file mode(ScriptHookV.dll dinput8.dll NativeTrainer.asi)

 

 

446703084.jpg

 

i dont know what to do can any one help me ?

 

Edited by mark1988
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help me pls

 

i face this error after copy the file mode(ScriptHookV.dll dinput8.dll NativeTrainer.asi)

 

 

446703084.jpg

 

i dont know what to do can any one help me ?

 

 

Buy/update the game

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hi iget these failed to load error I have latest scripthookdotnet.asi

 

LUA.ASI FAILED TO LOAD

 

SCRIPTHOOKDOTNET.ASI FAILED TO LOAD

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Alexander Blade

Do you have ScriptHookV.dll in the main folder ? Does native trainer works for you ? Read first post and show the logs .

 

hi iget these failed to load error I have latest scripthookdotnet.asi

 

LUA.ASI FAILED TO LOAD

 

SCRIPTHOOKDOTNET.ASI FAILED TO LOAD

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