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Script Hook V


Alexander Blade
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Is it possible to draw labels/strings and such in DirectX? I see there is a DirectX hook as noted in the changelog, but couldn't find examples.

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You should try using the latest version of this trainer , if it won't work ask in the corresponding topic .

When i start the game is loading, for a little and is appearing a window with this:

 

SCRIPT HOOK CRITICAL ERROR

Fatal: directx texture 'C:\Users\USER\AppData\Local\Tempt\GTAV Enhanced Native Trainer\VP_CABLECAR.png' creation failed

 

Can you help me please?

 

If this has been answered again, I'm sorry but i have not found it.

Thanks!

 

 

I was downloaded the latest version of this trainer but is not working. Which is the corresponding topic in GTA forum for my problem? Thanks!

 

 

 

Edited by aorato32
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officialfabioj

Hi Alexander Love your mod! been using it for quite some time, but just a few hours ago I tried running the game and just after the loading screen to SP it crashes. Does it need to be updated or something ? I tried playing without Script hook V and it worked fine thought you might have the same problem before ? please help Fabio.

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Alexander Blade

Ask where you had it downloaded .

 

 

You should try using the latest version of this trainer , if it won't work ask in the corresponding topic .

When i start the game is loading, for a little and is appearing a window with this:

 

SCRIPT HOOK CRITICAL ERROR

Fatal: directx texture 'C:\Users\USER\AppData\Local\Tempt\GTAV Enhanced Native Trainer\VP_CABLECAR.png' creation failed

 

Can you help me please?

 

If this has been answered again, I'm sorry but i have not found it.

Thanks!

 

I was downloaded the latest version of this trainer but is not working. Which is the corresponding topic in GTA forum for my problem? Thanks!

 


 

 

 

If you are using mods folder then clean it and test again , if not then show the logs .

Hi Alexander Love your mod! been using it for quite some time, but just a few hours ago I tried running the game and just after the loading screen to SP it crashes. Does it need to be updated or something ? I tried playing without Script hook V and it worked fine thought you might have the same problem before ? please help Fabio.

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You mean without other ped ? If you don't want to use animation then you can do this with creating an invisible second ped and using combat natives .

Hi Alexander !

 

Hi, I'm looking for days to force a PED attack(in the wind). I'm not looking animation but a stain or a code to force the PED to attack

 

I have find this prefixe native but I do not find that BD

 

task_attack

task_attack_move_while

task_attack_move_while_aiming

task_attack_move_while_aiming_at

 

 

 

It's not a bad idea, but it's not exactly the objective should be that we can use subtasks on PED. The only problem with animations is that the damages are not received, a solution would be a subtask or animation synchronized between two peds to "apply" the effect of the damage and combat animation.

 

The major problem with the combat native is that it is artificial intelligence that decides when attack and how. I need a method for (subtask ? ; Native ? ; syncronized animation .. i don't now) from such key force a ped perform a specific attack

Edited by Ivanno
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Downsider002

Hey, I'm working on a mod where I need to animate entities with the weapon models. I've messed around a bit, but I have had no luck animating meshes other than peds.

 

Any ideas?

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I remember in one of the heist setup missions in GTA Online (I think its the one where you deliver the EMP), there were raindrops rendering on the camera when you looked up. Does anyone have any idea what native does this?

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Alexander Blade
Downsider002

What entities ?

 

Ivanno

Try looking at ped natural motion stuff in .net hook , probably there will be something that you need .

Edited by Alexander Blade
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Downsider002

Downsider002

What entities ?

 

 

Objects spawned with a particular weapon model via CREATE_OBJECT. Can they be animated? Or is the more logic tied to animating a weapon that has to be replicated?

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Alexander Blade

What animations are you trying to apply ?

 

 

Downsider002

What entities ?

 

 

Objects spawned with a particular weapon model via CREATE_OBJECT. Can they be animated? Or is the more logic tied to animating a weapon that has to be replicated?

 

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Downsider002

 

What animations are you trying to apply ?

 

 

Downsider002

What entities ?

 

 

Objects spawned with a particular weapon model via CREATE_OBJECT. Can they be animated? Or is the more logic tied to animating a weapon that has to be replicated?

 

 

 

Firing and reloading. Those are the only ones I need. I don't know the names of them or how to get the names.

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Alexander Blade

These can be used only with peds .

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smatthew851

IT DOSE'NT WORK IF U LOG ON TO STORY MODE IT WILL NOT RESPOND. FIX IT NOW. :cry::sui::sneaky:

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IT DOSE'NT WORK IF U LOG ON TO STORY MODE IT WILL NOT RESPOND. FIX IT NOW. :cry::sui::sneaky:

You're a real brain trust. :lol:

  • Like 1
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Alexander Blade
smatthew851

What ? Read first post and show your logs .

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123iamking

I think that the function: START_CUTSCENE(int p0) should be START_CUTSCENE(char* cutsceneName), because if I use START_CUTSCENE(int p0), the game would lag latter. I want to use invoke<Void>(0x186D5CB5E7B0FF7B, cutsceneName); but at the same time, I'm afraid that R* would change the memory in the next update, but I don't want to type cast char* to int. Is there anyway I can freely control the param? just like the Native.h only map the memory and programmer can freely write the function like invoke<Void>(START_CUTSCENE, cutsceneName);
I mean you can see that some native function sometime use 3 params, sometimes use less, fixate the params type and number maybe not a good ideal, right?

Edited by 123iamking
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Don't forget to backup GTA5.exe, GTAVLauncher.exe and update.rpf!

HHnErXC.png


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machine4578

Don't forget to backup GTA5.exe, GTAVLauncher.exe and update.rpf!

yep, new update is OUT! 1.0.757.2!

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Bad news, disabled cars are dissapearing, like lowriders.

pfister811, seven70, prototipo.

Edited by _CP_

HHnErXC.png


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Don't forget to backup GTA5.exe, GTAVLauncher.exe and update.rpf!

Looks like the first thing I'll be doing at home is pulling out the ethernet cable before powering on my PC D: Super much thanks for the heads-up! Edited by ikt
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Bad news, disabled cars are dissapearing, like lowriders.

pfister811, seven70, prototipo.

 

Nevermind, small mod will fix it. But its sucks..

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Claude_Lib

Bad news, disabled cars are dissapearing, like lowriders.

pfister811, seven70, prototipo.

1) Do the others work, Reaper and Beastie?

2) Shouldn't we wait for Blade to update the Hook? Or that ASI doen't depend on it and R* created yet another variable? Also a possibility that they didn't add new variable but changed the old one, so Dundreary Virgo and others will start to disappear again, need to check.

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I'll only update if any mods are working again such as VisualV with dither grass fix and disabled cars.

Other than that, go f*ck yourself, R*. People legitmately bought your game, including me and you f*ck them over.

Very nice, really very nice.

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1) They works fine, all of them, except these three.

2) Maybe R* used the same global to check and remove vehicles from the memory.

 

@SilverRST

VisualV is OK, update is uploaded on GTA5-Mods.

Edited by _CP_

HHnErXC.png


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1) They works fine, all of them, except these three.

2) Maybe R* used the same global to check and remove vehicles from the memory.

 

@SilverRST

VisualV is OK, update is uploaded on GTA5-Mods.

There is a mod I love to use, it's the Rebalanced Crimes and Cops and World of variety.

For now I won't update. And i have the retail version.

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Hey, I cannot update, GTA Launcher starting downloading an 54 MB update and gives an error: RockStar Update Service is unavailable (code 201). My game doesn't get the new update to download at all! Any fix for this? :dontgetit::evilgrin: Edit: I've deleted both R* Social Club and my GTA settings folder from My Documents, but launcher again failed do update, but now it says Offline Mode Not Vailable! But It doesn't gives any option to log in my account again! I'm crying now!!!

Edited by 65536
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