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Script Hook V


Alexander Blade
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Last time an update occurred it took him f*cking forever

like 3 days

 

I really hope this is not the case. I'm prepared to donate money (not much unfortunately, am a student) for a swift compatibility update. My team really needs it for tomorrow morning, yes we are reliant on Alexander's brilliant work.

Edited by unwound
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Tomorrow.

HHnErXC.png


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WildBrick142

 

 

How did you get OpenIV.asi to work?!?! I thought it required scripthook

 

I have a mod which makes cops less accurate, and all it is is a simple modification to pedaccuracy.meta

 

If I can get that to work... I can play the game without dying every 10 minutes...

Nope, it just needs an ASI Loader which always works.

 

Just modded the game some more by renaming the models and data of all the new lowriders since R* added a script that deletes all the new lowriders when they are spawned in SP (whether you see or drive them, they will vanish right in front of you). I suspect it's either mp_prop_global_block.ysc or mp_prop_special_global_block.ysc or mp_save_game_global_block.ysc script(s), but since there are no tools to decrypt those, Alexander Blade is the only one who can check these at the moment.

 

But how do i get asi loader to work?!?!

I can't find one that doesn't require script hook

 

Link me one for this latest patch

 

I used the one in OpenIV's ASI Manager menu. No need for ScriptHookV unless you want script mods.

Edited by WildBrick142
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What? So it was a script to delete them? Scumbags.

 

No, it wasn't. It modified their global accuracy value from .64 to .1, which means essentially that they have decent aiming capacity instead of being WMD wielding bad asses.

 

Without the mod, 98% of players can't hold a 5 star wanted level for 20 minutes OR lose it (without being a wuss and running into a tunnel/grabbing a tank/flying away in a plane) without dying several times

 

How the f*ck did you end up thinking WildBrick and _CP_ were talking about AI accuracy?!

They're talking about a script R* implemented to delete lowriders spawning in SP.

Edited by RM76
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Does anybody know if Alex is working on the new version?

I'm waiting all day. :(

no. right now he's probably masturbating to this rage his temporary absence has caused

 

AND HE NEEEEDS TO WORK ON THE HOOK NOW

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Does anybody know if Alex is working on the new version?

I'm waiting all day. :(

no. right now he's probably masturbating to this rage his temporary absence has caused

 

AND HE NEEEEDS TO WORK ON THE HOOK NOW

 

I literally can't play without his Native Trainer.

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Hi there,

 

Today, after a long pause, I thought to mod GTA V, but I got a issue with ScriptHookV, something like Fatal Error. Maybe Should I wait a new versione to avoid that error?

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Could you please read through, like, the last two pages?

---

WildBrick142, where are these script files located?

Edited by Claude Liberty
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What? So it was a script to delete them? Scumbags.

Yeah... Even in the garage, it's a shame :miranda:

 

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WildBrick142

WildBrick142, where are these script files located?

update.rpf > x64 > levels > gta5 > script > script_rel.rpf

 

These 3 mentioned (and a few more) were not in the previous version. I have no idea if that's the source of this mess though, just a speculation. I tried deleting all 3 already but that only gave me an infinite loading screen (the game didn't even crash, it just kept on loading forever).

Edited by WildBrick142
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What? So it was a script to delete them? Scumbags.

Yeah... Even in the garage, it's a shame :miranda:

 

 

So this means R* made you CANNOT spawning / use any of GTA Online only exclusive vehicles via trainer in SinglePlayer at all, and you cannot use mods on them anymore? So, you'll have to MANDATORY forget mods and Singleplayer if you want GTA Online content that is now major as amount over SinglePlayer content, if you want just access to it? Seems this time R* truly won over all SP fans... Fact! Seems battle SP fans to get access MultiPlayer content seems lost now :cry::cry:

Edited by 65536
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What? So it was a script to delete them? Scumbags.

Yeah... Even in the garage, it's a shame :miranda:

 

 

So this means R* made to block you from spawning and use any of GTA Online only exclusive vehicles in SinglePlayer at all, and you cannot use mods? So, you'll have to MANDATORY forget mods and Singleplayer to can just access than GTA Online content? Seems R* toke win this time over all SP fans... Fact! :catspider::cry::cry:

 

LOL, what the f*ck are you talking about? Can probably just replace the scripts in question with 0kb dummy files and it'll work.

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Tried to ask them to remove this bullsh*t, in the comments on the Newswire. Of course, they deleted it. Assholes.

Edited by Claude Liberty
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@RM76

Nope, it's crashing the game with ZLIB error.

HHnErXC.png


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Tried to ask them to remove this bullsh*t, in the comments on the Newswire. Of course, they deleted it. Assholes.

A bit naive to assume they'd listen to that. Those c*nts are on an anti-modding jihad.

@RM76

Nope, it's crashing the game with ZLIB error.

Ah, balls.

Edited by RM76
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Well, I tried.

Once SH is updated, we need to look if SNT's Save Vehicle feature can override this.

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Could you please read through, like, the last two pages?

 

It seems like that new update broke the modding again, so It's possible only playing online or offline without mods. This is that I learned, but I didn't understand if a new ScriptHookV version will fix this errror.

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Could you please read through, like, the last two pages?

 

It seems like that new update broke the modding again, so It's possible only playing online or offline without mods. This is that I learned, but I didn't understand if a new ScriptHookV version will fix this errror.

 

Jesus Christ, stuff like this should be common sense by now. :lol:

Edited by RM76
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Hellsinger222

I have VERY little knowledge of coding or scripting so please forgive me if i am wrong. But am i right or wrong to assume that R* does not want us to be using the online(MP) exclusive stuff on single player(SP)? :panic::panic::panic:

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Igor Bogdanoff

I have VERY little knowledge of coding or scripting so please forgive me if i am wrong. But am i right or wrong to assume that R* does not want us to be using the online(MP) exclusive stuff on single player(SP)? :panic::panic::panic:

Most probably. They want you to buy sharkcards
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I hope this isn't happening with other online-exclusive vehicles too. I have a feeling they did something similar with the weapons from the more recent DLCs because they always seemed to disappear out of my inventory after spawning them with SNT and then switching characters. I could be wrong on this though.

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WildBrick142

I hope this isn't happening with other online-exclusive vehicles too. I have a feeling they did something similar with the weapons from the more recent DLCs because they always seemed to disappear out of my inventory after spawning them with SNT and then switching characters. I could be wrong on this though.

Executives and Other Criminals vehicles were not affected. I haven't checked the January 2016 update or original Lowriders.
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They weren't affected too.

HHnErXC.png


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update.rpf > x64 > levels > gta5 > script > script_rel.rpf

Checked these from 617 and 678. All files have changed, but only mp_prop_special_global_block.ysc and scripttest4.ysc are totally new (scripttest[1-3].ysc were present before). Could someone try and remove only these two?

Edited by Claude Liberty
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Does anyone know if any off the other update/dlcpacks were updated as i dont want to replace them all again

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WildBrick142

 

update.rpf > x64 > levels > gta5 > script > script_rel.rpf

Checked these from 617 and 678. All files have changed, but only mp_prop_special_global_block.ysc and scripttest4.ysc are totally new (scripttest[1-3].ysc were present before). Could someone try and remove only these two?

 

Still doesn't load.
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