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Script Hook V


Alexander Blade
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wwwweduardobr

please alexander , I wish That you put the boundary objects to 1000 or 500 ( now 250 ) because I am a creator of maps, and many love my job ( https://www.youtube.com/watch?v=cQ_Sl3MeF2A ) and I am very trsite because I can not make mods with this limit and my other mods no longer work , please help


Edited by wwwweduardobr
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Alexander Blade
wwwweduardobr

Yeah I'm aware of that since today , update will be released in a few days .

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// GTA V SCRIPT HOOK (build Dec 16 2015, v1.0.573.1)
// © Alexander Blade 2015
[20:29:48] INIT: Started
[20:29:48] INIT: Success, game version is VER_1_0_573_1_STEAM
[20:29:48] INIT: Registering script 'gtaforce25.asi' (0x000007FEE9BA8020)
[20:29:48] INIT: Registering script 'NativeTrainer.asi' (0x000007FEEA46A510)
[20:29:48] INIT: Registering script 'ScriptHookVDotNet.asi' (0x000007FEE4224740)
[20:30:00] INIT: Pool 1 extended
[20:30:00] INIT: Pool 2 extended
[20:30:00] INIT: Pool 3 extended
[20:30:06] INIT: GtaThread collection size 175
[20:30:06] INIT: wnd proc 0x00000000FFFF0B07
[20:30:06] INIT: IDXGISwapChain 0x000007FEF7775AE0 (0x000007FEF779B2F8)
[20:30:06] INIT: IDXGISwapChain set
[20:30:06] INIT: DX init started
[20:30:06] INIT: DX feature level B000
[20:30:06] INIT: DX init succeeded
[20:31:00] CORE: Requesting thread creation
[20:31:00] CORE: Creating threads
[20:31:02] CORE: Started control thread, id 28 active 1
[20:31:02] CORE: Started thread 'gtaforce25.asi' (0x000007FEE9BA8020), id 29 active 1
[20:31:02] CORE: Started thread 'NativeTrainer.asi' (0x000007FEEA46A510), id 30 active 1
[20:31:02] CORE: Started thread 'ScriptHookVDotNet.asi' (0x000007FEE4224740), id 31 active 1
[20:31:02] CORE: Launching main() for 'gtaforce25.asi' (0x000007FEE9BA8020), id 29
[20:31:02] CORE: Launching main() for 'NativeTrainer.asi' (0x000007FEEA46A510), id 30
[20:31:02] CORE: Launching main() for 'ScriptHookVDotNet.asi' (0x000007FEE4224740), id 31
// GTA V ASI LOADER (build May 2 2015)
// © Alexander Blade 2015
LIB: "C:\Windows\system32\dinput8.dll" => 000007FEEA680000
API: "DirectInput8Create" => 000007FEEA684820
API: "DllCanUnloadNow" => 000007FEEA6920DC
API: "DllGetClassObject" => 000007FEEA692014
API: "DllRegisterServer" => 000007FEEA6A1050
API: "DllUnregisterServer" => 000007FEEA6A1064
LOADER: Loading *.asi plugins
ASI: Loading "C:\SteamLibrary\steamapps\common\Grand Theft Auto V\gtaforce25.asi"
"gtaforce25.asi" => 000007FEE9B80000
ASI: Loading "C:\SteamLibrary\steamapps\common\Grand Theft Auto V\NativeTrainer.asi"
"NativeTrainer.asi" => 000007FEEA460000
ASI: Loading "C:\SteamLibrary\steamapps\common\Grand Theft Auto V\ScriptHookVDotNet.asi"
"ScriptHookVDotNet.asi" => 000007FEE4220000
LOADER: Finished loading *.asi plugins
I get a crash loading into game.

 

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Alexander Blade
poblo

Try only with NativeTrainer.asi

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I found out why the cars were not invincible for me and it had nothing to do with the native trainer, it seems i had another trained called essential mod menu (i haven't been playing for a while so i forgot i had that), i just deleted it and now its working like a charm, thanks :)

Edited by sebway2k3
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Alexander Blade

Updated !

 

 

please alexander , I wish That you put the boundary objects to 1000 or 500 ( now 250 ) because I am a creator of maps, and many love my job ( https://www.youtube.com/watch?v=cQ_Sl3MeF2A ) and I am very trsite because I can not make mods with this limit and my other mods no longer work , please help

 

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Hey, I have a strange issue with my retail copy of GTA V. Most of time my copy loads storymode fine, but sometimes my game just crashes while loading (gives error "GTA V has stopped working"). It's latest patch and version of ScriptHookV. Mods I'm using are:

 

AsiLoader;

SimpleNativeTrainer;

LeFixSpeedo 1.1;

Open Interiors v3;

OpenIV.asi (OpenIV 's plugin for loading non-script mods in mods folder).

 

I tried everything and my game still tendent to crash sometimes on loading screen... I've checked both logs of ScriptHookV and OpenIV asi plugins and I don't see anything related to those crashes! Some to have clue what of these mods could be reason for my issue? I tried without LeFixSpeedo 1.1 mod and I found it's not reason for this because my GTA V simply crashed again yesterday with it removed... :bored:

 

65536

Just try to use only NativeSpeedo.asi and NativeTrainer.asi , OpenIV.asi as well , let's see how it will go .

 

 

65536

Just try to use only NativeSpeedo.asi and NativeTrainer.asi , OpenIV.asi as well , let's see how it will go .

I'm now test with Open Interiors mod removed to see how it will holds...

 

 

I've now tracked those crashes was caused by LUA Plugin (unfortunately this means I can't use any LUA mods) and Open Interiors v3 mod! Now my game doesn't crash anymore!

 

@AlexanderBlade, I having a suggestion about your ScriptHook... I'm wonder if it is possible to disable completely ability to enter GTA Online (player can't enter GTA Online at all) if player has ScriptHook installed or OpenIV plugin for mods?

 

I mean following: if player has ScriptHook with / or OpenIV.asi with mods folder used to play StoryMode with mods:

1. When game loads at title screen with advertisments, the "GTA Online" button to be disabled completely so player can't click it at all;

2. Another option is when GTA V loads that screen, your ScriptHook to force game immediately do load StoryMode directly (since your ScriptHook V plugin and OpenIV.asi one for mods are only for Singleplayer);

2. I'm not sure about "Random Job" and "Extraction - Adv. Mode" options (second one had appeared now in latest version), in case you finds first option with simply disabling "GTA Online" option better, disable those two additional options too, if they are also related to GTA Online and loads Multiplayer too!

 

Reason for my idea is, following scenario that could cost expensive for people who don't play multiplayer at all (like me). Someone starts his copy of GTA V that has ScriptHook V or OpenIV mods folder (or both) in his/her games's directory. Player get screen that has GTA V options (Quit, Settings, Random Job, Extraction - Adv. Mode, GTA Online, Story Mode) and wanted to play StoryMode. BUT, what will happen if he/she click and enter GTA Online by mistake with mods folder enabled, aka. if a player clicked wrongly the "GTA Online" option instead the "Story Mode" option that is right next to the "GTA Online" one? This would gives terrble BAN for this player (and he/she probably won't be happy at all) even though player actually DID NOT wanted to enter and play Multiplayer at all, she/he is still instantly banned! Unfortunately this I've read from R* support forums, seems BAN system for GTA Online gives a BRUTAL BAN for everyone entered GTA Online with anything that is not part of normal game in its directory (this probably includes OpenIV "mods" folder too)! As this happens even in case THAT person maybe was NOT even wanted to play GTA Online or was NOT going to hack or harm anyone on multiplayer at all!

In this case on first variant the only active options will be "Story Mode" (the most far right one), "Quit" and "Settings" (first two most left options), while the GTA Online related options - "Random Job", "Extraction - Adv. Mode" and "GTA Online" located in the middle will be disabled, so players using mods in SinglePlayer can't enter Multiplayer via clicking wrong options related to GTA Online!

 

Please, @AlexanderBlade can you do implement this in ScriptHook (or as a separate plugin)? Because seems even with only OpenIV mod plugin alone present in game directory, and with NO ScriptHook V installed player might be still banned by R* automatic BAN system... I could gives you a cookies if yo do this! :cookie::cookie:

Edited by 65536
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wwwweduardobr

 

Atualizada !

 

 

por favor alexander, eu desejo que você colocar os objetos de fronteira para 1000 ou 500 (agora 250) porque eu sou um criador de mapas, e muitos amo meu trabalho (https://www.youtube.com/watch?v= cQ_Sl3MeF2A) e Estou muito trsite porque eu não posso fazer mods com este limite e meus outros mods não funcionam mais, por favor me ajude

 

 

thank you, I appreciate it, you could tell me what is the limit of objects?
Edited by wwwweduardobr
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Uhm.... After installing "dinput8.dll" it wont go past (not even to) the launcher...

 

Is this...something on my end or?

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Alexander Blade

Yup

 

Uhm.... After installing "dinput8.dll" it wont go past (not even to) the launcher...

 

Is this...something on my end or?

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gajrajgchouhan

i use latest ver.v1.0.573.1a

but still can't play online mode

is that normal?

ffs It has been said many times that you CANNOT play online with scripthook.

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Rohith_Kumar_Sp

 

i use latest ver.v1.0.573.1a

but still can't play online mode

is that normal?

ffs It has been said many times that you CANNOT play online with scripthook.

People don't read to understand but to assume.

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gajrajgchouhan

 

 

i use latest ver.v1.0.573.1a

but still can't play online mode

is that normal?

ffs It has been said many times that you CANNOT play online with scripthook.
People don't read to understand but to assume. :D Yeah,true.

 

Nice seeing you from Ubisoft forums.;)

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wwwweduardobr

 

Updated !

 

 

please alexander , I wish That you put the boundary objects to 1000 or 500 ( now 250 ) because I am a creator of maps, and many love my job ( https://www.youtube.com/watch?v=cQ_Sl3MeF2A ) and I am very trsite because I can not make mods with this limit and my other mods no longer work , please help

 

 

you could test r some of my mods and offer opinions as anyone this forum.
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Hey guys,

 

I have a problem. I've installed GTA5 (by disc).

 

i copied the gta5 folder to my desktop (so i have a modded folder and a legit folder for online gameplay).

However i've installed the files correctly (Dinput8.dll / nativetrainer.asi and scripthookV.dll) into the destination where gta5.exe is located.

 

When i go ingame and press F3 or F4 (can't recall which one it was) nothing happends at all..

 

Is there anyone having this issue as well or knows how to fix this?

 

ps: I'm on version 1.0.231.0

Edited by HolyPillager
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Hey guys,

 

I have a problem. I've installed GTA5 (by disc).

 

i copied the gta5 folder to my desktop (so i have a modded folder and a legit folder for online gameplay).

However i've installed the files correctly (Dinput8.dll / nativetrainer.asi and scripthookV.dll) into the destination where gta5.exe is located.

 

When i go ingame and press F3 or F4 (can't recall which one it was) nothing happends at all..

 

Is there anyone having this issue as well or knows how to fix this?

 

ps: I'm on version 1.0.231.0

update your game

Supported game versions:

1.0.335.2, 1.0.350.1/2, 1.0.372.2, 1.0.393.2/4, 1.0.463.1,

1.0.505.2, 1.0.573.1

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Hey guys,

 

I have a problem. I've installed GTA5 (by disc).

 

i copied the gta5 folder to my desktop (so i have a modded folder and a legit folder for online gameplay).

However i've installed the files correctly (Dinput8.dll / nativetrainer.asi and scripthookV.dll) into the destination where gta5.exe is located.

 

When i go ingame and press F3 or F4 (can't recall which one it was) nothing happends at all..

 

Is there anyone having this issue as well or knows how to fix this?

 

ps: I'm on version 1.0.231.0

update your game

Supported game versions:

1.0.335.2, 1.0.350.1/2, 1.0.372.2, 1.0.393.2/4, 1.0.463.1,

1.0.505.2, 1.0.573.1

 

Thanks for your quick reply!

 

How do i do this? i assumed it auto-updates when i join singleplayer!

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Hey guys,

 

I have a problem. I've installed GTA5 (by disc).

 

i copied the gta5 folder to my desktop (so i have a modded folder and a legit folder for online gameplay).

However i've installed the files correctly (Dinput8.dll / nativetrainer.asi and scripthookV.dll) into the destination where gta5.exe is located.

 

When i go ingame and press F3 or F4 (can't recall which one it was) nothing happends at all..

 

Is there anyone having this issue as well or knows how to fix this?

 

ps: I'm on version 1.0.231.0

update your game

Supported game versions:

1.0.335.2, 1.0.350.1/2, 1.0.372.2, 1.0.393.2/4, 1.0.463.1,

1.0.505.2, 1.0.573.1

 

Thanks for your quick reply!

 

How do i do this? i assumed it auto-updates when i join singleplayer!

 

LOL. You must be using a bootleg.

Edited by RM76
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Hey guys,

 

I have a problem. I've installed GTA5 (by disc).

 

i copied the gta5 folder to my desktop (so i have a modded folder and a legit folder for online gameplay).

However i've installed the files correctly (Dinput8.dll / nativetrainer.asi and scripthookV.dll) into the destination where gta5.exe is located.

 

When i go ingame and press F3 or F4 (can't recall which one it was) nothing happends at all..

 

Is there anyone having this issue as well or knows how to fix this?

 

ps: I'm on version 1.0.231.0

update your game

Supported game versions:

1.0.335.2, 1.0.350.1/2, 1.0.372.2, 1.0.393.2/4, 1.0.463.1,

1.0.505.2, 1.0.573.1

 

Thanks for your quick reply!

 

How do i do this? i assumed it auto-updates when i join singleplayer!

 

LOL. You must be using a bootleg.

 

No i have the 7 disc package. The onlything i did do is downloaded a 100% storymode complete file. Since i am to lazy to redo all the missions.

not sure if that could interfere with it?

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Hey guys,

 

I have a problem. I've installed GTA5 (by disc).

 

i copied the gta5 folder to my desktop (so i have a modded folder and a legit folder for online gameplay).

However i've installed the files correctly (Dinput8.dll / nativetrainer.asi and scripthookV.dll) into the destination where gta5.exe is located.

 

When i go ingame and press F3 or F4 (can't recall which one it was) nothing happends at all..

 

Is there anyone having this issue as well or knows how to fix this?

 

ps: I'm on version 1.0.231.0

I don't see you mention you have ScriptHookDotNet.dll or ScriptHookDotNet.asi installed with your dinput8.dll and others..... Do you have those? They let mods work.

Download the latest ScriptHookV and the latest ScriptHookDotNet.dll and ScriptHookDotNet.asi and put them in your Root folder then try and see the mods work.

Peace, N8Gamez

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Hey guys,

 

I have a problem. I've installed GTA5 (by disc).

 

i copied the gta5 folder to my desktop (so i have a modded folder and a legit folder for online gameplay).

However i've installed the files correctly (Dinput8.dll / nativetrainer.asi and scripthookV.dll) into the destination where gta5.exe is located.

 

When i go ingame and press F3 or F4 (can't recall which one it was) nothing happends at all..

 

Is there anyone having this issue as well or knows how to fix this?

 

ps: I'm on version 1.0.231.0

I don't see you mention you have ScriptHookDotNet.dll or ScriptHookDotNet.asi installed with your dinput8.dll and others..... Do you have those? They let mods work.

Download the latest ScriptHookV and the latest ScriptHookDotNet.dll and ScriptHookDotNet.asi and put them in your Root folder then try and see the mods work.

Peace, N8Gamez

 

Also it would be helpful to know what you are trying to achieve when pressing the F3/F4 key. Are you running a mod? What are you trying to do when you press the key what are you not seeing that you expect to see? LUA is another item to have installed in order to run many mods like "JC2.dll" needs to be in the "scripts" folder and something.lua or something.cs goes in the addins folder. If you are doing anything like this then you definately need the ScriptHookDotNet files.

Edited by n8gamez1
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Hey guys,

 

I have a problem. I've installed GTA5 (by disc).

 

i copied the gta5 folder to my desktop (so i have a modded folder and a legit folder for online gameplay).

However i've installed the files correctly (Dinput8.dll / nativetrainer.asi and scripthookV.dll) into the destination where gta5.exe is located.

 

When i go ingame and press F3 or F4 (can't recall which one it was) nothing happends at all..

 

Is there anyone having this issue as well or knows how to fix this?

 

ps: I'm on version 1.0.231.0

I don't see you mention you have ScriptHookDotNet.dll or ScriptHookDotNet.asi installed with your dinput8.dll and others..... Do you have those? They let mods work.

Download the latest ScriptHookV and the latest ScriptHookDotNet.dll and ScriptHookDotNet.asi and put them in your Root folder then try and see the mods work.

Peace, N8Gamez

 

Thanks N8gamez,

 

i indeed did not had those files. I'm going to try this right now!

I was trying to use "enhanced native trainer" its uses F3 or F4 by default.

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I use an xbox controller emulator with GTAV to get my third party controller to work with the game. I can install the script hook and everything starts fine but when I install the asi loader the game crashes before loading screen. It only crashes when both the asi loader (dinput8.dll) and the emulator (xinput1_3.dll) are installed. Would there be any chance anyone to help me troubleshoot, or implement some compatibility? I'm sure I'm not the only one who uses a controller emulator with GTAV.

 

The emulator is x360ce (homepage, source)

 

info:

OS Win 7 x64

GTAV Version: 1.0.573.1

Platform: steam

 

Problem Signature (1)

Problem Event Name: APPCRASH
Application Name: GTAVLauncher.exe
Application Version: 1.0.505.2
Application Timestamp: 561d0f5e
Fault Module Name: ntdll.dll
Fault Module Version: 6.1.7601.18798
Fault Module Timestamp: 5507b864
Exception Code: c0000005
Exception Offset: 000000000004dae1
OS Version: 6.1.7601.2.1.0.768.3
Locale ID: 1033
Additional Information 1: 0c16
Additional Information 2: 0c169e17a3f172d10b5e5f623f26c87f
Additional Information 3: 8785
Additional Information 4: 87852db76dd87c9e3320cf212c53b7d3

Problem Signature (2)

Problem Event Name: APPCRASH
Application Name: GTAVLauncher.exe
Application Version: 1.0.505.2
Application Timestamp: 561d0f5e
Fault Module Name: ntdll.dll
Fault Module Version: 6.1.7601.18798
Fault Module Timestamp: 5507b864
Exception Code: c000041d
Exception Offset: 000000000004dae1
OS Version: 6.1.7601.2.1.0.768.3
Locale ID: 1033
Additional Information 1: 9e1f
Additional Information 2: 9e1ff105ce7ae8ad88dac0a5f851cc0e
Additional Information 3: 63a9
Additional Information 4: 63a9ef2eb80555fba54fbc24155e4a2f

 

asi loader log

// GTA V ASI LOADER (build May 2 2015)
// © Alexander Blade 2015
LIB: "C:\Windows\system32\dinput8.dll" => 000007FED9B40000
API: "DirectInput8Create" => 000007FED9B44820
API: "DllCanUnloadNow" => 000007FED9B520DC
API: "DllGetClassObject" => 000007FED9B52014
API: "DllRegisterServer" => 000007FED9B61050
API: "DllUnregisterServer" => 000007FED9B61064
LOADER: Loading *.asi plugins
ASI: Loading "C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\NativeTrainer.asi"
"NativeTrainer.asi" => 000007FED7910000
LOADER: Finished loading *.asi plugins

 

script hook log

// GTA V SCRIPT HOOK (build Dec 20 2015, v1.0.573.1a)
// © Alexander Blade 2015
[19:14:01] INIT: Started
[19:14:01] INIT: Success, game version is VER_1_0_573_1_STEAM
[19:14:01] INIT: Registering script 'NativeTrainer.asi' (0x000007FED791A510)
[19:14:08] INIT: Pool 1 extended
[19:14:08] INIT: Pool 2 extended
[19:14:08] INIT: Pool 3 extended
[19:14:08] INIT: Pool 4 extended
[19:14:14] INIT: GtaThread collection size 175
[19:14:14] INIT: wnd proc 0x00000000FFFF06B7
[19:14:14] INIT: IDXGISwapChain 0x000007FEF13B5AE0 (0x000007FEF13DB2F8)
[19:14:14] INIT: IDXGISwapChain set

 

Thanks & happy holidays!

Edited by Phraggah
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Alexander Blade
Phraggah

Try only with x360ce and asiloader's dinput8.dll , without asi , will it crash ?

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Phraggah

Try only with x360ce and asiloader's dinput8.dll , without asi , will it crash ?

 

Still crashes without asi (x360ce, ScriptHookV.dll, and dinput8.dll installed).

 

I also tried it without ScriptHookV installed, so it's just dinput8 and x360ce and it still crashes.

 

Looks like there was no log generated for either the asiloader or script hook.

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Alexander Blade

Use dsound.dll based asiloader instead of dinput8.dll one

http://gtaforums.com/topic/788343-script-hook-v/?p=1067500106

 

 

Phraggah

Try only with x360ce and asiloader's dinput8.dll , without asi , will it crash ?

 

Still crashes without asi (x360ce, ScriptHookV.dll, and dinput8.dll installed).

 

I also tried it without ScriptHookV installed, so it's just dinput8 and x360ce and it still crashes.

 

Looks like there was no log generated for either the asiloader or script hook.

 

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