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Script Hook V


Alexander Blade
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Alexander Blade

New dlc vehicles or what ? Names please . Can you do that with another trainers ?

 

Alex can't spawn heist vehicles with your trainer.
Patch: 1.0.350.1

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My Mods have been wrking fine for the past week but suddenly today i cant enable them.

How do i register them back?

 

 

[16:53:03] INIT: Started
[16:53:03] INIT: Success, game version is VER_1_0_350_2_NOSTEAM
[16:53:03] INIT: Registering script 'flash.asi' (0x00007FF908BE1DD0)
[16:53:03] INIT: Registering script 'GravityGun.asi' (0x00007FF907CE2BD0)
[16:53:03] INIT: Registering script 'LUA.asi' (0x00007FF8EAF3E6A0)
[16:53:03] INIT: Registering script 'NativeTrainer.asi' (0x00007FF9078BA260)
[16:53:03] INIT: Registering script 'ScriptHookVDotNet.asi' (0x00007FF8F4B247B0)
[16:53:03] INIT: Registering script 'SlowMotionToggle.asi' (0x00007FF907611F80)
[16:53:19] INIT: GtaThread collection size 164
[16:53:19] INIT: wnd proc 0x00000000FFFF03C5
[16:54:14] CORE: Requesting thread creation
[16:54:14] CORE: Creating threads
[16:54:16] CORE: Started control thread, id 26 active 1
[16:54:16] CORE: Started thread 'flash.asi' (0x00007FF908BE1DD0), id 27 active 1
[16:54:16] CORE: Started thread 'GravityGun.asi' (0x00007FF907CE2BD0), id 28 active 1
[16:54:16] CORE: Started thread 'LUA.asi' (0x00007FF8EAF3E6A0), id 29 active 1
[16:54:16] CORE: Started thread 'NativeTrainer.asi' (0x00007FF9078BA260), id 30 active 1
[16:54:16] CORE: Started thread 'ScriptHookVDotNet.asi' (0x00007FF8F4B247B0), id 31 active 1
[16:54:16] CORE: Started thread 'SlowMotionToggle.asi' (0x00007FF907611F80), id 32 active 1
[16:54:16] CORE: Launching main() for 'flash.asi' (0x00007FF908BE1DD0), id 27
[16:54:16] CORE: Launching main() for 'GravityGun.asi' (0x00007FF907CE2BD0), id 28
[16:54:16] CORE: Launching main() for 'LUA.asi' (0x00007FF8EAF3E6A0), id 29
[16:54:16] CORE: Launching main() for 'NativeTrainer.asi' (0x00007FF9078BA260), id 30
[16:54:16] CORE: Launching main() for 'ScriptHookVDotNet.asi' (0x00007FF8F4B247B0), id 31
[16:54:16] CORE: Launching main() for 'SlowMotionToggle.asi' (0x00007FF907611F80), id 32
[19:35:00] UNINIT: Unregistering script 'SlowMotionToggle.asi'
[19:35:00] UNINIT: Unregistering script 'ScriptHookVDotNet.asi'
[19:35:00] UNINIT: Unregistering script 'NativeTrainer.asi'
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New dlc vehicles or what ? Names please . Can you do that with another trainers ?

 

Alex can't spawn heist vehicles with your trainer.

Patch: 1.0.350.1

No, the heist DLC vehicles. Like Hydra, Kuruma, Insurgent, Valkyrie. When ever I click on the buttons that have Hydra or other heist DLC vehicle names written on them, nothing happens. I haven't tried it with another trainer.
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Alexander Blade

Try with the latest patch . Probably you have modified your update.rpf , do you ?

 

 

New dlc vehicles or what ? Names please . Can you do that with another trainers ?

Alex can't spawn heist vehicles with your trainer.
Patch: 1.0.350.1

No, the heist DLC vehicles. Like Hydra, Kuruma, Insurgent, Valkyrie. When ever I click on the buttons that have Hydra or other heist DLC vehicle names written on them, nothing happens. I haven't tried it with another trainer.

 

Edited by Alexander Blade
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@8OT, So im meant to put the mod where PlayGTAV is????? Edit: I cant find dsound.dll aswell :((((

Edited by iWilliam
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Try with the latest patch . Probably you have modified your update.rpf , do you ?

 

 

New dlc vehicles or what ? Names please . Can you do that with another trainers ?

 

Alex can't spawn heist vehicles with your trainer.

Patch: 1.0.350.1

No, the heist DLC vehicles. Like Hydra, Kuruma, Insurgent, Valkyrie. When ever I click on the buttons that have Hydra or other heist DLC vehicle names written on them, nothing happens. I haven't tried it with another trainer.

 

 

Actually yes I had modified it, ok, I'll try it with the latest patch.

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Alexander I made an improved version of your check_player_model() function in NativeTrainer.

 

I changed how long it waits to change to a normal skin (8500 ms instead of 1000, I timed things and it seems to consistently take more than 10 seconds to get to the stage where the skin must be reset), and I figured the sequence of events. First you're dead (as reported by ENTITY::IS_ENTITY_DEAD()) but you still have control (as reported by PLAYER::IS_PLAYER_CONTROL_ON()), then you lose control, then the most important step happens, there's a frame when you're not dead anymore, PLAYER::GET_TIME_SINCE_LAST_DEATH() reports 0 and control is on (which is bogus). Then next frame you lose control again, that's when the hospital animation starts playing, and after it plays out you gain control again.

 

So my modified function waits 8.5 seconds, changes the model to normal when the screen is black but still in the death phase, then waits for all the aforementioned events, and once you're done leaving the hospital the model is returned to the way it was before you died, components included so you have the same look.

 

You lose all your weapons though...

 

int did[12], tid[12];void store_ped_components(Ped ped, int *did, int *tid){	int i;	for (i=0; i<12; i++)	{		did[i] = PED::GET_PED_DRAWABLE_VARIATION(ped, i);		tid[i] = PED::GET_PED_TEXTURE_VARIATION(ped, i);	}}void restore_ped_components(Ped ped, int *did, int *tid){	int i;	for (i=0; i<12; i++)		PED::SET_PED_COMPONENT_VARIATION(ped, i, did[i], tid[i], 0);}// switches to a normal ped model if dying with other modelvoid check_death_model(Hash orig_model) {	int is_death=0;	Player player = PLAYER::PLAYER_ID();	Ped playerPed = PLAYER::PLAYER_PED_ID();		if (!ENTITY::DOES_ENTITY_EXIST(playerPed)) return;	Hash model = ENTITY::GET_ENTITY_MODEL(playerPed);	if (ENTITY::IS_ENTITY_DEAD(playerPed) || PLAYER::IS_PLAYER_BEING_ARRESTED(player, TRUE))	{		if (model != GAMEPLAY::GET_HASH_KEY("player_zero") && model != GAMEPLAY::GET_HASH_KEY("player_one") && model != GAMEPLAY::GET_HASH_KEY("player_two"))		{			store_ped_components(playerPed, did, tid);			is_death = ENTITY::IS_ENTITY_DEAD(playerPed);			if (is_death)				WAIT(8500);	// wait until the screen turns black			else				WAIT(10000);	// wait until the screen turns black			// load a default model if the original model provided isn't one of the three			if (orig_model != GAMEPLAY::GET_HASH_KEY("player_zero") && orig_model != GAMEPLAY::GET_HASH_KEY("player_one") && orig_model != GAMEPLAY::GET_HASH_KEY("player_two"))				orig_model = GAMEPLAY::GET_HASH_KEY("player_two");			STREAMING::REQUEST_MODEL(orig_model);			while (!STREAMING::HAS_MODEL_LOADED(orig_model))				WAIT(0);			PLAYER::SET_PLAYER_MODEL(PLAYER::PLAYER_ID(), orig_model);			PED::SET_PED_DEFAULT_COMPONENT_VARIATION(PLAYER::PLAYER_PED_ID());			STREAMING::SET_MODEL_AS_NO_LONGER_NEEDED(orig_model);			// wait until player has resurrected			if (is_death)			{				while (PLAYER::GET_TIME_SINCE_LAST_DEATH()!=0)	// wait for death timer reset					WAIT(0);					while (PLAYER::GET_TIME_SINCE_LAST_DEATH()==0)	// wait for next frame					WAIT(0);			}			else			{				while (PLAYER::GET_TIME_SINCE_LAST_ARREST()!=0)	// wait for arrest timer reset					WAIT(0);					while (PLAYER::GET_TIME_SINCE_LAST_ARREST()==0)	// wait for next frame					WAIT(0);			}			// change back the model			PLAYER::SET_PLAYER_MODEL(PLAYER::PLAYER_ID(), model);			restore_ped_components(PLAYER::PLAYER_PED_ID(), did, tid);		}	}}
Edit: Made it work for arrest too. I don't know what happened but my latest changes make you never seem to change skins, which is awesome, not sure why though. Edited by A_SN
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MarshallRawR

Alexander I made an improved version of your check_player_model() function in NativeTrainer.

 

-- Snip --

 

So my modified function waits 8.5 seconds, changes the model to normal when the screen is black but still in the death phase, then waits for all the aforementioned events, and once you're done leaving the hospital the model is returned to the way it was before you died, components included so you have the same look.

 

You lose all your weapons though...

 

 

I'm no scripter but this sounds good.

Edited by MarshallRawR
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Alright I've totally figured it out, my code changed a bit, turns out you can restore the model right on the frame after you're officially brought back to life, so you never have to actually see Michael's model, it's completely seamless. Alexander I put the code in NativeTrainer and here's the modified script.cpp file: http://photosounder.com/gta/script.cpp

And for everybody else http://photosounder.com/gta/NativeTrainer.asi << modified trainer here.

Okay I tried making the seamless thing work but sometimes you get the infinite loop, sometimes you fall through the ground, so screw it, I'll leave it with the Michael model during the animation.

Edited by A_SN
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Is there any way to change which F key to use when opening the trainer? I'm trying to get the LCPDFR mod to work with the native trainer but they both use the F4 key to open up either the console or the trainer itself.

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Hey Guys,

 

I need some help, please.

 

pressing F4 doesn´t work. There are no asiloader/scripthook.log files in the mainfolder.

This is the first time installing it. (There is a dsound.dll in the Sytem32 folder)

Disc Version

Game Version is 1.0.372.2

Windows 7 Home Premium, SP1

 

softwarelist: http://pastebin.com/80Kd1Dxi

 

I´m also using x360ce (which doesn´t work, so...)

 

 

thanks

 

p.s.

 

troubleshooting suggests some "other" asi mods. What does that mean? (I have installed some other mods like Darthmod/Empire TW)

I can´t start the game with gta5.exe, i have to use the other two files

 

p.p.s

I really like to play with mods, because I don´t really like playing it online

Edited by ElCorrupto
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What's the current status of the SDK, AB? I've been assuming the 350 SDK won't work with the latest update, but I'm starting to miss playing around with scripting! I realise it must be a huge job, but haven't found any mention of progress.

 

Is it best to just downgrade to 350? If so, does anyone know if there's a non-online crack that will work with the SDK? Legit copy here, but cannot be bothered with Rockstar's dicking about!

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Alexander Blade

350 SDK works with b372

 

What's the current status of the SDK, AB? I've been assuming the 350 SDK won't work with the latest update, but I'm starting to miss playing around with scripting! I realise it must be a huge job, but haven't found any mention of progress.

 

Is it best to just downgrade to 350? If so, does anyone know if there's a non-online crack that will work with the SDK? Legit copy here, but cannot be bothered with Rockstar's dicking about!

 

Do you have game folder copied ?

Hey Guys,

 

I need some help, please.

 

pressing F4 doesn´t work. There are no asiloader/scripthook.log files in the mainfolder.

This is the first time installing it. (There is a dsound.dll in the Sytem32 folder)

Disc Version

Game Version is 1.0.372.2

Windows 7 Home Premium, SP1

 

softwarelist: http://pastebin.com/80Kd1Dxi

 

I´m also using x360ce (which doesn´t work, so...)

 

 

thanks

 

p.s.

 

troubleshooting suggests some "other" asi mods. What does that mean? (I have installed some other mods like Darthmod/Empire TW)

I can´t start the game with gta5.exe, i have to use the other two files

 

p.p.s

I really like to play with mods, because I don´t really like playing it online

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350 SDK works with b372

 

What's the current status of the SDK, AB? I've been assuming the 350 SDK won't work with the latest update, but I'm starting to miss playing around with scripting! I realise it must be a huge job, but haven't found any mention of progress.

 

Is it best to just downgrade to 350? If so, does anyone know if there's a non-online crack that will work with the SDK? Legit copy here, but cannot be bothered with Rockstar's dicking about!

 

Do you have game folder copied ?

Hey Guys,

 

I need some help, please.

 

pressing F4 doesn´t work. There are no asiloader/scripthook.log files in the mainfolder.

This is the first time installing it. (There is a dsound.dll in the Sytem32 folder)

Disc Version

Game Version is 1.0.372.2

Windows 7 Home Premium, SP1

 

softwarelist: http://pastebin.com/80Kd1Dxi

 

I´m also using x360ce (which doesn´t work, so...)

 

 

thanks

 

p.s.

 

troubleshooting suggests some "other" asi mods. What does that mean? (I have installed some other mods like Darthmod/Empire TW)

I can´t start the game with gta5.exe, i have to use the other two files

 

p.p.s

I really like to play with mods, because I don´t really like playing it online

 

No, I haven´t. What Game Folder? (Sorry, I´m a noooob). I tried scripthook with a savegame.

 

IT WORKS!!!! I don´t know how i managed it, i think I didn´t copy the files properly (as anyone else with problems, i suppose), yesterday i tried it several times, tried again today one time and it works... so long and thank you very much for this piece of fine software.

Edited by ElCorrupto
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Alexander Blade

It's updated , see 1st post !

Edited by Alexander Blade
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added ability to access script globals

What does this mean exactly? (case of autism here)

 

It's updated , see 1st post !

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In light of Blade releasing an official method to access the globals I decided to make this public. I planned on generating a cleaner form of output for it but this should be good enough for now.

 

Here's an example of how to use it.

given the following disassembled code from listener:

 

 

rPtr((&g_97353) + 7341))

 

You would then search for "Globals_97353.imm_7341" Which would be "FLOW_STRUCT"

 

The base pointer which is "Globals_97353" is treated as the g_SAVE_DATA struct (I made this name up, the rest of the names are assigned by rockstar)

 

Here is a list of the save_game global mappings for the single player game. https://gist.github.com/anonymous/c6005319a2300b6df2a0

 

This might be slightly incomplete, it was generated with a VM that I wrote, so it's possible there are some errors.

 

It's fine to redistribute this, but I would appreciate a link back to the original post.

 

 

Edit: I was informed that I actually posted AB's decompiled code, not listeners. Sorry for the confusion. It's a very similar process though.

 

Given the following global def: g_17C49._f158E._fE2

 

convert each member from hex to decimal. 17C49 = 97353.

 

For structure member, it's assumed type is pre-fixed to it. In this case "f". Drop the "f" or preceeding character and convert the rest from hex to decimal.

 

158E = 5518

E2 = 226

 

So the global you would be looking for is "Globals_97353.imm_5518.imm_226" which is "BUILDING_STATES" in the list above.

Edited by reoze
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when the next gta update comes will u have to update your scripthook again because of people ruining the online gaming experience?

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unknown modder

when the next gta update comes will u have to update your scripthook again because of people ruining the online gaming experience?

the hook needs updating anyway regardless of any extra security measures rockstar put in
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Guys, I need your help!

 

My icon and me blinking on map like in passive/active mod and other players want to report/kick me. Can you help me to solve this problem?

P.s Sorry for my bad english

Edited by tekey
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@ Alexander Blade: It seems that editing that one global doesn't cut it for loading the heist map update in SP. So do you have anything else to weigh in regarding getting them to load?

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For some reason the new update prevents me from using ragehook and I can't run LSPDFR without that. Is there a backup of the previous scripthook version?

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Alexander Blade

Show me ScriptHookV.log

 

For some reason the new update prevents me from using ragehook and I can't run LSPDFR without that. Is there a backup of the previous scripthook version?

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Show me ScriptHookV.log

 

For some reason the new update prevents me from using ragehook and I can't run LSPDFR without that. Is there a backup of the previous scripthook version?

 

 

 

// GTA V SCRIPT HOOK (build Jun 24 2015, v1.0.372.2a)

// © Alexander Blade 2015
[00:12:56] INIT: Started
[00:12:56] INIT: Success, game version is VER_1_0_372_2_NOSTEAM
[00:12:56] INIT: Registering script 'LUA.asi' (0x000007FED66AE6A0)
[00:12:56] INIT: Registering script 'OpenInteriors.asi' (0x000007FEDB2F8CA0)
[00:12:56] INIT: Registering script 'PedProp.asi' (0x000007FEDBC213D0)
[00:12:56] INIT: Registering script 'PLD.asi' (0x000007FEDACA2310)
[00:12:56] INIT: Registering script 'TSM.asi' (0x000007FED9045D30)
[00:13:07] INIT: GtaThread collection size 164
[00:13:07] INIT: wnd proc 0x00000000FFFF093D
[00:13:07] INIT: IDXGISwapChain 0x000007FEF3515AE0 (0x000007FEF353B2F8)
[00:13:07] INIT: DX init started
[00:13:07] INIT: DX feature level B000
[00:13:07] INIT: DX init succeeded
[00:13:51] CORE: Requesting thread creation
[00:13:51] CORE: Creating threads
[00:13:54] CORE: Started control thread, id 32 active 1
[00:13:54] CORE: Started thread 'LUA.asi' (0x000007FED66AE6A0), id 33 active 1
[00:13:54] CORE: Started thread 'OpenInteriors.asi' (0x000007FEDB2F8CA0), id 34 active 1
[00:13:54] CORE: Started thread 'PedProp.asi' (0x000007FEDBC213D0), id 35 active 1
[00:13:54] CORE: Started thread 'PLD.asi' (0x000007FEDACA2310), id 36 active 1
[00:13:54] CORE: Started thread 'TSM.asi' (0x000007FED9045D30), id 37 active 1
[00:13:54] CORE: Launching main() for 'LUA.asi' (0x000007FED66AE6A0), id 33
[00:13:54] CORE: Launching main() for 'OpenInteriors.asi' (0x000007FEDB2F8CA0), id 34
[00:13:54] CORE: Launching main() for 'PedProp.asi' (0x000007FEDBC213D0), id 35
[00:13:54] CORE: Launching main() for 'PLD.asi' (0x000007FEDACA2310), id 36
[00:13:54] CORE: Launching main() for 'TSM.asi' (0x000007FED9045D30), id 37

 

 

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BladerunnerNexus

The only thing wrong, Griffin and Blade, is that with this latest update to scripthook, the Rage console will not show when pressing "F4".

 

The game will still pause, and the console will still take commands, you just can't see what you are typing in. Until a fix is made, you can get by with memorizing console commands.

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Alexander Blade

So console isn't showing for you , no crash ?

 

 

Show me ScriptHookV.log

 

For some reason the new update prevents me from using ragehook and I can't run LSPDFR without that. Is there a backup of the previous scripthook version?

 

 

 

// GTA V SCRIPT HOOK (build Jun 24 2015, v1.0.372.2a)

// © Alexander Blade 2015
[00:12:56] INIT: Started
[00:12:56] INIT: Success, game version is VER_1_0_372_2_NOSTEAM
[00:12:56] INIT: Registering script 'LUA.asi' (0x000007FED66AE6A0)
[00:12:56] INIT: Registering script 'OpenInteriors.asi' (0x000007FEDB2F8CA0)
[00:12:56] INIT: Registering script 'PedProp.asi' (0x000007FEDBC213D0)
[00:12:56] INIT: Registering script 'PLD.asi' (0x000007FEDACA2310)
[00:12:56] INIT: Registering script 'TSM.asi' (0x000007FED9045D30)
[00:13:07] INIT: GtaThread collection size 164
[00:13:07] INIT: wnd proc 0x00000000FFFF093D
[00:13:07] INIT: IDXGISwapChain 0x000007FEF3515AE0 (0x000007FEF353B2F8)
[00:13:07] INIT: DX init started
[00:13:07] INIT: DX feature level B000
[00:13:07] INIT: DX init succeeded
[00:13:51] CORE: Requesting thread creation
[00:13:51] CORE: Creating threads
[00:13:54] CORE: Started control thread, id 32 active 1
[00:13:54] CORE: Started thread 'LUA.asi' (0x000007FED66AE6A0), id 33 active 1
[00:13:54] CORE: Started thread 'OpenInteriors.asi' (0x000007FEDB2F8CA0), id 34 active 1
[00:13:54] CORE: Started thread 'PedProp.asi' (0x000007FEDBC213D0), id 35 active 1
[00:13:54] CORE: Started thread 'PLD.asi' (0x000007FEDACA2310), id 36 active 1
[00:13:54] CORE: Started thread 'TSM.asi' (0x000007FED9045D30), id 37 active 1
[00:13:54] CORE: Launching main() for 'LUA.asi' (0x000007FED66AE6A0), id 33
[00:13:54] CORE: Launching main() for 'OpenInteriors.asi' (0x000007FEDB2F8CA0), id 34
[00:13:54] CORE: Launching main() for 'PedProp.asi' (0x000007FEDBC213D0), id 35
[00:13:54] CORE: Launching main() for 'PLD.asi' (0x000007FEDACA2310), id 36
[00:13:54] CORE: Launching main() for 'TSM.asi' (0x000007FED9045D30), id 37

 

 

 

 

Nope

Hi Alexander Blade, you do Hook Script for online?. Sorry for my English

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motorsport71

@Alexander Blade

 

This morning Norton deleted my ScriptHookV.dll and NativeTrainer.asi from my GTA V directory. I know this is a false positive on Norton's end, but i wanted to share this with you. The versions in reference originated in the ScriptHookV_1.0.372.2a.zip file.

 

I couldn't get the screenshot to upload to show you the Threat accusations. Sorry about that.

 

This is the download link if you want to inspect it but i know its legit. I've been using your hooks for years. http://www.dev-c.com/files/ScriptHookV_1.0.372.2a.zip

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