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Straypuft

Microsoft Flight Simulator 2020

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Straypuft
3 hours ago, ṼirulenⱦEqừinox said:

I wonder if you’d be able to use flight control sticks with the XB1 version 

Thrustmaster has a T Flight Hotas for XB1, anything is possible.

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ṼirulenⱦEqừinox
6 hours ago, Straypuft said:

Thrustmaster has a T Flight Hotas for XB1, anything is possible.

I do know i'll be buying a new flight stick myself once this version is released

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Punkd

old fan of the microsoft flight simulators! i enjoyed playing this on pc

 

now my question is: will this new flight simulator get a release for xbox one x? it will be on gamepass? the game supports xbox controller?

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Mister Pink
Posted (edited)
On 7/7/2020 at 1:01 PM, Punkd said:

old fan of the microsoft flight simulators! i enjoyed playing this on pc

 

now my question is: will this new flight simulator get a release for xbox one x? it will be on gamepass? the game supports xbox controller?

It's going to release for Xbox One. Not sure how they'll do it. Perhaps you'll have to download 100gb of map first and may not have features like real-time weather. 

 

Most certainly will be on Game Pass. Anything Microsoft produced games go straight to Game Pass day one. 

 

Not sure about the last one. Because Xbox now supports keyboard and mouse, it might be a requisite for playing on Xbox but I don't think so. I'll expect they'll make it work for controller too. There are are more and more sims on Xbox than before such as Train Sim World, Constructions Sim, Farm Sim etc. 

________________________________________________________________________________

 

August 18th release date (PC)! Coming to Game Pass for PC day one and eventually to Xbox One/Series X. 

 

https://www.windowscentral.com/microsoft-flight-simulator-2020-gets-august-18-release-date-preorders-live

 

71056_01_new-incredible-beautiful-screen

Edited by Mister Pink
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trip

Really?  Augest?  This year?  Like next month?

 

Guess I have to get off my lazy ass and fix my rig.

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KDA

I can't afford that sh*t. I'll just play in 480p.

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Mister Pink

Incredible. If I can capture this type of footage, I'd use it for my films. Some of this is so good, I expect we'll see filmmakers use some FS for their films. Damn.. 

 

 

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trip

Amazing.

 

This is one of those crazy examples when we can/should appreciate what we have and the road traveled.

FS3a-Meigs.gif

 

 

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Mister Pink
40 minutes ago, trip said:

This is one of those crazy examples when we can/should appreciate what we have and the road traveled.

I've always wanted a time machine so I could go back in time and show people the graphics of the future. 

 

microsoft-flight-simulator-1.original.jp

 

microsoft-flight-simulator-8.original.jp

 

microsoft-flight-simulator-4.original.jp

 

microsoft-flight-simulator-3.original.jp

 

Rio De Janeiro...

microsoft-flight-simulator-2.original.jp

 

gallery-microsoft-flight-simulator-looks

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trip

Still makes me sh*t my pants.  

 

Wanna be a cranky old gamer?   To think there is a whole generation+ of gamers who may never get the exciting thrill of a crazy graphics bump.    No disrespect to those gamers...ya know.

 

Rescue on Fractalus.  In 1982 this looked real to me.  Blew me away.  Also helps that was the same year I got a color monitor for my Apple ][.  :)

12937-ingame-Rescue-On-Fractalus.jpg

 

 

 

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Straypuft

Just preordered, but im not getting my hopes up too much as this seems like its being rushed out and many of us have been there before some 14 years ago. But I am eager to try it out, I think I screwed my chances at getting into the alpha and beta because of one of my computers rgb lighting software being listed in the dxdiag.

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Straypuft

Not a fan of how MS Store is doing preorders, SHUT UP AND TAKE MY MONEY ALREADY!

 

Turns out you can buy it now but they wont take your money until 10 days before release date...

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K^2
On 7/14/2020 at 2:50 PM, trip said:

To think there is a whole generation+ of gamers who may never get the exciting thrill of a crazy graphics bump.

I don't know, looking back at all the times I saw a game in my life and thought, "Wow, that looks almost real," only to look back on it five years later thinking, "How did I even think that?" makes me dubious that this pattern won't continue for a while longer. I think we will still look back at these here shots five years later and think, "Meh, I've seen better." So I think newest generations of gamers are yet to experience it for themselves.

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Dryspace
56 minutes ago, K^2 said:

...So I think newest generations of gamers are yet to experience it for themselves.

@trip can correct me if I'm wrong, but I don't think he meant that visuals can't really get more realistic, but that in the past there were greater technological increases, that happened within a shorter period of time. There are many examples, mainly from the '80s through the 2000s, but the pinnacle would probably have to be the difference between Far Cry and Crysis within just 3.5 years. Nothing like that has happened in well over a decade.

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trip

Yeah, I'm pretty sure that 5, 10, 15 years from now when we look at the difference between this upcoming MS Flight Simulator and MS Flight sim 2025, 2030, 2035 we will not be seeing a mind blowing graphics bump like in the past.

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Jimmy

I had been on lookout since I first watched the trailer. PC gamer seems to have updated it's page with the system requirements. Can be found here. The requirements are not modest by any means.

 

Minimum specs

CPU: Ryzen 3 1200 / Intel i5-4460
GPU: Radeon RX 570 / NVIDIA GTX 770
VRAM: 2GB
RAM: 8GB
HDD: 150GB

 

Recommended specs

CPU: Ryzen 5 1500X / Intel i5-8400
GPU: Radeon RX 590 / Nvidia GTX 970
VRAM: 4GB
RAM: 16GB
HDD: 150GB

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RedDagger
On 7/18/2020 at 2:33 AM, K^2 said:

I don't know, looking back at all the times I saw a game in my life and thought, "Wow, that looks almost real," only to look back on it five years later thinking, "How did I even think that?" makes me dubious that this pattern won't continue for a while longer. I think we will still look back at these here shots five years later and think, "Meh, I've seen better." So I think newest generations of gamers are yet to experience it for themselves.

I think we've gone past the point where the difference is easily noticeable in an entire game's presentation, and are more towards the "somewhat noticeable for an entire game" or "easily noticeable, but only for a specific bit" - so as to say, we're at the point where we can have games with a mostly photorealistic-like presentation, but the limits on what can be shown with that presentation are what will be expanded. A realistic static interior scene isn't too impressive now, but large vistas/lots of dynamic elements/animation work etc. are; the difference being these are more specific than "hey lol better lighting/textures/modelling across the board" or the like

 

As for this game, watching the trailer pink posted made me remember the fun I had with The Crew, Outerra Anteworld, and Google Earth VR, because there's an itch that has to be scratched by exploring a massive open world...I'm definitely getting this!

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Dryspace

As far as visual realism, we're not even close to reaching the point of diminishing returns.

 

Now, if you limit the subject of study only to objects and lighting, i.e. to the aspects of visuals that can be captured in a still image, then things are more advanced. But even within that limitation there is quite a way to go: Lighting has the biggest effect on our sense of reality, but there is also scene content and technical issues like aliasing. Right now there are screenshots that can fool me into wondering if I just saw a photograph, but only when viewed at a small size, and only certain types of content/games. True, full ray tracing will bring us very close to the finish line here, but at the current rate of innovation that will not happen for at least a decade--not unless Foveated Rendering finally makes an appearance (and I have no idea what the hold-up is. Well, I have an idea...).

 

But the point I'm getting to is that games have a temporal component, and no matter how realistic objects become, and how realistically they are lit, they have to move realistically or the illusion is shattered. So fortunately or unfortunately--depending on perspective--we have a long way to go before the aspects of animation, AI, and physics become anywhere close to being capable of fooling us. We're talking about dynamism and interactivity of course...anyone can pre-calculate these aspects and produce an impressive cutscene, but that's no different than a movie. That couldn't be considered video game graphics in any meaningful way.

 

We have a long way to go before we can watch gameplay in action and be fooled into thinking it was captured with a camera.

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Mister Pink
On 7/20/2020 at 3:16 AM, Dryspace said:

We have a long way to go before we can watch gameplay in action and be fooled into thinking it was captured with a camera.

I'm not saying your post is wrong, chief. I think you make a lot of great and valid points. I agree with you for the most part. I just have a caveat with the last sentence. 

 

When I envision filmmakers using FS to capture footage for TV or cinema, I don't see it as "fooling someone" into thinking it was captured with a camera. It's about using acceptable footage with correct colour tones, reflections that can fit in with the narrative. Optimal 4K capture of FS input to a music video that has lots of stylistic grading and plenty of cuts and movement isn't going to look really out of place in comparison to a lot of trash CGI aeroplane plane scenes we've traditionally got. 

 

Most films are indie films with low budgets. We only usually see the creme de la creme of Hollywood blockbuster. I'm not saying Flight Simulator is going to replace Hollywood CGI, that top 5% or 10% of quality (production-wise) but there is so much awful CGI that people lap up in Hollywood, like all those CGI superhero films and nobody cares. FS isn't going to be too far removed from popular and successful bad Hollywood CGI. It reachs for realism, so it has that going for it. 

 

And what if someone wants to to capture a Concorde and put 1980's TV camera visual noise and distortion effects over the capture to make it look like it's shot in the 80's. that's going to make it harder for people to decipher that it's captured in FS. 

 

I guarantee you, someone will make successful use out MFFS for a film. 

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Dryspace
12 hours ago, Mister Pink said:

I'm not saying your post is wrong, chief...

Oh no, lol. Correct me if I'm wrong, but it looks like you thought I was specifically referring to something that you said? I just scrolled up and noticed that you had made a comment about using FS for film work, but I promise my post had nothing to do with that.

 

I don't disagree with your original assertion, and I don't disagree with your last post. Mainly because FS is definitely one of those specialized outlier programs when it comes to visual realism (in FS, at altitude almost all of the temporal problem is removed--i.e. animation, AI, and physics), but also because I believe my point and yours are not the same thing.

 

In other words, CG has been used for decades now in Hollywood, but CG itself is not necessarily synonymous with 100% realism, and it looks like you made the same point. If FS were used (and nobody gets a good look at the ground, at least not for more than a second or two), I could see some results being rather questionable, and others being very convincing.

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Mister Pink
1 minute ago, Dryspace said:

Oh no, lol. Correct me if I'm wrong, but it looks like you thought I was specifically referring to something that you said?

Yeah, my mistake. I thought you were referring something I said in an earlier post :D 

 

I realise now we're making different points but agreeing on the same other principles.  I could blame the alcohol last night but I was sipping on my first beer at the time. :D 

 

 

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Straypuft

Preorder page just went live on Steam.

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ArthurMorganRDR

 

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Dryspace
Posted (edited)

It's never a good thing when a developer pretends that all previous entries in a series never existed when choosing a name. I guess I'm slow, but I never realized until now that this was really going to be called just "Microsoft Flight Simulator". In this case, it seems obvious that it's because it's a "Live Service" that is going to be milked in perpetuity.

 

Anyway, negativity aside, I wonder if there is any reason this wouldn't run on Windows 7, since it doesn't utilize DX12. Also, the Steam Store Page lists the Minimum and Recommended storage size as 2GB and 4GB, lol. Obviously that's VRAM. I wonder how long before someone catches that.

Edited by Dryspace
Clarification

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ṼirulenⱦEqừinox
On 7/15/2020 at 9:26 PM, Straypuft said:

Just preordered, but im not getting my hopes up too much as this seems like its being rushed out and many of us have been there before some 14 years ago. But I am eager to try it out, I think I screwed my chances at getting into the alpha and beta because of one of my computers rgb lighting software being listed in the dxdiag.

I want to pre-order but I also want to wait and see what the reviews are especially on the Deluxe/Preumin versions

On 7/30/2020 at 10:28 AM, Straypuft said:

Preorder page just went live on Steam.

The best thing about buying it on steam is if you don’t like it, you can actually get your money back unlike ordering from Microsoft 

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Mister Pink
On 8/5/2020 at 1:15 PM, ṼirulenⱦEqừinox said:

The best thing about buying it on steam is if you don’t like it, you can actually get your money back unlike ordering from Microsoft 

That's not true. I've been refunded twice for games. They even offer a kind of self-service refund option. This has been around for about 3 years. :) 

https://www.thurrott.com/games/109341/microsoft-offer-refunds-digital-purchases-windows-xbox-stores

 

Beautiful sim.

 

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ṼirulenⱦEqừinox
1 hour ago, Mister Pink said:

That's not true. I've been refunded twice for games. They even offer a kind of self-service refund option. This has been around for about 3 years. :) 

https://www.thurrott.com/games/109341/microsoft-offer-refunds-digital-purchases-windows-xbox-stores

 

Beautiful sim.

 

Ooh wow wasn't aware they started offering that, But then again it's been years since i've bought a game directly from Microsoft/XB

 

What is their restrictions for refunds? Steam is either 14 days or under 2 hours of game play

 

What does Microsoft use to launch their games? or is it like if you installed the game via pyshical disc where it launches directly from the game files itself?

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Mister Pink
12 minutes ago, ṼirulenⱦEqừinox said:

What is their restrictions for refunds? Steam is either 14 days or under 2 hours of game play

As far as I'm aware it's the exact same.

 

17 minutes ago, ṼirulenⱦEqừinox said:

What does Microsoft use to launch their games? or is it like if you installed the game via pyshical disc where it launches directly from the game files itself?

I've only ever installed Cities: Skylines via Game Pass Ultimate on my PC and it just launched like like you launch an app. It wasn't through any launcher. 



pxx7VOX.png

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ṼirulenⱦEqừinox
16 minutes ago, Mister Pink said:

As far as I'm aware it's the exact same.

 

I've only ever installed Cities: Skylines via Game Pass Ultimate on my PC and it just launched like like you launch an app. It wasn't through any launcher. 

 

  Hide contents

 

 


pxx7VOX.png

 

 

Ahh okay just wondering i'll probably buy it via Steam anyways

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ṼirulenⱦEqừinox
Posted (edited)

Anybody know if this will be on the XBOX Pass on PC?

 

Edit: The answer is Yes, The regular edition will be on the PC Version of Game Pass so if you're on PC and you want to test the game out before buying it then download XBOX Game Pass for PC it's only $1 for the first month then $4 for any month after or you can get the Ultimate Edition for $14 per month but i'm not sure if the Ultimate Edition will include the Ultimate Edition of MSFS2020.

 

4b1d24edc71fff607a291a7627af8317.png

 

Ehh. I tried

Edited by ṼirulenⱦEqừinox
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