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Hitokage

Shifting camera to generate multiple views CLEO SCRIPT

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Hitokage

Hi,

I am trying to achieve this effect to have the camera behind the player but shifting it slowly sideways. I was trying to do something like:

[email protected] = 0.1

068D: get_active_camera_coordinates [email protected] [email protected] [email protected]
000A: [email protected] += [email protected]
0936: camera_set_vector_move [email protected] [email protected] [email protected] to [email protected] [email protected] [email protected]   time 2000 ease 0

But the addition part doesn't seem to work properly.

 

What I need is to generate multiple views of the game with the camera on different places behind the character on the same plane. I guess I'll also need to freeze the time to achieve that. Is that even possible? I have tried various combinations of get_active_camera_coordinates and get_active_camera_point_at trying to increment the results and passing it to set_fixed_camera_position and point_camera_at_point but it doesn't work how I'd expect. What am I missing?

 

Here is a picture of what I want to achieve, basically get three views of the game like having three cameras.

Any advice would be much appreciated! Thanks and have a great day!

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