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Razor_Vermillion

Solution to the EWO

Players that kill themselves with their own explosions now spawn with half health idea  

55 members have voted

  1. 1. Players that kill themselves with their own explosions now spawn with half health idea

    • Yes, It's a great idea
      35
    • No, It's a terrible idea
      20


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Razor_Vermillion
Posted (edited)

I've have been playing this game for about almost 5 years and always wondered why do players keep easy way out each time they get damaged? So they could spawn with full health and not worry about their K/D ratio dropping.

 

I think i found a solution to the problem.

 

Make it to where if the player kills themselves with any of their OWN explosives or easy way out in the interaction menu, They will spawn with half health.

 

What if the player that has half health does the easy way out? Make them spawn with lower health that is in the red and heal up slowly over time.

 

What if the player accidentally kills themselves with their own rocket or explosion?

It's their own fault. They need to learn from their mistakes not to blow themselves up again.

 

The only way if the player spawns with full health is death by NPC or from another player.

 

UPDATE: I've been thinking a little more deeply into this.

 

If the player who has killed themselves with explosives 2 times and has spawned with very low health and got killed by another player or NPC and has respawned with full health from that and killed themselves again with explosives by themselves again then the player should still spawn with very low health down to red and heal up slowly like normal until for like 5 minutes if the hidden timer goes up then the player can spawn with half health from another suicide explosive death.  

Edited by Razor_Vermillion

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Black-Dragon96
Posted (edited)
18 minutes ago, Razor_Vermillion said:

I've have been playing this game for about almost 5 years and always wondered why do players keep easy way out each time they get damaged? So they could spawn with full health and not worry about their K/D ratio dropping.

 

I think i found a solution to the problem.

 

Make it to where if the player kills themselves with any of their OWN explosives or easy way out in the interaction menu, They will spawn with half health.

 

What if the player accidentally kills themselves with their own rocket or explosion?

It's their own fault. They need to learn from their mistakes not to blow themselves up again.

 

The only way if the player spawns with full health is death by NPC or from another player.

 

Wont change a thing, because they will just blow themself up again and again until they are "safe".

Only way to change this suicide bullsh*t is to remove K/D amd Freemode scores.

Along with forcing them to wear a T-Shirt for 1 ingame day saying:  "YES I am a suiciding wanker.", if they blow themself up more than 3 times in 3 minutes.

And turning any rebreather they are wearing into a bright pink pacifier.

Edited by Black-Dragon96

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OzakiLeona

Suicide should simply count as death in K/D.

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Razor_Vermillion
Posted (edited)
10 minutes ago, Black-Dragon96 said:

Wont change a thing, because they will just blow themself up again and again until they are "safe".

Only way to change this suicide bullsh*t is to remove K/D amd Freemode scores.

Along with forcing them to wear a T-Shirt for 1 ingame day saying:  "YES I am a suiciding wanker.", if they blow themself up more than 3 times in 3 minutes.

And turning any rebreather they are wearing into a bright pink pacifier.

But alteast it would be easier to kill the player, Not every player cares about their K/D.

most players are there to attack others just for the hell of it.

Edited by Razor_Vermillion

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Sentinel Driver

Why does everyone care so much? Don't fight in freemode if you're that bothered about EWO, there's no reason to do it anyway.

Removing KD, ewo, mk II, the f*cking moon won't change anything because in the end griefers will grief because you can't remove asshole nature from some players

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Razor_Vermillion
Posted (edited)
13 minutes ago, Sentinel Driver said:

Why does everyone care so much? Don't fight in freemode if you're that bothered about EWO, there's no reason to do it anyway.

Removing KD, ewo, mk II, the f*cking moon won't change anything because in the end griefers will grief because you can't remove asshole nature from some players

"There's is no reason to do it anyways"

The reason why they do it to spawn at full health and to mess with the other players.

 

Rockstar didn't intend for that to happen and it's clearly a problem or possibly a bug.

and you can still be an asshole, Just don't be a cheap EWO wannabe Cry hard.

Edited by Razor_Vermillion

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Sentinel Driver
Just now, Razor_Vermillion said:

"There is no reason to do it anyways"

The reason why they do it to spawn at full health and to mess with the other players with cheap unbalanced skills.

Rockstar didn't intend for that to happen and it's clearly a problem or possibly a bug.

and you can still be an asshole, Just not be a cheap EWO wannabe Cry hard.

Whatever you say buddy, but one more question

why care so much about pointless freemode fights anyway? If someone is "messing with cheap unbalanced skills" just stop fighting them? Leave, go passive, find a new lobby, uninstall the game and become a buddhist monk and forget about the game?

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Razor_Vermillion
Just now, Sentinel Driver said:

Whatever you say buddy, but one more question

why care so much about pointless freemode fights anyway? If someone is "messing with cheap unbalanced skills" just stop fighting them? Leave, go passive, find a new lobby, uninstall the game and become a buddhist monk and forget about the game?

Why do i care so much? because i really like this game, i like the things you can do in it and the only problem i had with the game was freemode pvp and i think it would be fair to have these features in game to stop the abusing in pvp EWO. like what if you're doing a mission in free mode and that you're being attacked by a EWO cry hard? Most free mode missions require you to be in a public session and you do know how toxic try hards can be.

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Sentinel Driver
Just now, Razor_Vermillion said:

Why do i care so much? because i really like this game, i like the things you can do in it and the only problem i had with the game was freemode pvp and i think it would be fair to have these features in game to stop the abusing in pvp EWO. like what if you're doing a mission in free mode and that you're being attacked by a EWO cry hard? Most free mode missions require you to be in a public session and you do know how toxic try hards can be.

 

1. Solo public lobbies

2. If your only objective is to complete a mission in freemode why would you care about an "ewo cryhard" let them spam suicide, it's not preventing you from completing the mission

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Razor_Vermillion
1 minute ago, Sentinel Driver said:

 

1. Solo public lobbies

2. If your only objective is to complete a mission in freemode why would you care about an "ewo cryhard" let them spam suicide, it's not preventing you from completing the mission

1. It's kinda almost impossible to find solo public lobbies. 

2. The reason why i care is because they will EWO in another advantage point with full health which kinda making the mission kinda hard.

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Sentinel Driver
Just now, Razor_Vermillion said:

1. It's kinda almost impossible to find solo public lobbies. 

2. The reason why i care is because they will EWO in another advantage point with full health which kinda making the mission kinda hard.

1. There are methods for getting solo public lobbies, depending on your platform of course

2. ehh can you be a bit more specific, depends on the mission really, describe a situation to me.

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White Shark
Posted (edited)
42 minutes ago, Sentinel Driver said:

Why does everyone care so much? Don't fight in freemode if you're that bothered about EWO, there's no reason to do it anyway.

Removing KD, ewo, mk II, the f*cking moon won't change anything because in the end griefers will grief because you can't remove asshole nature from some players

No but you can seriously inhibit their ability to do it.

 

I would have it that after continued abuse of EWO and general griefing, they get a 5 star wanted level that remains for an hour, which can't be removed either by dying, switching lobbies, calling Lester, etc. The hours stack if they continue to do it.

 

If they reach a maximum of 10 hours, they go straight to prison. Their game is locked for 24 hours so all they can do with their online character is stare at 4 walls a ceiling and floor of their prison cell. Switching lobbies, restarting etc doesn't remove this until the time is up.

Edited by White Shark

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Razor_Vermillion

1. Yes there is methods but i'm guessing rockstar might gonna patch those which is sad for grinders who really want to make money on the game.

 

2. When you're doing a sell mission for the MC and you're trying to sell bags with other friends, You see people coming your way on the radar, sometimes they will go ghost or not, and you're trying to defend your friends from being attacked and then try hards EWO which is annoying and i kinda like a fair fight in game when stopping try hards from attacking.

 

(I know it's terrible answer to your question.)

 

Another reason

When another player is doing the 'Executive Search' the player can EWO and spawn with full health and thus making it harder to kill them.

and also trying to collect bounties is hard when they EWO.

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Hazzardtohimself

In my opinion there is a solution to EWO, but we won't see it in this incarnation of GTA Online. 

 

1) Remove the EWO option from the interaction menu entirely. 

2) Remove the ability to buy ammunition on the fly (can only be bought in shops, via Merryweather ammo-drops, and scavenged from dead NPCs / players). 

3) Keep the current system in place where when a player is killed whilst holding a weapon, they lose one magazine's worth of ammunition (or one grenade, one RPG shell etc.) 

4) Introduce a system where when a player kills themselves whilst holding a weapon, they lose ALL of the ammunition for that weapon / related weapons. 

 

So, with the current slew of weapons in GTAO, your average tryhard could blow themselves up with one sticky bomb (and then have no more of them), one proxy mine (and then have no more of them), etc. etc. etc. 

And soon enough, they'd be left with basic handguns and melee weapons only. 

 

Now, there are problems with this, of course. I don't know how 'infinite ammo' weapons (like the Up'n'Atomiser) would work with this mechanic, and also there might be a grey area where a tryhard blows themselves up with a grenade whilst holding a knife - would they then lose the grenades, or the knife? Or what if they kill themselves whilst making themselves unarmed? 

 

It's a problem and debate that will continue until the next instalment of GTA and beyond. EWO has no business being in GTAO, and those using it should be punished for: a) being stupid. and/or: b) exploiting an obvious loophole in PvP matchups. 

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MostlyPonies

They can eat snacks to bring their health up by the time you get to them.

 

My solution: The first suicide is a freebie because accidents happen. The second time will put you into passive mode for 5 minutes. Each time after that adds 1 minute to the passive mode time, even if the suicides aren't consecutive. The timer resets every in-game day at midnight. The downside is that this will apply to every accidental death. Non-EWO PvP players will need to be extra careful.

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Razor_Vermillion
Posted (edited)
5 minutes ago, MostlyPonies said:

They can eat snacks to bring their health up by the time you get to them.

 

My solution: The first suicide is a freebie because accidents happen. The second time will put you into passive mode for 5 minutes. Each time after that adds 1 minute to the passive mode time, even if the suicides aren't consecutive. The timer resets every in-game day at midnight. The downside is that this will apply to every accidental death. Non-EWO PvP players will need to be extra careful.

They only have a limited supply of snacks that they can hold in their inventory.

There will be a point where they will run out of snacks and only gotta rely on their skills to survive.

Edited by Razor_Vermillion

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MostlyPonies
6 minutes ago, Razor_Vermillion said:

They only have a limited supply of snacks that they can hold in their inventory.

There will be a point where they will run out of snacks and only gotta rely on their skills to survive.

Even without going passive or off the radar they can stop by a store and refill their snacks. Or jump to a new session, whichever's easier.

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Razor_Vermillion
Posted (edited)
15 minutes ago, MostlyPonies said:

Even without going passive or off the radar they can stop by a store and refill their snacks. Or jump to a new session, whichever's easier.

A store has a limited supply of snacks aswell. It'll show a lock icon when buying a lot snacks which means they're out of that snack.

and switching to different lobbies like leaving the lobby you mean? unless the person had that try hard as a friend and returns to a same lobby then that's kinda of a different problem.

 

Once you leave the session, you can't smply return to it unless you have a friend in that session you can join in.

Trying to join the same session you're trying to attack is like almost impossible because there is tons and tons of sessions.

Edited by Razor_Vermillion

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MostlyPonies
6 minutes ago, Razor_Vermillion said:

A store has a limited supply of snacks aswell. It'll show a lock icon when buying a lot snacks which means they're out of that snack.

and switching to different lobbies like leaving the lobby you mean? unless the person had that try hard as a friend and returns to a same lobby then that's kinda of a different problem.

I'm saying they're more likely to give up the fight and go to a different session if they're relying on snacks and can't get more. And then they're free to start over.

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CMCSAVAGE
2 hours ago, Razor_Vermillion said:

Nothing that has to do with the Diamond C&R

:facedesk:

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God-eater
6 hours ago, Black-Dragon96 said:

Only way to change this suicide bullsh*t is to remove K/D amd Freemode scores.

Nailed it. 

 

/thread.

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Happy Hunter

Should just count as a death/kill on both players screens, show up on the precious score card and K/D, etc. They're incompetent though so I doubt they'll do anything.

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YELLOW DOG WITH CONE

How to fix EWO/suicide spam:

 

- Remove it from the Interaction Menu, so people can't just kill themselves on the fly. The people who would need to use EWO for its intended purpose would still be able to by going to the Pause Menu instead:

 

zreH5Me.jpg

 

- Make taking the EWO or killing yourself (either deliberately or not) both give a kill if a player has dealt damage to you and affect the Freemode Score by deducting a point. For example, if I'm going 0-2 against someone, I shot him without managing to kill him and he kills himself, the score becomes 1-1.

 

Well boys, we did it, tryhards are no more.

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Razor_Vermillion
Posted (edited)
5 minutes ago, YELLOW DOG WITH CONE said:

How to fix EWO/suicide spam:

 

- Remove it from the Interaction Menu, so people can't just kill themselves on the fly. The people who would need to use EWO for its intended purpose would still be able to by going to the Pause Menu instead:

 

zreH5Me.jpg

 

- Make taking the EWO or killing yourself (either deliberately or not) both give a kill if a player has dealt damage to you and affect the Freemode Score by deducting a point. For example, if I'm going 0-2 against someone, I shot him without managing to kill him and he kills himself, the score becomes 1-1.

 

Well boys, we did it, tryhards are no more.

Or put a cooldown system in the interaction menu 'kill yourself' option up to 5 minutes.

but i do like your idea.

Edited by Razor_Vermillion

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YELLOW DOG WITH CONE
1 minute ago, Razor_Vermillion said:

Or put a cooldown system in the interaction menu 'kill yourself' option up to 5 minutes.

but i do like your idea.

While the idea of giving EWO a cooldown is great, in practice it wouldn't work because players would blow themselves up anyway.

 

Hence why in my suggestion I included both EWO and commiting sewer side, but sure, give a cooldown to EWO too.

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Cratoz
18 hours ago, Black-Dragon96 said:

Wont change a thing, because they will just blow themself up again and again until they are "safe".

Only way to change this suicide bullsh*t is to remove K/D amd Freemode scores.

Along with forcing them to wear a T-Shirt for 1 ingame day saying:  "YES I am a suiciding wanker.", if they blow themself up more than 3 times in 3 minutes.

And turning any rebreather they are wearing into a bright pink pacifier.

When talking about K/D, are you referring to the ingame stat or the scoreboard?

 

Because removing either of them will do absolutely nothing to reduce the EWO abuse. The myth that Tryhards do it to boast an ingame stat is just that, a myth.

 

A high K/D stat is rather the side effect of the reason those people EWO in the first place.

They EWO so their opponents won't get kills, so they have higher kills.

Even removing the scoreboard will absolutely do NOTHING to prevent people from EWOing, they can still do it and they will just to not give the enemy a kill.

 

Getting negative K/D for doing it will also do nothing, because as I said, the majority of Tryhards don't do it for that stat. That will affect a small minority.

 

Giving the opponents the kill after you take EWO or kill yourself with explosives and got hit prior to that is what will prevent them from doing so. Because it's all about the individual, and not giving them a kill.

 

And such mechanic already exists in the game. If you got hit and then jump from a bridge for example will give me the kill.

With some tweaking this can be a solution to the EWO abuse.

 

Removing a stat however is not, and it will be wasted effort once Rockstar decides to listen to those who don't really understand the root of the problems they are working against.

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Black-Dragon96
12 minutes ago, Cratoz said:

When talking about K/D, are you referring to the ingame stat or the scoreboard?

Both.

Any form of kill score in freemode should be removed.

While it would not stop all tryhards from constantly suiciding, it would atleast stop the K/D warriors and the "1-0 lzzzz, ez" idiots.

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XOIIIIIXIIIIIXO

Doing that won't stop it lol trust me.

 

I only do that if i'm out in the open because I don't let people get easy kills on me, just keep blowing myself up until I can get to my OP MKII or teleport to my facility.

 

Just do the same thing they do, or do what I do when someone keeps suiciding, just get a far distance then call your RC car and blow them up lol

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Cratoz
5 minutes ago, Black-Dragon96 said:

Both.

Any form of kill score in freemode should be removed.

While it would not stop all tryhards from constantly suiciding, it would atleast stop the K/D warriors and the "1-0 lzzzz, ez" idiots.

The K/DWarriors are far and few between that it hardly matters.

And how does it stop from people sending you "1-0 lzzzz, ez"?

 

A kill death ratio is not bound to any scoreboard or in-game stat.

Does it even matter getting such messages? They will still kill you even if they can't.

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The FoolYT

Just delete K/D.

 

Leave EWO incase in the rare cicrumstance someone gets stuck due to a glitch or something.

 

 

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