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gtav_clover

[SA|LUA|MOONLOADER] Load Library Once

Recommended Posts

gtav_clover
Posted (edited)

Hey. I need help. I am coding in LUA using MoonLoader. I have a very heavy library (taking about 1.5s to load). I use the "require" command to load it. The problem is, when I load it, the game hangs for a while. When the library is loaded multiple times from one file, it works fine (loading it only once). But when I load the same library from a different file, it loads it again, hanging the game once again. I would like the library to be only loaded once, returning the same result, no matter how many times it is loaded or "require"d.

 

Here are the files I used to test:


 

Spoiler

TestLibrary.lua:

print("LOADED LIBRARY: TestLibrary.lua")

 

TestRequire1.lua:

require("TestLibrary")
require("TestLibrary")
require("TestLibrary")

 

TestRequire2.lua:

require("TestLibrary")
require("TestLibrary")
require("TestLibrary")

 

And here is the LOG from MoonLoader.log

Spoiler

[16:40:14.048273] (system)    Session started.
[16:40:14.048273] (debug)    Module handle: 72E20000

MoonLoader v.026.5-beta loaded.
Developers: FYP, hnnssy, EvgeN 1137

Copyright (c) 2016, BlastHack Team
http://blast.hk/moonloader/

[16:40:14.048273] (info)    Working directory: D:\Grand Theft Auto - San Andreas\GAME\moonloader
[16:40:14.048273] (debug)    FP Control: 0009001F
[16:40:14.048273] (debug)    Game: GTA SA 1.0.0.0 US
[16:40:14.048273] (system)    Installing pre-game hooks...
[16:40:14.052273] (system)    Hooks installed.
[16:40:14.538836] (debug)    Initializing opcode handler table
[16:40:14.538836] (debug)    package.path = D:\Grand Theft Auto - San Andreas\GAME\moonloader\lib\?.lua;D:\Grand Theft Auto - San Andreas\GAME\moonloader\lib\?\init.lua;D:\Grand Theft Auto - San Andreas\GAME\moonloader\?.lua;D:\Grand Theft Auto - San Andreas\GAME\moonloader\?\init.lua;.\?.lua;D:\Grand Theft Auto - San Andreas\GAME\moonloader\lib\?.luac;D:\Grand Theft Auto - San Andreas\GAME\moonloader\lib\?\init.luac;D:\Grand Theft Auto - San Andreas\GAME\moonloader\?.luac;D:\Grand Theft Auto - San Andreas\GAME\moonloader\?\init.luac;.\?.luac
[16:40:14.538836] (debug)    package.cpath = D:\Grand Theft Auto - San Andreas\GAME\moonloader\lib\?.dll;
[16:40:14.538836] (system)    Loading script 'D:\Grand Theft Auto - San Andreas\GAME\moonloader\reload_all.lua'...
[16:40:14.538836] (debug)    New script: 0A671984
[16:40:14.539837] (system)    ML-ReloadAll: Loaded successfully.
[16:40:14.539837] (system)    Loading script 'D:\Grand Theft Auto - San Andreas\GAME\moonloader\TestRequire1.lua'...
[16:40:14.539837] (debug)    New script: 0A6741D4
[16:40:14.541837] (script)    TestRequire1.lua: LOADED LIBRARY: TestLibrary.lua
[16:40:14.541837] (system)    TestRequire1.lua: Loaded successfully.
[16:40:14.541837] (system)    Loading script 'D:\Grand Theft Auto - San Andreas\GAME\moonloader\TestRequire2.lua'...
[16:40:14.541837] (debug)    New script: 0A67435C
[16:40:14.542837] (script)    TestRequire2.lua: LOADED LIBRARY: TestLibrary.lua
[16:40:14.542837] (system)    TestRequire2.lua: Loaded successfully.
[16:40:14.542837] (system)    TestRequire1.lua: Script terminated. (0A6741D4)
[16:40:14.542837] (system)    TestRequire2.lua: Script terminated. (0A67435C)
[16:40:16.721960] (system)    Installing post-load hooks...
[16:40:16.721960] (system)    Hooks installed.

 

 

As you can see, it outputs the result (print) for each file.

Edited by gtav_clover

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gtav_clover

I have already figured out a way to do this: using LUA exports. This thread may be locked.

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