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Algonquin Assassin

What are some of the things you're glad didn't get put in GTA IV?

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Americana

Oh man, Vice City was terrible when it comes to assets, especially that most of them suck in terms of missions - I had to do some stupid missions in order to get money to buy assets to continue the game...

 


Edited by Ronald Reagan

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Algonquin Assassin
On 10/26/2019 at 3:53 PM, Official General said:

 This does not make much sense. Why on earth would anyone have expected IV to be another San Andreas ? San Andreas was the previous GTA before IV.  The two games are set in completely different settings, locations, time periods, main characters and theme from each other. Anyone with half a brain could not have possibly expected IV to be another San Andreas. 

Actually VCS was the last GTA game before GTA IV. but I'm just being picky.😛

 

I think what he means isn't in a literal sense as of course before GTA IV's release we could tell it was a different time period, setting etc, but the fact is many people use San Andreas as a catalyst to bash GTA IV. GTA IV apparently sucks because it doesn't have planes, GTA IV apparently sucks because it doesn't have jetpacks, GTA IV apparently sucks because it doesn't have as much customisation...I think you get the idea. I've seen it all before.

 

I doubt anyone in their right mind would've expected a San Andreas sequel off of the trailers alone, but deep down (out of wishful thinking) many people expected the "popular" features of San Andreas to have been in GTA IV by default, but underestimated just how much R* wanted a "new direction" and the San Andreas approach didn't fit/mould with their new vision. 

 

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Official General
7 hours ago, SonOfLiberty said:

Actually VCS was the last GTA game before GTA IV. but I'm just being picky.😛

 

I think what he means isn't in a literal sense as of course before GTA IV's release we could tell it was a different time period, setting etc, but the fact is many people use San Andreas as a catalyst to bash GTA IV. GTA IV apparently sucks because it doesn't have planes, GTA IV apparently sucks because it doesn't have jetpacks, GTA IV apparently sucks because it doesn't have as much customisation...I think you get the idea. I've seen it all before.

 

I doubt anyone in their right mind would've expected a San Andreas sequel off of the trailers alone, but deep down (out of wishful thinking) many people expected the "popular" features of San Andreas to have been in GTA IV by default, but underestimated just how much R* wanted a "new direction" and the San Andreas approach didn't fit/mould with their new vision. 

 

To be fair some of those complaints/comparisons were legitimate. Some people are so quick to view them as a direct method of bashing IV, which is not really the case when you look deeper into it. IV was the first GTA title to employ and utilize HD gaming technology, which had been out for a few years at the time. We had already seen what stunning features HD gaming technology had offered us before IV was released, so many GTA fans were expecting Rockstar to fully capitalise on the power of HD gaming technology and not only just make IV look all graphically nice with better effects, but with more features to add too, it was believed it would be very easy to do, which is understandable. But the other complaints like flying planes and jetpacks were silly in my opinion, it just did not suite IV and I still stand by that. 

 

 

Edited by Official General
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Algonquin Assassin
11 hours ago, Official General said:

To be fair some of those complaints/comparisons were legitimate. Some people are so quick to view them as a direct method of bashing IV, which is not really the case when you look deeper into it. IV was the first GTA title to employ and utilize HD gaming technology, which had been out for a few years at the time. We had already seen what stunning features HD gaming technology had offered us before IV was released, so many GTA fans were expecting Rockstar to fully capitalise on the power of HD gaming technology and not only just make IV look all graphically nice with better effects, but with more features to add too, it was believed it would be very easy to do, which is understandable. But the other complaints like flying planes and jetpacks were silly in my opinion, it just did not suite IV and I still stand by that. 

 

 

Don't get wrong I'm not saying there aren't any legitimate complaints. I have a list I thought could've been done better too.

 

But the thing that's always kind of irked me as a GTA IV fan is the mindset that the game doesn't do anything beyond graphics. Never mind that GTA IV actually did introduce features to the series not even the 3D era GTAs had. Sure it sacrificed features here and there, but like I said this wasn't what R* saw would fit with the vision they had in mind. 

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Guest Billy Russo

Multiple playable characters like V did. Niko Bellic is remembered fondly and had great character development because they focused on him and his story like how it should be. I really hope VI goes back to a single playable character because I feel it gives them more time to carve out a better story and it doesn't become overly ambitious and switching around all the time.

 

At the same time I was appreciate what Rockstar were trying to do with the Heists, but I really do feel like the Story suffered because they tried to pack so much in.

 

I like how IV did it with the Episodes. Each episode focuses on a different playable character, that to me is better.

Edited by Billy Russo

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Max.pain

-weapon skills aboviously

-missions like the black project & green goo that make zero sense

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Americana

There are some missions that don't make sense, but at least these aren't so stupid as in Grand Theft Auto: San Andreas.

 


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santosvagos
On 12/28/2019 at 2:16 AM, Max.pain said:

-weapon skills aboviously

-missions like the black project & green goo that make zero sense

I can see those skills are annoyed as hell . They should depend on the player's hand , not obtained by the game stats .

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Vladistar_895

Aliens and the Epsilon program.

In V are horrible,in SA are good in specially because are not part of the story.

 

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billiejoearmstrong8

I'm also glad there's no supernatural nonsense in IV. A magical swingset is enough for me.

 

Epsilon stuff just wouldn't have fit very well since it's such a Los Santos/Los Angeles thing being a Scientology parody. New York City isn't known for cults. I think there are a very small number of references to it, but it's from Los Santos celebrities on the radio etc, nothing going on with it in Liberty City.

Edited by billiejoearmstrong8
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Nappy

RC helicopter missions and such. Gta is better and more serious without them.

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claude1994

never really thought about this one. some people have already commented the same things but i still want to think out my list.

 

defiantly glad no underwater swimming, i never seen the benefit of it in any gta game.

 

wanted star removal things (the floating things you got to reduce your wanted level) i highly prefer the escape out of the police circle

 

cars blowing up when tipped upside down within a few seconds of it happening

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Niobium

this is a thing that may cause controuversy with fellow IV fans....

 

i'm glad they didn't take money from your account to pay for roman's gambling debts. that sh*t would have been annoying.

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universetwisters
1 hour ago, Niobium said:

this is a thing that may cause controuversy with fellow IV fans....

 

i'm glad they didn't take money from your account to pay for roman's gambling debts. that sh*t would have been annoying.

 

Then how would Niko be """""supporting""""" Roman like he says in cutscenes?

It'd be great if they did, or rather his pay was halved because the other half went to Roman. Just like in GTA 3, you can have too much money in the game and it can actually f*ck up the plot. Niko can be bitching about how they're broke and on the run with thousands and thousands of dollars.

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Zello
Posted (edited)
2 minutes ago, universetwisters said:

Niko can be bitching about how they're broke and on the run with thousands and thousands of dollars.

That's kinda funny. Broke Niko but has a penthouse, expensive cars, and a golden toilet.

Edited by Zello
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Nappy

Niko only bitches if people push him like Florian.

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Algonquin Assassin

A prologue mission like GTA V.

 

Over the years I've seen people suggest that GTA IV should've had a prologue mission during when Niko was in the war and we should've seen Florian, Darko and so on, but I don't see how that would've been necessary. Infact I like that Niko's background pre-GTA IV is left as ambiguous. We only get a sense of his background through what he says and through writing (Like email), but we never get to see it ourselves because the writing is so competent in its delivery it doesn't need extra exposition.

 

For me having a prologue mission would actually work against Niko's pursuit of "That Special Someone". I love how GTA IV manages to feel so mysterious in how we don't know who Florian and Darko are yet at the same time NIko has an incredibly deep and extensive backstory and we don't even need to see what his life was like before the game starts. 

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