Quantcast
Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
    1. Welcome to GTAForums!

    1. GTANet.com

    1. GTA Online

      1. The Diamond Casino Heist
      2. Find Lobbies & Players
      3. Guides & Strategies
      4. Vehicles
      5. Content Creator
      6. Help & Support
    2. Red Dead Online

      1. Frontier Pursuits
      2. Find Lobbies & Outlaws
      3. Help & Support
    3. Crews

    1. Red Dead Redemption 2

      1. PC
      2. Gameplay
      3. Missions
      4. Help & Support
    2. Red Dead Redemption

    1. Grand Theft Auto Series

    2. GTA 6

      1. St Andrews Cathedral
    3. GTA V

      1. PC
      2. Guides & Strategies
      3. Help & Support
    4. GTA IV

      1. The Lost and Damned
      2. The Ballad of Gay Tony
      3. Guides & Strategies
      4. Help & Support
    5. GTA Chinatown Wars

    6. GTA Vice City Stories

    7. GTA Liberty City Stories

    8. GTA San Andreas

      1. Guides & Strategies
      2. Help & Support
    9. GTA Vice City

      1. Guides & Strategies
      2. Help & Support
    10. GTA III

      1. Guides & Strategies
      2. Help & Support
    11. Top Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    1. GTA Mods

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Red Dead Mods

      1. Documentation
    3. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    4. Featured Mods

      1. DYOM
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Rockstar Games

    2. Rockstar Collectors

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Movies & TV
      5. Music
      6. Sports
      7. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    3. Gangs

    1. Announcements

    2. Support

    3. Suggestions

Algonquin Assassin

What are some of the things you're glad didn't get put in GTA IV?

Recommended Posts

Night walker

1.Reasonable cop
I hate cop in 3D era for example in Vice City they just kamikaze your vehicle especially on police chase.still love good citizen bonus tho.In San Andreas cop won't help you even the ballas punch you infront of them & if you fight back they will chase after you.GTA 3 one word "Ultracop"
2.Vehicle explode when  upside down
i found it very annoying 

  • Like 4

Share this post


Link to post
Share on other sites
Max.pain

they didn’t keep the san andreas’ car race style, i’m glad to be able to use whatever car i want, also i tried a few days ago bikes are usable as well 

  • Like 3

Share this post


Link to post
Share on other sites
Algonquin Assassin
1 hour ago, Max.pain said:

they didn’t keep the san andreas’ car race style, i’m glad to be able to use whatever car i want, also i tried a few days ago bikes are usable as well 

One of my pet hates about San Andreas. Like I know the races in GTA IV are pretty easy since the A.I is crazy and has no sense of actually knowing how to race, but the fact they're so open and the driving physics are so open make them worth doing IMO. I think it's cool to use bikes against cars too.😉 

  • Like 4

Share this post


Link to post
Share on other sites
Max.pain
2 hours ago, SonOfLiberty said:

One of my pet hates about San Andreas.

also remember the car modifications. it means like they are totally useless, and the only thing we are able to do are driving randomly? no races?, no missions?

  • Like 3

Share this post


Link to post
Share on other sites
billiejoearmstrong8
13 hours ago, Max.pain said:

they didn’t keep the san andreas’ car race style, i’m glad to be able to use whatever car i want, also i tried a few days ago bikes are usable as well 

I prefer the races in San Andreas overall (map is better suited to races and they're challenging, in IV the other cars are way too slow, it's way too easy and there's too many repeated laps so the only real value to them is if you feel like driving around enjoying the car physics and radio) but cool to know about the bike thing! Might have to try some on a Faggio

Edited by billiejoearmstrong8
  • Like 2

Share this post


Link to post
Share on other sites
Algonquin Assassin

Some more I just thought of.

 

-Floating health and police bribes. If nothing else it would be immersion breaking as f*ck to be driving/walking around and seeing a floating star or health pick up in a random alleyway  Plus I like how GTA IV handles this its own way over the phone and the perks offered by Francis, Kiki and Carmen. 

 

-Ammunation. The underground gunshops and the weapons services offered by LJ, Terry and Armando (If we consider EFLC) fit in with the tone and atmosphere perfectly. I've never been to NYC before, but I can't imagine something like Ammunation would be that realistic. I always think of the American South for some reason and rednecks .😛

 

Anyway the discrete and inconspicuous nature of the gunshops really just makes them feel more illicit and feels like you're breaking the law which is what I want from a GTA game.

 

-The "cookie box" interiors.  Instead of walking into a triangle and waiting for the interior to load we can walk into any interior instantaneously. One of the benefits of ditching the ancient Renderware engine.

 

 

 

 

  • Like 5

Share this post


Link to post
Share on other sites
Max.pain

automatic dual wielding. the way niko holds ad fires his weapon suits him very well as a cold proffessional killer. it could have been an option to dual wield with the player’s permission but i still choose niko’s style, pistol and micro smg shooting style was a bit clunky in gta sa.

  • Like 1

Share this post


Link to post
Share on other sites
KarimNTerr

Car mods. Tell me what y'all want, but I don't think it would have fit in the game. Would loved the ability to select car color in Pay 'n' Spray, tho

  • Like 4

Share this post


Link to post
Share on other sites
Max.pain

interior system, it’s a mess in gta san andreas. i didn’t see any reason to make it that way. with gta 4 gameplay didn’t get cut when going in an interior and it is how it should have been in san andreas already.

  • Like 2

Share this post


Link to post
Share on other sites
Max.pain

no garbage remastered

  • Like 1

Share this post


Link to post
Share on other sites
El Penguin Bobo

Weapon attachments or customization.

 

I can see this working in games like GTA V, where you can have a gold plated SMG with a dotted scope with a silencer and all, but I don't see this working in IV. It would be weird to see Niko with a pink AK-47, lol.

Edited by El Penguin Bobo
  • Like 5

Share this post


Link to post
Share on other sites
perennial

I like the traditional health system in GTA IV so I'm glad regenerative health (full or partial) was not added. I'm also glad there are no character abilities like slow motion.

  • Like 8

Share this post


Link to post
Share on other sites
Algonquin Assassin

I'm glad Three Leaf Clover doesn't waste our time with "preparing". I've seen people over the years complain it just happens out of the blue, but that's kinda the point. For one Niko's just a crew member so he's not supposed to be preparing and two it's supposed the sell the idea that the McRearies are incompetent. It's a stretch to say any heist is "realistic", but Three Leaf Clover manages to still feel like the most grounded. 

 

I think bogging the player down with preparing would've killed the tension and surprise. It really feels like Packie was up smoking weed one night and thought he'd invite Niko to get involved in family business. It's the most unique heist in the series and does it with a minimalistic, no nonsense approach. Love it.

  • Like 9

Share this post


Link to post
Share on other sites
Americana
2 hours ago, SonOfLiberty said:

I'm glad Three Leaf Clover doesn't waste our time with "preparing".

 

Yes, I agree, but whenever I go to do that mission I prepare a Taxi (which I use to go to the bank) - that's the only "preparation" I do.

 

It's an idea inspired by Vice City, which - probably - was also inspired by some movie. I really liked that.

 


Edited by Ronald Reagan
  • Like 2

Share this post


Link to post
Share on other sites
billiejoearmstrong8
2 hours ago, SonOfLiberty said:

I'm glad Three Leaf Clover doesn't waste our time with "preparing". I've seen people over the years complain it just happens out of the blue, but that's kinda the point. For one Niko's just a crew member so he's not supposed to be preparing and two it's supposed the sell the idea that the McRearies are incompetent. It's a stretch to say any heist is "realistic", but Three Leaf Clover manages to still feel like the most grounded. 

 

I think bogging the player down with preparing would've killed the tension and surprise. It really feels like Packie was up smoking weed one night and thought he'd invite Niko to get involved in family business. It's the most unique heist in the series and does it with a minimalistic, no nonsense approach. Love it.

Strong agree. You do need to get a suit and a car and turn up at the right time - that's about enough work for me. I can't think how running around doing other tedious activities first would improve it at all, it's the best heist in GTA and the way it turns into a shambles due to lack of planning and bickering only to be salvaged by Niko is the best part!

 

Also I feel like the other two smaller robberies you do with Packie/the crew provide plenty of build up to it anyway, it isn't even just totally out of the blue.

Edited by billiejoearmstrong8
  • Like 3

Share this post


Link to post
Share on other sites
secksyjames

An annoying, repetitive, ambience-drowning musical "score" like in GTAV that is tied to the radio music volume and cannot be disabled on it's own. f*ck, I hate that stupid music when you're on a mission on foot or something or with the radio off in a car.

  • Like 5

Share this post


Link to post
Share on other sites
Official General
On 9/17/2019 at 10:29 PM, Max.pain said:

interior system, it’s a mess in gta san andreas. i didn’t see any reason to make it that way. with gta 4 gameplay didn’t get cut when going in an interior and it is how it should have been in san andreas already.

The interior system in SA was more to do with technological limitations. Considering how huge, diverse and detailed SA was for it's time, it was actually surprising that Rockstar even managed to include so many interiors in that game, be it as generic as most of them were with very short loading times. By the time IV came out, the HD era had arrived and enterable interiors without loading times were much easier to produce. 

 

On 9/9/2019 at 7:11 PM, KarimNTerr said:

Car mods. Tell me what y'all want, but I don't think it would have fit in the game. Would loved the ability to select car color in Pay 'n' Spray, tho

Agreed. Detailed car customization was nice, but I too don't think it would have suited IV either. Niko just was not really into all that glitzy, flashy stuff. 

Edited by Official General
  • Like 3

Share this post


Link to post
Share on other sites
Official General
On 7/27/2019 at 3:26 PM, iiCriminnaaL 49 said:

Exaggerated gang hostility.

 

Many people complain about GTA IV having less gang hostility towards the player when compared to the 3D era, but honestly, I like it this way. Hang out nearby a gang member, he'll start feeling harassed and ask you to leave. He'll be triggered if you didn't leave within a few seconds. More believable than the super-gangsters from the 3D era, who somehow recognize the protagonist from a 200 MPH speeding car. GTA San Andreas still had a slightly better balance than the other 3D era titles, though.

 

I agree when it comes to the somewhat lack of random violence though. It's still not really bad though, because at least the random foot cop chases are still there, and I can recall some fist fights that occurred due to car accidents between NPCs, or sometimes between someone who crosses the road and a driver who accidentally bumps into him.

There are clear reasons for that.

 

* Gang members in New York City are generally not highly visible and oblivious in the streets, they are more likely to look any other person in the ghetto. And in NYC, gang activity is conducted in a much more covert, and low-key manner than in places like Los Angeles, NYC gangs usually do not go around in highly indentifiable colour-coded clothing to show their gang membership. This is due to the very high police presence in NYC and the city's very strict gun laws. Don't get me wrong, the gangs in NYC can be just as well-armed and dangerous as LA gangs, but they usually do not openly and wildly engage in gang violence and gang wars like the gangs in LA. NYC gang indeed get into shootouts and gun battles in the streets, but not in a brazen fashion like the LA gangs and IV reflected all of this well in the game as IV is obviously closely based on an NYC setting.

 

* LA gang violence in the 1990s was really that explosive and wild, so much that gang shootings and drive-bys were an everyday occurrence, openly, brazenly, at any given time. It really was that bad, I mean LA's homicide rate in 1992 went past the 2,000 mark, these days that is just unheard of. Imagine the amount of wild, crazy shootings that was going on in the hood there everyday in 1992 ? Jeez, it would have been pretty much no different to a Middle Eastern war zone, especially when the Black and Hispanic gangs were using serious weapons like AK47s, Uzis and more. This was all accurately reflected in San Andreas, because rival gang members would literally shoot at each other sight at anytime and anywhere in the streets, although SA is a game and some exaggerations are expected. 

 

 

Edited by Official General
  • Like 6

Share this post


Link to post
Share on other sites
Americana
18 hours ago, secksyjames said:

An annoying, repetitive musical "score" that is tied to the radio music volume and cannot be disabled on it's own

 

Personally, I think that this is one of the worst soundtracks in any video game ever.

 


Edited by Ronald Reagan

Share this post


Link to post
Share on other sites
Max.pain

san andreas 2. i’m glad we got a totaly different game, as amazing as san andreas is, some people seem to  dislike gta 4 due to the removed content(which is normal, not everyone shares the same opinion) but their favorite game wouldn’t be special anyway if gta 4 were the same thing in liberty city.

  • Like 3

Share this post


Link to post
Share on other sites
Corndawg93

Vice Citys garbage mission structure 🤬🤬🤬

Edited by Corndawg93

Share this post


Link to post
Share on other sites
perennial

I'm glad there aren't any mandatory side task like things to progress through the story of GTA IV, except buying a suit from Perseus. Some VC asset tasks are quite uninteresting IMO (e.g. sell 50 "ice creams", watch a stripper for 5 mins, wait for cars to spawn in traffic, do a boat time challenge) and so are the lung capacity and gang territory pre-requirements for missions in SA.

Edited by perennial
  • Like 5

Share this post


Link to post
Share on other sites
Americana

Also... I'm really glad we didn't get Faustin's (or Pegorino's) mansion as a form of a reward. (Similarly to how we got Diaz's mansion in Grand Theft Auto: Vice City). 

 


Edited by Ronald Reagan

Share this post


Link to post
Share on other sites
TheJesus1996

Tattos, exotic hairstyles... It doesn't suit Niko

  • Like 5

Share this post


Link to post
Share on other sites
Algonquin Assassin

I'm glad we have a cover system instead of having to standout in the open like idiots like 3D GTAs.

 

Don't care what anyone says about the cover system being "clunky". For me it completely changed the way shootouts were experienced. I never liked shootouts in the 3D era (on top of the horrendous shooting mechanics), but I'm glad R* moved on with the times and actually put a cover system in one of their games as it was long over due.

  • Like 7

Share this post


Link to post
Share on other sites
gooeyhole
On 10/19/2019 at 10:30 AM, secksyjames said:

An annoying, repetitive, ambience-drowning musical "score" like in GTAV that is tied to the radio music volume and cannot be disabled on it's own. f*ck, I hate that stupid music when you're on a mission on foot or something or with the radio off in a car.

Yeah, the score has really grown off me over the years. It's much better hearing people hit the brakes, dropping their grocceries or umbrella, or the train above you screeching its brakes. Sometimes, it felt in V the score was fighting the environment, like the ambient music that plays in planes getting drowned out by the plane itself. 

 

  • Like 2

Share this post


Link to post
Share on other sites
Official General
On 10/20/2019 at 3:12 PM, perennial said:

I'm glad there aren't any mandatory side task like things to progress through the story of GTA IV, except buying a suit from Perseus. Some VC asset tasks are quite uninteresting IMO (e.g. sell 50 "ice creams", watch a stripper for 5 mins, wait for cars to spawn in traffic, do a boat time challenge) and so are the lung capacity and gang territory pre-requirements for missions in SA.

I’m pretty sure most of those tasks you mentioned in VC and SA were not mandatory. You did not have to do the asset missions, you only needed to do them if you wanted to the make money from the assets you purchased, but that meant it was a choice. As for the gang territory stuff in SA, you only had to do it twice, but they were effectively missions that were the traditional go-there-and-kill the enemy tasks seen in all GTAs, don’t how else much more interesting it could have been. 

On 10/20/2019 at 1:30 PM, Max.pain said:

san andreas 2. i’m glad we got a totaly different game, as amazing as san andreas is, some people seem to  dislike gta 4 due to the removed content(which is normal, not everyone shares the same opinion) but their favorite game wouldn’t be special anyway if gta 4 were the same thing in liberty city.

This does not make much sense. Why on earth would anyone have expected IV to be another San Andreas ? San Andreas was the previous GTA before IV.  The two games are set in completely different settings, locations, time periods, main characters and theme from each other. Anyone with half a brain could not have possibly expected IV to be another San Andreas. 

  • Like 2

Share this post


Link to post
Share on other sites
Zello
On 10/19/2019 at 7:22 AM, SonOfLiberty said:

I'm glad Three Leaf Clover doesn't waste our time with "preparing". I've seen people over the years complain it just happens out of the blue, but that's kinda the point. For one Niko's just a crew member so he's not supposed to be preparing and two it's supposed the sell the idea that the McRearies are incompetent. It's a stretch to say any heist is "realistic", but Three Leaf Clover manages to still feel like the most grounded. 

 

I think bogging the player down with preparing would've killed the tension and surprise. It really feels like Packie was up smoking weed one night and thought he'd invite Niko to get involved in family business. It's the most unique heist in the series and does it with a minimalistic, no nonsense approach. Love it.

 

It reminds me a bit of Heat when Neil recruits the driver for the heist he just shows up and tells him that he's going to rob a bank right now. There was a deleted scene in Heat of them scouting a bank though.  Niko is just a hired gun so he doesn't need to be out there planning and scouting and sh*t leave that up to the Neil McCauly's of the world unfortunately Packie is no Neil and f*cked up badly during three leaf clover.

Edited by Zello
  • Like 1

Share this post


Link to post
Share on other sites
billiejoearmstrong8
2 hours ago, Official General said:

 

This does not make much sense. Why on earth would anyone have expected IV to be another San Andreas ? San Andreas was the previous GTA before IV.  The two games are set in completely different settings, locations, time periods, main characters and theme from each other. Anyone with half a brain could not have possibly expected IV to be another San Andreas. 

It's not that they'd literally make San Andreas 2 set in San Andreas, but that they could've tried to capitalise on the success of SA in a safe way by making a similar game with a similar tone and elements included. Instead they went in a totally different direction in almost every way including moving away from many of the most popular aspects of SA. From a relatively lighthearted and whimsical story to a very dark one, from a million clothing, haircut, body modification, weapon and car customisation options to purposefully much more limited options, from a "jack of all trades" character where you can do anything and everything as a side mission to one where you can only do selected things that more closely fit the character, from vast and varied open landscapes to an oppressively dark and gritty urban environment, from crazy alien content and jetpacks to much more grounded missions, etc. From "more is more" to "less is more". It was a bold move to completely switch gears like that after they'd been very successful doing things a particular way.

Edited by billiejoearmstrong8

Share this post


Link to post
Share on other sites
perennial
1 hour ago, Official General said:

You did not have to do the asset missions, you only needed to do them if you wanted to the make money from the assets you purchased, but that meant it was a choice.

A specific amount of properties do need to be purchased and their respective missions to be completed to unlock the final missions of Vice City ("Cap the Collector" where Sonny Forelli's men try to take his cut of Tommy's profits, and "Keep Your Friends Close..."). It is a mandatory part of story completion in the game.

1 hour ago, Official General said:

As for the gang territory stuff in SA, you only had to do it twice, but they were effectively missions that were the traditional go-there-and-kill the enemy tasks seen in all GTAs, don’t how else much more interesting it could have been.

I feel that the 35% gang territory takeover requirement that unlocks the final mission does get repetitive and tedious over time. It has never prevented me from finishing the game but I have still always felt that it would have been better if there was a conventional string of story missions in its place.

  • Like 2

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.