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SonOfLiberty

What are some of the things you're glad didn't get put in GTA IV?

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DOUGL4S1
4 hours ago, Grotti Vigilante said:

Only way to justify bringing it back for GTA IV is if Niko decided to take part in this new trend of storming Area 51, but he’s not really that much of an idiot.

Or if he decided to go back to working for UL Paper and became a James Bond-esque agent.

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Grotti Vigilante
1 minute ago, DOUGL4S1 said:

Or if he decided to go back to working for UL Paper and became a James Bond-esque agent.

The name’s Bellic... Niko Bellic. 

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Lance Mayhem
2 minutes ago, DOUGL4S1 said:

Or if he decided to go back to working for UL Paper and became a James Bond-esque agent.

 

1 minute ago, Grotti Vigilante said:

The name’s Bellic... Niko Bellic. 

 I'm thinking of the way he announced himself at the door for the job interview at the lawyers' office:

 

"Uuuuuh ... *pause* ... Niko Bellic"

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SonOfLiberty

Some more...

 

-Vehicles randomly exploding upside down on their roof. I always hated this in 3D era GTAs and it would usually be a nice car I liked so yeah it was frustrating as f*ck especially in San Andreas with customising.

 

-Timed missions. I don't mind this being relegated to vigilante missions, but in story missions no. Usually an unfair difficulty spike followed making these missions less of a "challenge" and more of a dread having to do them again. Dreading missions is never a good sign

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Grotti Vigilante
9 minutes ago, SonOfLiberty said:

-Timed missions. I don't mind this being relegated to vigilante missions, but in story missions no. Usually an unfair difficulty spike followed making these missions less of a "challenge" and more of a dread having to do them again. Dreading missions is never a good sign

Absolutely this. Shakedown was one of the worse missions I have ever played in a GTA game and it seriously hurt Vice City's storyline for me. Suddenly the laws of GTA time change because five hours becomes five minutes, and you have to literally go and smash a load of shop windows while getting harassed by police. That time limit is what caused me to fail, either through being reckless or by running out of time. I don't remember GTA IV having them, so I'll just trust that you know for a fact it doesn't (I mean how often do you play it now?).

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SonOfLiberty
2 minutes ago, Grotti Vigilante said:

 I don't remember GTA IV having them, so I'll just trust that you know for a fact it doesn't (I mean how often do you play it now?).

Nothing springs to mind. The only timed missions are vigilante missions..

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Grotti Vigilante
Just now, SonOfLiberty said:

Nothing springs to mind. The only timed missions are vigilante missions..

Believe it or not, I never played much of them...

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DOUGL4S1
1 hour ago, SonOfLiberty said:

Nothing springs to mind. The only timed missions are vigilante missions..

GTA IV actually does a pretty great job in disguising timed missions, for example, Crime and Punishment. Instead of a countdown in the corner, you have "Before they reach their destinations", which I guess takes away a lot of the pressure from the countdown clock from previous games.

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billiejoearmstrong8
Posted (edited)

The main thing I like about missions not being timed is it gives you a lot more of a chance to try different things out and approach them different ways. Sometimes there's a good reason for a time limit but usually all it does is make the mission annoying and less fun.

 

Related: missions failing because you "left the area" or "abandoned" it or went "too far away". Another needless restriction most of the time, I'm glad most missions in IV only include that when it's particularly logical/necessary to and not just to force you to only approach the mission one way (as is so often the case in V).

Edited by billiejoearmstrong8

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Legion of Hell
Posted (edited)

Losing weapons after dying

Escort Mission

RPG mechanic

Soldiers and their dreaded Rhino

Police Maverick's OP gun

Unique Stunt Bonus

Planes

Countrysides

Underwater

Bicycles

Etc

 

 

Edited by Legion of Hell
More

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KingAJ032304

Cars exploding upside sown

Time missions

Paper made cars

The explosion damage (not only has the max been double but you ALSO don't have a 3x damage resistance to it)

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Eugene H. Krabs
Posted (edited)
6 hours ago, SonOfLiberty said:

Nothing springs to mind. The only timed missions are vigilante missions..

Some of Jacob's drug deliveries are timed as well. And if you count TLaD, there's two timed missions (the first being mandatory): Politics, and Knowing Me, Knowing You. Thankfully the timed missions are in very small doses

Edited by Eugene H. Krabs

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KingAJ032304
4 hours ago, Legion of Hell said:

Losing weapons after dying

Escort Mission

RPG mechanic

Soldiers and their dreaded Rhino

Police Maverick's OP gun

Unique Stunt Bonus

Planes

Countrysides

Underwater

Bicycles

Etc

 

 

i can't agree with no bikes. Just been to New York and A LOT of people use bikes

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KGBeast
4 hours ago, Legion of Hell said:

Losing weapons after dying

Escort Mission

RPG mechanic

Soldiers and their dreaded Rhino

Police Maverick's OP gun

Unique Stunt Bonus

Planes

Countrysides

Underwater

Bicycles

Etc

 

 

 

I'm doing a series playthrough right now and I did 'The Meat Business' in SA the other day, where you have to escort Ken through the meat factory. I hate escort missions and not only is that an escort mission, but one where your worthless escort will actually spray you with a fire extinguisher completely halting you for several seconds as the Sindaccos blast away at you. Just awful.

 

The less arcadey game design of IV is one of its best aspects and it was one of the pioneers in that respect. A lot of other early 7th gen titles like Modern Warfare were still very arcadey at their core. 

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SonOfLiberty
10 hours ago, KingAJ032304 said:

i can't agree with no bikes. Just been to New York and A LOT of people use bikes

I kinda just see that similarly to the ferries as someone pointed out. It would add to the authenticity to city, but as a mode of transport there are better ways of getting around. Then again R* could've excluded them for a technical reason. The bicycle physics in San Andreas were pretty bad and it felt like every slight bump would send CJ flying into the air.

 

Maybe they couldn't get the physics ironed out and saw no point in including them. Even in GTA V where bicycles have more of a use I can't say I've used them much outside of "Daddy's Little Girl". And really I can't imagine a highly rained hired gun/assassin like Niko going to his targets riding a bicycle lol.

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Beato_dim
1 hour ago, SonOfLiberty said:

And really I can't imagine a highly rained hired gun/assassin like Niko going to his targets riding a bicycle lol.

He may ride a bicycle in his spare time! to keep himself in shape, you know.

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billiejoearmstrong8
Posted (edited)

I think bicycles have more use in San Andreas and V because there's countryside and lots of space. Trying to ride one in Algonquin with the amount of traffic and IV's physics would be brutal lol. Even motorbikes are a challenge to ride in IV. I would've enjoyed them but like @SonOfLiberty says the physics would have to be worked on.

Edited by billiejoearmstrong8

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KingAJ032304
Posted (edited)
3 hours ago, SonOfLiberty said:

I kinda just see that similarly to the ferries as someone pointed out. It would add to the authenticity to city, but as a mode of transport there are better ways of getting around. Then again R* could've excluded them for a technical reason. The bicycle physics in San Andreas were pretty bad and it felt like every slight bump would send CJ flying into the air.

 

Maybe they couldn't get the physics ironed out and saw no point in including them. Even in GTA V where bicycles have more of a use I can't say I've used them much outside of "Daddy's Little Girl". And really I can't imagine a highly rained hired gun/assassin like Niko going to his targets riding a bicycle lol.

 

3 hours ago, SonOfLiberty said:

I kinda just see that similarly to the ferries as someone pointed out. It would add to the authenticity to city, but as a mode of transport there are better ways of getting around. Then again R* could've excluded them for a technical reason. The bicycle physics in San Andreas were pretty bad and it felt like every slight bump would send CJ flying into the air.

 

Maybe they couldn't get the physics ironed out and saw no point in including them. Even in GTA V where bicycles have more of a use I can't say I've used them much outside of "Daddy's Little Girl". And really I can't imagine a highly rained hired gun/assassin like Niko going to his targets riding a bicycle lol.

Using a bike is like using a melee weapon to me. You do it when you feel like doing it you know but you never need it. You may be right on the physics part but I really just don't understand why Rockstar gotta be so complicated and professional in terms of this aspect when 4 years later a function bike mod was made. In terms of can't really see Niko using a bike I think that's one of the phew things wrong with gta 4. It makes it limited to ONLY the main storyline. Don't get me wrong I'm not saying it should be like gta sa where a gangbanger can use an jetpack and collect oysters, I'm honestly glad gta 4 stayed away from that but I still can see Niko using a bike in a similar way to Michael in terms of Daddy Little Girl. There can be like a mission or even a hangout where you can go biking with your cousin and use can tell you where to go or something. I can see it now with funny dialogue on how Roman claims how much fun it is and how he's destroying Niko while Niko points out to Roman that he should give him a break he's not too good with a bike or something. Point is there's (imo) quite a lot of features gta 4 missed out on that they could have easily implemented in the story as well with bikes being the main one. I would've LOVED to go biking around the main park of Liberty City and Happiness Island while other people are ALSO riding their bike around casually.

37 minutes ago, billiejoearmstrong8 said:

I think bicycles have more use in San Andreas and V because there's countryside and lots of space. Trying to ride one in Algonquin with the amount of traffic and IV's physics would be brutal lol. Even motorbikes are a challenge to ride in IV. I would've enjoyed them but like @SonOfLiberty says the physics would have to be worked on.

There's actually a bike mod for gta 4 you should check it out btw

Edited by KingAJ032304

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billiejoearmstrong8
10 minutes ago, KingAJ032304 said:

 

I would've LOVED to go biking around the main park of Liberty City and Happiness Island while other people are ALSO riding their bike around casually.

 

I like this idea in theory but when I think back to riding a Faggio around Middle Park in that Hating the Haters mission I remember how NOT casual it is with so many obstacles and peds around lol. As well as the physics thing I just don't think the city layout is very well suited to bicycle riding, it's too dense. I still would've liked it because why not but this is an example of when I can understand them leaving it out.

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DOUGL4S1

Bikes in San Andreas were interesting because they're the thing you can notice the RPG elements the most. At the begining of the game they're slow, you can't jump very high with them or sprint for too long, but as CJ evolves you can outrun police cars and jump on rooftops. I don't think Rockstar would include bunnyhopping 5 meters into the air in the realistic GTA IV environment, so bicycles would be gimmicky at best, completelly useless at most. They were also great because they were indestructible in SA, something they fixed in GTA V.

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KingAJ032304
Posted (edited)
1 hour ago, DOUGL4S1 said:

Bikes in San Andreas were interesting because they're the thing you can notice the RPG elements the most. At the begining of the game they're slow, you can't jump very high with them or sprint for too long, but as CJ evolves you can outrun police cars and jump on rooftops. I don't think Rockstar would include bunnyhopping 5 meters into the air in the realistic GTA IV environment, so bicycles would be gimmicky at best, completelly useless at most. They were also great because they were indestructible in SA, something they fixed in GTA V.

They also had bikes in GTA VCS which acted relatively realistic.

Edited by KingAJ032304

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SonOfLiberty
1 hour ago, KingAJ032304 said:

 

Using a bike is like using a melee weapon to me. You do it when you feel like doing it you know but you never need it. You may be right on the physics part but I really just don't understand why Rockstar gotta be so complicated and professional in terms of this aspect when 4 years later a function bike mod was made. In terms of can't really see Niko using a bike I think that's one of the phew things wrong with gta 4. It makes it limited to ONLY the main storyline. Don't get me wrong I'm not saying it should be like gta sa where a gangbanger can use an jetpack and collect oysters, I'm honestly glad gta 4 stayed away from that but I still can see Niko using a bike in a similar way to Michael in terms of Daddy Little Girl. There can be like a mission or even a hangout where you can go biking with your cousin and use can tell you where to go or something. I can see it now with funny dialogue on how Roman claims how much fun it is and how he's destroying Niko while Niko points out to Roman that he should give him a break he's not too good with a bike or something. Point is there's (imo) quite a lot of features gta 4 missed out on that they could have easily implemented in the story as well with bikes being the main one. I would've LOVED to go biking around the main park of Liberty City and Happiness Island while other people are ALSO riding their bike around casually.

Ah each to their own then. 

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KingAJ032304
Just now, SonOfLiberty said:

Ah each to their own then. 

Oh you don't agree?

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Vladistar_895

Planes,Rockstar ALREADY SAID BEFORE GTA IV RELASE that won't be planes because the map is to small.Really??What would you do with planes in GTA IV?Where to go?Where to land?

RC missions which since Vice City Stories are removed totally(not even secondary missions) which were a pain in 3D universe games,I really don't miss RC missions

The Army with soldiers,tanks,bases,... Really?? At 6 stars the army will chase you in a parody of New York?? Glad they cut it,since in the beta it was planed to have that in GTA IV

Diving underwater,in GTA San Andreas and GTA V I dive underwater around 1% of time(the most of the time are missions,principal or secondary,the rest of the time as an alternative to escape the cops),so I don't care,but rather focus on other things

Other cut content,the barber shops,well for GTA IV what hair styles would be for Niko??Almost none,would feel limited and strange,glad it is cut

San Andreas statistics which which are useless and unnecesary 

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KGBeast

I actually wouldn't have minded bikes in IV. I'm a little surprised they weren't included regardless since Sam Houser is obsessed with cycling to the point Rockstar sponsors the Red Hook Crit in NYC. 

 

There's one type of plane I think could work in the context of the game, the Dodo/Skimmer. I can see puttering around the city in a little seaplane but anything beyond that would feel off. 

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Ryo256

I'm glad they didn't add a sh*t load of weapons to IV.

They kept the selection short and sweet. One weapon for every type along with just one superior alternative. Plus they used the iconic weapons like AK-47 rather than using modern military-level guns that end up looking and sounding pretty much the same.

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Eugene H. Krabs
Posted (edited)

Tbh I would've loved to have seen bicycles in IV. I live in NYC and people use them all the time - I know I do. With the game's physics, they would've been fun to use. Although the most common complaint is "I can't see Niko riding a bicycle", it still makes far more sense than Johnny riding one.

Edited by Eugene H. Krabs

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billiejoearmstrong8
Posted (edited)
7 hours ago, Ryo256 said:

I'm glad they didn't add a sh*t load of weapons to IV.

They kept the selection short and sweet. One weapon for every type along with just one superior alternative. Plus they used the iconic weapons like AK-47 rather than using modern military-level guns that end up looking and sounding pretty much the same.

Agreed. It's quality over quantity again, that AK-47 is my favourite weapon of the series and I'd take that over 10 boring military looking weapons that are all almost the same any day. Plus it's fun to play TLAD and TBOGT with the extra weapons included (which are also well chosen and in keeping with each game) and have different combat in each. When the weapons are well designed, badass, feel varied and are perfectly chosen to compliment the character of the game you don't need a ton of slightly different character-less ones.

Edited by billiejoearmstrong8

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The Deadite

-A weight/muscle feature. Hated it in SA. Mashing buttons in a cyber gym is not my idea of fun... the weight feature in RDR2 feels more at home, surviving in the wilderness and all that.

It doesnt in gta tbh.

 

-Swimming underwater, not only it would be dangerous to dive in the depths of the Hudson river, but seafloor in videogames are a massive waste of game RAM and just not fun to travel... then gta V had to make a useless seafloor thats even more boring to explore that i could have ever imagine...

 

-6th star wanted levels, it doesnt make any sense for the military to come after you, unless you are Bruce Banner or something like that lol

 

-Firefighter/ambulance missions, again, doesnt make any sense. Never did.

 

 

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iiCriminnaaL 49
22 minutes ago, The Deadite said:

-6th star wanted levels, it doesnt make any sense for the military to come after you, unless you are Bruce Banner or something like that lol

 

It's still fine to return the 6th star wanted level without including the military. It worked in GTA IV, replacing the military with bigger responses of NOOSE soldiers and FIB agents compared to the 5th star.

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