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SonOfLiberty

What are some of the things you're glad didn't get put in GTA IV?

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SonOfLiberty

For years we've heard about all the complaints about what GTA IV was "missing", but now it's the opposite side's turn. What are some things you're glad didn't get put in either because you thought they wouldn't have added much to the game or you support R*'s decision to have excluded them for a technical reason?

 

(I'll also add a note here and say please keep it civil. If you disagree with something then do it politely or don't say anything at all)

 

-For me I'll start with countryside. Now I'm not necessarily against the idea of having countryside, but I get the impression GTA IV was a difficult game to develop so even though R* planned on having countryside at one stage I support their decision to have not included it if they felt like it would've been a detriment.

 

The last thing I'd want is some countryside being tacked on and the city itself not being given the justice it deserved so while many may dislike the exclusion of countryside it was done for the better as far as I'm concerned, but I'd like to see Liberty City and the rest of Liberty State sometime down the line though.

 

-Planes is next. I kinda feel this is related above, but the exclusion of planes does nothing at all to hurt the game when there's realistically no use for them. If R* had of added Liberty State then yeah fair enough, but in its current guise I feel having planes would feel a bit gimmicky when there's only one airport and it would just feel like having them for the sake of having them. 

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JPFL
Posted (edited)

The Jetpack - I hate when people say that GTA IV should've had it. 

Edited by JPFL

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billiejoearmstrong8
Posted (edited)

- Godawful paramedic and firetruck missions

- Horribly frustrating vehicle based side missions that are on a timer (a la San Andreas - things like the PCJ challenge or quarry)

- Side missions that you're forced to do at certain times not of your own choosing (like defending gang territory and the cross country thing in SA, defending your empire or whatever in VCS, business management in V etc)

- Excessive amounts of or silly/over the top car modifications, weapons, clothes and character customisation (I wouldn't have minded some more but I'd rather have the amount there is than for it to be silly)

- Sections of the map becoming no-go areas

- Jetpack (wouldn't have fit the tone of the game at all, also you can play TBOGT and use the parachute glitch to fly infinitely similarly to a jetpack anyway)

- Countryside unless there was something really interesting or useful about it. There's already natural beauty to see in places like Meadows Park or looking out at the sunset over the ocean etc and a little bit of beach and grassy/tree area to walk around if you want it, simply a bigger empty expanse of that stuff would do nothing for me. The gritty urban vibe is where it's at with IV

- Dumb supernatural stuff like UFOs, ghosts and mysterious symbols

- Wouldn't say I'm glad there's no planes but I don't GAF about them not being there

- Swimming underwater (have never and will never give a f*ck about doing this, particularly as in every game so far where you can swim underwater there's NOTHING interesting to do or find down there). If it means sacrificing a single other thing from the game it isn't worth including

 

 

 

Edited by billiejoearmstrong8

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Copcaller

Hunger mechanic 

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billiejoearmstrong8
1 minute ago, Copcaller said:

Hunger mechanic 

I starved to death while doing the ambulance mission in San Andreas once, can't think of anything I'd be happier not to repeat.

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Copcaller
9 minutes ago, billiejoearmstrong8 said:

I starved to death while doing the ambulance mission in San Andreas once, can't think of anything I'd be happier not to repeat.

Yeah I normally don't use cheats but I always used the never starve cheat

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santosvagos
2 hours ago, SonOfLiberty said:

 

 

-For me I'll start with countryside. Now I'm not necessarily against the idea of having countryside, but I get the impression GTA IV was a difficult game to develop so even though R* planned on having countryside at one stage I support their decision to have not included it if they felt like it would've been a detriment.

 

The last thing I'd want is some countryside being tacked on and the city itself not being given the justice it deserved so while many may dislike the exclusion of countryside it was done for the better as far as I'm concerned, but I'd like to see Liberty City and the rest of Liberty State sometime down the line though.

 

 

Totally agree . Putting countryside in the game is meaningless , just like SA . Beside What Niko is gonna do in the countryside : Small town robbery or stealing some stupid trucks or tractors for some hippies . To me  LC is enough with its bloody underworld wars between many criminal syndicates for their stakes in the city  : Albanian , Irish , Italian and so on .

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DOUGL4S1
Posted (edited)

The ability to climb electric poles that was cut. Unless they put some way to jump from the pole to a building, shoot from the pole, or cause a short circuit, I can't see how that would be an useful feature.

 

Countryside, as others said. GTA San Andreas' desert and rural areas worked because they were in between 3 large cities, so going between them felt amazing because irl you go through a bunch of nothingness between cities. If GTA IV only had Liberty City, I fail to see how a countryside would help, as they would be even more useless than GTA V's countryside. Also GTA IV trees are laggy as hell.

 

And San Andreas-esque character customization, which I've heard a lot of people complain about. While I do feel like Niko could use some more clothes, I don't think he would be taken seriously with a pink mohawk and beard, a blonde afro, or a pirate eyepatch and fake mustache.

Edited by DOUGL4S1

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billiejoearmstrong8
1 minute ago, DOUGL4S1 said:

The ability to climb electric poles that was cut. Unless they put some way to jump from the pole to a building, shoot from the pole, or cause a short circuit, I can't see how that would be an useful feature.

 

 

I would've enjoyed it if you could use it to do these things, as some extra parkour. But I'd rather they'd just made it possible to jump up and grab all those fire escapes that are obviously close enough to the ground that you should be able to but they don't let you for some reason. Unless there was some other unknown plan for climbing the poles I can see why it would be cut, doesn't seem very useful.

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Lance Mayhem
Posted (edited)

I'm glad the weapons are restricted to one for each weapon class. Simpler to choose your only pistol, sniper rifle, or whatever, without having to scroll through the ones you have upgraded to get to the version you want. 

 

Cool topic, BTW. 

Edited by Lance Mayhem
Cool Topic

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Eugene H. Krabs

Tattoos. I remember when people would complain about how Niko couldn't get them, but where the hell would Niko have one when all he wears is long-sleeved clothes?

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TheOriginalGunslinger

A sh*tty story.

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iiCriminnaaL 49
  • Jetpack. Despite it being totally illogical, and out of place in a crime game, it wasn't that big of a deal in GTA San Andreas anyway. I don't even bother to pick it up from the old airport in the desert, I always use the cheat instead. And even then, I usually leave it once I find a proper vehicle that I feel like using. It's too slow, and I'm surprised that R* didn't give it any kind of damage physics nor make it possible to crash it.
  • Planes. I don't hate them, but I find them tedious to fly, which isn't exactly the case with helicopters, if used properly and not too much as well. And then again, being only one city (as well as an island of Alderney State), as well as the absence of a countryside or desert, planes wouldn't really have a significant use.
  • RC Bandit.
  • RPG elements.
  • Swimming underwater. Not saying that I'm glad it wasn't there, but I just find it useless and not really important in a Grand Theft Auto game.
  • Civilized side-missions. Like valet and quarry, and well, even traditional ones like paramedic and firefighter. Thus, I'm glad that R* didn't add side-missions that don't revolve around crime for the sake of variety in GTA IV.
  • Customization options that don't gel with the protagonist's personality and style.
  • Dildos and flowers that are used as melee weapons. That's just too silly.

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billiejoearmstrong8
Posted (edited)
38 minutes ago, iiCriminnaaL 49 said:
  •  
  • Civilized side-missions. Like valet and quarry, and well, even traditional ones like paramedic and firefighter. Thus, I'm glad that R* didn't add side-missions that don't revolve around crime for the sake of variety in GTA IV.

Didn't quarry mostly consist of disposing of dead cop corpses? :D I agree though, not a big fan of the quarry missions or ones like them, they're mostly just frustrating and tedious

Edited by billiejoearmstrong8

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El Penguin Bobo

I'm glad that jetpacks weren't in the game and I can say the same for all the other GTA games. It just wouldn't fit in GTA, sounds like something from Saints Row 3 or 4. 

 

And the planes. Don't get me wrong, planes could have been a good addition, but as long as we have heilcopters or an aircraft, I don't mind no planes at all.

 

And no, I don't want clothes customization from San Andreas. Like one above said, I wouldn't take Niko seriously at all if he had those elements.

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JC_HUMBLE

I'm glad they didn't put the army and tanks in a six stars wanted level... it was fun in the 3d era games but that would be unnecessary and over the top in this game.

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Big_Smiley
4 hours ago, DOUGL4S1 said:

And San Andreas-esque character customization, which I've heard a lot of people complain about. While I do feel like Niko could use some more clothes, I don't think he would be taken seriously with a pink mohawk and beard, a blonde afro, or a pirate eyepatch and fake mustache.

Niko's clothing selection is fine the way it was. Everything from his type of clothing fitted him well. To the russain shop to having grate suits selections. And having SA's mechanics would have made no sense at in IV. No haircuts, tattos...etc.

 

OT: Not having regular gunshops like ammunation. The underground gunshops have always been appealing. Makes the shops a lot more crime gripping hidden from the public. Makes IV and episodes unique in this matter really.

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SonOfLiberty
10 hours ago, Copcaller said:

Hunger mechanic 

Easily one of my disliked features in the series. I don't mind eating in RDR2 as it fits in with the whole survival aspect, but in San Andreas no. Even if it didn't happen all the time it was still annoying when it did and then having to high tail it to try and find some food.

 

I'm glad eating in GTA IV was simplified to just a way of gaining health (as it should be) and you still get the animation of Niko eating so you can pretend he's feeding himself anyway without the unnecessary "hunger" nonsense.

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Tacymist

Yeah the hunger mechanic was my most disliked feature, and I was glad it didn't make a return in IV. I always used the never hungry cheat so I didn't have to put up with it.

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Carabella

Ferries, they would have been a dull, useless adition, especially when you can fly a heli or drive a fast car like the Turismo.

I mean, sure, they would be fun at first (for sightseeing purposes), but,  few rides later the feature would have been completely useless.

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santosvagos
6 hours ago, JC_HUMBLE said:

I'm glad they didn't put the army and tanks in a six stars wanted level... it was fun in the 3d era games but that would be unnecessary and over the top in this game.

Dealing with NOOSE and FIB is tough enough in hd universe . They're fully armed with armor . Having the army would be overkill 😁

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SonOfLiberty
7 hours ago, Carabella said:

Ferries, they would have been a dull, useless adition, especially when you can fly a heli or drive a fast car like the Turismo.

I mean, sure, they would be fun at first (for sightseeing purposes), but,  few rides later the feature would have been completely useless.

Although this is true I wouldn't have minded them as they would've fitted in with the realism of the city similarly to taxis and the subway. So for authenticity I don't think they would've would've hurt to have been included, but yeah purely looking at it for convenience and how other forms of transport are better and more efficient they would've been useless.

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Night walker

RC Mission they are childish & have no place in GTA game but i won't deny i have fun with em in 3D era.

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Max.pain

paramedic and vigilante. they were the most stupid missions in 3d era and i never understood why people liked them.

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DOUGL4S1

Car tuning options. Niko isn't as much of a car guy as CJ or Franklin, so seeing him with a lowrider would be pretty silly. I would be fine with motorcycle tuning in TLaD tho, as Johnny is a huge fan of bikes.

 

The minigun weapon that was cut. Even tho it's great for causing mayhem, it's extremelly OP during missions with you being able to kill a group of enemies in literally a second, not to mention taking a minigun out of your pocket and all that.

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billiejoearmstrong8
Posted (edited)
3 hours ago, SonOfLiberty said:

Although this is true I wouldn't have minded them as they would've fitted in with the realism of the city similarly to taxis and the subway. So for authenticity I don't think they would've would've hurt to have been included, but yeah purely looking at it for convenience and how other forms of transport are better and more efficient they would've been useless.

I would've liked them if they were large and you could run around on/inside them causing trouble. Also would've been kind of useful for getting to and from Happiness Island since there isn't really a "legit" way to do that (swimming or stealing a boat not being particularly legit), and maybe for getting from Algonquin to Alderney if other bridges were placed differently or there was a bigger gap between the islands. I guess with such small gaps between each island it would've been hard to make it work though, wouldn't be a long enough journey.

Edited by billiejoearmstrong8

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Grotti Vigilante

RC missions. Those things were more boring than anything, even as a player who thought Demolition Man was easy. Jetpacks I could not care less about since it didn’t fit the tone of the game. I also like how there’s no loading screens between entering and exiting buildings, and I especially like that I don’t have to browse so many weapons in gun shops and can just walk up to the gun and buy it. It’s all the small things really, except of course for the hunger system. That thing can just kiss my arse...

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SonOfLiberty
14 hours ago, Grotti Vigilante said:

RC missions. Those things were more boring than anything, even as a player who thought Demolition Man was easy. Jetpacks I could not care less about since it didn’t fit the tone of the game. I also like how there’s no loading screens between entering and exiting buildings, and I especially like that I don’t have to browse so many weapons in gun shops and can just walk up to the gun and buy it. It’s all the small things really, except of course for the hunger system. That thing can just kiss my arse...

This is why I like you Mr Vigilante. Unlike some San Andreas fans you're grown up and acknowledge not every single feature (especially the sh*tty ones) from that game needed to be in GTA IV.

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Corndawg93

I'm glad the sh*tty mission structure of how Vice City didn't make it in, buy all these places, do the sh*tty missions assigned to them and hope the last mission pops up, F*CK I HATE VICE CITY

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Grotti Vigilante
4 hours ago, SonOfLiberty said:

This is why I like you Mr Vigilante. Unlike some San Andreas fans you're grown up and acknowledge not every single feature (especially the sh*tty ones) from that game needed to be in GTA IV.

Yeah well, nothing’s perfect. I mean I do think the Jetpack is one of SA’s best features, but it fits the more outlandish and fantastical story of that game than the darker, grittier realistic tone of GTA IV. Not even The Ballad of Gay Tony would’ve needed it. Only way to justify bringing it back for GTA IV is if Niko decided to take part in this new trend of storming Area 51, but he’s not really that much of an idiot.

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