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Nesthor

Peds in area

Recommended Posts

Nesthor

Is there an opcode that allows me to create peds in a specific area ?, I created a mapping in the middle of nowhere, however there are no peds in the area it seems like a ghost town

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PrakamyaKhare

Yep there is 

:PED_1

wait 0

if

0256: player $PLAYER_CHAR defined

jf @PED_1

 

:PED_2

0247: load_model #LAEMT1

038B: load_requested_models

 

:PED_3

009A: [email protected] = create_actor_pedtype 7 #LAEMT1 at xyz

jump @PED_1

 

I hope this may help you

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Nesthor
1 hour ago, PrakamyaKhare said:

Yep there is 

:PED_1

wait 0

if

0256: player $PLAYER_CHAR defined

jf @PED_1

 

:PED_2

0247: load_model #LAEMT1

038B: load_requested_models

 

:PED_3

009A: [email protected] = create_actor_pedtype 7 #LAEMT1 at xyz

jump @PED_1

 

I hope this may help you

Thanks

 

I think so, but I would like to generate many random peds in one area and not have to create actor by actor.

 

I'm sorry, I think it does not explain me well

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Strs

Here Little Script for you 

 

{$CLEO .cs}
03A4: name_thread 'Popcycle'

 

:Noname_44
0001: wait 50 ms
00D6: if
0256: player $PLAYER_CHAR defined 
004D: jump_if_false @Noname_44
00A0: store_actor $PLAYER_ACTOR position_to [email protected] [email protected] [email protected]
08F1: get_zone_at [email protected] [email protected] [email protected] nameB_to s$949 // 8-byte string
0874: set_zone s$949 popcycle_group_for_peds_to 25
076A: set_zone s$949 pedgroup_wealth_to 14    
0767: set_zone s$949 popcycle_group_for_peds_and_cars_to 25 // market station
0ad1: show_formatted_text_highpriority "~g~%s" time 100 s$949
03de: set_pedestrians_density_multiplier_to 10.0
01eb: set_traffic_density_multiplier_to 10.0
04c4: store_coords_to [email protected] [email protected] [email protected] from_actor $PLAYER_ACTOR with_offset 25.0 30.0 1.0
04c4: store_coords_to [email protected] [email protected] [email protected] from_actor $PLAYER_ACTOR with_offset -25.0 -30.0 1.0
022a: remove_forbidden_for_peds_cube_cornera [email protected] [email protected] [email protected] cornerb [email protected] [email protected] [email protected]
01e7: remove_forbidden_for_cars_cube_cornera [email protected] [email protected] [email protected] cornerb [email protected] [email protected] [email protected]
0002: jump @Noname_44

 

Adjust your self How much peds you want.

 

 

 

 

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Nesthor
8 hours ago, Strs said:

Here Little Script for you 

 

{$CLEO .cs}
03A4: name_thread 'Popcycle'

 

:Noname_44
0001: wait 50 ms
00D6: if
0256: player $PLAYER_CHAR defined 
004D: jump_if_false @Noname_44
00A0: store_actor $PLAYER_ACTOR position_to [email protected] [email protected] [email protected]
08F1: get_zone_at [email protected] [email protected] [email protected] nameB_to s$949 // 8-byte string
0874: set_zone s$949 popcycle_group_for_peds_to 25
076A: set_zone s$949 pedgroup_wealth_to 14    
0767: set_zone s$949 popcycle_group_for_peds_and_cars_to 25 // market station
0ad1: show_formatted_text_highpriority "~g~%s" time 100 s$949
03de: set_pedestrians_density_multiplier_to 10.0
01eb: set_traffic_density_multiplier_to 10.0
04c4: store_coords_to [email protected] [email protected] [email protected] from_actor $PLAYER_ACTOR with_offset 25.0 30.0 1.0
04c4: store_coords_to [email protected] [email protected] [email protected] from_actor $PLAYER_ACTOR with_offset -25.0 -30.0 1.0
022a: remove_forbidden_for_peds_cube_cornera [email protected] [email protected] [email protected] cornerb [email protected] [email protected] [email protected]
01e7: remove_forbidden_for_cars_cube_cornera [email protected] [email protected] [email protected] cornerb [email protected] [email protected] [email protected]
0002: jump @Noname_44

 

Adjust your self How much peds you want.

Could you explain the structure?  those ocodes are new to me

 

Thanks!!!

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Strs

Google it i don't have time. 

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