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Have you resisted the temptation of money glitches?


Rokushakubo
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My question is that if all these players that glitched all this cash don't get wiped, is R* gonna hook me up with a substantial amount of cash and gold for not doing it? My guess is the answer would be a laughing no.  I'll be taking advantage from now on.

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12 minutes ago, DentureDynamite said:

^^ Same with GTA Online for me.

 

Ever wonder how GTA Online had (and still has) more playability in its first year than RDO will likely have in two, despite earlier graphics, no animals, no looting per se, etc.?

 

The fact that R* used to have someone (Leslie Benzies) who cared about game play enough to make it the focus of development. Not 50 ways to pee on monetize players while calling it rain.

 

Some quotes from him that echo this (from http://www.ign.com/articles/2012/11/13/grand-theft-auto-5s-unseen-mastermind😞

 

“Not everyone enjoys fully fledged tennis and golf simulators so we try to offer a mix of accessibility and depth - we don't want to make the player spend four hours learning an intricate control system but we don't want the player to feel that these are throwaway distractions,” says Leslie. “These aren't a huge part of the game but offer a change of pace from car chases and shootouts and add to the life of the city.”

 

And a very interesting quote about animals in GTA 5--which can apply to Online as well--some of which (e.g. guard dogs) never survived for some reason during the development process--they WERE intended to be in the game from the early days:

 

“The setting of Red Dead Redemption meant that animals were a necessity for the ambient world - something we hadn't required in GTA previously”, says Benzies. “But because of the scale of the map [in GTA V] and the different kinds of areas involved, a countryside without animals would feel quite hollow. At the same time, animals aren't just a backdrop - you can expect to see dogs guarding areas and causing the player trouble when they try to sneak past them.

While I do believe that Rockstar's interest in making RDO wasn't particularly high compared to their interest in making GTAO, this is a stretch.

 

For one, GTAO never had animals day 1 so I'm not sure where you're going with that, he's talking about SP only there. Second, GTAO's monetisation was more invasive than RDO's at launch, and still is.

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DentureDynamite

"A countryside without animals would feel quite hollow." Not sure how this doesn't or wouldn't apply to GTA Online, even if animals weren't given the go-ahead from day one. Animals (just like the casino) have often been requested for GTA Online, and people wonder why they were never added to begin with.

 

And my understanding is that GTA Online was Leslie's interest--not the Houser brothers--until they saw how much money it started making for them. So Leslie's motives and focus on good game play in Online would not be far removed from SP. That's the connection. Source: http://yan2295.com/the-future-of-gta.php

 

My off-topic point here is that even WITH amazing animals (and yes, they're amazingly done IMO) the limited content of RDO is still not enough for good game play, nor enough to help deter glitching.

Edited by DentureDynamite
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15 minutes ago, DentureDynamite said:

"A countryside without animals would feel quite hollow." Not sure how this doesn't or wouldn't apply to GTA Online

Because he's talking about single player. I'm not even sure GTAO was announced when that article was posted.

 

Benzies was the main driving force for GTAO out of the head honchos at Rockstar, yes, but he doesn't dictate everything. Rockstar put as much effort as they did into GTAO for launch because they wanted to.

 

Like I said and have said many times in the past now, I do believe that Rockstar weren't as keen on making RDO a fully fledged GTAO style experience as they were when they were making GTAO. But RDO isn't in the state it is because Benzies is no longer  theree, or because some other person the community wants to put on a pedestal isn't at the company.

 

Also, content quantity and quality has absolutely nothing to do with glitching, hacking or exploiting. Those things will happen in games with mountains of content. The deterrent for exploiting/hacking is wipes and bans, that's it.

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DentureDynamite
7 minutes ago, Jason said:

Because he's talking about single player. I'm not even sure GTAO was announced when that article was posted.

 

Benzies was the main driving force for GTAO out of the head honchos at Rockstar, yes, but he doesn't dictate everything. Rockstar put as much effort as they did into GTAO for launch because they wanted to.

 

Like I said and have said many times in the past now, I do believe that Rockstar weren't as keen on making RDO a fully fledged GTAO style experience as they were when they were making GTAO. But RDO isn't in the state it is because Benzies is no longer  theree, or because some other person the community wants to put on a pedestal isn't at the company.

 

Also, content quantity and quality has absolutely nothing to do with glitching, hacking or exploiting. Those things will happen in games with mountains of content. The deterrent for exploiting/hacking is wipes and bans, that's it.

RDO is in the state it's in because it's pretty obvious that (at least since Leslie left) no-one at Rockstar has genuinely asked "How can we improve game play for the player?" (e.g. game balance issues, wrong vehicle categories, prices skyrocketing, content players never asked for, etc.)

 

Yes, glitchers will glitch no matter what. But a game driven by monetization rather than solid game play entices your typically honest players who feel like they've been ripped off (hunting anyone?) to give it serious consideration.

Edited by DentureDynamite
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2 minutes ago, DentureDynamite said:

RDO is in the state it's in because it's pretty obvious that (at least since Leslie left) no-one at Rockstar has genuinely asked "How can we improve game play for the player?" (e.g. game balance issues, wrong vehicle categories, prices skyrocketing, content players never asked for, etc.)

Again, everything great that came out of Rockstar wasn't solely because of Leslie Benzies. Under his rule at Rockstar North we still got clunky as f*ck gameplay, horrible balancing, horrible economies (in SP), etc etc. Just cause he pushed for GTAO doesn't mean all his ideas were good, cause they weren't.

 

5 minutes ago, DentureDynamite said:

Yes, glitchers will glitch no matter what. But a game driven by monetization rather than solid game play entices your typically honest players who feel like they've been ripped off (hunting anyone?) to do the same.

Maybe you're right, but it's still irrelevant. The deterrent to exploiting isn't "make good content, don't monetise", it's punish the exploiters. The game could be in an amazing state right now and the economy would still be on the verge of being completely by the cash/gold glitches. More and more people exploit in RDO because it's clear they aren't going to punish players for it.

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DentureDynamite

No, Leslie didn't make all good decisions--peer-to-peer networking certainly wasn't a good idea, at least when it comes to the PC version of GTAO and its cess pool of cheaters. But I believe he DID have the right idea and motivation about game play coming first, and money following naturally when players are excited about the fun they're having--while trusting the developer to have their best interests at heart.

 

You're right that no-one has (apparently?) been banned--yet. But it's worth remembering that R* are the same people who let players glitch and sell cars in GTAO thinking everything was fine until R* banned a whole swath of them.

 

I honestly wouldn't be surprised to see RDO's first ban wave start happening soon--perhaps even before the summer update drops.

 

If bans never happen, then RDO will have set a new precedent from R* in terms of disciplinary action (or lack thereof).

 

Edited by DentureDynamite
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8 minutes ago, DentureDynamite said:

No, Leslie didn't make all good decisions--peer-to-peer networking certainly wasn't a good idea, at least when it comes to the PC version of GTAO and its cess pool of cheaters. But I believe he DID have the right idea and motivation about game play coming first, and money following naturally when players are excited about the fun they're having--while trusting the developer to have their best interests at heart.

I've seen interviews from numerous people at Rockstar speaking the same stuff over the years. They're not gonna say that they don't put player experiences first, are they? You judge developers by what they do and not what they say, and Benzies track record is, RDR2 aside, identical from the Houser's and the other Rockstar higher ups.

 

10 minutes ago, DentureDynamite said:

You're right that no-one has (apparently?) been banned--yet. But it's worth remembering that R* are the same people who let players glitch and sell cars in GTAO thinking everything was fine until R* banned a whole swath of them.

True, but these glitches have been popping up in the game since launch and no one has been punished for them yet, so I've no reason to believe they'll do anything to the treasure map glitchers here.

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IceHeartache

I don't know....  but what is the point to have a lot of money in RDO? in GTO is different because even the game told you when you start that everything is about the money, i remember that in the beginning some vehicles were locked for low players, but after some time, everything was unlocked so of course new players were tempted to do money glitches to afford this vehicles, and well when the businesses come, everything become more greedy, because now you need money to purchase the businesses, money to upgrade the business, and money to make more money lol

 

But in RDO is very meh, at least for me there is nothing important at the moment, we cant even buy a house xd, i feel that in RDO the game is more focused in XP, the ability cards need money of course, but you can't unlock all the cards if you don't have enough XP , so for me there is no point in doing money glitches because that didn't help you when you play a Death match or a story mission, is the XP that really helps you

 

I thing glitchers are doing this wrong because there is no need for money right now xd but well everyone play the way they want, i just hope this spam of money gltiches don't affect the game in the future, and make R* take the decision to eliminate things in the game to stop this, like the way the eliminate the "give money" option in GTO, the mechanic guy or security trucks

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2 hours ago, Xtf said:

So you glitched to get money and then because you've got nothing to do you grief players for how their character looks?  And people wonder why players don't like money glitches.

 

Exactly the point, if you're bored or don't enjoy the game move on.

The games is not boring, it’s the lack of player count that makes it boring. 

 

Rdr1 free roam only has two activities but that didn’t stop it from having a long list of players in one vicinity. 

 

Nowadays its a ghost town anywhere you go. Thank you, magic cards.

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3 hours ago, DentureDynamite said:

^^ The hunting nerfs from R* tells me that the original payouts were what R* felt was fair for a player's time and efforts.

I don't think that was the case. As someone that was making all their money from that back then, Even I felt the prices you got for some things was too high. Do you really think that a salmon or trout was worth the same price as a perfect bison skin? It's more balanced now.

 

The only thing I didn't like, was adjusting the prices after the game came out. I didn't look at it as if they thought people were making too much money, but rather they didn't think the sh*t through in the first place. That's a move right out of Bethesda's playbook with raising the price of FO4's season pass from $30 to $50.

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CosmicBuffalo

I see no problem in doing them.  They make the game more fun and encourage me to play more.  I play more stranger missions.  I no longer have to care about what makes what or any of that...so I can enjoy the game.  was that way on GTAO, same here.  The treasure glitch allowed to get a treasure reward every 2 seconds.  I was able to get it.  if they wipe my account, I just would quit playing.

 

I would even be inclined to buy some gold if they fix the camp site and allow me to spawn there and get it to work right.

Edited by CosmicBuffalo
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DentureDynamite
18 hours ago, Jason said:

I've seen interviews from numerous people at Rockstar speaking the same stuff over the years. They're not gonna say that they don't put player experiences first, are they? You judge developers by what they do and not what they say, and Benzies track record is, RDR2 aside, identical from the Houser's and the other Rockstar higher ups.

Not according to Yan2295. I have no reason to disbelieve what he's said in his post:

 

"... Leslie worked on every single GTA title since GTA III, in 2001, and worked on some other Rockstar titles. Leslie was one of the few guys who worked on the games from A to Z. Leslie is a genius, and GTA is what it is today in a great part because of him. Of course you can't make a game by yourself; it's a team effort, I know that, but this man alone did so much work. But if he was so great, why was he fired, you may ask? The answer is simple, but also complicated: Money. Money changes people. Money changed the Housers, especially Sam, I guess. Apparently they fired Leslie to get the money of his royalties, and here we're talking about a few millions. But is it worth it to fire your best employee, the guy you called your savior, the guy you called your best friend, for a few millions, especially when you already have many millions? Money changes people, and it makes people do crazy things."

 

"Now that Leslie is no longer at Rockstar, will the next games, at least the next GTAs, feel different? Probably. [RDO coming to mind here?] Judging by the fact that Leslie was so important and so involved at Rockstar, it's impossible that players, or at least the long time fans, won't notice a difference. Hell, even with GTA V and GTA Online we noticed a difference. Since he's gone, we never heard anything about the Single Player DLC that was announced in 2014, DLC that he was apparently working on and that has probably been canceled since then. The Single Player stopped receiving the new vehicles and weapons that GTA Online received. The GTA Online Updates were not as good. All the big Updates we received after he was fired were in the work for so long that he actually worked on them. The smaller updates we got, updates he didn't work on, were not as good. So yes, since he left we noticed a difference in GTA V and GTA Online. Imagine that at the scale of a new game. I strongly believe that GTA as we know it is over. I'm not saying the next GTA will be sh*t, but probably not as good, especially if they decide to focus more on the multiplayer than the Story Mode."

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I also have absolutely no reason to believe Yan on that either.

 

The story from Benzies side is that he was the saviour of GTA, Rockstar, and without him the Houser's are hopeless and Rockstar can't make good games. Yet RDR2 is one of, if not, the greatest game I've ever played.

 

Benzies is a legend in the industry for what he achieved at Rockstar but like Yan him self said (and what he says regarding the inner works of Rockstar is not remotely gospel) it's a team effort. GTAO still launched with the mtx we have today, updates being "good" is objective, cause aside from heists all of the GTAO updates have been meh to me. There's a whole load of fear mongering in that second paragraph that it's kinda silly.

 

 

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17 hours ago, Enchilada said:

The games is not boring, it’s the lack of player count that makes it boring. 

 

Rdr1 free roam only has two activities but that didn’t stop it from having a long list of players in one vicinity. 

 

Nowadays its a ghost town anywhere you go. Thank you, magic cards.

Ever session I join is full. Has been since day 1.

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Rokushakubo
1 hour ago, Smokewood said:

Ever session I join is full. Has been since day 1.

Yep, I've played every day since the start and I've never been in a lobby that wasn't full. 

 

On topic, I'm glad to see the community chooses to play the game as intended and doesn't indulge in glitches. I'm working on hitting $40K legit earnings and I think that is more rewarding than $250K ill-gotten riches.  

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gibsonteddyj
On 7/16/2019 at 6:31 AM, Ronin Ogami said:

 I'm (beyond) old enough to remember Diablo 2's massive dupe glitch resulting in ALL of the duped items being wiped with the infamous 1.0 patch. My wife & I lost a lot of goods that were traded to us, because the market had been THAT saturated. In short, a few cheaters can easily ruin a game for the whole populace. If anything I'm sorry R* isn't making an example out of them

Wow, a fellow Diablo 2 enthusiast.  I played that game heavily for over 15 years.  In fact, I still play it on occasion.  I too logged in after the 1.0 to find basically naked character.  I think I had a tarn helm, boots, and shield left on my character if I recall correctly. 

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TiberiusMcQueen

Not tempted to use glitches, the payouts could use a little buff but for the most part I think the game's economy is ok for now. GTAO does have me worried for where it could go, Rockstar chose to inflate prices and restrict payouts and money making methods in response to glitchers in GTAO, all it did was encourage more people to glitch and result in a game where glitching is the only way to make money without grinding for an eternity or giving in to the microtransactions (which haven't scaled with the economy). They need to be quicker about fixing these glitches, they need to be better at detecting people who glitch large sums of money, and they need to remove the money they glitch and actually punish people who make a habit of it, otherwise we'll have an economy as broken and messy as GTAO's.

Edited by TiberiusMcQueen
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Karen Daniels
4 hours ago, Jason said:

I also have absolutely no reason to believe Yan

 

Just in general... on anything.

 

But I digress. All of the Rockstar studios have had a hand in GTA V and RDR2. To say that one man removed is going to make the games drastically different, is a huge stretch.

 

I do not believe that RDO was something Rockstar did not want to do. At the worst, I feel it was something they felt.obligated to do given the success of GTAO.

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3 hours ago, Rokushakubo said:

I'm glad to see the community chooses to play the game as intended and doesn't indulge in glitches. 

I guess you didn't read every post, or are we not part of "the community"?

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Rokushakubo
10 minutes ago, CMCSAVAGE said:

I guess you didn't read every post, or are we not part of "the community"?

.......majority of the community. Better?

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4 minutes ago, Rokushakubo said:

.......majority of the community. Better?

:^:

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I was very tempted with the recent treasure chest glitch.
I figured to recoup disconnect losses and have a little shopping spree.
"Don't be a sucker, glitch 4 or 5 thousand", a voice inside my head said.
Well i only had one map and the chest was placed wrong for the glitch.

During a lot of the cougar duping days it was xp i wanted for leveling up.
I was making enough money while getting xp, and also the cougar glitches looked annoying to do.

In RDR2 story i glitched $100k in gold bars as soon as i could, and with no regrets.
In GTAO my money is legit as i had the time and know how to amass a fortune.
The enjoyment for me was the process. Glitching money would have ruined that.

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Karen Daniels
On 7/18/2019 at 8:50 AM, jazzbone said:

In RDR2 story i glitched $100k in gold bars as soon as i could, and with no regrets.

Bruh...

galaxy-far-fail-meme.jpg

 

EVERYONE POINT AND LAUGH AT THIS MAN

Edited by Karen Daniels
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No and I regret not doing more of it. I really just want more dosh to upgrade ability cards and to buy clothes (or I would if they didn't look like trash on my character because hes overweight ffs rockstar)

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I haven't glitched money or gold on this game.  There has been no temptation due to lack of content.  

 

off Topic:  @jazzbone  Is that Gary Clark Jr in your avatar?  It's hard to tell, but kinda looks like him

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