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Have you resisted the temptation of money glitches?


Rokushakubo
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41 minutes ago, Danish Crusader said:

But there is still a hell of a lot of difference between glitching 2-3k and 200-300k and thousands of gold like some people did.

LOL, the only difference is the amount, the action is the same. That's like saying robbing one bank is okay, but twenty is a no no. There's no splitting hairs, you're either in or you're out. R* certainly didn't see a difference between those that made $800,000 or $80,000,000 from Uncle Lester lol.

 

Too bad it didn't work out, but for wanting and trying to do it...

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Edited by CMCSAVAGE
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All I'm going to say is that unless the summer update and the roles don't revolve around money in any shape or form then RDO is done because people who did the treasure map glitch haven't been wiped.

 

Money is the only form of power in Rockstar's online games and if money can be solved with a day of glitching then what's the point of playing legit, or at all.

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Leftover Pizza

Yeah, resisted all of them, the cougar glitch, the treasure one, solo lobby glitch too. None of them add anything to the game. Duping a cougar goes in the same book as solo lobby glitching to me. You take an advantage to get easy money by either not hunting all the time, or hiding from competition and take it all yourself. 

In the end, you'll only bite yourself in the ass, because the more you get, the staler the game becomes. This game already lacks content and has legitimate ways to gain more than enough money and gold to go by. Then again, it also lacks items to buy with the money you've gathered. A problem that will hit everyone eventually, like it does in GTA Online. I've got loads of cash there after years of playing and nothing to buy. All you do is wait for new dlc and dripfed cars, clothes or properties and ending up doing nothing with them, because you already have a huge pile of excessive cash laying around. 

I don't want the same to happen in this game, so I don't even farm gold or cash much, let alone glitch it or glitch away competition to get it easy. 

 

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The Dedito Gae

I cheat idgaf, mostly to reimburse money i lost due *R horrendous servers. Although i dont need to have over 105k dollars in a game where theres nothing to buy, i was definetely getting enough money/gold to buy either a necesary cold outfit, horse stable or that sweet 96 rank coat i want.

Glitching a small fortune would ruin the game for me tbh, nothing to work for, its just boring being set up in videogames.

 

 

 

22 minutes ago, Leftover Pizza said:

Yeah, resisted all of them, the cougar glitch, the treasure one, solo lobby glitch too. None of them add anything to the game.

I disagree, solo server improves my online experience tenfold, its great playing without worrying about weekend warriors getting a raise out of making me changing servers.

Can do as many hideouts as i want and hunting is SP tier.

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Money means nothing.. if you are playing to make fake cash, you're just wasting time....

15 minutes ago, The Deadite said:

I cheat idgaf, mostly to reimburse money i lost due *R horrendous servers. Although i dont need to have over 105k dollars in a game where theres nothing to buy, i was definetely getting enough money/gold to buy either a necesary cold outfit, horse stable or that sweet 96 rank coat i want.

Glitching a small fortune would ruin the game for me tbh, nothing to work for, its just boring being set up in videogames.

 

 

 

I disagree, solo server improves my online experience tenfold, its great playing without worrying about weekend warriors getting a raise out of making me changing servers.

Can do as many hideouts as i want and hunting is SP tier.

You are the type of toxic player I don't want to play with, so I am glad you glitch into solo lobbies.

When you dup credits or gold or whatever all you are doing is causing inflation, great job!

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The Dedito Gae

Inflation was in the game long before i glitched money lul, im so very sorry for ruining RDO for you mr hall monitor.

Edited by The Deadite
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Karen Daniels
32 minutes ago, The Deadite said:

Inflation was in the game long before i glitched money lul, im so very sorry for ruining RDO for you mr hall monitor.

 

I wouldn't say inflation is the issue. We knew it would be a thing considering how day one in GTA O proved that Rockstar was going to set up their model. Sadly, glitching and exploits is what caused them to nerf many -not all- payouts. Sometimes it was just by design oversight, which I will use Mixed Up in Cocaien for reference again. The entire concept fixed spawns coupled with being able to replay a mission after completion opened the door for the exploit. Could they have chosen to make the spawns randomized? Sure. But they didn't, and why? Who knows. 

 

The gold issue is another thing entirely that I will not blame Rockstar for 100% because the CEO of Take 2 (whom Rockstar is owned by) stated he wants microtransactions to be in all games published by them, and this includes NBA 2K, WWE 2K, and Borderlands 3. I will give Rockstar the blame for making them so  prominent from the start though.

 

I remember spending $20 for the most expensive ($1.25 mil) Shark Card -at the time- on day one for GTA O. I got screwed over after purchasing the most expensive apartment at Eclipse Towers due to the servers lagging to holy hell. Much later, I did take advantage of a duplication glitch to rack up the millions. At that time, it was just when I saw the annoying paywall that is the basis of GTA O content, begin to form. Gunrunning was were I basically checked out... buy this bunker for $1 mil + and then buy this mobile command center for another $1 mil + in order to access 100% of the content.

 

I just do not see enough content yet, that would make me either buy gold or worry about having a large sum of money. Not gonna tell you how to go about your play time. But like I said, in the end, it always comes back around for the player base as a whole.

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58 minutes ago, The Deadite said:

Inflation was in the game long before i glitched money lul, im so very sorry for ruining RDO for you mr hall monitor.

You keep thinking that...

I know better.

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I did the first panther glitch, didn't have a treasure map for the most recent one, but honestly if it hadn't been for the glitches I probably wouldn't even play this game anymore.

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The Dedito Gae
8 minutes ago, Smokewood said:

You keep thinking that...

I know better.

You are deluded. Simple as that.

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1 hour ago, CMCSAVAGE said:

LOL, the only difference is the amount, the action is the same. That's like saying robbing one bank is okay, but twenty is a no no. There's no splitting hairs, you're either in or you're out. R* certainly didn't see a difference between those that made $800,000 or $80,000,000 from Uncle Lester lol.

I'm not so sure about that. I've been pretty irritated to have lost a whole load of animals I've spent ages hunting because of some kind of game error. I've probably lost about $500 to $1000 because of problems with the game. I wouldn't judge anyone too harshly if they exploited a broken part of the game to get back some money they lost because of a broken part of the game. As long as it wasn't excessive then it wouldn't seem that bad to me. So yeah, I think there is a massive difference between $1000 and $100,000.

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Karen Daniels
19 minutes ago, Smokewood said:

You keep thinking that...

I know better.

 

It is that way though. Inflation vs. normalized payouts is the standard for Rockstar's online offerings. The fact a Schofield revolver costs $160 in the story mode, and was $600 (cannot 100% recall if this was the price) Online... that is inflation. Inflation to create reasonings for players to go ahead and purchase premium currency in order to obtain it without the grind or wait.

 

The only thing you are seeing, is reduced payouts. This is caused by folks who glitch, yes. But, it is also caused by what Rockstar views as too simplistic and offers very little in terms of a challenge... look at fishing. The reason fishing was the major grind back in the early days, is due to the price you could get for them. So, everyone fancied themselves an angler. Rockstar saw this, felt there was a flaw and corrected it. Of course nerfs can also be viewed as punishment. The old adage of "ruining it for the rest of us", is very true.

Edited by Karen Daniels
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did and will be doing any money glitch I could. no I didnt even need 20k. most of the stuff is garbage. bought what I wanted and now enjoy the game.

 

 

they heavily monetized something as dumb as emotes? oh they deserve every beautiful game breaking glitch coming their way. :)

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Almostnasty
5 minutes ago, Karen Daniels said:

 

It is that way though. Inflation vs. normalized payouts is the standard for Rockstar's online offerings. The fact a Schofield revolver costs $160 in the story mode, and was $600 (cannot 100% recall if this was the price) Online... that is inflation. Inflation to create reasonings for players to go ahead and purchase premium currency in order to obtain it without the grind or wait.

 

The only thing you are seeing, is reduced payouts. This is caused by folks who glitch, yes. But, it is also caused by what Rockstar views as too simplistic and offers very little in terms of a challenge... look at fishing. The reason fishing was the major grind back in the early days, is due to the price you could get for them. So, everyone fancied themselves an angler. Rockstar saw this, felt there was a flaw and corrected it. Of course nerfs can also be viewed as punishment. The old adage of "ruining it for the rest of us", is very true.

That example alone is fuel for cultivating a potential money glitcher. Compile some more similar incidents together and voila you got yourself a jaded player that doesn’t care anymore! It’s like this is the first Rockstar experience for a lot of the community based on the reactions to a lot of in game happenings.

 

 

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So, a good few years back now Fifa's Ultimate Team mode had a full, open and free trade system with no limits and you could essentially trade freely with friends but what it became primarily used for was to purchase accounts loaded up with hundreds of pounds worth of premium currency for very cheap, open loads of packs and trading them to your main account to sell. This MASSIVELY reduced the value of the in-game currency and lead to massively inflated prices for players, directly harming players who played the game legitimately. EA's response to this was to go for the jugular basically, removing the games free trade market place and trading with friends.

 

This is essentially what happened with GTAO (with dupes/exploits/hacks, raising in-game prices) and it's what will happen with RDO. I'm not surprised, personally, I'm just disappointed

 

In proper MMORPG's when ever a dupe glitch comes out or some other currency glitch the devs go full martial law in almost all cases and the reason why is because it absolutely destroys in-game economies.

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Leftover Pizza
27 minutes ago, Karen Daniels said:

 

It is that way though. Inflation vs. normalized payouts is the standard for Rockstar's online offerings. The fact a Schofield revolver costs $160 in the story mode, and was $600 (cannot 100% recall if this was the price) Online... that is inflation.

 

These are different games and can't really be compared to eachother in that area. Sure, items are more expensive in Online, but money making is probably easier too. A Schofield costs you $192 in Online and $84 in Story Mode. 

Yeah, that's double price and a bit up, but $192 isn't hard to get in this game. 

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DentureDynamite

Glitches no; but I can see why people pursue them--it's the challenge of beating R* at their own game. Literally.

 

Edit: Just saw the video, and oh my is it hilarious. Thinking outside the box pays off. lol Dunce cap time for R*.

 

There are other sneaky, but legit ways to tweak R*'s big nose.

 

Those I thoroughly enjoy. There's one in GTA Online that still works after all these years. It's small, and I doubt R* cares, but still fun to do.

Edited by DentureDynamite
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55 minutes ago, AmyStone said:

I'm not so sure about that. I wouldn't judge anyone too harshly if they exploited a broken part of the game to get back some money they lost because of a broken part of the game. As long as it wasn't excessive then it wouldn't seem that bad to me. 

Well I'm very sure, you either exploit or you don't. Trying to justify an action with a reason like it's good glitchers vs. bad glitchers doesn't fly. So essentially you're saying, it's okay to fk the man, just don't fk em too hard? lol.

 

49 minutes ago, Karen Daniels said:

The only thing you are seeing, is reduced payouts. This is caused by folks who glitch, yes. 

Do tell. You have an example or proof?

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7 minutes ago, CMCSAVAGE said:

Well I'm very sure, you either exploit or you don't. Trying to justify an action with a reason like it's good glitchers vs. bad glitchers doesn't fly. So essentially you're saying, it's okay to fk the man, just don't fk em too hard? lol.

Well you can look at it that way but I see it different. If you have been constantly cheated out of something you legitimately earned in the game because if a problem with the game then I wouldn't judge anyone harshly for wanting to get that back. How about looking at it this way. If I knew someone stole some money off me and I called the police and they could do nothing about it, would you judge me hardly for stealing it back off them?

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Lonely-Martin
27 minutes ago, AmyStone said:

Well you can look at it that way but I see it different. If you have been constantly cheated out of something you legitimately earned in the game because if a problem with the game then I wouldn't judge anyone harshly for wanting to get that back. How about looking at it this way. If I knew someone stole some money off me and I called the police and they could do nothing about it, would you judge me hardly for stealing it back off them?

I did learn early that two wrongs don't make a right though.

 

That's my logic anyway. Glitch once or a hundred times, still glitching and should be addressed as strongly as any other regardless of if a player controls themself to only do so moderately by their definition.

 

We can report our gameplay to R* to be reimbursed too, though that's not the answer of course as not everyone records theirs and that's R*'s cop out from having to deal with all the little bugs that cost players too. A fair and safe environment is far more preferred but R* don't even offer appeals to unjust bans so I expect little in this regard after GTA and the money that game made by them sweeping much under the carpet, just disheartening they show little to no progress in this regard this past 6 month or so.

 

Steal a mars bar from a shop or the contents of the cash register, either way it is still theft. And if they let folk steal lots of little mars bars all the time, it's a gateway to further issues. Just like IRL if you let kids steal, they could easily grow up into becoming a real thief.

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I glitch almost anything, I need the money for the 6th time they rerelease "limited Time" clothing

And there's also a workaround for that Treasure Map glitch is working again...

Good times ahead.

Edited by Fozzie
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1 hour ago, AmyStone said:

How about looking at it this way. If I knew someone stole some money off me and I called the police and they could do nothing about it, would you judge me hardly for stealing it back off them?

Well that's something completely different, but I get your point. My point is, choosing to do it (glitch) is what's defining, not choosing when to stop.

 

49 minutes ago, Fozzie said:

And there's also a workaround for that Treasure Map glitch is working again...

Good times ahead.

giphy.gif

Edited by CMCSAVAGE
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IamCourtney

Nah, no temptation to resist for me; the Billionaire Days of GTAO showed me that unlimited resources = limited fun. If I ever feel like I can't earn enough through regular play, I'll stop playing entirely.

Edited by IamCourtney
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Na. Thanks to the money glitch, I get to relax all day in Valentine and lay the law on players for dressing stupid 

Edited by Enchilada
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Honestly, I've not even been tempted; I obviously know that such glitches/expolits exist, but I've never researched how they're done nor have I felt compelled to do so. Personally, I feel that it is none of my business how or where others obtain their money, but at the same time, I know that it's simply not for me. People are free to make their own choices in the matter, but they must also be prepared to accept the consequences if it comes back to bite them. I'm far more interested in just doing the things that I find enjoyable, accumulating what I can earn naturally, and hoping that better things lie ahead for the game in the future.

 

I sincerely hope the game doesn't just devolve into a 24/7 grind fest; that's not fun, but certain things have been insanely priced since the beginning. In turn though, there's really not a lot that one "needs" to buy per say to play the game, but to an extent, I do worry what lies ahead for the future; not only for this game, but for others as well. We are talking about billion dollar corporations here; unfortunately they thrive off of personal greed and often seem to be willing to accept a decline in overall gaming quality in favour of more tricks/ways to generate even more revenue.

 

I'm not convinced that glitching causes in-game inflation though. Remember, in GTAO, things didn't start becoming ridiculously expensive until heists and later businesses/VIP stuff dropped. Before that, it took much more time and effort to earn 500K-1M; especially through just playing naturally and not necessarily grinding for it. I understand that companies may change things based upon certain player actions, but they're not going to price those who glitch or have glitched in the past out of what they've bought or want to buy; unless they decide to personally remove the funds and items they bought, but I don't think that such will ever happen. Also, in RDO, the prices of what butchers originally paid for fish and the number of plumes you received from one bird were nerfed before these monetary glitches/exploits became a thing.

Edited by -LN-
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DentureDynamite

^^ The hunting nerfs from R* tells me that the original payouts were what R* felt was fair for a player's time and efforts.

 

UNTIL they saw how much players could earn (which still took time and effort despite griefers, etc.), and how much that might eat into their gold bar sales profits.

 

That's a big reason why I'll smile and applaud any player who wants to glitch or tweak R*'s big nose in all this.

 

R* hasn't learned much of anything from GTA Online; including actual focus on game play first, and not hiring more people to keep up with the demands on time that their online games clearly generate.

 

All they care about is minimal effort, and maximum money. Not game play.

Edited by DentureDynamite
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18 minutes ago, Enchilada said:

Na. Thanks to the money glitch, I get to relax all day in Valentine and lay the law on players for dressing stupid 

So you glitched to get money and then because you've got nothing to do you grief players for how their character looks?  And people wonder why players don't like money glitches.

 

4 hours ago, lordbancs said:

if it hadn't been for the glitches I probably wouldn't even play this game anymore.

Exactly the point, if you're bored or don't enjoy the game move on.

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3 minutes ago, Xtf said:

So you glitched to get money and then because you've got nothing to do you grief players for how their character looks?  And people wonder why players don't like money glitches.

 

Exactly the point, if you're bored or don't enjoy the game move on.

I wouldn't say bored but I'm not going to grind for hours for pennies. Glitching made me actually enjoy the game as I didn't have to worry about money

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DentureDynamite

^^ Same with GTA Online for me.

 

Ever wonder how GTA Online had (and still has) more playability in its first year than RDO will likely have in two, despite earlier graphics, no animals, no looting per se, etc.?

 

The fact that R* used to have someone (Leslie Benzies) who cared about game play enough to make it the focus of development. Not 50 ways to pee on monetize players while calling it rain.

 

Some quotes from him that echo this (from http://www.ign.com/articles/2012/11/13/grand-theft-auto-5s-unseen-mastermind😞

 

“Not everyone enjoys fully fledged tennis and golf simulators so we try to offer a mix of accessibility and depth - we don't want to make the player spend four hours learning an intricate control system but we don't want the player to feel that these are throwaway distractions,” says Leslie. “These aren't a huge part of the game but offer a change of pace from car chases and shootouts and add to the life of the city.”

 

And a very interesting quote about animals in GTA 5--which can apply to Online as well--some of which (e.g. guard dogs) never survived for some reason during the development process--they WERE intended to be in the game from the early days:

 

“The setting of Red Dead Redemption meant that animals were a necessity for the ambient world - something we hadn't required in GTA previously”, says Benzies. “But because of the scale of the map [in GTA V] and the different kinds of areas involved, a countryside without animals would feel quite hollow. At the same time, animals aren't just a backdrop - you can expect to see dogs guarding areas and causing the player trouble when they try to sneak past them.

Edited by DentureDynamite
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Just now, lordbancs said:

I wouldn't say bored but I'm not going to grind for hours for pennies. Glitching made me actually enjoy the game as I didn't have to worry about money

While I only glitch for solo/private lobbies, I do accept that I'm glitching (happily)...so if Rockstar chooses to come after me, so be it, I'll deal with the consequences then (as someone mentioned above). I play a lot less now any way so whatever.

 

Maybe if I was more interested in purchasing things in this game I would glitch...but I'm happy with the horse Sony gave me (and other free stuff) and the overalls I got Day One. The only thing I think is worth buying in this game so far is guns and between my fishing and hunting unhampered in glitched solo lobbies (though it did hurt when Rockstar nerfed some of the payouts) and the money and gold that Rockstar has gifted us, I'm doin' okay just bein' a working cowboy.

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