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Why is GTA 6 taking so long?


StrafeFTW

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StrafeFTW

Even GTA SA, the game that has the most content only takes two years while this is much longer, it's been nearly six years and there's no official announcement or a trailer, this makes me thing that the game will not happen, which quiet disappointing, if it's too long it better surpass GTA SA or else rockstar wasted their time with adding pointless Easter eggs and GTA IV fail miserably because they wasted their time on adding useless and pointless and does not add an enjoyable into the game..

Edited by StrafeFTW
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MrQuiche

GTA SA was a PS2 game, nowadays you can't make a new GTA game just in a click of a button especially if you want it to be better than the one release before.

Please re-read what you wrote before posting because the end of your post is... lame

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Algonquin Assassin
48 minutes ago, StrafeFTW said:

 GTA IV fail miserably

lol

 

And San Andreas didn't take as long 1) because it reused a lot of assets from GTA III and Vice City and 2) the PS2 as great of a console it is, is archaic compared to its modern counterparts so development cycles were much shorter back then. 

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Max.pain

because they are making much more money with online and it’ll just be that way unless people stop playing it. and gta 4 wasn’t a fail it was different, it just had mistakes like any other game made to this day. four years was a little too much but they kept it just like the old days after the relase of gta 4 with new content and rdr

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StrafeFTW
1 hour ago, StrafeFTW said:

GTA IV fail miserably 

But don't get me wrong GTA IV is an amazing GTA game if you don't count the gameplay, mechanics and cheats.. the storyline was incredible and I mean it, the storyline was fantastic but what I mean by the fail part is in terms of gameplay, cheats and mechanics.. so I'm sorry for the ppl that love GTA IV got triggered by the message up there, I apologize

Edited by StrafeFTW
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Yinepi

I'll be honest and say this is a very stupid question.

Games take twice as long to make now because of all the extra details; More polygons a mesh has the more time it takes to create.

Texture sizes are also larger  and more detailed which takes more time to create.

Animation systems are more complex and done in mo-cap now in SA era they weren't mo-cap but pre-rendered. Most games in 2004 didn't even use ragdoll systems that they had to thoroughly test and tweak. The mo-cap is why many big AA and AAA games have smoother and more fluid animations than a decade ago.

Audio and sound are done with higher quality and need better recording and more time to mix. Buying sound samples is not done commonly with big studios like Rockstar. Most big studios create their own effects and recordings and don't just buy a sound pack anymore. There are typically more VAs involved nowadays too.

With today's technology and AAA standards it would take 5 years to create a game with as much features as SA. If you want games pumped out every 2 years you'll have better luck looking at the Indie scene or copy paste developers. And even then, after all of this, many games have switched to a service format that favours longetivity due to the drastic cost of development now. It's just easier to create a game and milk it for 6 years with an online and/or DLC plan than try to pump a new one out every 2 years.

Edited by Yinepi
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Max.pain
On 7/12/2019 at 5:17 PM, StrafeFTW said:

But don't get me wrong GTA IV is an amazing GTA game if you don't count the gameplay, mechanics and cheats.. the storyline was incredible and I mean it, the storyline was fantastic but what I mean by the fail part is in terms of gameplay, cheats and mechanics.. so I'm sorry for the ppl that love GTA IV got triggered by the message up there, I apologize

deleted

Edited by Max.pain
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José_Sócrates

Well, first of all, I don't think it took 2 years for San Andreas to be created, since it takes a lot from III and Vice City. GTA III was necessary to bring the whole 3d experience to Grand Theft Auto. Vice City went to bring other things, like bikes, functional flying vehicles, safehouse interiors, cloth switching mechanics, etc... GTA San Andreas used a lot of what they had in the two previous games, and even then, it still took 2 years. 

Now we all know that the hd universe is different, since judging by GTA V, they bring entirely new things to the table, instead of adding only new content for the most part, for example the 3 character switching mechanic. Plus graphics are more advanced today, if they didn't take five years maybe our flip flops woudn't flop in GTA V, think about it.

 

Furthermore, I don't think they started working on GTA VI when GTA V came out, like they've been doing with other GTAs, notably because of Online. My prediction is that they started working on it in 2015/2016. I assume that a game with the scope of GTA VI would take 5-7 years to make (but not more than that I think, since I believe they'll stay in RAGE and the HD universe), so I see the game releasing between 2021, if we're really lucky and get to see an announcement this year, and 2023. I could be wrong though.

 

 

Finally, I don't agree that GTA IV failed, I think it succeeded spectacularly in making the revolutionary switch to the hd universe. And I think there's no way we won't get GTA VI.

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El Penguin Bobo

Well, let me just go through your post right quick.

 

1. As people said, the reason why SA took 2 years to make is because it reused so many assets from VC and 3 and it was a really old game, so it was way easier to make. We're in the next generation man. It's gonna take a while to make these games.

 

2. GTA IV did not "fail miserably", it was just a new step up from the series with a new engine, new mechanics, updated graphics, etc.

 

 

That being said, the reason why it's taking so long, is because you're being impatient and R* is just taking their time to release the game. Til this day, Rockstar has not disappointed me with any of their games, so I'd hate to see them rush out and f*ck this game up....

Edited by El Penguin Bobo
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CarltonDanks69
4 hours ago, StrafeFTW said:

But don't get me wrong GTA IV is an amazing GTA game if you don't count the gameplay, mechanics and cheats.. the storyline was incredible and I mean it, the storyline was fantastic but what I mean by the fail part is in terms of gameplay, cheats and mechanics.. so I'm sorry for the ppl that love GTA IV got triggered by the message up there, I apologize

...Mechanics? I'd say gta5 is more of a letdown in that department than 4 is. You cant even crouch ffs!

Edited by CarltonDanks69
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GrudgefromSanAndreas

i'm pretty sure it'll take r* at least 25 years to develop a gta or red dead for ps7

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El Penguin Bobo
8 minutes ago, CarltonDanks69 said:

You cant even crouch ffs!

Is that honestly necessary? I most of the time forget crouching even existed in GTA games or even third person shooter games in general.

 

IMO, the cover system is all I really needed.

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Emmi

Because it is the most ambitious project not just for Rockstar Games but for the entire industry??? Red Dead Redemption 2 has been an incredible jump compared to RDR1 and now if we take into account that GTA 6 will have skipped an entire generation of consoles the jump from V to 6 will be even more impressive ... damn, I can't wait!

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  • Ame I ssh
gonnaenodaethat

Because Don Johnson telt them tae stick it until they goat his big pal Leslie back on the payroll

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  • fir thi bairns 6
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Kris194
1 hour ago, GrudgefromSanAndreas said:

i'm pretty sure it'll take r* at least 25 years to develop a gta or red dead for ps7

It won't be that bad, RDR 2 has been in pre-production since late 2010. In the meantime Rockstar developed and released GTA V for old gen, current gen and PC.

Edited by Kris194
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They have a lot of pressure, from the public and from themselves, to make every GTA the best game ever made. They have produced very high quality and acclaimed GTA titles all the time, at least ever since GTA 3 came out, so their own success puts more pressure on them, they want to keep the trend of every GTA being excellent. They are probably afraid of making a GTA that doesn't live up to the title of best game ever.

(not counting maybe the handheld ones because those were kind of side projects while we waited for the next "main" GTA in GTA IV)

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Black_Jesus

Getting up is right, also because maybe Sony and Microsoft are needing to sale them nextgen consoles.

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CrimsonFolo

GTA Online is basically a game that continuously sells itself in a way. So many people buy the microtransanctions that it's simply not worth it to release another GTA game so soon. (my take)

 

Also, I would like to think that they're also taking some time to research and improve stuff as well in the background. 

 

RDR2 was also a big thing and they were likely focusing on the single player a lot for that game to make it sell well so now they have an opening in a sense.

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Tao Cheng

Do you want each new GTA to raise the bar or make it like an annual game like Need for Speed: Call of Duty II?

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  • 1 month later...
Casualplaya

The tech and graphics improve so fast that by the time the game is released it's almost outdated already. Plus I hope they're going to squeeze as much detail as possible into the game. And that just takes time. Not to mention that some ideas / features they might have in the game don't work as planned. Sure, in the end there might be some bugs left but get the major flaws ironed out before release!

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6fangedcutthroatTV
On 7/16/2019 at 4:42 PM, Tao Cheng said:

Do you want each new GTA to raise the bar or make it like an annual game like Need for Speed: Call of Duty II?

Hybrid approach;

 

They should be making a new iteration of the existing locations every 5 years, maximum, preferably every 3 years, and while environment artists are working on those, existing game should get a new story - be it with new characters, or new stories for the current game's character/characters - every 6 months, to a maximum of a year apart.

 

They would make way more money that way than they do with online.

 

GTA IV should have had a lot more "Liberty City Stories", let alone GTA V should have had a bunch of stories by now.

 

It may take years and years to make a map, and it may take a long time to make all new vehicles and characters and pedestrian sets, but those teams have nothing to do with stories and that side of things.

 

Rockstar is growing in manpower, and cannot manage to get more than a game every 5 years out at this point. They would grow more and get more done if they would actually use these worlds for more than a one-off story.

 

EFLC may not have done very well, but that is because Call of Duty Modern Warfare 2 flatlined a great many games when it came out. No one was doing very well in that game's support year. It was converting players left and right. The landscape is completely different in gaming now. Episodes from Southern San Andreas would have made them mint after mint, all they needed to do was to assign people to making them. That would not effect environment designers or anything else that comes before the story and character capture phases.

 

The opportunities there are not limited to expecting Dan Houser to spit out a script every six months. Guest production and writing could be embraced. GTA should be a platform for content delivery between the mainline releases. Instead, the potential of LS2013 was underutilized and then squandered on a truly awful online component. It's not subjective to say that GTA Online is an awful user experience. It is objectively an absolutely terrible overall user experience with regard to the load times, lobby system, and mode transitioning mechanics.

 

GTA Online has its own dedicated team who do the expansions to that mode. A team like that could have been making at least a few episodes for the game by now, they would have done a lot better than circa-2009 Episodes.

Edited by HelloMyNameIsHuman
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Probably because even with a bigger team than ever, more details in the game means that the advantages of having more guys working on it are offset by the fact that everything takes longer to make, couple that with the fact that these games are pretty damn complex and Rockstar has other plates that they're keeping spinning (Red Dead, maybe Bully?) and the fact that GTA:Online is still a pretty solid revenue stream means that at the end of the day they can take their time making this big ass game the way they want to make it

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The Creator is cladding this powerhouse with pinpoint perfection and ambition that is a hairpin short, enough to dignify wishlists and fill the blank spaces that other intellectual properties left to dwell in the dark. 

 

This new experience is being packed in the chamber and the Creator knows that they cannot merely nick the target. They have to slay it and own it. 🙂  

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Starting with GTA 4 Rockstar has been focusing on adding tons of little details that when added together make their games unique. I actually speculate that the reason San Andreas had so much content was because technical limitations prevented Rockstar from adding in small details so they just added general content like missions and activities.

 

Seeing how well GTA Online is still doing there’s no hurry to put GTA 6 out. I know some people don’t like that Online allows Rockstar to not have to put out games regularly as they used to but the fact is it appears that Online let Rockstar take their time on Read Dead Redemption 2 to create by far their most sophisticated and detailed game yet. Had Rockstar discovered the Online golden goose in the GTA 4 days Rockstar would’ve not had to put out GTA 5 to keep Take Two’s stocks up. It would’ve taken longer for the game to come out but having more development time would definitely have let Rockstar make the game better than it was.

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  • 1 year later...
thebestdude

hi,

to be honest, not being rude but this post is seriously dumb and illogical. first of all, gta san andeas used many things same as gta 3 and gta vice city and also the graphics, physics, animations werent so great(complex/realistic) so the game was easily made within 2 years but if you see the duration from gta 4 or gta 5 was itself 5 years because they wanted to step up the graphics more good and things look more realistic so they want to do the same thing with gta 6. they want to step up the graphics to the extreme level and make the physics animation like real life which would take years to complete and also dont forget the covid pandemic which has impacted many companies so they would have delayed it otherwise who knows it would have been released this year or last year itself ??? and yea u cant tell that they arent even working at it. 

 

many cars in gta online have realistic interior if you see in FP(first person) mode. that would prove that R* is working on the game and would have added it to gta online as a testing model

 

so yeah be patient.

 

EDIT: stop reacting, have guts then reply

Edited by thebestdude
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SwishiestRock29

Leslie benzies and old managers could have delayed everything at rockstar.

Maybe they didn’t like how the original gta 6 was going

polishing rdr2

and triangle are harder to make now😂😂

but really dude stop complaining it does nothing 

ofc rockstar gonna milk gta 5 it’s popular and have no competition 

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BurntTamale

gta 6 will most likely come just wait a few years.

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