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Stannard96

Sad reflections nearly a year on

Recommended Posts

Emmi
4 hours ago, ichizuzu said:

6 months? I couldn't get past 6 weeks. I really didn't like it and mostly because of the mission structure. Frankly, I didn't like the characters either and I thought the story was garbage and mishandled.

giphy.gif

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GinsengElixir
12 hours ago, ivarblaauw said:

I agree with some of you, but for me personally, while this is the game of the generation by a long shot, it lacks the western isolation vibe.

 

There is always a major location is within 5 minutes riding. While RDR1 had this as well, the drawdistance was entirely different. One felt like he/she was literally alone in the desert. In RDR2 the draw distance is near reality, which means that one can easily see 5+ miles. Because of this, you can see St. Denis from for example Blackwater. 

 

If they'll do a rerelease for next generation, which I really hope, for the love of god rescale the map atleast 2x, but preferably 3x. Make one be isolated again. It is a western map, not a call of duty map. I know it is wishful thinking, and probably it won't ever happen, but it would fix about 90% of the issues. 

 

Even for online it would fix missions. People finish missions within 5 minutes, and then they'll wait out 15 minutes before finishing. Make these wait outs not necessary, add much more land between locations, more enemies, more interesting locations, such as camps, shacks, native camps, creeks, caves and mines. 

 

Oh yeah, if this would happen: much more instant fast travel points, such as in online

You want more instant fast travel points but think it takes too short a time to get about the map.

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ivarblaauw
17 minutes ago, GinsengElixir said:

You want more instant fast travel points but think it takes too short a time to get about the map.

While I personally wouldn't use them, it is a game afterall. Give people the option to fast travel if they want to do so. If you don't like that, don't use it...

 

Just because I don't like fast travel doesn't mean other players don't want to use it. 

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BowdonUK
On 7/21/2019 at 5:22 PM, Emmi said:

There is so much wrong with this sentence.

I got bored riding the length of the map to get to each mission.

 

When it came to online play rockstar set it up like GTA and it didnt work.

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Guest Guest176525326
On 7/23/2019 at 7:05 AM, ivarblaauw said:

While I personally wouldn't use them, it is a game afterall. Give people the option to fast travel if they want to do so. If you don't like that, don't use it...

 

Just because I don't like fast travel doesn't mean other players don't want to use it. 

Agreed. People/developers need to understand this: more options the better. Like you said, if you don’t like it, don’t use it, simple as that. 

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PatrickBateman

I was about to make my own topic, but I agree with some of the posters here. RDRII didn't feel like a proper Western at all. The map is beautiful but you never play actually in a western setting, atleast as we know it from the first RDR and all those classic Western movies. The cities, towns, surroundings look really good but I never had a Western vibe like RDR1 were you play every single second in that amazing desert, or the the parts at Blackwater and the snowy mountain area. 

 

The southern side of the map is cool, but I don't like it. I didn't give me a western vibe at all. I know that the American frontier wasn't only desert, it's just my personal opinion, I don't like swamp settings. I prefer Blackwater>Saint Denis. This is all hindsight, but they should have created a new desert map or used the old one with more content in it. The RDRI map in RDRII is a big joke, it's empty and looks half finished.

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Orbea Occam

RDR2 didn't feel like a western......THATS BECAUSE IT ISNT A WESTERN. I don't get why people are saying it like it's a bad thing....who f*cking cares if it wasn't a western.

 

From when the game was announced we knew it would be different from the first game and would be more of a survivalist adventure game set in the heartland of America than a traditional western like the first game was. 

 

Yeah let's just ignore how great the game was just because it doesn't feel like a western 🙄

 

With regards to Guarma, again I dont see why it gets so much hate. They had every lawman in Lemoyne after them after attempting to rob the biggest bank in the state, going off shore to a different country was their only option at that point. The only thing I think they should have done differently was going back to New Austin after they escape as it would have made a lot more sense. 

 

On 7/16/2019 at 2:48 PM, Smokewood said:

Whoever said this game was a western anyway?

 

America, 1899. The end of the Wild West era has begun. After a robbery goes badly wrong in the western town of Blackwater, Arthur Morgan and the Van der Linde gang are forced to flee. With federal agents and the best bounty hunters in the nation massing on their heels, the gang must rob, steal and fight their way across the rugged heartland of America in order to survive. As deepening internal divisions threaten to tear the gang apart, Arthur must make a choice between his own ideals and loyalty to the gang who raised him.

Exactly. OP and numerous people in here just making up their own narratives about how the game was supposedly meant  to be a western.

Edited by Dark Rosewood Varnish
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PatrickBateman

Hold on there, little buddy. 

 

"let's just ignore how great the game was just because it doesn't feel like a western", where in my story did I said anything real negative about this game? In fact, it is the best game I've played since The Witcher 3 (2015). 

 

"RDR2 ISNT A WESTERN", it is a western, it was presented as a Western-themed action adventure game, but it isn't indeed a western as we might think what a western should be, desert, Mexico, smal villages etc.

 

Anyway, I think I have my right to say that after beating the game, and I f*cking enjoyed it, now realise that I rather had more western elements in it and that I don't really like the southern side of the map. 

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Typhus

I have so many thoughts on this game, because I came away from it feeling both disappointed and just blown away by the story. Now that time has passed, maybe I'll just outline some of my musings:

 

 - Arthur is possibly, very possibly, the greatest video game character ever created. And that's not hyperbole on my part. Here's a guy with charisma, cunning, and wit - and the game just destroys him, tears him down to the bare bones of who he is as a man, and forces him to confront everything he thought he knew about himself and all his mistakes. His journey, confronting his end and the choices he's made, is one we'll all have to take eventually, and I think that's the reason so many of us love him, because he speaks to that shared humanity.

 

 - I had zero problems with Guarma. Know what I took away from it most of all? How amazing a Rockstar pirate game could be.

 

 - Neither Micah or Milton worked as antagonists. In such a reflective, emotional game, these villains were caricatures with no pathos and no humanity. Not only was I not invested in Micah as a bad guy, the worst part was I couldn't imagine him as a real person. He wasn't charming, he had no moments of decency, no sign of real friendship for anyone. If you telegraph that he's evil THAT strongly, I don't look forward to killing him, I end up wondering why we have to go through the rigmarole of having him betray us when every player knows it's going to happen.

 

 - I was hoping more than anything to see Red Harlow. When we heard about the theaters, I thought they might have a play based on Red Dead Revolver, which would have been fun. I even wondered if they might actually reveal that Uncle was Red, considering that old conspiracy theory among fans. Instead, we get one mention of the guy. It's a little thing, but it absolutely deflated me when I did my playthrough.

 

 - Dutch's whole character feels anachronistic for the time. Considering racial attitudes of the age, all his rhetoric feels a good few decades premature. He's a man out of time, and it feels like a contrivance so we don't have to play as someone with the kind of cultural baggage a cowboy might actually have. Understandable, of course, because who wants to play as a racist? But still odd. I guess it's a big part of why I don't really care much about his character, because he feels so out of place to me.

 

 - All in all, I went away wishing Arthur's story wasn't connected with that of Red Dead Redemption whatsoever. I still think they could have told just as brilliant a story if they had started from the ground up and not lumped him in with  John and Dutch.

Edited by Typhus
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Ironside
4 hours ago, Dark Rosewood Varnish said:

RDR2 didn't feel like a western......THATS BECAUSE IT ISNT A WESTERN. I don't get why people are saying it like it's a bad thing....who f*cking cares if it wasn't a western.

 

From when the game was announced we knew it would be different from the first game and would be more of a survivalist adventure game set in the heartland of America than a traditional western like the first game was. 

 

Yeah let's just ignore how great the game was just because it doesn't feel like a western 🙄

 

With regards to Guarma, again I dont see why it gets so much hate. They had every lawman in Lemoyne after them after attempting to rob the biggest bank in the state, going off shore to a different country was their only option at that point. The only thing I think they should have done differently was going back to New Austin after they escape as it would have made a lot more sense. 

 

Exactly. OP and numerous people in here just making up their own narratives about how the game was supposedly meant  to be a western.

Of course it is a Western, are you on drugs!? Western is a genre and not a location, despite the name Western. Hatfield’s and McCoy’s is a Western despite taking place in Kentucky and West Virginia. So RDR2 is definitely a Western despite not taking place in a cacti infested desert most of the time. 

 

I have no idea why some of my text is white marked but it seems I cannot change it, sorry. 

Edited by Ironside

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Rusty James

Yeah I agree that RDR2 is not a western, its not like the game has many of the well established tropes created decades ago, if you believe it isn't a western, then you are right.
I mean just yesterday I decided that what people call a chair is actually a cat and anyone says otherwise is wrong.

Edited by Rusty James
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Ironside
12 minutes ago, Rusty James said:

Yeah I agree that RDR2 is not a western, its not like the game has many of the well established tropes created decades ago, if you believe it isn't a western, then you are right.
I mean just yesterday I decided that what people call a chair is actually a cat and anyone says otherwise is wrong.

Lol, I see what you did there and it was great 🙂 

 

But on a more serious note, I actually cannot understand any of the arguments that claims RDR2 is not a Western!? Except of course your “chair=cat” argument, which honestly makes the most sense of all arguments so far. 

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NikosUncle

Jesus Christ it’s like people only wanted a barren wasteland for a setting.

 

Personally I loved every single environment they created for RDR2, sure we usually associate cowboys with deserts but in this game there’s a huge emphasis on traveling East and into the new civilized world.

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PatrickBateman

It was actually after I finished the game that I realised that there wasn't really a western setting in the game, except in the end, sort of. Was this bad and did I miss it? No, like I said in my other comment, I enjoyed this game. But now I think of it I wish we had a setting more like the OG RDR. The RDR1 map in RDR2 is a joke ofcourse, empty, half finished, nothing to do etc.

 

The map of RDRII is obvious way more detailed and beautiful then RDRI, but in my opinion the layout and environment of RDR1 is just perfect as a real western setting. North-east you have Blackwater, the new modern world, further south-west a few villages and farms like MacFarlane's ranch, and later the desert and Mexico. Up north a few mountains and the snowy woods. 

 

The biggest 'issue' I have with RDRII is the southern part of the map, I don't like jungles and swamps, it's the opposite of what a western should be.

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Petko
4 hours ago, PatrickBateman said:

It was actually after I finished the game that I realised that there wasn't really a western setting in the game, except in the end, sort of. Was this bad and did I miss it? No, like I said in my other comment, I enjoyed this game. But now I think of it I wish we had a setting more like the OG RDR. The RDR1 map in RDR2 is a joke ofcourse, empty, half finished, nothing to do etc.

 

The map of RDRII is obvious way more detailed and beautiful then RDRI, but in my opinion the layout and environment of RDR1 is just perfect as a real western setting. North-east you have Blackwater, the new modern world, further south-west a few villages and farms like MacFarlane's ranch, and later the desert and Mexico. Up north a few mountains and the snowy woods. 

 

The biggest 'issue' I have with RDRII is the southern part of the map, I don't like jungles and swamps, it's the opposite of what a western should be.

Winner!
P.S. I don't mind the swamps but i wished they hadn't replaced the deserts...

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Big Molio

I think that the RDR2 map is great. I understand that the desert setting, scorched sand and adobe Mexican buildings that are so synonymous with the classic Western movie genre are missing, and it's a shame they couldn't have bolted that entire RDR1 map on. However, the map is huge, sometimes too huge, and I spent more time than enough getting from place to place in cinematic mode on "auto pilot"

 

What the map does have, to me, is that true "frontier / big country" feel. I'll admit that I am not any kind of expert on American history, but it felt authentic and natural to me. Every detail felt as if it were how it might have been. Nothing felt too cartoon-like or overly cliched. 

 

I came down one rocky hillside and as my horse skidded, loose boulders began to dislodge and roll down the hill. The care that went into that map is beyond belief.

Edited by Big Molio
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DEERxBanshee

Apparently nobody's heard of Deadwood...

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