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Grotti Vigilante

Best Wanted Level System?

Which of the following GTAs have the best wanted level system?  

34 members have voted

  1. 1. Which of the following GTAs have the best wanted level system?

    • GTA III - VCS
      5
    • Grand Theft Auto IV
      22
    • Grand Theft Auto V
      7


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Grotti Vigilante

Relatively easy question. Which of the GTA games do you think had the best wanted level system? For the poll above I included all 3D Universe games in one because they all play out the same really. For GTA IV and V they are similar, but different enough to be included as separate polling options. For me personally, I actually think this is where GTA V does it best. You get police attention, but as soon as you get out of sight, you have blips on the radar along with the search radius of the individual cops, which to me is the best way of losing them.

 

In GTA IV it was nice to be introduced to a wanted level which made it easier to escape given we had a search radius to escape, which we had to get out of and stay away from the sight of the cops to lose the wanted level, but I think GTA V did it slightly better. The 3D era doesn't do it so good for me. It was a lot of fun to fight the police just like any other GTA, but I was never sure how to escape aside from the Pay N' Spray system. Only thing that ruined it for me in V was the lack of a sixth star, which felt like a step backwards to me.

 

But what do you think? Which GTAs had the best wanted level system and for what reason? Vote in the poll and leave your thoughts below! 

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Max.pain
Posted (edited)

gta 4. it was a big improvement, it felt better, more realistic, more appriciatable. it was the first wanted system to have a point in the series. yet gta5 improved it a little

Edited by Max.pain

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perennial

GTA V had the best wanted level system idea of individual vision cones over needing to leave a search radius, but I found the execution of the GTA IV wanted level system better. I liked the inclusion of the sixth star, FIB involvement added more variety to chases and I think the police AI was balanced better.


The 3D era wanted level system has not aged well. Entering to the nearest Pay n' Spray even if the cops were watching or collecting magical floating stars to drop the wanted level is pretty ridiculous in hindsight.

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SonOfLiberty

There are things I like about GTA V's like the search cones, but I feel it's a bit too inconsistent and imbalanced. Sometimes I can be hiding and escape scot free. Other times the cops know my exact position even if they logically have no idea where I am. Then there's the feeling of imbalance with justice like I'm the only criminal and the cops don't care about anyone else and of course there's the dreaded peds that call the cops simply for standing near them.

 

Overall I think GTA V's has some cool ideas, but in other ways it feels like it went backwards. GTA IV on the otherhand felt like it improved on everything the 3D era did wrong. Albeit no it's not perfect, but it felt like the first GTA  to really give the wanted system a look into after it hadn't really changed much since GTA 1.

 

First GTA where I felt the cops took notice of other criminals instead of just me. I always hated in the 3D era how other peds could be punching me or whatever infront of cops and they wouldn't do anything about it. One of my favourite things to do in GTA IV is troll peds so they start attacking me and watch them being arrested. Never gets old.

 

I also like how they made going to the Pay & Spray less silly meaning you could still use it, but only in the event if the cops didn't see you enter and the bribe method I feel suits GTA IV's grounded game world with the bribes from Francis and Kiki instead of dotting the map with floating star icons.

 

With regards to the 3D era there's honestly nothing I feel it has much going for it now as it was already starting to become dated midway through the 3D era lifecycle. Anything above two stars meant you could only use the Pay & Spray or drive around looking for police bribes. No player induced tactics like GTA IV and GTA V atleast do. The entire system just felt broken to me and not much thought went into it.

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iiCriminnaaL 49

GTA IV's.

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El Penguin Bobo

I would say GTA IV had the best wanted system. The cops can actually arrest peds, (the first time this happened in a GTA game). Cops use tactics to take you down like rolling, or dodging, etc. I even heard that there's NOOSE snipers on the roof. But, there are some flaws like the circle search radius. At first I didn't mind this, but after playing GTA V a lot, I wish it was like you had to keep a distance away from them. There's a point where the circle stays onto you when entered an aircraft.

 

GTA V did have the best idea as people said above but it was kind of a downgrade and it's a bit more aggressive compared to IV. Instead of arresting peds, they...well, brutally murder them. And the animals calling cops thing was outrageous and I'm really glad Rockstar patched this. But I did like how there were multiple ways of evading them like in IV. Hiding in cars, switching vehicles, that kind of thing. I would love the 6 star back in GTA VI however even though I didn't mind 5 stars.

 

Unfortunately, the 3D era wanted system hasn't aged well at all. Anything above 1 star, there's no way to get rid of the cops other than going to the Pay N Spray, or picking up bribes, (which I highly doubt someone would drive around looking for), and cops would always spawn near you, so your chances of losing them without doing those 2 things is zero to nothing.

 

 

I hope the next GTA has a mix of IV and V's wanted system, there, we would have the best police AI in GTA.

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ThatKyloRenGuy

I voted for GTA IV. I like the idea of there being a radar so that you don’t have to wonder when your wanted level is gone without it only showing you once it happens.

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Copcaller
Posted (edited)

Gta 4 even if it shamefully copied scarface the world is yours

Edited by Copcaller

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SonOfLiberty
52 minutes ago, Copcaller said:

Gta 4 even if it shamefully copied scarface the world is yours

What's wrong with taking something that already exists and making it better? Pretty much every open world game uses an escape radius of some description now so I don't blame R* for taking a bite of the cherry so to speak. It's still better than shamefully recycling the same wanted system over and over again across multiple games with barely to no improvement at all.

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TheSantader25
Posted (edited)

I gotta say R* never really perfected the wanted level system. I have to go for GTA IV. At least you could have some fun with the chases in that game. However even that had its flaws. Best case scenario would be mixing V and IV. The 3D era system was chaotic and insane. Fun but hasn't aged well. 

Edited by TheSantader25

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Legion of Hell
Posted (edited)

GTA IV is definitely much more better and realistic. While 3D era wanted system is.. suck by modern standard to be brutally honest. Meanwhile GTA V wanted system is amazing in concept, but is poorly executed thanks to the cops auto-aim, rubberband chase, and how they always know where you are

 

IV has a much more fair wanted system, the cops actually search for you and their accuracy is pretty realistic, and it's pretty easy to escape them in a fairly easy and realistic way

 

While IV definitely have the best wanted system in GTA games, I would say Watch Dogs 2 and Mafia II have the best wanted system in every open world games. Both are the wanted system that Rockstar Games should take inspiration of

Edited by Legion of Hell
Better word makes you a better person

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SonOfLiberty
6 minutes ago, TheSantader25 said:

Best case scenario would be mixing V and IV. 

If it were me I would have the GTA V search cone and all the different ways you can escape combined with GTA IV's fairer and more realistic implementation of justice (Cops arresting other peds for committing crimes against the player or not) then I think we'd be onto something.

 

Weirdly RDR2 had a great opportunity to capitalise on this, but some of GTA V's annoyances still reared their head. Maybe we might get our wish with GTA VI.

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Legion of Hell
1 minute ago, SonOfLiberty said:

If it were me I would have the GTA V search cone and all the different ways you can escape combined with GTA IV's fairer and more realistic implementation of justice (Cops arresting other peds for committing crimes against the player or not) then I think we'd be onto something.

Those are definitely what WD2 wanted system does have, now it's Rockstar turn to take inspiration from it and implement them in GTAVI

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Jeansowaty

I'd say I'm torn between GTA IV and Chinatown Wars. I like the concept of the cops losing interest in chasing you when you manage to make them crash their car non-lethally, it just goes to show that they are doing a mediocre business at being cops. V had some good ideas however there are far too many cops to handle shootouts (in other GTA's you can easily clean up an entire area and have no cops/peds in the vicinity for about a minute or so) and I don't really like how they removed the 6th star. Well each to his own I guess :P

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CryptReaperDorian

I'd say GTA V has perhaps the better system, but it's severely hampered by the terrible player-AI balance (police auto-aim and vehicle catch-up) along with the game world overall being centered around the player rather than the player being more-so part of the game world. I don't think AI in GTA IV can attract N.O.o.S.E. and FIB attention (individual wanted levels for AI probably don't exist since they're not expected to live that long in a gunfight), but I'd say GTA IV still wins out simply because the AI is treated more akin to the player than any other GTA title to date. 

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Lioshenka

I am not 100% sure on the difference between IV and V, but if I remember correctly, GTA 4 had a better representation of the wanted level, it's just it was a pain in the arse to lose in all that traffic and straight streets.

 

I think GTA 4 and Renderware GTAs actually had the same system, it's just older games didn't show you the sphere on the radar, but the principle seems to be the same.

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Max.pain
Posted (edited)
9 minutes ago, Lioshenka said:

I am not 100% sure on the difference between IV and V, but if I remember correctly, GTA 4 had a better representation of the wanted level, it's just it was a pain in the arse to lose in all that traffic and straight streets.

 

I think GTA 4 and Renderware GTAs actually had the same system, it's just older games didn't show you the sphere on the radar, but the principle seems to be the same.

i hanged around on the same street with cops for minutes. in gta 4 sometimes they can’t even find you on the same place.

 

btw the player has 80 type of weapons, tons of ammo for those different type of weapons, special abilties etc. police auto aim and accuary looks fair here and remember the player has auto aim too

Edited by Max.pain

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perennial
Posted (edited)
2 hours ago, Lioshenka said:

I think GTA 4 and Renderware GTAs actually had the same system, it's just older games didn't show you the sphere on the radar, but the principle seems to be the same.

It's based on a hidden "chaos point" counter and a timer (if one wanted star) rather than leaving a sphere.

The principle of the 3D era wanted level system is explained in detail here:
https://gtamods.com/wiki/Wanted_level

Edited by perennial

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Onishiro

GTAIV. One thing needs to be fixed though. Cops shouldn't be onto you if you stab a guy in the middle of the night in a secluded area nor should they get to you easily if you're masked or on top of a building. R* needs to focus on making the games fun to play and keeping the police from getting in the way of that. Furthermore, an option to turn them off in Online would be a godsend.

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KingAJ032304
15 hours ago, Copcaller said:

Gta 4 even if it shamefully copied scarface the world is yours

See gamers need to get out of this mindset that if another company implements something into their game, you can't have something like that in your game. Also the wanted level system is in no way unique nor creative

6 hours ago, Max.pain said:

i hanged around on the same street with cops for minutes. in gta 4 sometimes they can’t even find you on the same place.

 

btw the player has 80 type of weapons, tons of ammo for those different type of weapons, special abilties etc. police auto aim and accuary looks fair here and remember the player has auto aim too

In my opinion normal free rain npcs ranging from cops to Npcs should NEVER do anything either better or something that they player can't they can of course do equal though (something I HATE about GTA 4 is how if you are running away a from a black guy not only are they a lot faster than you [because they use CJs animation] but they ALSO have unlimited stamina unlike you)

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Copcaller
Posted (edited)
16 hours ago, SonOfLiberty said:

What's wrong with taking something that already exists and making it better? Pretty much every open world game uses an escape radius of some description now so I don't blame R* for taking a bite of the cherry so to speak. It's still better than shamefully recycling the same wanted system over and over again across multiple games with barely to no improvement at all.

Nothing wrong with it I'm glad they choose to copy it seeing as it was the better system. Just found it funny everyone gave Rockstar credit for it when scarface used that particular version first and to KingAJO I'm not of that mindset I hope Bethesda copies the witches 3s haggling system for the elder scrolls 6 as they say imitation is the best form of flattery

Edited by Copcaller

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billiejoearmstrong8
Posted (edited)
On 7/10/2019 at 6:39 PM, Onishiro said:

GTAIV. One thing needs to be fixed though. Cops shouldn't be onto you if you stab a guy in the middle of the night in a secluded area nor should they get to you easily if you're masked or on top of a building. R* needs to focus on making the games fun to play and keeping the police from getting in the way of that. Furthermore, an option to turn them off in Online would be a godsend.

Agreed. Although at least in IV you can often get away with stabbing/punching/fighting/running over quite a lot of people before you get police attention if you're lucky depending on where patrolling cops are. And even with a wanted level you can still get away with committing more of these acts without it going up (and sometimes even lose it while doing it) if the pursuing cops don't see you doing it. Not perfect but you can have some fun. 

 

In V it's just automatically set that if you kill/hurt a second person you get a wanted level, and if you continue committing any crimes it will keep going up and can't be lost regardless of whether you're seen, which is very tedious. Also goes up more easily in general (eg it's very rare to remain on 1 star for more than a few moments whatever the crime and you'll get 1, soon to be 2, just for standing next to a cop - in contrast in IV you can stab, beat or burn a cop to death and only get 2 stars or run them over and only get 1 star or run into them on foot and only get a warning the first time). And as soon as it's on that 2nd star (guaranteed if you run from cops) they're shooting to kill, there's no running around with 1 star only having to worry about being arrested. A good fighting or running people over session is off the cards unless you want a huge police chase or to spend ages losing them after every second opponent.

 

It would be really cool if crimes committed with no police (and no NPCs that would realistically call the police - eg if you were fighting a bunch of gang members or killing a lone person in a quiet area) seeing/hearing were guaranteed not to get a wanted level.

 

The only thing I don't like about IV is there's no way to lose them within the circle even if you're hiding. I feel like if you were able to hide for a significant amount of time (maybe just with lower levels) it should be possible to lose them. The reason this would be particularly good is that otherwise hiding in IV is done really well. I hid up the flight of stairs above the Bohan apartment the other day and cops were coming in and searching the building but couldn't find me and were commenting on not being able to find me, leaving and searching around outside again and coming back. In V they would automatically know where I was and make a bee line for me and it would just be luck whether the wanted level ran out before they got to me. If that aspect of GTA V (being able to lose them by hiding) was combined with that aspect of GTA IV (actually being able to truly hide) it would be cool. Overall the IV system is by far my favourite though.

Edited by billiejoearmstrong8

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Wolff
Posted (edited)
On 7/10/2019 at 3:29 AM, El Penguin Bobo said:

Unfortunately, the 3D era wanted system hasn't aged well at all. Anything above 1 star, there's no way to get rid of the cops other than going to the Pay N Spray, or picking up bribes, (which I highly doubt someone would drive around looking for), and cops would always spawn near you, so your chances of losing them without doing those 2 things is zero to nothing.

It is worth mentioning GTA San Andreas did improve it a bit by allowing to lose wanted level by simply escaping the cops, one star at a time.
But I never figured out how it exactly works (when does the game decide you lose a star?) since the PNS and bribes are much faster to lose them, players rarely do it.

 

Overall I agree with most people here, GTA IV finally made a welcome revamp, GTA V added some more good ideas but is executed poorly.

 

 

Edited by Wolff

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perennial
15 minutes ago, Wolff said:

It is worth mentioning GTA San Andreas did improve it a bit by allowing to lose wanted level by simply escaping the cops, one star at a time.
But I never figured out how it exactly works (when does the game decide you lose a star?) since the PNS and bribes are much faster to lose them, players rarely do it.

Wanted levels higher than 2 stars can decrease on their own in the countryside regions based on a slow timer. In the cities it's only possible to make a 1 star wanted level disappear on its own like in GTA III and VC.

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Rez090
On ‎7‎/‎9‎/‎2019 at 9:29 PM, El Penguin Bobo said:

And the animals calling cops thing was outrageous and I'm really glad Rockstar patched this.

When did Skyrim invade GTA?

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El Penguin Bobo
5 hours ago, Rez090 said:

When did Skyrim invade GTA?

2013-2015. lol

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UndeadPotat0

IV was the least tedious

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GrudgefromSanAndreas

what about first gta, gta2 and ctw? sure there may be too few ppl who have played but i think theyre also different

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El Penguin Bobo

^ CTW's wanted system was actually pretty unique. It mixed HD era system with their own system, and that is destroying police cars to lose them.

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billiejoearmstrong8
9 hours ago, El Penguin Bobo said:

^ CTW's wanted system was actually pretty unique. It mixed HD era system with their own system, and that is destroying police cars to lose them.

Having not played it that sounds interesting! Goes against all GTA instincts lol

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