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FireproofFlare

Custom CLEO opcodes

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FireproofFlare

Hi,

 

It's been a very long time since I last tried modding San Andreas and since then I've learned a lot about programming. Coming back to it, I want to start doing scripting things and for that I would like to know if there's a tutorial somewhere for adding new opcodes to the CLEO/CLEO4 library. Some of the things I want doesn't exist in the "base library", such as checking if a vehicle's engine is on.

 

Now, I don't simply wish to have that, I wish to learn how to create such an opcode. If someone could point me to some tutorial on adding opcodes or even create a project for creating said opcode so I could study it, I'd be very thankful.

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Seemann

You need the CLEO SDK to develop new opcodes. There is a link on the cleo.li website https://cleo.li/download.html

 

CLEO SDK comes with a detailed help (unfortunately only in Russian) but you may find examples of new opcodes over the Internet

https://github.com/yugecin/scmcleoscripts/blob/master/cleoplugins/yugecodes/opcodes.cpp

https://docker.pkg.github.com/MrNiceGuy420/random-sh*t/blob/master/opcodes.c

 

P.S. There is a CLEO opcode 

0ABE: vehicle [email protected] engine_on

 

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