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Handling of a wounded plane

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Добрый день. Возник вопрос об изменении модели управления самолетом. После трамбовки, когда на самолете остается 0 л.с., появляется характерный черный дым, и система управления автоматически начинает наклоняться вправо и вручную удерживает его в горизонтальном положении.
Я хотел бы знать, как это исправить, чтобы самолет не наклонялся. То есть, чтобы контроль оставался прежним, когда самолет цельный. Вот пример видео:


Good day. There was a question about changing the model of control of the aircraft. After tamping, when the aircraft remains 0 HP, a characteristic black smoke appears and the control automatically constantly starts tilting to the right side and manually has to keep it in a horizontal position.
I would like to know how to fix this so that the plane does not tilt. That is, to control remained the same when the plane is whole. Here's how to sample the video above.
I searched everything in "handling.сfg" and did not find any clues

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Posted (edited)

There is no handling for a damaged plane. That stuff is controlled by the function:

CPlane::ProcessFly(); //  0x6CB7C0

There're 4 cases for the plane behaviour when it's damaged. If we set it to default case - the plane will ignore the damage and it will keep up flying normaly:

//    https://github.com/DK22Pac/plugin-sdk
DWORD switchTablePosition = plugin::patch::GetUInt(0x6CB9EA + 3);
DWORD defaultCase = 0x6CC0D9;
plugin::patch::SetUInt(switchTablePosition,         defaultCase);
plugin::patch::SetUInt(switchTablePosition + 4,     defaultCase);
plugin::patch::SetUInt(switchTablePosition + 8,     defaultCase);
plugin::patch::SetUInt(switchTablePosition + 0x0C,  defaultCase);
plugin::patch::SetUInt(switchTablePosition + 0x10,  defaultCase);
plugin::patch::SetUInt(switchTablePosition + 0x14,  defaultCase);
plugin::patch::SetUInt(switchTablePosition + 0x18,  defaultCase);
plugin::patch::SetUInt(switchTablePosition + 0x1C,  defaultCase);
plugin::patch::SetUInt(switchTablePosition + 0x20,  defaultCase);
All cases for the plane damage:
//  0x6CB9F1    //  case 0x0C
//  0x6CBABA    //  case 0x10
//  0x6CBBD7    //  case 0x11
//  0x6CBCFC    //  case 0x13
//  006CC0D9    //  default


I don't really undestand how this function works.
I just used the upper method to make the game think the plane should fly normaly even if it's damaged.

Edited by Jack

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3 hours ago, Jack said:

Там нет обработки для поврежденного самолета. Эти вещи контролируются функцией:

Есть 4 случая поведения самолета, когда он поврежден. Если мы установим его в регистр по умолчанию - самолет будет игнорировать урон и будет продолжать летать как обычно:


Я действительно не понимаю, как работает эта функция.
Я просто использовал верхний метод, чтобы заставить игру думать, что самолет должен лететь нормально, даже если он поврежден.

Wow, this is really interesting. Thank you

Please tell me how and where to implement this text so that changes occur in the game?

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