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Monkeypolice188

Monky's Workshop

Recommended Posts

Chase2002

I love the vehicles that you make! If you take requests, can you do GTA 3 and Vice City vehicles in GTA 5 style, the Vapid Scorpio, which is based on the third and fourth genaration Ford Taurus, and the BF Ladybird (based on the Volkswagen Beetle)? For it, make both the original and the new one, which is based on the New Beetle.

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Monkeypolice188

LATEST RELEASE

ALBANY MANANA (IMPROVED)

AVAILABLE NOW

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SCREENSHOTS

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  • Like 9

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Monkeypolice188

Work in progress GTA IV-style Emperor and Emperor beater (pictured)

 

New whitewall tires, new grille, colorable two-tone interior, improved lighting textures and re-detailed front bumper. Beater variant has a high-quality rust mapping, rusty wheels, and extra parts (wings/exhausts/dented grille elements), deformed bumper and de-chromed parts. Also exploring potential GTA IV-banger exhaust effects thanks to the ability to edit particle effects.

 


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  • Like 8

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Monkeypolice188

LATEST RELEASE

ALBANY EMPEROR & EMPEROR BEATER (IMPROVED)

AVAILABLE NOW

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SCREENSHOTS

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  • Like 9

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universetwisters

Thanks for noticing an 80s Landyacht should be an automatic instead of an erroneous 5 speed manual! I would've given it a column shifter tho but beggars can't be choosers. Well done, and a very much needed (albeit minor) improvement!

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Monkeypolice188
9 minutes ago, universetwisters said:

Thanks for noticing an 80s Landyacht should be an automatic instead of an erroneous 5 speed manual! I would've given it a column shifter tho but beggars can't be choosers. Well done, and a very much needed (albeit minor) improvement!

god damnit, why didn't I think of doing that as well🤦‍♂️ oh well, maybe for another day haha

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universetwisters
Just now, Monkeypolice188 said:

god damnit, why didn't I think of doing that as well🤦‍♂️ oh well, maybe for another day haha

 

Here's a protip; with any American cars pre-90s, the only time you got floor shifters was if they were either "sporty" or "cheap and the manufacturers didn't want to spend money deviating from where a stick shift would go"

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Monkeypolice188

Today I've been working on improving more areas of LC pack. I've started by improving various parts of the Cabby's poly count, along with the Merit I have been working on since before Christmas. I've focused today on matching the Cabby's unique front bumper with the V Minivan's poly count. Its taken a lot of work but it certainly looks a whole lot better. I also spent a lot of time improving an annoying oversight r* made with this (and a load more) car; the one-sided hole. I've applied a transparent mesh texture on both sides and modelled a cut-out area on the back of the bumper.

 

Next up is probably reworking the side trims and rear ramp. 
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Monkeypolice188

I always strive to be as accurate and as consistent as possible. Learning new, quicker and more effective ways of doing certain things allows me to update my existing models to the same standard. Today I spent some time cleaning up the Pigeon Patrol's vertex painting; this includes the deformation, burn map, ambient occlusion and window tinting. The current standalone release (top) was a mess. It took only a few hours to sort this out (bottom)
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Monkeypolice188

Screenshot_748.png

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IlayArye
On 3/10/2020 at 5:16 PM, Monkeypolice188 said:

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dope stuff

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Monkeypolice188
Posted (edited)

The final piece to a three-piece suit. Improved Brute Police Stockade, higher poly Stockade with original rear windows and interior layout. Also using a new lightbar model shared with my improved Brute Enforcer. 

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Edited by Monkeypolice188
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Monkeypolice188

New Fire Truck interior
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Monkeypolice188

Improved Benefactor Stretch E

Completely redone paintable interior, high poly GTA IV Schafter rims, tinted window, rear sunroof and plenty of detail. This one has been very fun.
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  • Like 9
  • pepoevil 2

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Monkeypolice188

LATEST RELEASE

BENEFACTOR STRETCH E

AVAILABLE NOW

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Monkeypolice188

Vapid 4500 Ambulance
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Monkeypolice188

Progress on an old project of mine, originally started late last year but completely abandoned after experiencing issues editing it. I've managed to continue and made a lot progress towards finishing it. Detailed and high poly Subway car interior, taking inspiration from the older R32 and R62 subway cars as well as modern cars such as the R142 and R160. The interior features numerous details such as emissive signage, new 3D seating, luggage racking, doorway air-conditioning units and lighting, and a driver cab with dashboard and computer with controls and lights. The model is almost completely scratch made, with several parts taken from Watch Dogs, and using the shell of the original subway car as reference. Most of the texture work is also my own, from custom linear maps and light textures to high quality posters and material texturing.

 

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Monkeypolice188

The interior is almost ready, so I finally began working on improving the exterior. As well as giving some details an enhancement in polycount (such as lights and sharp corners), I added a tonne of new features, including:
- new worn paintwork with variable worn intensity (controlled via meta data env)
- dirty roof (having improved the polycount of the roof to allow for a more suitable mapping)
- new high-poly head, tail and marker lights
- remapped underside base texture
- various new underside details, including a reserve tank, primary exhaust and various tanks/pipework detailing
- new window textures and improved glasswork mapping


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universetwisters
1 hour ago, Monkeypolice188 said:

 

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This made me cry in joy for 20 minutes at Dollar General until they threw me into the gutter. Keep up the good work!

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Monkeypolice188

First in-game test of the new train. Still some things to finish. Overall feels really nice and retro.
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Edited by Monkeypolice188
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