mody.84 Posted July 3, 2019 Share Posted July 3, 2019 How to add new radar icons? I found this script But he needs an adjustment to work on the radar ? ................................................................................... {$CLEO .cs} //-------------MAIN--------------- wait 100 05E5: [email protected] = game_version if [email protected] == 0 // integer values jf @NONAME_62 05E0: [email protected] = read_memory 10176736 size 4 virtual_protect 1 05E0: [email protected] = read_memory 10176732 size 4 virtual_protect 1 jump @NONAME_151 :NONAME_62 wait 0 if [email protected] == 1 // integer values jf @NONAME_119 05E0: [email protected] = read_memory 9712076 size 4 virtual_protect 1 05E0: [email protected] = read_memory 9712072 size 4 virtual_protect 1 jump @NONAME_151 :NONAME_119 wait 0 05E0: [email protected] = read_memory 10172648 size 4 virtual_protect 1 05E0: [email protected] = read_memory 10172644 size 4 virtual_protect 1 :NONAME_151 wait 0 0004: [email protected] = [email protected] // integer values // Note: the incorrect math opcode was used here [email protected] /= 2 // integer values 0004: [email protected] = [email protected] // integer values // Note: the incorrect math opcode was used here 008D: [email protected] = integer_to_float [email protected] 008D: [email protected] = integer_to_float [email protected] [email protected] = 2000.0 // floating-point values 0015: [email protected] /= [email protected] // floating-point values // Note: the incorrect math opcode was used here [email protected] /= 2 // integer values 008D: [email protected] = integer_to_float [email protected] :NONAME_227 if and Player.Defined($PLAYER_CHAR) Player.Controllable($PLAYER_CHAR) not fading jf @NONAME_4347 if 85EE: not key_pressed 9 //VK_... jf @NONAME_295 if or 85EE: not key_pressed 17 //VK_... 85EE: not key_pressed 84 //VK_... jf @NONAME_2734 wait 0 jump @NONAME_227 :NONAME_295 0390: load_txd_dictionary 'MAP' // never used in VC or GTA 3 038F: load_texture 'RADAR' as 1 // Load dictionary with 0390 first 038F: load_texture 'CENTR' as 2 // Load dictionary with 0390 first 038F: load_texture 'PACK' as 3 // Load dictionary with 0390 first 038F: load_texture 'TSHIRT' as 4 // Load dictionary with 0390 first 038F: load_texture 'RAMP' as 5 // Load dictionary with 0390 first 038F: load_texture 'CENTRE' as 6 // Load dictionary with 0390 first 038F: load_texture 'SHIELD' as 7 // Load dictionary with 0390 first 038F: load_texture 'HEART' as 8 // Load dictionary with 0390 first 038F: load_texture 'BRIBE' as 9 // Load dictionary with 0390 first 038F: load_texture 'PROP' as 10 // Load dictionary with 0390 first 038F: load_texture 'SAVE' as 11 // Load dictionary with 0390 first 038F: load_texture 'MONEY' as 12 // Load dictionary with 0390 first 03F0: enable_text_draw 1 :NONAME_453 wait 0 03E3: set_texture_to_be_drawn_antialiased 1 038D: draw_texture 1 position [email protected] [email protected] size [email protected] [email protected] RGBA 255 255 255 200 // never used in VC or GTA 3 0054: store_player $PLAYER_CHAR position_to [email protected] [email protected] [email protected] 0017: [email protected] /= [email protected] // floating-point values (never used in VC or GTA 3) // Note: the incorrect math opcode was used here 0017: [email protected] /= [email protected] // floating-point values (never used in VC or GTA 3) // Note: the incorrect math opcode was used here 0005: [email protected] = [email protected] // floating-point values // Note: the incorrect math opcode was used here 0005: [email protected] = [email protected] // floating-point values // Note: the incorrect math opcode was used here 0005: [email protected] = [email protected] // floating-point values // Note: the incorrect math opcode was used here [email protected] /= 32.0 // floating-point values 005B: [email protected] += [email protected] // floating-point values (never used in VC or GTA 3) 0063: [email protected] -= [email protected] // floating-point values (never used in VC or GTA 3) 03E3: set_texture_to_be_drawn_antialiased 1 038D: draw_texture 2 position [email protected] [email protected] size [email protected] [email protected] RGBA [email protected] 137 205 255 // never used in VC or GTA 3 if [email protected] >= 500 // integer values jf @NONAME_678 038D: draw_texture 6 position [email protected] [email protected] size 128.0 128.0 RGBA 255 255 255 255 // never used in VC or GTA 3 if [email protected] >= 1000 // integer values jf @NONAME_678 [email protected] = 0 // integer values :NONAME_678 [email protected] /= 4.0 // floating-point values [email protected] = Actor.Angle($PLAYER_ACTOR) 02F7: [email protected] = cosine [email protected] 02F6: [email protected] = sine [email protected] // float 0013: [email protected] *= [email protected] // floating-point values (never used in VC or GTA 3) // Note: the incorrect math opcode was used here 0013: [email protected] *= [email protected] // floating-point values (never used in VC or GTA 3) // Note: the incorrect math opcode was used here 0063: [email protected] -= [email protected] // floating-point values (never used in VC or GTA 3) 0063: [email protected] -= [email protected] // floating-point values (never used in VC or GTA 3) [email protected] *= 2.0 // floating-point values 03E3: set_texture_to_be_drawn_antialiased 1 038D: draw_texture 2 position [email protected] [email protected] size [email protected] [email protected] RGBA 255 255 255 255 // never used in VC or GTA 3 if 05EE: key_pressed 9 //VK_... jf @NONAME_2721 0054: store_player $PLAYER_CHAR position_to [email protected] [email protected] [email protected] if 05F1: [email protected] = random_object_near_point [email protected] [email protected] [email protected] in_radius 2048.0 find_next 0 //IF and SET jf @NONAME_2714 if 85EE: not key_pressed 49 //VK_... jf @NONAME_1765 if 85EE: not key_pressed 50 //VK_... jf @NONAME_1575 if $270 == 1 // integer values jf @NONAME_925 if 85EE: not key_pressed 51 //VK_... jf @NONAME_2179 if 85EE: not key_pressed 52 //VK_... jf @NONAME_2450 :NONAME_925 05E8: [email protected] = object [email protected] struct [email protected] += 92 // integer values 05E0: [email protected] = read_memory [email protected] size 2 virtual_protect 1 if [email protected] == 409 // integer values jf @NONAME_1090 Object.StorePos([email protected], [email protected], [email protected], [email protected]) 0017: [email protected] /= [email protected] // floating-point values (never used in VC or GTA 3) // Note: the incorrect math opcode was used here 0017: [email protected] /= [email protected] // floating-point values (never used in VC or GTA 3) // Note: the incorrect math opcode was used here 0005: [email protected] = [email protected] // floating-point values // Note: the incorrect math opcode was used here 0005: [email protected] = [email protected] // floating-point values // Note: the incorrect math opcode was used here 0005: [email protected] = [email protected] // floating-point values // Note: the incorrect math opcode was used here [email protected] /= 32.0 // floating-point values 005B: [email protected] += [email protected] // floating-point values (never used in VC or GTA 3) 0063: [email protected] -= [email protected] // floating-point values (never used in VC or GTA 3) 03E3: set_texture_to_be_drawn_antialiased 1 038D: draw_texture 4 position [email protected] [email protected] size [email protected] [email protected] RGBA 250 250 250 255 // never used in VC or GTA 3 jump @NONAME_1471 :NONAME_1090 05E8: [email protected] = object [email protected] struct [email protected] += 92 // integer values 05E0: [email protected] = read_memory [email protected] size 2 virtual_protect 1 if [email protected] == 411 // integer values jf @NONAME_1255 Object.StorePos([email protected], [email protected], [email protected], [email protected]) 0017: [email protected] /= [email protected] // floating-point values (never used in VC or GTA 3) // Note: the incorrect math opcode was used here 0017: [email protected] /= [email protected] // floating-point values (never used in VC or GTA 3) // Note: the incorrect math opcode was used here 0005: [email protected] = [email protected] // floating-point values // Note: the incorrect math opcode was used here 0005: [email protected] = [email protected] // floating-point values // Note: the incorrect math opcode was used here 0005: [email protected] = [email protected] // floating-point values // Note: the incorrect math opcode was used here [email protected] /= 32.0 // floating-point values 005B: [email protected] += [email protected] // floating-point values (never used in VC or GTA 3) 0063: [email protected] -= [email protected] // floating-point values (never used in VC or GTA 3) 03E3: set_texture_to_be_drawn_antialiased 1 038D: draw_texture 11 position [email protected] [email protected] size [email protected] [email protected] RGBA 250 250 250 255 // never used in VC or GTA 3 jump @NONAME_1471 :NONAME_1255 05E8: [email protected] = object [email protected] struct [email protected] += 92 // integer values 05E0: [email protected] = read_memory [email protected] size 2 virtual_protect 1 if or [email protected] == 406 // integer values [email protected] == 407 // integer values jf @NONAME_1471 Object.StorePos([email protected], [email protected], [email protected], [email protected]) 0017: [email protected] /= [email protected] // floating-point values (never used in VC or GTA 3) // Note: the incorrect math opcode was used here 0017: [email protected] /= [email protected] // floating-point values (never used in VC or GTA 3) // Note: the incorrect math opcode was used here 0005: [email protected] = [email protected] // floating-point values // Note: the incorrect math opcode was used here 0005: [email protected] = [email protected] // floating-point values // Note: the incorrect math opcode was used here 0005: [email protected] = [email protected] // floating-point values // Note: the incorrect math opcode was used here [email protected] /= 32.0 // floating-point values 005B: [email protected] += [email protected] // floating-point values (never used in VC or GTA 3) 0063: [email protected] -= [email protected] // floating-point values (never used in VC or GTA 3) 03E3: set_texture_to_be_drawn_antialiased 1 if [email protected] == 407 // integer values jf @NONAME_1445 038D: draw_texture 10 position [email protected] [email protected] size [email protected] [email protected] RGBA 123 174 57 255 // never used in VC or GTA 3 jump @NONAME_1471 :NONAME_1445 038D: draw_texture 10 position [email protected] [email protected] size [email protected] [email protected] RGBA 174 42 72 255 // never used in VC or GTA 3 :NONAME_1471 05E5: [email protected] = game_version if [email protected] == 0 // integer values jf @NONAME_1526 85F1: not [email protected] = random_object_near_point 0 0 0 in_radius 2048.0 find_next 1 //IF and SET jf @NONAME_925 jump @NONAME_453 :NONAME_1526 0054: store_player $PLAYER_CHAR position_to [email protected] [email protected] [email protected] 85F1: not [email protected] = random_object_near_point [email protected] [email protected] [email protected] in_radius 600.0 find_next 1 //IF and SET jf @NONAME_925 jump @NONAME_453 :NONAME_1575 05E8: [email protected] = object [email protected] struct [email protected] += 92 // integer values 05E0: [email protected] = read_memory [email protected] size 2 virtual_protect 1 if [email protected] == 408 // integer values jf @NONAME_1733 Object.StorePos([email protected], [email protected], [email protected], [email protected]) 0017: [email protected] /= [email protected] // floating-point values (never used in VC or GTA 3) // Note: the incorrect math opcode was used here 0017: [email protected] /= [email protected] // floating-point values (never used in VC or GTA 3) // Note: the incorrect math opcode was used here 0005: [email protected] = [email protected] // floating-point values // Note: the incorrect math opcode was used here 0005: [email protected] = [email protected] // floating-point values // Note: the incorrect math opcode was used here 0005: [email protected] = [email protected] // floating-point values // Note: the incorrect math opcode was used here [email protected] /= 32.0 // floating-point values 005B: [email protected] += [email protected] // floating-point values (never used in VC or GTA 3) 0063: [email protected] -= [email protected] // floating-point values (never used in VC or GTA 3) 03E3: set_texture_to_be_drawn_antialiased 1 038D: draw_texture 12 position [email protected] [email protected] size [email protected] [email protected] RGBA 255 255 255 255 // never used in VC or GTA 3 :NONAME_1733 85F1: not [email protected] = random_object_near_point 0 0 0 in_radius 2048.0 find_next 1 //IF and SET jf @NONAME_1575 jump @NONAME_453 :NONAME_1765 05E8: [email protected] = object [email protected] struct [email protected] += 92 // integer values 05E0: [email protected] = read_memory [email protected] size 2 virtual_protect 1 if or [email protected] == 368 // integer values [email protected] == 366 // integer values [email protected] == 375 // integer values jf @NONAME_2066 Object.StorePos([email protected], [email protected], [email protected], [email protected]) 0017: [email protected] /= [email protected] // floating-point values (never used in VC or GTA 3) // Note: the incorrect math opcode was used here 0017: [email protected] /= [email protected] // floating-point values (never used in VC or GTA 3) // Note: the incorrect math opcode was used here 0005: [email protected] = [email protected] // floating-point values // Note: the incorrect math opcode was used here 0005: [email protected] = [email protected] // floating-point values // Note: the incorrect math opcode was used here 0005: [email protected] = [email protected] // floating-point values // Note: the incorrect math opcode was used here [email protected] /= 32.0 // floating-point values 005B: [email protected] += [email protected] // floating-point values (never used in VC or GTA 3) 0063: [email protected] -= [email protected] // floating-point values (never used in VC or GTA 3) 03E3: set_texture_to_be_drawn_antialiased 1 if [email protected] == 368 // integer values jf @NONAME_1965 038D: draw_texture 7 position [email protected] [email protected] size [email protected] [email protected] RGBA 205 205 205 255 // never used in VC or GTA 3 jump @NONAME_2066 :NONAME_1965 if [email protected] == 366 // integer values jf @NONAME_2019 038D: draw_texture 8 position [email protected] [email protected] size [email protected] [email protected] RGBA 200 200 200 255 // never used in VC or GTA 3 jump @NONAME_2066 :NONAME_2019 if [email protected] == 375 // integer values jf @NONAME_2066 038D: draw_texture 9 position [email protected] [email protected] size [email protected] [email protected] RGBA 200 200 200 255 // never used in VC or GTA 3 :NONAME_2066 05E5: [email protected] = game_version if [email protected] == 0 // integer values jf @NONAME_2130 85F1: not [email protected] = random_object_near_point 0.0 0.0 0.0 in_radius 2048.0 find_next 1 //IF and SET jf @NONAME_1765 jump @NONAME_453 :NONAME_2130 0054: store_player $PLAYER_CHAR position_to [email protected] [email protected] [email protected] 85F1: not [email protected] = random_object_near_point [email protected] [email protected] [email protected] in_radius 400.0 find_next 1 //IF and SET jf @NONAME_1765 jump @NONAME_453 :NONAME_2179 05E8: [email protected] = object [email protected] struct [email protected] += 92 // integer values 05E0: [email protected] = read_memory [email protected] size 2 virtual_protect 1 if [email protected] == 383 // integer values jf @NONAME_2337 Object.StorePos([email protected], [email protected], [email protected], [email protected]) 0017: [email protected] /= [email protected] // floating-point values (never used in VC or GTA 3) // Note: the incorrect math opcode was used here 0017: [email protected] /= [email protected] // floating-point values (never used in VC or GTA 3) // Note: the incorrect math opcode was used here 0005: [email protected] = [email protected] // floating-point values // Note: the incorrect math opcode was used here 0005: [email protected] = [email protected] // floating-point values // Note: the incorrect math opcode was used here 0005: [email protected] = [email protected] // floating-point values // Note: the incorrect math opcode was used here [email protected] /= 32.0 // floating-point values 005B: [email protected] += [email protected] // floating-point values (never used in VC or GTA 3) 0063: [email protected] -= [email protected] // floating-point values (never used in VC or GTA 3) 03E3: set_texture_to_be_drawn_antialiased 1 038D: draw_texture 5 position [email protected] [email protected] size [email protected] [email protected] RGBA 200 200 200 255 // never used in VC or GTA 3 :NONAME_2337 05E5: [email protected] = game_version if [email protected] == 0 // integer values jf @NONAME_2401 85F1: not [email protected] = random_object_near_point 0.0 0.0 0.0 in_radius 2048.0 find_next 1 //IF and SET jf @NONAME_2179 jump @NONAME_2714 :NONAME_2401 0054: store_player $PLAYER_CHAR position_to [email protected] [email protected] [email protected] 85F1: not [email protected] = random_object_near_point [email protected] [email protected] [email protected] in_radius 200.0 find_next 1 //IF and SET jf @NONAME_2179 jump @NONAME_2714 :NONAME_2450 05E8: [email protected] = object [email protected] struct [email protected] += 92 // integer values 05E0: [email protected] = read_memory [email protected] size 2 virtual_protect 1 if [email protected] == 410 // integer values jf @NONAME_2608 Object.StorePos([email protected], [email protected], [email protected], [email protected]) 0017: [email protected] /= [email protected] // floating-point values (never used in VC or GTA 3) // Note: the incorrect math opcode was used here 0017: [email protected] /= [email protected] // floating-point values (never used in VC or GTA 3) // Note: the incorrect math opcode was used here 0005: [email protected] = [email protected] // floating-point values // Note: the incorrect math opcode was used here 0005: [email protected] = [email protected] // floating-point values // Note: the incorrect math opcode was used here 0005: [email protected] = [email protected] // floating-point values // Note: the incorrect math opcode was used here [email protected] /= 32.0 // floating-point values 005B: [email protected] += [email protected] // floating-point values (never used in VC or GTA 3) 0063: [email protected] -= [email protected] // floating-point values (never used in VC or GTA 3) 03E3: set_texture_to_be_drawn_antialiased 1 038D: draw_texture 3 position [email protected] [email protected] size [email protected] [email protected] RGBA 255 255 255 255 // never used in VC or GTA 3 :NONAME_2608 05E5: [email protected] = game_version if [email protected] == 0 // integer values jf @NONAME_2672 85F1: not [email protected] = random_object_near_point 0.0 0.0 0.0 in_radius 2048.0 find_next 1 //IF and SET jf @NONAME_2450 jump @NONAME_2714 :NONAME_2672 0054: store_player $PLAYER_CHAR position_to [email protected] [email protected] [email protected] 85F1: not [email protected] = random_object_near_point [email protected] [email protected] [email protected] in_radius 200.0 find_next 1 //IF and SET jf @NONAME_2450 :NONAME_2714 jump @NONAME_453 :NONAME_2721 wait 0 0391: release_textures jump @NONAME_227 :NONAME_2734 if $270 == 1 // integer values jf @NONAME_4347 0390: load_txd_dictionary 'MAP' // never used in VC or GTA 3 038F: load_texture 'RADAR' as 1 // Load dictionary with 0390 first 038F: load_texture 'CENTRE' as 2 // Load dictionary with 0390 first 038F: load_texture 'SPRAY' as 3 // Load dictionary with 0390 first 038F: load_texture 'BOMB' as 4 // Load dictionary with 0390 first 038F: load_texture 'WEAPON' as 5 // Load dictionary with 0390 first 0054: store_player $PLAYER_CHAR position_to [email protected] [email protected] [email protected] 0017: [email protected] /= [email protected] // floating-point values (never used in VC or GTA 3) // Note: the incorrect math opcode was used here 0017: [email protected] /= [email protected] // floating-point values (never used in VC or GTA 3) // Note: the incorrect math opcode was used here 0005: [email protected] = [email protected] // floating-point values // Note: the incorrect math opcode was used here 0005: [email protected] = [email protected] // floating-point values // Note: the incorrect math opcode was used here 005B: [email protected] += [email protected] // floating-point values (never used in VC or GTA 3) 0063: [email protected] -= [email protected] // floating-point values (never used in VC or GTA 3) Player.CanMove($PLAYER_CHAR) = False 0004: [email protected] = [email protected] // integer values // Note: the incorrect math opcode was used here [email protected] += 100.0 // floating-point values :NONAME_2909 wait 0 03F0: enable_text_draw 1 if 85EE: not key_pressed 17 //VK_... jf @NONAME_2992 038D: draw_texture 1 position [email protected] [email protected] size [email protected] [email protected] RGBA 200 200 200 200 // never used in VC or GTA 3 038D: draw_texture 2 position [email protected] [email protected] size 128.0 128.0 RGBA 255 255 255 255 // never used in VC or GTA 3 :NONAME_2992 0004: [email protected] = [email protected] // integer values // Note: the incorrect math opcode was used here 0004: [email protected] = [email protected] // integer values // Note: the incorrect math opcode was used here 0013: [email protected] *= [email protected] // floating-point values (never used in VC or GTA 3) // Note: the incorrect math opcode was used here 0013: [email protected] *= [email protected] // floating-point values (never used in VC or GTA 3) // Note: the incorrect math opcode was used here Camera.SetPosition([email protected], [email protected], [email protected], 0.0, 0.1, 0.0) Camera.PointAt([email protected], [email protected], -100.0, 2) 024F: create_corona_with_radius 0.5 type 0 lensflares 0 with_color 255 0 0 at [email protected] [email protected] -100.0 if and 85EE: not key_pressed 37 //VK_... 85EE: not key_pressed 65 //VK_... jf @NONAME_3956 if and 85EE: not key_pressed 38 //VK_... 85EE: not key_pressed 87 //VK_... jf @NONAME_4039 if and 85EE: not key_pressed 39 //VK_... 85EE: not key_pressed 68 //VK_... jf @NONAME_3873 if and 85EE: not key_pressed 40 //VK_... 85EE: not key_pressed 83 //VK_... jf @NONAME_4122 if 85EE: not key_pressed 13 //VK_... jf @NONAME_4289 if and 85EE: not key_pressed 8 //VK_... 85EE: not key_pressed 27 //VK_... jf @NONAME_4325 if 85EE: not key_pressed 109 //VK_... jf @NONAME_4205 if 85EE: not key_pressed 107 //VK_... jf @NONAME_4247 if 05F1: [email protected] = random_object_near_point [email protected] [email protected] 0.0 in_radius 300.0 find_next 0 //IF and SET jf @NONAME_3866 if 85EE: not key_pressed 49 //VK_... jf @NONAME_3489 if 85EE: not key_pressed 50 //VK_... jf @NONAME_3644 :NONAME_3298 05E8: [email protected] = object [email protected] struct [email protected] += 92 // integer values 05E0: [email protected] = read_memory [email protected] size 2 virtual_protect 1 if [email protected] == 409 // integer values jf @NONAME_3452 Object.StorePos([email protected], [email protected], [email protected], [email protected]) 0017: [email protected] /= [email protected] // floating-point values (never used in VC or GTA 3) // Note: the incorrect math opcode was used here 0017: [email protected] /= [email protected] // floating-point values (never used in VC or GTA 3) // Note: the incorrect math opcode was used here 0007: [email protected] = [email protected] // floating-point values // Note: the incorrect math opcode was used here 0007: [email protected] = [email protected] // floating-point values // Note: the incorrect math opcode was used here 005B: [email protected] += [email protected] // floating-point values (never used in VC or GTA 3) 0063: [email protected] -= [email protected] // floating-point values (never used in VC or GTA 3) 0005: [email protected] = [email protected] // floating-point values // Note: the incorrect math opcode was used here [email protected] /= 32.0 // floating-point values 038D: draw_texture 4 position [email protected] [email protected] size [email protected] [email protected] RGBA 200 200 200 255 // never used in VC or GTA 3 :NONAME_3452 85F1: not [email protected] = random_object_near_point [email protected] [email protected] 0.0 in_radius 900.0 find_next 1 //IF and SET jf @NONAME_3298 jump @NONAME_2909 :NONAME_3489 05E8: [email protected] = object [email protected] struct [email protected] += 92 // integer values 05E0: [email protected] = read_memory [email protected] size 2 virtual_protect 1 if [email protected] == 410 // integer values jf @NONAME_3829 Object.StorePos([email protected], [email protected], [email protected], [email protected]) [email protected] /= 3.9375 // floating-point values (never used in VC or GTA 3) [email protected] /= 3.9375 // floating-point values (never used in VC or GTA 3) [email protected] = 800.0 // floating-point values [email protected] = 512.0 // floating-point values 005B: [email protected] += [email protected] // floating-point values (never used in VC or GTA 3) 0063: [email protected] -= [email protected] // floating-point values (never used in VC or GTA 3) 038D: draw_texture 3 position [email protected] [email protected] size 16.0 16.0 RGBA 255 255 255 255 // never used in VC or GTA 3 jump @NONAME_3829 :NONAME_3644 05E8: [email protected] = object [email protected] struct [email protected] += 92 // integer values 05E0: [email protected] = read_memory [email protected] size 2 virtual_protect 1 if [email protected] == 383 // integer values jf @NONAME_3792 Object.StorePos([email protected], [email protected], [email protected], [email protected]) [email protected] /= 3.9375 // floating-point values (never used in VC or GTA 3) [email protected] /= 3.9375 // floating-point values (never used in VC or GTA 3) [email protected] = 800.0 // floating-point values [email protected] = 512.0 // floating-point values 005B: [email protected] += [email protected] // floating-point values (never used in VC or GTA 3) 0063: [email protected] -= [email protected] // floating-point values (never used in VC or GTA 3) 038D: draw_texture 5 position [email protected] [email protected] size 16.0 16.0 RGBA 200 200 200 255 // never used in VC or GTA 3 :NONAME_3792 85F1: not [email protected] = random_object_near_point [email protected] [email protected] 0.0 in_radius 500.0 find_next 1 //IF and SET jf @NONAME_3644 jump @NONAME_2909 :NONAME_3829 85F1: not [email protected] = random_object_near_point [email protected] [email protected] 0.0 in_radius 400.0 find_next 1 //IF and SET jf @NONAME_3489 jump @NONAME_2909 :NONAME_3866 jump @NONAME_2909 :NONAME_3873 if not [email protected] > 1950.0 // floating-point values jf @NONAME_2909 [email protected] += 0.5 // floating-point values [email protected] += 0.5 // floating-point values if 05EE: key_pressed 16 //VK_... jf @NONAME_2909 [email protected] += 4.5 // floating-point values [email protected] += 4.5 // floating-point values jump @NONAME_2909 :NONAME_3956 if [email protected] >= -1950.0 // floating-point values (never used in VC or GTA 3) jf @NONAME_2909 [email protected] -= 0.5 // floating-point values [email protected] -= 0.5 // floating-point values if 05EE: key_pressed 16 //VK_... jf @NONAME_2909 [email protected] -= 4.5 // floating-point values [email protected] -= 4.5 // floating-point values jump @NONAME_2909 :NONAME_4039 if not [email protected] > 1950.0 // floating-point values jf @NONAME_2909 [email protected] -= 0.5 // floating-point values [email protected] += 0.5 // floating-point values if 05EE: key_pressed 16 //VK_... jf @NONAME_2909 [email protected] -= 4.5 // floating-point values [email protected] += 4.5 // floating-point values jump @NONAME_2909 :NONAME_4122 if [email protected] >= -1950.0 // floating-point values (never used in VC or GTA 3) jf @NONAME_2909 [email protected] += 0.5 // floating-point values [email protected] -= 0.5 // floating-point values if 05EE: key_pressed 16 //VK_... jf @NONAME_2909 [email protected] += 4.5 // floating-point values [email protected] -= 4.5 // floating-point values jump @NONAME_2909 :NONAME_4205 [email protected] += 0.3 // floating-point values if 05EE: key_pressed 16 //VK_... jf @NONAME_2909 [email protected] += 1.3 // floating-point values jump @NONAME_2909 :NONAME_4247 [email protected] -= 0.4 // floating-point values if 05EE: key_pressed 16 //VK_... jf @NONAME_2909 [email protected] -= 1.4 // floating-point values jump @NONAME_2909 :NONAME_4289 wait 0 0013: [email protected] *= [email protected] // floating-point values (never used in VC or GTA 3) // Note: the incorrect math opcode was used here 0013: [email protected] *= [email protected] // floating-point values (never used in VC or GTA 3) // Note: the incorrect math opcode was used here 0055: put_player $PLAYER_CHAR at [email protected] [email protected] -100.0 :NONAME_4325 wait 0 Player.CanMove($PLAYER_CHAR) = True Camera.Restore 0391: release_textures jump @NONAME_227 :NONAME_4347 wait 0 jump @NONAME_227 Link to comment Share on other sites More sharing options...
mody.84 Posted July 4, 2019 Author Share Posted July 4, 2019 Anybody help me please.. Link to comment Share on other sites More sharing options...