Ezekiel Posted July 3, 2019 Share Posted July 3, 2019 (edited) Junior_Djjr __F__ BIG THANKS TO THESE TWO WHO SPENT ENORMOUS AMOUNT OF TIME TESTING THESE INFERNUS = wip Spoiler NRG-500 Spoiler DOWNLOAD Edited June 11, 2020 by Ezekiel alex8ball, Wakka387, GeneralSteve93 and 33 others 36 Link to comment Share on other sites More sharing options...
LaDiDa Posted July 3, 2019 Share Posted July 3, 2019 Oh damn, welcome back! Impressive like always! Link to comment Share on other sites More sharing options...
SilverRST Posted July 4, 2019 Share Posted July 4, 2019 Oh damn, dat car makes me hard The GTA SA Infernus always seemed to be most popular back in the old days. I like it because of the design. Link to comment Share on other sites More sharing options...
Ezekiel Posted July 4, 2019 Author Share Posted July 4, 2019 (edited) Deleted: Old infernus attempt Edited August 1, 2019 by Ezekiel A_Xz, t0grul, Dr Busta and 5 others 8 Link to comment Share on other sites More sharing options...
Ezekiel Posted July 6, 2019 Author Share Posted July 6, 2019 Imvft + latest skygfx mobile reflections Works nice with my AO, I hope Hero will bring back reflection effects to rims _F_, gta111, The Implex and 5 others 8 Link to comment Share on other sites More sharing options...
AshGamer007 Posted July 7, 2019 Share Posted July 7, 2019 Glad to see you are back.As always with quality material Link to comment Share on other sites More sharing options...
Ezekiel Posted July 7, 2019 Author Share Posted July 7, 2019 (edited) thanks for feedback all, So, Unfortunately I have to delete whole infernus, and do it again, after taking advice from elite 3ds max artist recently. This will reduce size massively, and will have better UV and AO Map this time will be on each side. Since this new UV and AO Map will be so simple when you look at it, you guys could just drop it in your photoshop or whatever and paint, draw and drop all kinds of logos, marks and details, ( AO Map is not black and white effects only for the record) I might drop gratis few of my own AO Maps like : Dirty version of infernus..... In the end car will be low in MB size and cool for customization..... Edited July 7, 2019 by Ezekiel AshGamer007, LaDiDa, kkjj and 4 others 7 Link to comment Share on other sites More sharing options...
MatthewFarrell Posted July 7, 2019 Share Posted July 7, 2019 VehFuncs adaptation? Link to comment Share on other sites More sharing options...
Ezekiel Posted July 7, 2019 Author Share Posted July 7, 2019 2 hours ago, MatthewFarrell said: VehFuncs adaptation? yes, did you saw my video? This is officially 3th time I making this car, and hopefully last time, and still have love for him... this time I decided to remove lower lights on front bumper like in real Acura and to connect taillights in one part so far not bad for only 6 hours of work... y'all have a good night... MrFinger, Dr Busta, AshGamer007 and 2 others 5 Link to comment Share on other sites More sharing options...
Leinad Posted July 8, 2019 Share Posted July 8, 2019 (edited) Nice mod! Keep it up. Edited July 8, 2019 by Leinad l Link to comment Share on other sites More sharing options...
Cap'n_Cook Posted July 8, 2019 Share Posted July 8, 2019 it would be great to see a re-make of the kart kkjj and Developing Zeus 2 Link to comment Share on other sites More sharing options...
Ezekiel Posted July 22, 2019 Author Share Posted July 22, 2019 (edited) INFERNUS REMASTERED DriveCLUB Damage Physics GUESS THE VEHICLE SIZE ( dff) ??? Edited July 23, 2019 by Ezekiel AshGamer007, Dr Busta, MrFinger and 8 others 11 Link to comment Share on other sites More sharing options...
AshGamer007 Posted July 22, 2019 Share Posted July 22, 2019 (edited) Damn nice.Probably the best vehicle remaster I have ever seen.I have a question is the steering wheel rotatable? Edited July 22, 2019 by PiashGamer007 The Implex 1 Link to comment Share on other sites More sharing options...
MrFinger Posted July 22, 2019 Share Posted July 22, 2019 6 hours ago, Ezekiel said: GUESS THE VEHICLE SIZE ( dff) ??? I think it's about 1mb Link to comment Share on other sites More sharing options...
LaDiDa Posted July 22, 2019 Share Posted July 22, 2019 nevermind the filesize! I can't wait to see the rest (and the awesome damage deformation you created). I'd guess close to 2mb. Link to comment Share on other sites More sharing options...
thalilmythos Posted July 22, 2019 Share Posted July 22, 2019 Man even the roof has damage, damn. The Implex 1 Link to comment Share on other sites More sharing options...
MatthewFarrell Posted July 22, 2019 Share Posted July 22, 2019 That's a nice damage! I think it's 2.5-3mb Link to comment Share on other sites More sharing options...
StarGTS Posted July 22, 2019 Share Posted July 22, 2019 Do you also create low poly SA-style parts? I am very interested in some ideas. Link to comment Share on other sites More sharing options...
Ezekiel Posted July 23, 2019 Author Share Posted July 23, 2019 Car is done, Junior will run full test soon and we will see what more can I do, so expect release sometime this week. What's new since my last showoff, apart from fixing many bugs I added few details, up you can see dirty tires and dirty inner parts off chassis (As I past by tons of parked cars when I go outside, there's always some details to notice, this is one of them.To make infernus more dirty isn't a good idea, since car is exotic and rare in game.Medium reflection added to brake disk and pipes.Damage is reduced and more... Everything fits to game universe, clock says 221 KmH , on speedometer 220 is marked, and NO Ezekiel marking on car, don't be silly. NSX MANAFACTURED BY HONDA MOTOR.CO = INFERNUS MANAFACTURED BY SAN ANDREAS MOTOR.CO About car DFF size, last year I made my first car and it was Infernus 11mb in size.So I didn't expect to hear 1 MB or less than 2, that's cold, but I know most of you aren't familiar with 3D modeling, so we won't continue about size, I expected you'l say like 4-5 mb, which is typical for very detailed car for this game.The truth is I expected more people to come here and say something, but I think you all got satisfied with all these infernus remakes, I got it to trust me. Let's see will next car attract more attention and then we could talk about making more. This might look easy when I crank these models fast, it ain't, just check the date of post when I started making it again... On 7/22/2019 at 4:34 PM, PiashGamer007 said: Damn nice.Probably the best vehicle remaster I have ever seen.I have a question is the steering wheel rotatable? thnx, if it's possible, we gonna do it... On 7/23/2019 at 12:09 AM, StarGTS said: Do you also create low poly SA-style parts? I am very interested in some ideas. At very first steps of making car like this, yeah, it's what I do, I make exactly same car in 3ds with clean mesh. savidge, Cap'n_Cook, Flucado and 5 others 8 Link to comment Share on other sites More sharing options...
Turezer Posted July 24, 2019 Share Posted July 24, 2019 I don't know if it's a feature of VehFuncs, but is it possible to animate the speedometer needle? Change direction as the vehicle is moving, unless you have also implemented it. I guess the speedometer along with the needle is just a texture, so I wonder if you could add something like that.(?) Cap'n_Cook 1 Link to comment Share on other sites More sharing options...
Cap'n_Cook Posted July 24, 2019 Share Posted July 24, 2019 @Turezer I do not know if it is a function of VehFuncs but if it is Imvehft Spoiler Link to comment Share on other sites More sharing options...
MrFinger Posted July 25, 2019 Share Posted July 25, 2019 ^ Active dashboard adds this feature. Link to comment Share on other sites More sharing options...
Ezekiel Posted July 25, 2019 Author Share Posted July 25, 2019 (edited) Forget about Active Dashboard About that SpeedoMeter mod, it ain't just needle, it ads clock which say 280 top speed, so all cars are exotic.. and I found that simple steering wheel mod, cleo script which works like any other dummy system in game, Junior will add that in VehFunc with he's eyes closed, about gear and needle, will se can it be animated, just so it don't stand still. So in that mod needle moves when car is accelerating, so it's possible.. I wont addapt cars to 5 cleo mods out there, it will be only these two VehFuncs / ImVhFt Edit; Junior is currently unavailable and this mod might end up dependent on vehfuncs. Why? We might get even more than just these 2 features.... Edited July 25, 2019 by Ezekiel MrFinger, AshGamer007, intergta and 1 other 4 Link to comment Share on other sites More sharing options...
Ezekiel Posted August 1, 2019 Author Share Posted August 1, 2019 (edited) yeah, started on NRG 500 aka Honda NSR 500 default on Infernus default AO Map? Edited August 6, 2019 by Ezekiel Ivan1997GTA, kkjj, AshGamer007 and 8 others 11 Link to comment Share on other sites More sharing options...
Cap'n_Cook Posted August 2, 2019 Share Posted August 2, 2019 Great!! My face!! I U Ezekiel :v Link to comment Share on other sites More sharing options...
Ezekiel Posted August 3, 2019 Author Share Posted August 3, 2019 (edited) Today was boring day, but I'll decide to share little behind the scenes, for those who interested.. This down there is Unwrapping, there is no button or tool which will make better UVmap in seconds, just Human hand, I learned that a hard way but in the good way thru these years. So yeah, this is how UV map is made... one 2048 bit texture for whole mechanic parts of NRG This is how early born textures looks like, than in PS, we add inner glow, in english =black shades on edges - you can see on 2 images bellow and for this hours of Unwrapping pays out Tomorrow will start paint in PS this texture, AO map shades comes at the end, I need full model done so I can bake AO Map, that's the most fun stuff, you setup settings in blender and let Blender bake that 6k AO map for 6-7 hours. Why 6k, better quality when you resize it later to 2k, something you won't hear on internet tutorials. Edited August 6, 2019 by Ezekiel AshGamer007, kkjj, CarlosFX and 3 others 6 Link to comment Share on other sites More sharing options...
_F_ Posted August 3, 2019 Share Posted August 3, 2019 Thanks for posting this! This really should emphasize to normal people how much work is actually done in order to achieve the final product LaDiDa 1 GTA V cars to San Andreas gallery (Constantly updating) Link to comment Share on other sites More sharing options...
Ezekiel Posted August 4, 2019 Author Share Posted August 4, 2019 (edited) You're welcome... Diffuse texture DONE, looks ugly but in game with AO and Reflections will be on another level. Edited August 6, 2019 by Ezekiel MrFinger, RyanDri3957V, Dock and 7 others 10 Link to comment Share on other sites More sharing options...
Ezekiel Posted August 6, 2019 Author Share Posted August 6, 2019 RyanDri3957V, savidge, Cap'n_Cook and 12 others 15 Link to comment Share on other sites More sharing options...
The Implex Posted August 6, 2019 Share Posted August 6, 2019 I'm happy that you're back. Link to comment Share on other sites More sharing options...