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[IV/EFLC] Responsive Plus


iiCriminnaaL
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iiCriminnaaL
Posted (edited)
12 hours ago, iiCriminnaaL said:
  • Far clip has been reduced from 2500 to 2250 (the original value is 1500).

 

Spoiler

puU85MR.jpeg

 

Edited by iiCriminnaaL
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iiCriminnaaL
  • Afternoon hours of the sunny weather now have darker sun light and less reddish color filters, and cloudy weather is now slightly more bluish during noon and afternoon.
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Chunk Norris

spacer.png

Just wanted to post another screenshot using Responsive Plus (and a little bit of reshade, but I do that for all timecycs). Rainy weather absolutely blew me away, very moody.

Edited by Chunk Norris
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FloraMoon

Are the timecycle and visualsetting updates of this mod based on the console version timecycle or the pc version of all the three titles? Does it remove the yellow filter in TLAD and the pinkish atmosphere in TBOGT? How does it differ from Sweet Autumn?

Also I noticed that Responsive Plus updates the vehicles, making them take far less damage than before.

I was just wondered what happens if i replace the handling.cfg that comes with the mod because i'd really love to try another one👇. Does it impact the gameplay? (like making the vehicles more easy to be destroyed which i don't want💀)

https://www.gtagarage.com/mods/show.php?id=5529

 

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Chunk Norris
20 minutes ago, FloraMoon said:

I was just wondered what happens if i replace the handling.cfg that comes with the mod because i'd really love to try another one👇. Does it impact the gameplay? (like making the vehicles more easy to be destroyed which i don't want💀)

https://www.gtagarage.com/mods/show.php?id=5529

 

I've only ever used Killatomate's handling (the one you linked) and you can choose between regular damage and high damage. I only recommend regular damage as high damage makes the car deformation way too easy, you will have huge dents in the car even after very small collisions.

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FloraMoon

Yes i am currently using the regular damage version, hope it works fine without breaking any missions coz i am aware that Responsive Plus tweaked the weapon damage system making the game more challenging (which i like so much). Weapons now deal a lot more damage with increased accuracy. Hope it won't affect the missions with car/bike chase shooting and stuff using Killatomate's handling.cfg file.

 

What about the timecycles? Which is best? 😅

Edited by FloraMoon
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Chunk Norris
2 hours ago, FloraMoon said:

 

 

What about the timecycles? Which is best? 😅

That is really up to personal preference. If we are talking a vanilla-like experience then I like this one from Responsive plus or Catcycle. If you prefer something more realistic I'd suggest DAYL's natural timecycle. If you want the best visuals you can use an ENB as well but in my experience these don't provide enough visual difference to justify the performance loss. You can also chainload DXVK with enb.

I personally use DXVK and reshade with  one of the timecycles mentioned above.

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iiCriminnaaL
Posted (edited)
13 hours ago, FloraMoon said:

Are the timecycle and visualsetting updates of this mod based on the console version timecycle or the pc version of all the three titles?

For Time Cycles, yes. Visual Settings aren't different in the console version, but they are in TBOGT (which this mod is based on); fog and wind visual effects seem to be somewhat more powerful, but this reversely affects the far clip (draw distance) on the other hand, which is why a far clip setting has been increased on the flip side.

 

13 hours ago, FloraMoon said:

Does it remove the yellow filter in TLAD and the pinkish atmosphere in TBOGT?

It doesn't remove TLAD's yellow filters, but it slightly reduces their saturation in general. As for TBOGT, yes, it does indeed remove the pinkish filters (although I might consider re-adding an adjusted version of it, just maybe).

 

13 hours ago, FloraMoon said:

How does it differ from Sweet Autumn?

Responsive Plus' time cycles are just optimized vanilla graphical elements with fixes and slight improvements, whereas Sweet Autumn is more of an extreme, almost complete alteration that is kept close enough to the game's core vibe.

 

13 hours ago, FloraMoon said:

Also I noticed that Responsive Plus updates the vehicles, making them take far less damage than before.

I was just wondered what happens if i replace the handling.cfg that comes with the mod because i'd really love to try another one👇. Does it impact the gameplay? (like making the vehicles more easy to be destroyed which i don't want💀)

https://www.gtagarage.com/mods/show.php?id=5529

Using the mod's version of WeaponInfo.dat without its handling.dat shall make vehicles become too weak towards weapon damage. But in case you want to fix this issue with an alternative handling.dat mod, all you have to do is reducing the weapon damage value of every vehicle, which can be done so quickly and easily with Notepad++ ('Dw', under the damage category).

Edited by iiCriminnaaL
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FloraMoon

Thank you for the responses guys.  Guess i will use the Responsive Plus timecycles coz it includes fixes and improvements to the vanilla ones and fits in well with the story and mood of the three titles.

3 hours ago, iiCriminnaaL said:

As for TBOGT, yes, it does indeed remove the pinkish filters (although I might consider re-adding an adjusted version of it, just maybe).

Yes i think it should be added since it fits perfectly with the nightclub life and partying atmosphere in TBOGT just like how the yellow dirty filter fits with the biker theme in TLAD (think i can handle it for the immersion even though i am not a fan of the yellow filter😂).

 

As for the handling.cfg file, i will edit it a bit as i was really impressed by Killatomate's video of the mod & btw i'd love to know your opinion about RealityIV 2.0 timecycle. Is it good in terms of fixes and improvements?

Edited by FloraMoon
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iiCriminnaaL
41 minutes ago, FloraMoon said:

btw i'd love to know your opinion about RealityIV 2.0 timecycle. Is it good in terms of fixes and improvements?

I haven't tried it myself to be fair, but it looks great in the preview screenshots.

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MiesThies

@iiCriminnaaL If you don't mind me asking, what exactly does that one change: "The "sports" flag has been added to Banshee and Sultan RS. "? Just curious.

Also I think "+big" is added to a vehicle in vehicles.ide and something else, too. What do these do? I couldn't find any sort of catlogue, that lists the vehicles.ide flags unfortunately, so I have to ask you..

 

As well I'm curious, why you added the SultanRS to the traffic, but not the Infernus? Have you considered that?

 

Have a good one!

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Mjbellic23

awesome mod, by the way, what are the changes in american.gxt file?....trying to port it along with some other mods that modify that file, appreciate your help, whenever you can

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iiCriminnaaL
Posted (edited)
  • Damage power has been slightly increased for most weapons, SMG (MP10) now has higher damage power than Glock, Carbine Rifle now has higher damage power than AK-47, and physics force has been slightly reduced for most weapons.
     
  • The yellowish and brownish color filters of several daytime hours of the extra sunny and sunny weathers have been minorly adjusted in TLAD.
     
  • The orangish and brownish color filters of some sunrise and sunset hours of the extra sunny and sunny weathers now tend to somewhat more reddish and purplish shades in TBOGT.
Edited by iiCriminnaaL
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iiCriminnaaL
Posted (edited)
12 hours ago, MiesThies said:

@iiCriminnaaL If you don't mind me asking, what exactly does that one change: "The "sports" flag has been added to Banshee and Sultan RS. "? Just curious.

Also I think "+big" is added to a vehicle in vehicles.ide and something else, too. What do these do? I couldn't find any sort of catlogue, that lists the vehicles.ide flags unfortunately, so I have to ask you..

 

As well I'm curious, why you added the SultanRS to the traffic, but not the Infernus? Have you considered that?

 

Have a good one!

The sports flag is meant to be assigned to sport cars, which is also relevant to citizen behaviors, as they can be set to drive "poor, average and/or rich" cars. The "+big" flag hasn't been added to any vehicle as far as I'm concerned, albeit I removed it from a vehicle that has it duplicated, so it must be attached to the same number of vehicles as originally.

 

I wasn't sure about adding the Infernus given that it's meant to be a very special vehicle. But now that you mention it, I might probably add it and set a very low spawn frequency for it.

 

Have a good one as well! 😉

 

2 hours ago, Mjbellic23 said:

awesome mod, by the way, what are the changes in american.gxt file?....trying to port it along with some other mods that modify that file, appreciate your help, whenever you can

Thanks 😁.

The text file modification is meant to update the text of the weapon prices to match the adjustments (that can be found in the OP).

Edited by iiCriminnaaL
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iiCriminnaaL
Posted (edited)
On 7/1/2019 at 8:14 PM, iiCriminnaaL said:

...the purchasable amount of ammo per one time has been changed to match the adjusted magazine size of each weapon, namely: ...Pump Shotgun (from 8 to 4), Combat Shotgun (from 10 to 8)...

  •   I realized that I forgot to actually implement this to GTA IV aside from the text changes, so this has been updated.
On 7/1/2019 at 8:14 PM, iiCriminnaaL said:

Ammo price of the AK-47 has been increased from $80 to $200, as well as the Carbine Rifle's from $100 to $250...

  • Similarly for TLAD and TBOGT.
Edited by iiCriminnaaL
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iiCriminnaaL
Posted (edited)
  • An additional time cycle option for clean color filters is now available. Which seemingly makes the game's overall atmosphere resemble that of GTA III further, by the way.

You might wonder whether this is different to the concept of CleanIV, so yes, it is. The main difference here is that saturation hasn't been increased and unified for all weathers and hours, and the brightness levels of color filters haven't been unified neither, resulting in making the game look closer to how it (perhaps) was intended to look without color filters, given that the final game's brightness and lighting settings and whatnot are (seemingly) set according to a plan of going in line with the final game's color filter settings.

Edited by iiCriminnaaL
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iiCriminnaaL
Posted (edited)
  • The shaping and spread of clouds (skydome.wtd) have been optimized.
     
  • The texture that is responsible for the edges of the world's objects (stipple.wtd) has been enlarged and enhanced (albeit I'm not sure whether this made a noticeable difference in-game, so it's just in case).
Edited by iiCriminnaaL
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iiCriminnaaL
  • The damage power and physics force of the Automatic Shotgun's explosive shells have been reduced, and their ammo limit has been doubled (becoming equal to the regular shells' setting).
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iiCriminnaaL
Posted (edited)
  • Clouds have been added to the foggy weather and slightly brightened in the midday hours of the extra sunny weather, fog has been slightly increased in the foggy weather, and dust has been added/slightly increased in some hours of the weathers windy, cloudy, and rainy.
Edited by iiCriminnaaL
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MiesThies

I gotta say I am so happy that this mod is still being worked on and improved! Personally I don't make use of the weapon and handling adjustments, but everything else I use is great!

Though I am wondering does this:

"The values of the game's streaming memory have been increased."

actually improve something? Like did you or someone (couldn't find sth on yt etc) do some testing for physical evidence on that one or is it also more of a "just in case" thing?

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iiCriminnaaL
8 hours ago, MiesThies said:

I gotta say I am so happy that this mod is still being worked on and improved! Personally I don't make use of the weapon and handling adjustments, but everything else I use is great!

Though I am wondering does this:

"The values of the game's streaming memory have been increased."

actually improve something? Like did you or someone (couldn't find sth on yt etc) do some testing for physical evidence on that one or is it also more of a "just in case" thing?

Thanks. 😄

 

I tested it for a while in my game, and I noticed that it reduces the streaming issue of objects and models that causes them to be invisible to some players, especially due to model and texture mods with big size.

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iiCriminnaaL
Posted (edited)
  • The Pump-Action Shotgun now deals somewhat more damage, the Combat Shotgun, Assault Shotgun and Automatic Shotgun (regular shells) now deal somewhat less, and the explosive shells of the Automatic Shotgun now deals more.
     
  • Clouds are now present at the night hours of the sunny weather, and their shadow has been reduced at the night hours of the windy weather.
Edited by iiCriminnaaL
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Great mod as well. The only thing that bugs me is that sultan rs is used by rich residents of Liberty. The thing is, it's more of a street racing car. I think it'd be better to see supergt & infernus instead of sultan. They're luxurious and quite rare in traffic (especially supergt). It also makes sense why Algonquin businessmen would drive it. Please.

 

Edited by _ys
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iiCriminnaaL
Posted (edited)
  • The Micro SMG, SMG, and Assault SMG now have somewhat less damage power. Physics force has been slightly increased for most weapons. Weapon accuracies have been reworked. Fire ranges of the Pump Shotgun and Combat Shotgun have been switched (resulting in the former's superiority here).
     
  • Similarly to TBOGT, Comet now shows up among the high-class business and trendy vehicle groups in GTA IV and TLAD.
     

  • Similarly to TBOGT, Infernus now shows up among the high-class business and trendy vehicle groups in GTA IV and TLAD.
     

  • Sultan RS no longer shows up among the high-class business group.
     

  • Super GT now shows up among the trendy vehicle group, as well as the high-class business vehicle group in GTA IV and TLAD.

Edited by iiCriminnaaL
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iiCriminnaaL
Posted (edited)
  • User interface colors have been adjusted with brightness and saturation altering (mostly increase), including blips of story character, with some inspirations from TLAD. The UI of TBOGT is now significantly more in-line with GTA IV and TLAD as well.

The Disaster of Tony Prince compatibility is included of course.

Edited by iiCriminnaaL
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iiCriminnaaL
  • The fire range of the Combat Pistol, Carbine Rifle, Pistol .44, Automatic Shotgun (including explosive shells), and Advanced MG has been slightly increased.
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