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iiCriminnaaL 49

[IV/EFLC] Responsive Plus

Recommended Posts

B Dawg
Posted (edited)
On 7/1/2019 at 7:14 PM, iiCriminnaaL 49 said:

acceleration has been briefly increased for the majority (by decreasing Drag Multiplier), and max speed has been briefly increased for all of them

While you've decreased the drag multiplier and increased the max speed, drive force was reduced too much. As a result, when vehicles reach the highest gear, they actually start going slower than they were going in the previous gear and can't rev to High RPMs. While playing I've noticed vehicles would always stay at low RPMs upon reaching the highest gear, and while messing with handling data for a potential handling project of my own (mostly traction/steering values to make cars within a class differentiate more from each other), I thought the Infernus felt a bit too slow and decided to compare it with the vanilla stats using the speedometer in Zolika's menu. All the vehicles I've compared so far turned out to be slower in comparison to vanilla.

 

I have a feeling that too low drive force value combined with too high max speed value end up causing this issue where they end up going slower when reaching the highest gear. So I'd restore all speed related values and keep the rest.

Edited by B Dawg

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