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SA XBOX Map Features


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Crack factory in Doherty seems to be buggy only using this mod.

LOD building and the factory's texture is flickering on the right side of the pic above (The destroyed building is merged with the undestroyed building model probably)

 

Bupyb1o.png

 

This doesn't appear when playing a new game with this mod, as well as after finishing the mission where you destroyed the crack factory (Yay Kaboom Boom).

  • 2 weeks later...
On 7/13/2021 at 12:47 AM, NoReplys said:

Crack factory in Doherty seems to be buggy only using this mod.

LOD building and the factory's texture is flickering on the right side of the pic above (The destroyed building is merged with the undestroyed building model probably)

 

Spoiler

Bupyb1o.png

 

 

This doesn't appear when playing a new game with this mod, as well as after finishing the mission where you destroyed the crack factory (Yay Kaboom Boom).

Yeah, sadly this is a bug from the mod. No idea if will be fixed or something. It happens when deleting one line or more from binary item placement.

  • 5 months later...

I need a fix for this =(

It's a great mod, I wonder where the author is?

On 7/13/2021 at 1:47 AM, NoReplys said:

Crack factory in Doherty seems to be buggy only using this mod.

LOD building and the factory's texture is flickering on the right side of the pic above (The destroyed building is merged with the undestroyed building model probably)

 

Bupyb1o.png

 

This doesn't appear when playing a new game with this mod, as well as after finishing the mission where you destroyed the crack factory (Yay Kaboom Boom).

 

By any chance, do you know the name of the file that generates this error?

  • 11 months later...
On 7/13/2021 at 7:47 AM, NoReplys said:

Crack factory in Doherty seems to be buggy only using this mod.

LOD building and the factory's texture is flickering on the right side of the pic above (The destroyed building is merged with the undestroyed building model probably)

 

Bupyb1o.png

 

This doesn't appear when playing a new game with this mod, as well as after finishing the mission where you destroyed the crack factory (Yay Kaboom Boom).

 

So this bug happens because the game gets confused when you load an old save mixed in with your new map modifications since the game loads map data from the save and your map files. But if that is the only bug you get from this mod, there are 2 solutions:

 

1. Start a new game since your new saves from now on will contain the new modded map data. 

2. Avoid using the problematic map files.

 

The problematic files for the destroyed factory:

- LAe.ide

- LAe.ipl

- lae_stream0.ipl

- lae_stream1.ipl

- lae_stream2.ipl

- lae_stream3.ipl

- lae_stream4.ipl

- lae_stream5.ipl

 

Then for the floating LOD building next to it:

- LAhills.ide

- LAhills.ipl

- lahills_5.col

- lahills_stream0.ipl

- lahills_stream1.ipl

- lahills_stream2.ipl

- lahills_stream3.ipl

- lahills_stream4.ipl

 

All the other data and gta3img files appear to work correctly with older saves. So far, the only workaround I found is by using a trainer to reload the mission Yay Ka-Boom-Boom which will re-destroy the factory so that it appears correctly. Unfortunately, I have no "fix" for the buggy LOD building. It is the crackbuild_SFS.dff and the LOD is LOD_sfs047.dff. It's also not solid by the way. Another thing that bugs me is that both objects are stored in sfse.ipl which this mod does not touch so I don't understand why it's interfering here.

Edited by Garpown
new findings
  • 1 year later...

Excellent mod. Would it be possible to combine both the PS2 and Xbox map features while maintaining the PC ones? That would be a dream mod and a lot of us in the community will appreciate it very much.

 

By the way, what does the file "gen_int4_stream0" adds? I am using this mod along with the PS2 models from the San Andreas: PS2 Features To PC guide and it's a file that is present in both mods. The PS2 models one is 11 KB and this from the Xbox map is 10 KB. I wonder how they will conflict.

  • 1 month later...
On 11/21/2024 at 5:10 AM, Angel Bryan said:

Excellent mod. Would it be possible to combine both the PS2 and Xbox map features while maintaining the PC ones? That would be a dream mod and a lot of us in the community will appreciate it very much.

 

By the way, what does the file "gen_int4_stream0" adds? I am using this mod along with the PS2 models from the San Andreas: PS2 Features To PC guide and it's a file that is present in both mods. The PS2 models one is 11 KB and this from the Xbox map is 10 KB. I wonder how they will conflict.

this page here seems to keep the PC map additions while fixing the ones that weren't broken in PS2

 

i managed to combine it with this mod too and i haven't seen a single bug

Edited by ElYisusKing

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