Irsis Posted June 22, 2019 Share Posted June 22, 2019 Hi everyone, is there any opcode/mem address to check if weapon's current ammo is full or not? Thank you Link to comment Share on other sites More sharing options...
Jack Posted June 22, 2019 Share Posted June 22, 2019 scm: 0470: [email protected] = actor $PLAYER_ACTOR current_weapon 041A: [email protected] = actor $PLAYER_ACTOR weapon [email protected] ammo c++: CPed *playa = FindPlayerPed(); if (playa) { DWORD clipAmmo = playa->m_aWeapons[playa->m_nActiveWeaponSlot].m_nAmmoInClip; DWORD totalAmmo = playa->m_aWeapons[playa->m_nActiveWeaponSlot].m_nTotalAmmo; } KingAJ032304, RyanDri3957V and Irsis 3 Wanted Level Editor Gore Level Effect [III] My YouTube Channel Link to comment Share on other sites More sharing options...
Irsis Posted June 22, 2019 Author Share Posted June 22, 2019 7 hours ago, Jack said: scm: 0470: [email protected] = actor $PLAYER_ACTOR current_weapon 041A: [email protected] = actor $PLAYER_ACTOR weapon [email protected] ammo c++: CPed *playa = FindPlayerPed(); if (playa) { DWORD clipAmmo = playa->m_aWeapons[playa->m_nActiveWeaponSlot].m_nAmmoInClip; DWORD totalAmmo = playa->m_aWeapons[playa->m_nActiveWeaponSlot].m_nTotalAmmo; } I mean to check this:https://i.ibb.co/Sxb3Cdq/IMG-20190623-WA0000.jpg not a whole ammo if it is in full capacity or not by using scm, is it possibe? Thanks Link to comment Share on other sites More sharing options...
Strs Posted June 23, 2019 Share Posted June 23, 2019 Here you go {$CLEO .cs} 0000:Nope :Boobs 0001: wait 0 ms 0A96: [email protected] = actor $PLAYER_ACTOR struct 000A: [email protected] += 0x718 // CPed + 0x718 = [byte] Current weapon slot 0A8D: [email protected] = read_memory [email protected] size 1 virtual_protect 0 0A96: [email protected] = actor $PLAYER_ACTOR struct 000A: [email protected] += 0x5A0 // +0x5A0 [sizeof = 0x1C * 13]: CWeaponSlot Array 0012: [email protected] *= 0x1C // +0x1C * 13]: CWeaponSlot Array 005A: [email protected] += [email protected] // (int) 000A: [email protected] += 0x8 // +0x8 [dword]: Ammo in clip 0A8D: [email protected] = read_memory [email protected] size 1 virtual_protect 0 0AD1: show_formatted_text_highpriority "~Y~Ammo in Clip ~s~/ ~b~ %i " time 2000 [email protected] 0002: jump @Boobs i took it from my mods long time a go look here subscribe my channel if you want Irsis 1 Link to comment Share on other sites More sharing options...
Irsis Posted June 23, 2019 Author Share Posted June 23, 2019 (edited) 6 hours ago, Strs said: Here you go {$CLEO .cs} 0000:Nope :Boobs 0001: wait 0 ms 0A96: [email protected] = actor $PLAYER_ACTOR struct 000A: [email protected] += 0x718 // CPed + 0x718 = [byte] Current weapon slot 0A8D: [email protected] = read_memory [email protected] size 1 virtual_protect 0 0A96: [email protected] = actor $PLAYER_ACTOR struct 000A: [email protected] += 0x5A0 // +0x5A0 [sizeof = 0x1C * 13]: CWeaponSlot Array 0012: [email protected] *= 0x1C // +0x1C * 13]: CWeaponSlot Array 005A: [email protected] += [email protected] // (int) 000A: [email protected] += 0x8 // +0x8 [dword]: Ammo in clip 0A8D: [email protected] = read_memory [email protected] size 1 virtual_protect 0 0AD1: show_formatted_text_highpriority "~Y~Ammo in Clip ~s~/ ~b~ %i " time 2000 [email protected] 0002: jump @Boobs i took it from my mods long time a go look here subscribe my channel if you want Thanks. I already subsrcibed. You have a nice weapon changing animation and wet in water mod! Mind to share them? Edited June 23, 2019 by Irsis Link to comment Share on other sites More sharing options...
Strs Posted June 23, 2019 Share Posted June 23, 2019 that changing animation i make for outfit mod but as you know with SilentPatchSA outfit don't work that's why it looks weird in video about sharing i can share animation is it OK Link to comment Share on other sites More sharing options...
007Ripper Posted June 24, 2019 Share Posted June 24, 2019 3 hours ago, Strs said: that changing animation i make for outfit mod but as you know with SilentPatchSA outfit don't work that's why it looks weird in video about sharing i can share animation is it OK Thats strange, i have outfit mod with silentpatch, skygfx etc its working. Link to comment Share on other sites More sharing options...
Strs Posted June 24, 2019 Share Posted June 24, 2019 Hey 007Ripper bro can you give me link or upload for me both outfit and silentpatch i wanna see my self which version you using it Link to comment Share on other sites More sharing options...
007Ripper Posted June 24, 2019 Share Posted June 24, 2019 3 hours ago, Strs said: Hey 007Ripper bro can you give me link or upload for me both outfit and silentpatch i wanna see my self which version you using it Sorry i cant reupload, but here im using : - SilentPatch 1.1 Build 30 Last update - 19.05.2019 - Outfit mod and outfit fix from here : thats it. Link to comment Share on other sites More sharing options...
Irsis Posted June 24, 2019 Author Share Posted June 24, 2019 16 hours ago, Strs said: that changing animation i make for outfit mod but as you know with SilentPatchSA outfit don't work that's why it looks weird in video about sharing i can share animation is it OK What about this mod: https://m.youtube.com/watch?v=3qLrbPMwiq0&t=21s Can you share it please? Link to comment Share on other sites More sharing options...