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CR7_LM10_RVP20_SH1

(C#) Checking if pickup has been collected

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CR7_LM10_RVP20_SH1
Posted (edited)

okay i figured out how to make them spin around, but now i've got a new problem... how can i check if a pickup has been collected? there's a function Hash.HAS_PICKUP_BEEN_COLLECTED(Pickup pickup) but when i try to use it, i get the following error: cannot convert from GTA.Pickup to GTA.Native.InputArgument

also, now that i've created the pickups, how am i gonna be able to declare them as variables (dunno how to explain it), for instance, if you create a pickup without using hashes, you just have to type: Pickup name = World.CreatePickup(parameters)... but nwo that i have Function.Call(Hash...) i can't just do it like Pickup name = Function.Call(Hash...) because it won't be able to convert void to Pickup

Edited by CR7_LM10_RVP20_SH1
solved the initial problem but came across 2 more lol

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