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Pixelation games

what if Rockstar Games stayed in 3d era (RenderWare)

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Pixelation games
Posted (edited)

what would happen if rockstar never rebooted to HD universe (gta 4,gta 5). and stayed in the old (RenderWare) 3D universe? Rockstar Games would probably revive it's three scrapped ideas that were scrapped before GTA San Andreas. What would gaming today look like? and what would Rockstar be? tell your ideas in the discussion below,and see my Youtube Channel were i will post about this topic and More!PP9wJWW.png

Edited by Pixelation games

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mde2

It wouldn't of

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Pixelation games
Posted (edited)
2 minutes ago, mde2 said:

It wouldn't of

I SAID what WOULD happen if they stayed 3d era

Edited by Pixelation games

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DOUGL4S1
Posted (edited)

They'd probably be the joke of gaming for still using a 26 year-old game engine.

 

That being said, RenderWare can be surprisingly versatile, with its most recent title being Burnout Paradise Remastered, so they would probably still be able to go down the 'more realistic physics and graphics' road even with RenderWare.

Edited by DOUGL4S1

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Pixelation games
1 minute ago, DOUGL4S1 said:

They'd probably be the joke of gaming for still using a 26 year-old game.

 

That being said, RenderWare can be surprisingly versatile, with its most recent title being Burnout Paradise Remastered, so they would probably still be able to go down the 'more realistic physics and graphics' road even with RenderWare.

woah well that would be great

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MrQuiche
On 6/20/2019 at 2:54 PM, DOUGL4S1 said:

They'd probably be the joke of gaming for still using a 26 year-old game engine.

 

That being said, RenderWare can be surprisingly versatile, with its most recent title being Burnout Paradise Remastered, so they would probably still be able to go down the 'more realistic physics and graphics' road even with RenderWare.

A complete new game on this engine would not work. An engine can be upgraded but one day it'll need to be scrapped because the code will become a mess. You can't add 2019 technology on a 1993 engine without poor performance/optimization.

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ChengizVlad09

It pisses me off to know RenderWare is in property of one of the two worst companies in gaming industry. Maybe it's an overstatement to say RenderWare is underrated, but that game engine was quite good and honestly in some ways it's even better than RAGE - at least when it comes to GTA. I would personally love to see another GTA game done in that engine, or some more advanced and adjusted, modern form of it. 

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Lioshenka
Posted (edited)

It would be the most amazing thing ever. Surely, without being able to compare the new games to an alternative we would all be whinging about dated graphics and physics, but we'd still be playing these masterpieces that never were and enjoying them as much as we enjoyed GTA 3, VC and SA.

 

There'd be no need for a constand Internet connection, there would be no overly complicated and glitchy anti-piracy features, there would be no stupid On-line - we'd probably have gotten 2-3 new GTAs instead of it.

 

We'd probably have had new cities that were never portrayed in a GTA game, we'd see more familiar characters, and the games themselves would have been placed in iconic eras rather than the present.

 

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Edited by Lioshenka

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Pierre305

I would think the GTA series would of ended if that were to happen.Imagine of they kept the same engine when other “Clones” like Saints row 2 were being released with a better engine?

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SonOfLiberty

I would've stopped being a GTA fan honestly. The 3D era started going downhill from San Andreas and I was losing interest with each title until GTA IV boosted my interest again with a superior engine and gameplay mechanics. Besides maybe a new setting I can't see many positives if R* stayed in the 3D era.

 

 

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El Penguin Bobo

In this generation? Are you kidding? Why would they be using the same outdated engine over the course of 20 years? As said before, it would be a huge joke to gaming...

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perennial

For the mainline series it would've been an incredibly bad idea.

 

I admit it would've been cool though if another Rockstar studio managed to push out another 3D era spin-off game, like San Andreas Stories.

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KingAJ032304
1 hour ago, perennial said:

For the mainline series it would've been an incredibly bad idea.

 

I admit it would've been cool though if another Rockstar studio managed to push out another 3D era spin-off game, like San Andreas Stories.

Imo Rockstar should have made a whole bunch of mobile exclusive games to keep us busy waiting for GTA VI. I want to play something that you CAN'T play on Console.

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José_Sócrates

Do you even understand why Rockstar switched to the HD universe? Not only the Renderware engine is outdated, by the time GTA IV was released, the formula was already starting to become stale. Maybe it would be sucessful, but it would be subpar, it would be the assassin's creed of gta but worse. Not only that, but I feel that with the 6 games we got in the 3d universe, the setting, and the overal story, was done. Well yes, maybe a San Andreas Stories would be nice, but more than that and I am pretty sure Rockstar would start messing the writing up. Hell, even the stories games weren't that good as prequels, although they were good enough. And good enough is enough, we do not need to go below that.

When Rockstar started the hd universe, it's because they felt the need to start over, and so they did, which was a good decision on their part. I am sure that, when the time comes and Rockstar feels that they need to go beyond the hd universe, they will make the right decision and give a fresh reboot to the series.

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perennial
Posted (edited)

Even the hypothetical San Andreas Stories would have only worked between 2006-08 and writing the plot for it might have even taken a tax on GTA IV's quality. Flip-flopping between the 3D and HD eras in the spin-offs and main titles might have been an equally bad idea. But I'm still slightly disappointed GTA SAS never came to be...

Edited by perennial

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ChengizVlad09
Posted (edited)

You know that those c'nts from EA always have to spoil our party, whether it's with their sh*tty games and or their " surprise mechanics " - directly - or in this case, with buying the RanderWare engine back in '04. I can bet we would at least have seen one more RW based GTA. 

 

Call me nostalgic, call me a fanboy, whatever, I still objectively think that engine wasn't quite obsolete back then. Hell, since I'm playing III, VC and SA on a regular basis, I really don't think it is defective or less important even now. The worst parts it has shown, were due to the poor optimization, so not exactly the engine's fault. Sure, R.A.G.E is a big bad boy and maybe it's not quite adequate to compare these two toe to toe, but there are things and I mean objective, provable things that simply work better on RenderWare.

 

I know I mention driving physics way too much, but it is one of the most important parts of GTA gameplay and futher down the line, the very backbone of the franchise itself, just like the shooting mechanics.

 

Improvement that SA brought in that particular aspect is as impactful as it was visual advance when IV came out, it's just more subtle and hard to see immediately. It was a quantum leap compared to III and VC and to this day, it is still the best that the entire franchise has to offer. You might like driving mechanics of IV and V era games more, but strictly speaking in a technical sense, RandeWare based game which is SA, has so much more to put on the table, it is simply a fact, it's not some nostalgic, fanboy bs speaking.

 

If those same c'nts from T2 cared about the franchise in a true sense, not just about the money, they would buy those other c'nts out, and get that engine from EA. I'm of a firm belief that the entire new GTA Universe could be spawned out of that engine. Jesus efin Christ, just take a look at our guys here still making things based on it tweaking it like pros. They aren't even paid for it. If nothing, I would buy it simply because it's their - our - part of history that was made and based on it, one of the most significant games that the gaming industry has ever seen, made in RW.

 

But, maybe there's hope after all, since T2 is way more cunning, slicker bad guy than a long time, well recognizable and certified villain EA is, and considering how fast they are deteriorating it is quite possible they'll went to complete s'it and maybe T2 will eventually buy it for couple of thousand of bucks in the end. Cheap f'cks.

Edited by ChengizVlad09

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Pixelation games
Posted (edited)

ok i understand,the engine was old and crapped,but the story and the feeling of these 3d universe games were amazing

Edited by Pixelation games

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tranceking26

I would have loved to have seen a San Andreas Stories, but by then IV was on the way. 

 

I just like how all 5 3D era games still give me good vibes (mostly) after all these years.

 

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Pixelation games

what san andreas stories would have been?

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Beato_dim
On 6/22/2019 at 3:20 PM, MrQuiche said:

You can't add 2019 technology on a 1993 engine without poor performance/optimization.

Wow! I never realised RenderWare was around since 1993. I always though it was a 2000s creation, late 90s at the very earliest; around the 6th gen.

On 6/23/2019 at 9:59 PM, Lioshenka said:

There'd be no need for a constand Internet connection, there would be no overly complicated and glitchy anti-piracy features, there would be no stupid On-line - we'd probably have gotten 2-3 new GTAs instead of it.

All those things are doable with Renderware. I mean, multiplayer mode for GTA3 was in the works before being scrapped (and fans made a working one, though that one works as a trainer and isn't integrated in the engine, AFAIK); and Vice City had anti-piracy features (there's a VadimM video on that subject).

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Zello

I just wanted one last PS2 game using the renderware engine in 2008. Basically a third stories game. Though technically the stories games were when R* stopped using Renderware lmao. At least that's what wikipedia says and I trust wikipedia.

 

It could have been the last hurrah for GTA on the PS2. The only situation I can think of is Ubisoft when they released Unity and Rogue the same year though they do share the same universe.

Edited by Zello

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Pixelation games
10 minutes ago, Zello said:

I just wanted one last PS2 game using the renderware engine in 2008. Basically a third stories game. Though technically the stories games were when R* stopped using Renderware lmao. At least that's what wikipedia says and I trust wikipedia.

 

It could have been the last hurrah for GTA on the PS2. The only situation I can think of is Ubisoft when they released Unity and Rogue the same year though they do share the same universe.

what if gta 4 was made with renderware then?

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Zello
2 minutes ago, Pixelation games said:

what if gta 4 was made with renderware then?

Nah that wouldn't work.

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Pixelation games
Just now, Zello said:

Nah that wouldn't work.

how?

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Zello
8 minutes ago, Pixelation games said:

how?

The physics, and the graphics

 

Honestly I don't know sh*t about game engines and how they work.

 

 

But also R* wanted to take IV in a different direction. They couldn't reuse the same Liberty City they had in III for IV.

Edited by Zello

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Lioshenka
2 hours ago, Beato_dim said:

multiplayer mode for GTA3 was in the works before being scrapped

That's the point 😁 If R* planned and then scrapped On-line that would keep me very happy.

 

BTW SAMP and MTA rocked compared to GTA On-line, I have nothing to say against them.

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Pixelation games
3 minutes ago, Lioshenka said:

That's the point 😁 If R* planned and then scrapped On-line that would keep me very happy.

 

BTW SAMP and MTA rocked compared to GTA On-line, I have nothing to say against them.

me too

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Mr Zedd

R* would have continued to offer amazing open world games with new locations and themes. No multiplayer focus, but exciting single player games


I would have been happier even if r* continued the awesome 3d era saga in new rage engine.

 

On a technical level 3d era games were not that great and would have felt out of place in modern times by missing out a lot of the modern day "appeal" like the ragdoll physics, detailed graphics, animations, etc..

 

If r* had stayed with renderware then the emphasis on "realism" would have been also minimal.

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