artginPL Posted June 18, 2019 Share Posted June 18, 2019 (edited) The original GTA SA object named "int_rest_main.dff" does not generate any collisions at all. It is also crashing 3ds max (other .dff files are imported good, the crash is in the above .dff file), this is the only one that does not load. What could be the reason for this? Can anyone fix it? int_rest_main Edited June 18, 2019 by artginPL Link to comment Share on other sites More sharing options...
ZAZ Posted June 23, 2019 Share Posted June 23, 2019 int_rest_main.dff is strange. I managed to place it in the outside world of a map TC. But it's long time ago and can't remember about the issues. Another issue: col models of interiors won't work fine if object is placed in outside world. I found out that they have a strange association with the file names. I. E. stadint.ide, stadint.ipl and standint.col have same name and if you place a object of stadint.ide in another ipl, it doesn't work fine. But if you rename stadint.col into stadium. col, it works. I suggest: extract int_rest_main.dff, the associated txd and the col files, then rename the files and install it create own custom.ide and custom.ipl Sloth- 1 CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
artginPL Posted June 24, 2019 Author Share Posted June 24, 2019 I exported the model, texture and collision (from gen_int5_2), later I changed the names of these three files to the same (kawa) and I added them to img archive, and I added new lines to ide and ipl. Unfortunately, it did not help. Everything is okay in the game, but it does not show in MapEditor. Link to comment Share on other sites More sharing options...
ZAZ Posted June 24, 2019 Share Posted June 24, 2019 (edited) yes, it's not shown in MEd, as i said, it's a strange dff i placed it at same coords as int_rest_veg01 btw. i could import int_rest_main.dff into 3dmax2013 Edited June 24, 2019 by ZAZ CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...