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Bounty hunter system online - players or NPCs


Smokewood
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13 hours ago, Dr.Rosenthal said:

@Lonely-Martin I played missions with my friends last night, for several hours and we didn’t come across a single enemy player. One lvl 26 tried to pull my friend off his horse when my friend rode over to test/bait him, so we had our way with him until he left. That was outside of a mission though as it happened when we waited by the yellow area. (EDIT: He didn’t leave, we killed him maybe 5 times and then we rode off to do another mission. Anyway.)

 

We saw a couple of other players but they were largely uninterested in us. It’s come to the point where I feel missions used to be more exciting when there was a greater chance of being attacked - they’re just too easy and predictable nowadays.

 

Not meaning to bash on anything you said though, it’s just something that crossed my mind reading how you want more PvE and less interference by other players. It’s a tough nut to crack for R* when everyone’s supposed to be in the same type of lobbies. Striking the balance and making it fair and exciting for everyone, I mean.

 

Just some thoughts and sorry about it being OT.

 

A reflection i made:
It seems like the PS4 player community are more eager to found new glitches / be more agressive, than the XBox player community…
Wonder why?

 

Since it is far more relaxed on the XBox online part...

Edited by roggek
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Yeah for real, some people just can't resist rambling about their carebear agendas.

 

On topic:

 

1. There will be no "capturing" players at all, in any form. Any suggestion of taking players to jail or whatever is just wacky fantasy.

2. There will be no system that allows players to generate money off each other. The current bounty system makes money disappear from our pockets, and that's how it will stay. They couldn't even give us poker without stealing money from us.

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Daleificent
On 6/19/2019 at 4:51 PM, gtmike said:

On topic:

 

1. There will be no "capturing" players at all, in any form. Any suggestion of taking players to jail or whatever is just wacky fantasy.

2. There will be no system that allows players to generate money off each other. The current bounty system makes money disappear from our pockets, and that's how it will stay. They couldn't even give us poker without stealing money from us.

We already have player assassinations (which also kinda shoots down part of your second point, making money off another player.) If R* keeps the target fairly random (barring the idea of hunting players with opposite honor to you) it'd be viable. It'll probably be mostly NPC bounties with PvP interactions to steal said bounty, no doubt there, but it's not a stretch to assume there might be options to hunt down other players like we have in FR missions already.

 

But to your second point, the current bounty system and the upcoming update for jobs are going to be completely different. The system of BH we know of right now is basically a trash flavor mechanic that was supposed to do something about griefers or whatever that well... didn't really do anything imo other then make people have to spend a few cents/dollars so they don't get harassed by the annoying BH NPC's. sh*tty deterrent that I imagine has another rework coming up in the future, maybe, hopefully.

 

I agree most of this is hopeful thinking but R* seems to have a different game plan for RDO then some other games.

 

Off-topicish - Rakes (taking money from the pot) are the way houses make money from poker. It's how they stay in business and are very common. I'm not sure what else you could be mentioning in them stealing money from us in poker, fairly certain this is what you were talking about. If they add a river boat casino or casinos in general, you'll be really unhappy because high-end tables can have some crazy rules for their rakes. (I.E. taking 20 bucks from the pot, regardless of how big it is instead of basing it off a percentage.)

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1 hour ago, Daleificent said:

We already have player assassinations (which also kinda shoots down part of your second point, making money off another player.) If R* keeps the target fairly random (barring the idea of hunting players with opposite honor to you) it'd be viable. It'll probably be mostly NPC bounties with PvP interactions to steal said bounty, no doubt there, but it's not a stretch to assume there might be options to hunt down other players like we have in FR missions already.

 

But to your second point, the current bounty system and the upcoming update for jobs are going to be completely different. The system of BH we know of right now is basically a trash flavor mechanic that was supposed to do something about griefers or whatever that well... didn't really do anything imo other then make people have to spend a few cents/dollars so they don't get harassed by the annoying BH NPC's. sh*tty deterrent that I imagine has another rework coming up in the future, maybe, hopefully.

 

I agree most of this is hopeful thinking but R* seems to have a different game plan for RDO then some other games.

 

Off-topicish - Rakes (taking money from the pot) are the way houses make money from poker. It's how they stay in business and are very common. I'm not sure what else you could be mentioning in them stealing money from us in poker, fairly certain this is what you were talking about. If they add a river boat casino or casinos in general, you'll be really unhappy because high-end tables can have some crazy rules for their rakes. (I.E. taking 20 bucks from the pot, regardless of how big it is instead of basing it off a percentage.)

When I say money generation I mean one player racking up a large bounty by committing crimes, and then another player collecting it (as has been suggested here or in the DLC thread) The player assassination missions are random and the player being hunted has no control over the payout. It's just another freeroam mission. Many of the suggestions/predictions around the bounty system could be easily exploited by two players working together, I'm just saying people should probably temper their expectations.

 

I know exactly what a rake is, and it's completely unnecessary in a video game (obviously). If they were going for realism they dropped the ball pretty hard there with the $5 all-in limit and the wacky showdown order.

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If it is NPC's they better make them a lot stronger than they are now. NPCs are so easy to take out.

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There is no way in hell that rockstar are going to implement a system where a player is forced to be stuck to the back of another player’s horse for 5 minutes.

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Leftover Pizza
3 hours ago, Gray-Hand said:

There is no way in hell that rockstar are going to implement a system where a player is forced to be stuck to the back of another player’s horse for 5 minutes.

 

Even if they do, all you need to do is logoff and all the BH's efforts are moot.

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3 hours ago, Leftover Pizza said:

 

Even if they do, all you need to do is logoff and all the BH's efforts are moot.

Exactly - that’s part of the reason why they won’t do it.

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20 hours ago, Gray-Hand said:

There is no way in hell that rockstar are going to implement a system where a player is forced to be stuck to the back of another player’s horse for 5 minutes.

Wanted dead! 

lol I hear ya though.

I would rather it be 100% PvE

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Leftover Pizza
13 hours ago, Gray-Hand said:

Exactly - that’s part of the reason why they won’t do it.

 

Imagine the rage quit if you wait till just 100 yards away from the sherrif's office, before logging off while tied up 😂😂

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17 minutes ago, Leftover Pizza said:

 

Imagine the rage quit if you wait till just 100 yards away from the sherrif's office, before logging off while tied up 😂😂

well they can just turn the player into an NPC if he logs out, just like in GTAO

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PvE and PvP, I'd guess. Not sure how it'll work for PvP though due to all the ways the criminals could cheese it or get away (including logging off, as said above). In theory law vs criminal is a great way to do open world PvP in a way that makes sense. Maybe if someone in free roam is going on a mad crime spree any bounty hunters in the session get alerted and can hunt them down, but yea, crims can grief and ruin it still that way.

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Leftover Pizza
6 hours ago, Smokewood said:

well they can just turn the player into an NPC if he logs out, just like in GTAO

 

Why the hassle? Just all npcs would be easier. Just sayin'

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Breaking a member of your posse out of jail would be fun and very Wild West.

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I'm excited about these new roles but also a little leery in how they're going to implement them. Being an online game and knowing R*, you can only assume there will be some PvP element to it. Look at the way they handled stranger missions, pretty much a PvE experience right up until the time other players are invited to come fk with you.

 

That's a page right from GTAO where we somewhat have RP being a CEO, MC President, Nightclub owner, ect. For the most part PvE, until you go to sell something. I kind of hoping they'll treat this game different and do away with the "sanctioned griefing".

 

I don't think the bounties will be other players, who'd bother going after someone for $1.40? Of course that's assuming the bounty is a self incurred one. It would have to be high enough to even make it worth it. 

 

My guess would be NPC's and wanted posters with an alert going out to other BH's that you're going after a bounty. Hopefully not with the PvP element, but this is an online game. Just have to wait and see.

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ALifeOfMisery
6 minutes ago, CMCSAVAGE said:

I'm excited about these new roles but also a little leery in how they're going to implement them. Being an online game and knowing R*, you can only assume there will be some PvP element to it. Look at the way they handled stranger missions, pretty much a PvE experience right up until the time other players are invited to come fk with you.

 

That's a page right from GTAO where we somewhat have RP being a CEO, MC President, Nightclub owner, ect. For the most part PvE, until you go to sell something. I kind of hoping they'll treat this game different and do away with the "sanctioned griefing".

 

I don't think the bounties will be other players, who'd bother going after someone for $1.40? Of course that's assuming the bounty is a self incurred one. It would have to be high enough to even make it worth it. 

 

My guess would be NPC's and wanted posters with an alert going out to other BH's that you're going after a bounty. Hopefully not with the PvP element, but this is an online game. Just have to wait and see.

I also doubt Bounty Hunters will be going after player targets. If the target is made aware, just look at player assassination missions. The target will leave or run to some far corner of the map. It could work if the target isn't aware, but even then, it would be plagued by targets leaving the lobby to join a Showdown or whatever.

 

I think all 3 roles will be PvPvE, similar to most Stranger Missions. You'll start a mission, aquire the target, whether that's a bounty, animal pelt or treasure etc. and then a notification will go out to anyone relatively close that you are now ripe to be f*cked with.

 

Either that or we'll have to register as one of the roles and the missions will act like a GTAO Business Battle hybrid, where everyone registered as a particular role will be going after the same target.

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Chunkey_Monkey
18 minutes ago, CMCSAVAGE said:

I'm excited about these new roles but also a little leery in how they're going to implement them. Being an online game and knowing R*, you can only assume there will be some PvP element to it. Look at the way they handled stranger missions, pretty much a PvE experience right up until the time other players are invited to come fk with you.

 

That's a page right from GTAO where we somewhat have RP being a CEO, MC President, Nightclub owner, ect. For the most part PvE, until you go to sell something. I kind of hoping they'll treat this game different and do away with the "sanctioned griefing".

 

I don't think the bounties will be other players, who'd bother going after someone for $1.40? Of course that's assuming the bounty is a self incurred one. It would have to be high enough to even make it worth it. 

 

My guess would be NPC's and wanted posters with an alert going out to other BH's that you're going after a bounty. Hopefully not with the PvP element, but this is an online game. Just have to wait and see.

Got to make the bounties a higher price than that, Can kill a pelican or rabit sell feathers/peltcarcass for more 

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You're assuming we'll just be getting money for collecting bounties, there will probably be other rewards too. I really wouldn't be surprise if bounty hunters get alerted to players that are on crime sprees in the open world, hunting them down giving exp/money/rewards or whatever. You'd think that bounty posters would be PvE tho.

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ALifeOfMisery
Just now, Jason said:

You're assuming we'll just be getting money for collecting bounties, there will probably be other rewards too.

I think the role progression and rewards unique to each role will be the "payment". I'm not saying that there won't be any token cash and gold rewards, but the clothing/hats/weapons etc. that are made available as we progress might be the main rewards, at least during the initial stages of these roles.

 

In the interview R* did they talked briefly about further down the line, what it would take to go from a camp business to owning a mine, so the big financial benefits would come along when these roles enter their end game.

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41 minutes ago, ALifeOfMisery said:

I think all 3 roles will be PvPvE, similar to most Stranger Missions. You'll start a mission, aquire the target, whether that's a bounty, animal pelt or treasure etc. and then a notification will go out to anyone relatively close that you are now ripe to be f*cked with.

 

Either that or we'll have to register as one of the roles and the missions will act like a GTAO Business Battle hybrid, where everyone registered as a particular role will be going after the same target.

I'm thinking the same, there's got to be some PvP element to it, whether we like it or not. Hope your're wrong with the second part, that would be a total clusterf*ck lol.

 

36 minutes ago, Mad-Monkey_1st said:

Got to make the bounties a higher price than that, Can kill a pelican or rabit sell feathers/peltcarcass for more 

That's my point, how high would it have to be to be worth it. I pay off a $0.40 bounty as soon as I can. If it were fully dependent on other players, Being a BH would be the most boring and non-lucrative job ever.

  

33 minutes ago, Jason said:

 You'd think that bounty posters would be PvE tho.

Wishful thinking at best. I think they'll treat the same as stranger missions. You go to a post office or sheriff, grab a poster to start a mission and have X amount of time  to be grief free before other BH's are alerted and have the opportunity to cash in on your bounty.

Edited by CMCSAVAGE
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ALifeOfMisery
7 minutes ago, CMCSAVAGE said:

Hope your're wrong with the second part, that would be a total clusterf*ck lol.

I hope I'm wrong too. I wouldn't put past R* though, unfortunately.

 

In all likelihood I think it will work something like most of us expect it to, along the lines of Stranger missions.

Edited by ALifeOfMisery
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Might be right, but I'd be surprised if Bounty Hunter is a straight up PvP role. Maybe their thinking will be that the other two are the PvE roles and BH is for PvPers idk.

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2 hours ago, CMCSAVAGE said:

 

Wishful thinking at best. I think they'll treat the same as stranger missions. You go to a post office or sheriff, grab a poster to start a mission and have X amount of time  to be grief free before other BH's are alerted and have the opportunity to cash in on your bounty.

God I hope not.

 

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34 minutes ago, Smokewood said:

God I hope not.

I'm with ya, but I'm not getting my hopes up. Regardless, it's only going to go one of two ways. It'll be a great update with a lot of praise, or 1000 FU R*, I'm done with your game posts lol.

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Chunkey_Monkey

If its against NPCs then something like single player mode would be good, You go to a sherrifs office and pick up bounty sheet and get paid Dollar/gold/XP on a similar line to stry or stranger missions 

Edited by Mad-Monkey_1st
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The Dedito Gae

Hopefully its not like player assasinations, those suck a massive dick. They are always on favor of the hired gun, hardly fair when you only have one life while the one trying to take the bounty can come back how many times he wants.

Also, i'd rather fight an unreasonable ammount of beefed up NPCs than one player with how unresponsive and faulty the PvP in this game is.

Edited by The Deadite
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Leftover Pizza

I wouldn't be surprised if it turns out each role gets its own set of dailies and some goodies to visually extinguish your role from any other, and ranking another point tree (totally useless outside the role itself) and nothing else.

I am jokingly saying this now, but this is Rockstar and I CAN see them do just this. 

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