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Evil empire

Functional but unused pedestrians

Functional but unused pedestrians  

11 members have voted

  1. 1. Do you find it strange some functional peds aren't available in the vanilla game?

    • Yes
      6
    • No
      4
    • I don't care a lot about the peds diversity
      1


Recommended Posts

Evil empire
Posted (edited)

Hello everybody!

 

Here's spaceeinstein's site with the screenshots of all the peds.

 

If you didn't already know the peds b_wom2 and b_wom3 aren't used at all in GTA 3 despite being functional which also applies to a lesser extent to b_man2 which is only used for Marty Chonks.

 

So what do you think about the fact Rockstar didn't introduce these peds among the other generic ones?

Some screenies from my custom tweaked game.1560771902-b-wom2-indisponible-de-base.j

1560771897-b-wom3-indisponible-de-base-0

Edited by Evil empire

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Jeansowaty

B_Man3 is used and spawns in Aspatria I believe :)

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Helegad

Turn off widescreen if you're playing on a 4:3 resolution.

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Evil empire
2 hours ago, Helegad said:

Turn off widescreen if you're playing on a 4:3 resolution.

I use a 1280x1024 resolution.

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Helegad
10 hours ago, Evil empire said:

I use a 1280x1024 resolution.

aspect.png

 

Then turn off widescreen and get a new damn computer.

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Evil empire
13 hours ago, Helegad said:

aspect.png

 

Then turn off widescreen and get a new damn computer.

I'm satisfied of this one.

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Jinx.

I think some ped paths are unused by the game, which had these peds listed in them. As far as I remember, I think these were the paths for Bedfort Point? Not sure, but someone restored them on LCLF or somewhere.

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Beato_dim
On 6/22/2019 at 7:16 PM, Evil empire said:

I'm satisfied of this one.

The problem with 5:4 resolution is, it's neither 4:3 nor 16:9 so GTA doesn't really support it; with the widescreen off, the image will be just slightly stretched up and down. (And, naturally, widescreen on will stretch the image a lot.) I'm not sure if Widescreen Fix helps here. But again, the stretch with the widescreen off is pretty small, so it's not that huge of an issue.

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Evil empire
Posted (edited)
On 6/23/2019 at 8:45 AM, Jinx. said:

I think some ped paths are unused by the game, which had these peds listed in them. As far as I remember, I think these were the paths for Bedfort Point? Not sure, but someone restored them on LCLF or somewhere.

I also suppose given what I saw on a thread, plus except if I'm wrong GTA 3 was supposed to contain another neighborhood beyond the Shoreside tunnels but it doesn't explain why Rockstar didn't add the unused peds in other areas even as a last minute change given the time it takes, especially since these peds look nice, all proportions guarded given the times technology.

 

2 hours ago, Beato_dim said:

The problem with 5:4 resolution is, it's neither 4:3 nor 16:9 so GTA doesn't really support it; with the widescreen off, the image will be just slightly stretched up and down. (And, naturally, widescreen on will stretch the image a lot.) I'm not sure if Widescreen Fix helps here. But again, the stretch with the widescreen off is pretty small, so it's not that huge of an issue.

I don't use the widescreen fix and the game looks well this way.

Edited by Evil empire

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Jinx.

True. I also wish the buskers were implemented. They had the models fully prepared. Not sure about sounds.

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markusizr
On 6/24/2019 at 12:56 PM, Jinx. said:

True. I also wish the buskers were implemented. They had the models fully prepared. Not sure about sounds.

Probably sounds they were deleted it in final and left probably on builds if they exists?

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