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Functional but unused pedestrians


Functional but unused pedestrians  

32 members have voted

  1. 1. Do you find it strange some functional peds aren't available in the vanilla game?

    • Yes
      23
    • No
      7
    • I don't care a lot about the peds diversity
      2


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Evil empire

Hello everybody!

 

Here's spaceeinstein's site with the screenshots of all the peds.

 

If you didn't already know the peds b_wom2 and b_wom3 aren't used at all in GTA 3 despite being functional which also applies to a lesser extent to b_man2 which is only used for Marty Chonks.

 

So what do you think about the fact Rockstar didn't introduce these peds among the other generic ones?

Some screenies from my custom tweaked game

ie0k.jpg

ko9f.jpg

Edited by Evil empire
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I think some ped paths are unused by the game, which had these peds listed in them. As far as I remember, I think these were the paths for Bedfort Point? Not sure, but someone restored them on LCLF or somewhere.

  • Like 2
On 6/22/2019 at 7:16 PM, Evil empire said:

I'm satisfied of this one.

The problem with 5:4 resolution is, it's neither 4:3 nor 16:9 so GTA doesn't really support it; with the widescreen off, the image will be just slightly stretched up and down. (And, naturally, widescreen on will stretch the image a lot.) I'm not sure if Widescreen Fix helps here. But again, the stretch with the widescreen off is pretty small, so it's not that huge of an issue.

Evil empire
On 6/23/2019 at 8:45 AM, Jinx. said:

I think some ped paths are unused by the game, which had these peds listed in them. As far as I remember, I think these were the paths for Bedfort Point? Not sure, but someone restored them on LCLF or somewhere.

I also suppose given what I saw on a thread, plus except if I'm wrong GTA 3 was supposed to contain another neighborhood beyond the Shoreside tunnels but it doesn't explain why Rockstar didn't add the unused peds in other areas even as a last minute change given the time it takes, especially since these peds look nice, all proportions guarded given the times technology.

 

2 hours ago, Beato_dim said:

The problem with 5:4 resolution is, it's neither 4:3 nor 16:9 so GTA doesn't really support it; with the widescreen off, the image will be just slightly stretched up and down. (And, naturally, widescreen on will stretch the image a lot.) I'm not sure if Widescreen Fix helps here. But again, the stretch with the widescreen off is pretty small, so it's not that huge of an issue.

I don't use the widescreen fix and the game looks well this way.

Edited by Evil empire
  • Like 3

True. I also wish the buskers were implemented. They had the models fully prepared. Not sure about sounds.

On 6/24/2019 at 12:56 PM, Jinx. said:

True. I also wish the buskers were implemented. They had the models fully prepared. Not sure about sounds.

Probably sounds they were deleted it in final and left probably on builds if they exists?

  • Like 2
  • 2 years later...
On 24/6/2019 at 3:39, Evil empire said:

También supongo que dado lo que vi en un hilo, además, excepto si me equivoco, se suponía que GTA 3 contenía otro vecindario más allá de los túneles de Shoreside, pero no explica por qué Rockstar no agregó los peds no utilizados en otras áreas incluso como un cambio de última hora dado el tiempo que lleva, especialmente porque estos peds se ven bien, todas las proporciones guardadas dada la tecnología de los tiempos.

 

No uso la corrección de pantalla ancha y el juego se ve bien de esta manera.

Is posible ti bring them back?

  • 1 month later...

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